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Resolved #3614 - tileFilter works with natural wonders
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@ -399,6 +399,7 @@ open class TileInfo {
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|| civInfo != null && hasViewableResource(civInfo) && resource == filter
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|| filter == "Water" && isWater
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|| filter == "Land" && isLand
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|| filter == naturalWonder
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}
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fun hasImprovementInProgress() = improvementInProgress != null
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