diff --git a/android/Images.Flags/FlagIcons/Maltese.png b/android/Images.Flags/FlagIcons/Maltese.png
new file mode 100644
index 0000000000..b98b9b7505
Binary files /dev/null and b/android/Images.Flags/FlagIcons/Maltese.png differ
diff --git a/android/assets/Flags.atlas b/android/assets/Flags.atlas
index 216d94c3b2..3f40bfb113 100644
--- a/android/assets/Flags.atlas
+++ b/android/assets/Flags.atlas
@@ -193,6 +193,13 @@ FlagIcons/Malay
orig: 128, 128
offset: 0, 0
index: -1
+FlagIcons/Maltese
+ rotate: false
+ xy: 1908, 4
+ size: 128, 128
+ orig: 128, 128
+ offset: 0, 0
+ index: -1
FlagIcons/Norwegian
rotate: false
xy: 1092, 4
diff --git a/android/assets/jsons/translations/Maltese.properties b/android/assets/jsons/translations/Maltese.properties
new file mode 100644
index 0000000000..8e7d1b88c2
--- /dev/null
+++ b/android/assets/jsons/translations/Maltese.properties
@@ -0,0 +1,7255 @@
+# Language settings
+
+# Equivalent of a space in your language
+# If your language doesn't use spaces, just add "" as a translation, otherwise " "
+" " = " "
+
+# If the first word in a sentence starts with a capital in your language,
+# put the english word 'true' behind the '=', otherwise 'false'.
+# Don't translate these words to your language, only put 'true' or 'false'.
+StartWithCapitalLetter = true
+
+# Diacritics Support:
+# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
+# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
+diacritics_support =
+unicode_block_start_character =
+unicode_block_end_character =
+left_joining_diacritics =
+right_joining_diacritics =
+left_and_right_joiners =
+
+# Fastlane
+# These will be automatically copied to the fastlane descriptions used by F-Droid. Their keys are not as usual the english original, please read those directly as linked.
+
+# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Summary
+# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/short_description.txt
+Fastlane_short_description = Logħba 4X - Ibni Ċivilazzjoni
+
+# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description
+# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/full_description.txt
+Fastlane_full_description = Immaġinazzjoni mill-ġdid open-source tal-aktar logħba popolari ta' ġestjoni taċ-ċivilizzazzjoni li qatt saret; veloċi, ħafifa, bla reklami, u b'xejn għal dejjem!\n\nIbni l-imperu tiegħek, irriċerka teknoloġiji differenti, espandi l-bliet tiegħek, u elimina l-avversarji tiegħek!\n\nSuġġerimenti? Bugs? Il-lista ta' kwistjonijiet miftuħa tista' tinstab fuq il-paġna tal-Github fuq il-Kwistjonijiet. Kull għajnuna hija milqugħa!\n\nXi mistoqsijiet? Kummenti? Jew għandek ħafna ħin liberu biex tinvesti? Ejja tkellem magħna fuq is-server tal-Unciv fuq Discord.\n\nTrid tgħin fit-traduzzjoni tal-logħba fil-lingwa tiegħek? Segwi l-istruzzjonijiet fl-artiklu tal-wiki għat-tradutturi.\n\nKotlin u/jew Java m'għandhom l-ebda sigriet għalik? Mela ejja tipparteċipa fl-iżvilupp fuq il-paġna tal-Github!\n\nId-dinja qed tistenniek! Ħa tibni ċivilizzazzjoni li tista' tgħix għal sekli?\n\nIl-permess "Ippermetti aċċess sħiħ għan-netwerk" huwa meħtieġ għall-karatteristiċi li ġejjin:\n- Listing u tniżżil ta' mods disponibbli\n- Tniżżil ta' mużika u ħsejjes\n- Tlugħ u tniżżil tal-istatus tal-logħba multiplayer onlajn\nIl-permessi l-oħra kollha msemmija huma mmaniġġjati awtomatikament mill-API għall-karatteristika ta' notifika tad-dawra tal-multiplayer.
+
+# Starting from here normal translations start, as described in
+# https://yairm210.github.io/Unciv/Other/Translating/
+
+# General
+Delete = Ħassar
+
+# Base ruleset names
+Civ V - Vanilla = Civ V - Vanilla
+Civ V - Gods & Kings = Civ V - Allat u Rejiet
+
+# Obsolete Tutorial tasks - the active lines are moved to 'Lines from Events', much later in the tranlsation file.
+# TODO remove after grace period which allows translators to copy and paste existing translations to the new format.
+
+Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = Mexxi unità!\nAgħfas fuq unità > Agħfas fuq id-destinazzjoni > Agħfas l-popup bil-vleġġa
+Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Oħloq Belt!\nAgħżel il-Kolonista (l-ikona bil-bandiera) > Agħfas fuq 'Oħloq Belt' (fir-rokna t'isfel tax-xellug)
+Enter the city screen!\nClick the city button twice = Idħol fl-iskrin tal-belt!\nAgħfas darbtejn fuq il-buttuna b'isem il-belt.
