Resolved #12717 - terrain fonts no longer flipped

This commit is contained in:
yairm210 2024-12-29 13:07:43 +02:00
parent d23f32d3e5
commit 88a92d77e4

View File

@ -1,11 +1,11 @@
package com.unciv.ui.components.tilegroups
import com.badlogic.gdx.graphics.g2d.Batch
import com.badlogic.gdx.scenes.scene2d.Group
import com.badlogic.gdx.scenes.scene2d.actions.Actions
import com.unciv.logic.civilization.Civilization
import com.unciv.logic.map.tile.Tile
import com.unciv.models.ruleset.unique.LocalUniqueCache
import com.unciv.ui.components.NonTransformGroup
import com.unciv.ui.components.tilegroups.layers.*
import com.unciv.utils.DebugUtils
import kotlin.math.pow
@ -15,7 +15,7 @@ open class TileGroup(
var tile: Tile,
val tileSetStrings: TileSetStrings,
groupSize: Float = TileGroupMap.groupSize + 4
) : NonTransformGroup() {
) : Group() {
/*
Layers (reordered in TileGroupMap):
1) Terrain
@ -49,6 +49,7 @@ open class TileGroup(
init {
this.setSize(groupSize, groupSize)
this.isTransform = false // Cannot be a NonTransformGroup as this causes font-rendered terrain to be upside-down
this.addActor(layerTerrain)
this.addActor(layerFeatures)