Fix incorrect dimming (#8505)

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
This commit is contained in:
vegeta1k95 2023-01-31 21:26:13 +01:00 committed by GitHub
parent 7258507088
commit 898d312109
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@ -273,10 +273,10 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
arrowsToDraw.clear()
}
fun dimImprovement(dim: Boolean) = improvementIcon?.setColor(1f, 1f, 1f, if (dim) 0.5f else 1f)
fun dimResource(dim: Boolean) = resourceIcon?.setColor(1f, 1f, 1f, if (dim) 0.5f else 1f)
fun dimYields(dim: Boolean) = yields.setColor(1f, 1f, 1f, if (dim) 0.5f else 1f)
fun dimPopulation(dim: Boolean) = populationIcon?.setColor(1f, 1f, 1f, if (dim) 0.5f else 1f)
fun dimImprovement(dim: Boolean) { improvementIcon?.color?.a = if (dim) 0.5f else 1f }
fun dimResource(dim: Boolean) { resourceIcon?.color?.a = if (dim) 0.5f else 1f }
fun dimYields(dim: Boolean) { yields.color.a = if (dim) 0.5f else 1f }
fun dimPopulation(dim: Boolean) { populationIcon?.color?.a = if (dim) 0.4f else 1f }
fun setYieldVisible(isVisible: Boolean) {
yields.isVisible = isVisible