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Texture pack/load for mods also distributes by Images.*X* (#5296)
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@ -1,6 +1,7 @@
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package com.unciv.ui.utils
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.files.FileHandle
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.Texture.TextureFilter
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@ -62,38 +63,40 @@ object ImageGetter {
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textureRegionDrawables[region.name] = drawable
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}
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// See #4993 - you can't .list() on a jar file, so the ImagePacker leaves us the list of actual atlases.
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val fileNames = GameSaver.json().fromJson(Array<String>::class.java, Gdx.files.internal("Atlases.json"))
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for (fileName in fileNames) {
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val file = Gdx.files.internal("$fileName.atlas")
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val extraAtlas = file.nameWithoutExtension()
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val tempAtlas = atlases[extraAtlas] // fetch if cached
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?: TextureAtlas(file.name()).apply { // load if not
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atlases[extraAtlas] = this // cache the freshly loaded
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}
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for (region in tempAtlas.regions) {
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val drawable = TextureRegionDrawable(region)
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textureRegionDrawables[region.name] = drawable
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}
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}
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// Load base (except game.atlas which is already loaded)
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loadModAtlases("", Gdx.files.internal("."))
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// These are from the mods
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for (mod in UncivGame.Current.settings.visualMods + ruleset.mods) {
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val modAtlasFile = Gdx.files.local("mods/$mod/game.atlas")
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if (!modAtlasFile.exists()) continue
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if (!atlases.containsKey(mod)) atlases[mod] = TextureAtlas(modAtlasFile)
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val modAtlas = atlases[mod]!!
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for (region in modAtlas.regions) {
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val drawable = TextureRegionDrawable(region)
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textureRegionDrawables[region.name] = drawable
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}
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loadModAtlases(mod, Gdx.files.local("mods/$mod"))
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}
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TileSetCache.assembleTileSetConfigs(ruleset.mods)
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}
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/** Loads all atlas/texture files from a folder, as controlled by an Atlases.json */
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fun loadModAtlases(mod: String, folder: FileHandle) {
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// See #4993 - you can't .list() on a jar file, so the ImagePacker leaves us the list of actual atlases.
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val controlFile = folder.child("Atlases.json")
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val fileNames = (if (controlFile.exists()) GameSaver.json().fromJson(Array<String>::class.java, controlFile)
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else emptyArray()).toMutableList()
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if (mod.isNotEmpty()) fileNames += "game"
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for (fileName in fileNames) {
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val file = folder.child("$fileName.atlas")
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if (!file.exists()) continue
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val extraAtlas = if (mod.isEmpty()) fileName else if (fileName == "game") mod else "$mod/$fileName"
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var tempAtlas = atlases[extraAtlas] // fetch if cached
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if (tempAtlas == null) {
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println("Loading $extraAtlas = ${file.path()}")
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tempAtlas = TextureAtlas(file) // load if not
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atlases[extraAtlas] = tempAtlas // cache the freshly loaded
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}
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for (region in tempAtlas.regions) {
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val drawable = TextureRegionDrawable(region)
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textureRegionDrawables[region.name] = drawable
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}
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}
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}
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/**
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* Colors a multilayer image and returns it as a list of layers (Image).
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@ -58,23 +58,15 @@ internal object ImagePacker {
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val defaultSettings = getDefaultSettings()
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// Scan for Image folders and build one atlas each
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if (File("../Images").exists()) { // So we don't run this from within a fat JAR
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val atlasList = mutableListOf<String>()
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for ((file, packFileName) in imageFolders()) {
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atlasList += packFileName
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packImagesIfOutdated(defaultSettings, file, ".", packFileName)
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}
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atlasList.remove("game")
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File("Atlases.json").writeText(atlasList.sorted().joinToString(",","[","]"))
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}
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packImagesPerMod("..", ".", defaultSettings)
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// pack for mods as well
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val modDirectory = File("mods")
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if (modDirectory.exists()) {
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for (mod in modDirectory.listFiles()!!) {
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if (!mod.isHidden && File(mod.path + "/Images").exists()) {
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if (!mod.isHidden) {
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try {
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packImagesIfOutdated(defaultSettings, mod.path + "/Images", mod.path, "game")
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packImagesPerMod(mod.path, mod.path, defaultSettings)
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} catch (ex: Throwable) {
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println("Exception in ImagePacker: ${ex.message}")
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}
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@ -86,6 +78,20 @@ internal object ImagePacker {
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println("Packing textures - " + texturePackingTime + "ms")
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}
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// Scan multiple image folders and generate an atlas for each - if outdated
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private fun packImagesPerMod(input: String, output: String, defaultSettings: TexturePacker.Settings) {
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if (!File("$input${File.separator}Images").exists()) return // So we don't run this from within a fat JAR
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val atlasList = mutableListOf<String>()
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for ((file, packFileName) in imageFolders(input)) {
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atlasList += packFileName
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packImagesIfOutdated(defaultSettings, file, output, packFileName)
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}
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atlasList.remove("game")
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val listFile = File("$output${File.separator}Atlases.json")
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if (atlasList.isEmpty()) listFile.delete()
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else listFile.writeText(atlasList.sorted().joinToString(",","[","]"))
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}
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// Process one Image folder, checking for atlas older than contained images first
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private fun packImagesIfOutdated(defaultSettings: TexturePacker.Settings, input: String, output: String, packFileName: String) {
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fun File.listTree(): Sequence<File> = when {
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@ -112,13 +118,13 @@ internal object ImagePacker {
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// Iterator providing all Image folders to process with the destination atlas name
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private data class ImageFolderResult(val folder: String, val atlasName: String)
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private fun imageFolders() = sequence {
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val parent = File("..")
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private fun imageFolders(path: String) = sequence {
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val parent = File(path)
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for (folder in parent.listFiles()!!) {
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if (!folder.isDirectory) continue
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if (folder.nameWithoutExtension != "Images") continue
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val atlasName = if (folder.name == "Images") "game" else folder.extension
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yield(ImageFolderResult("..${File.separator}${folder.name}", atlasName))
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yield(ImageFolderResult(folder.path, atlasName))
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}
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}
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}
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