From 87a746f79b8c7188efd029f050aa7d1c99e73868 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Tue, 3 Dec 2019 21:19:28 +0200 Subject: [PATCH] Non-coastal cities no longer have water units missing resources in the construction list --- core/src/com/unciv/models/gamebasics/unit/BaseUnit.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/com/unciv/models/gamebasics/unit/BaseUnit.kt b/core/src/com/unciv/models/gamebasics/unit/BaseUnit.kt index f9e584feb1..31a08f9505 100644 --- a/core/src/com/unciv/models/gamebasics/unit/BaseUnit.kt +++ b/core/src/com/unciv/models/gamebasics/unit/BaseUnit.kt @@ -119,10 +119,10 @@ class BaseUnit : INamed, IConstruction { } fun getRejectionReason(construction: CityConstructions): String { - val civRejectionReason = getRejectionReason(construction.cityInfo.civInfo) - if(civRejectionReason!="") return civRejectionReason if(unitType.isWaterUnit() && !construction.cityInfo.getCenterTile().isCoastalTile()) return "Can't build water units by the coast" + val civRejectionReason = getRejectionReason(construction.cityInfo.civInfo) + if(civRejectionReason!="") return civRejectionReason return "" }