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Resolved #551 - Update city stats on production change
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@ -8358,13 +8358,6 @@
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Italian:"Attacco in massa III"
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Italian:"Attacco in massa III"
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German:"Rudeltaktik III"
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German:"Rudeltaktik III"
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}
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}
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/*
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//Air units promotions (suggested by Smashfanful)
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"Wolfpack III":{
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Italian:"Attacco in massa III"
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German:"Rudeltaktik III"
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}
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*/
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// Civilopedia texts
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// Civilopedia texts
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"Basics":{
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"Basics":{
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@ -21,7 +21,7 @@ android {
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applicationId "com.unciv.app"
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applicationId "com.unciv.app"
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minSdkVersion 14
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minSdkVersion 14
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targetSdkVersion 28
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targetSdkVersion 28
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versionCode 214
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versionCode 215
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versionName "2.13.13"
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versionName "2.13.13"
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}
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}
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@ -34,7 +34,7 @@ class ConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScre
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pickProductionButton.add(buttonText.toLabel().setFontColor(Color.WHITE))
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pickProductionButton.add(buttonText.toLabel().setFontColor(Color.WHITE))
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pickProductionButton.onClick {
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pickProductionButton.onClick {
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cityScreen.city.cityConstructions.currentConstruction = construction
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cityScreen.city.cityConstructions.currentConstruction = construction
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update()
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cityScreen.update()
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}
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}
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if(construction==cityScreen.city.cityConstructions.currentConstruction)
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if(construction==cityScreen.city.cityConstructions.currentConstruction)
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pickProductionButton.color= Color.GREEN
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pickProductionButton.color= Color.GREEN
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@ -135,7 +135,6 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
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if (attacker.canAttack()) {
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if (attacker.canAttack()) {
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if (attacker is MapUnitCombatant) {
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if (attacker is MapUnitCombatant) {
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attacker.unit.getDistanceToTiles()
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attackableEnemy = UnitAutomation()
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attackableEnemy = UnitAutomation()
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.getAttackableEnemies(attacker.unit, attacker.unit.getDistanceToTiles())
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.getAttackableEnemies(attacker.unit, attacker.unit.getDistanceToTiles())
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.firstOrNull{ it.tileToAttack == defender.getTile()}
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.firstOrNull{ it.tileToAttack == defender.getTile()}
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