+Pick a technology to research!\nClick on the tech button (greenish, top left) > \n Select technology > Click 'Research' (bottom right) = Irriċerca teknoloġija!\nAgħfas l-buttuna tat-teknoloġija (Ħadranija, fuq ix-xellug) > \nAgħżel teknoloġija > Agħfas 'Irriċerka' (in-naħa t'isfel tal-lemin)
+Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n Click 'add to queue' = Agħżel binja!\nIdħol fl-iskrin tal-belt > Agħfas fuq unità jew bini (fuq ix-xellug) >\nAgħfas 'Żid mal-kju'
+Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Lesti id-dawra tiegħek!\nAgħfas 'L-Unità li Jmiss' biex tmexxihom kollha > Agħfas 'Mur għad-Dawra li Jmiss'
+Reassign worked tiles!\nEnter city screen > Click the assigned (green) tile to unassign > \n Click an unassigned tile to assign population = Erġa' assenja iċ-ċelloli maħduma!\nIdħol fl-iskrin tal-belt > Agħfas fuq maduma maħduma (ħadra) biex teħlisha > \nAgħfas fuq maduma mhux maħduma biex tassenja raħħal għaliha
+Meet another civilization!\nExplore the map until you encounter another civilization! = Iltaqa' ma' ċivilizazzjoni oħra!\nEsplora l-mappa sakemm issib ċivilizazzjoni oħra!
+Open the options table!\nClick the menu button (top left) > Click 'Options' = Iftaħ il-menu tal-għażliet!\nAgħfas fuq il-buttuna tal-menu (in-naħa ta' fuq tax-xellug) > Agħfas 'Għażliet'.
+Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Ibni titjiba!\nIbni Ħaddiem > Mexxih fuq Pjanura jew Moxa >\n Agħżel 'Ibni Titjiba' > Agħżel 'Razzett' >\n Ħalli l-Ħaddiem hemm sakemm ilestiha.
+Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Oħloq rotta kummerċjali!\nIbni triq bejn il-belt kapitali tiegħek u belt oħra.\nIpprova awtomatizzah biex jagħmel waħda.
+Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Aħkem Belt!\nNaqqas is-saħħa tal-belt tal-għadu għal żero >\nIdħol fil-Belt b'unità tal-ġlied mill-qrib.
+Move an air unit!\nSelect an air unit > Select another city within range > \nMove the unit to the other city = Mexxi unità tal-ajru!\nAgħżel unità tal-ajru > Agħżel Belt oħra fir-raġġ tagħha >\nMexxi l-unità lejn dik il-Belt l-oħra.
+See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Ara l-istatistika tiegħek!\nMur fl-iskrin tal-Ħarsa Ġenerali tiegħek (fuq ix-xellug)\nAgħfas fuq 'Statistika'
+
+# Crash screen
+
+An unrecoverable error has occurred in Unciv: = Ġara żball irrekuperabbli f'Unciv:
+If this keeps happening, you can try disabling mods. = Jekk jibqa' jiġrilek hekk, tista' tneħħi xi mods
+You can also report this on the issue tracker. = Jekk trid, tista' tirrappurtaha fuq l-issue tracker
+Copy = Ikkopja
+Error report copied. = Ir-rapport tal-iżball ġie kkuppjat
+Open Issue Tracker = Tracker tal-Kwistjonijiet Miftuħin
+Please copy the error report first. = L-ewwel ikkopja ir-rapport tal-iżball
+Close Unciv = Agħlaq Unciv
+
+# Buildings
+
+Unsellable = Ma tinbiegħx
+Not displayed as an available construction unless [building] is built = Mhux murija sakemm tibni [building]
+Not displayed as an available construction without [resource] = Mhux murija sakemm iġġib [resource]
+Cannot be hurried = Ma tistax tkun mgħaġġla
+
+Choose a free great person = Agħżel Personaġġ Kbir b'xejn
+Get [unitName] = Ġib [unitName]
+
+Hydro Plant = Impjant tal-enerġija idroelettrika
+[buildingName] obsoleted = [buildingName] saret obsoleta
+
+# City naming when list exhausted
+
+New [cityName] = Nuovo [cityName]
+Neo [cityName] = Neo [cityName]
+Nova [cityName] = Nova [cityName]
+Altera [cityName] = Altera [cityName]
+New [civName]\n(formerly known as [cityName]) = Nuovo [civName]\n(magħrufa qabel bħala [cityName])
+
+# Diplomacy,Trade,Nations
+
+Requires [buildingName] to be built in the city = Għandek bżonn tibni [buildingName] f'dil-belt
+Requires [buildingName] to be built in all cities = Għandek bżonn tibni [buildingName] fl-ibliet kollha
+Provides a free [buildingName] in the city = Tagħtik [buildingName] b'xejn fil-belt
+Requires improved [resource] near city = Għandek bżonn [resource] qrib il-belt
+Requires at least one of the following resources improved near the city: = Trid mill-inqas wieħed minn dawn ir-riżorsi mtejba qrib il-belt:
+Wonder is being built elsewhere = Il-Meravilja qed tinbena xi mkien ieħor
+National Wonder is being built elsewhere = Il-Meravilja Nazzjonali qed tinbena xi mkien ieħor
+Requires a [buildingName] in all [cityFilter] cities = Trid [buildingName] f'kull belt [cityFilter]
+Requires a [buildingName] in at least [amount] of [cityFilter] cities = Trid [buildingName] f'mill-inqas [amount] bliet [cityFilter]
+[buildingName] required: = [buildingName] meħtieġa
+Requires a [buildingName] in this city = Trid [buildingName] f'dil-belt
+Cannot be built with [buildingName] = Ma tistax tinbena b'[buildingName]
+Consumes [amount] [resource] = Tieħu [amount] [resource]
+Need [amount] more [resource] = Trid [amount] iktar [resource]
+[amount] available = [amount] li jista' jintuża
+Required tech: [requiredTech] = Teknoloġija meħtieġa: [requiredTech]
+Requires [PolicyOrNationalWonder] = Teħtieġ [PolicyOrNationalWonder]
+Cannot be purchased = Ma tistax tinxtara
+Can only be purchased = Tista' tinxtara biss
+See also = Ara anke
+Use default promotions = Uża promozzjonijiet default
+Default promotions for [unitName] = Promozzjonijiet default għal [unitName]
+Statuses = Statistiki
+
+Requires at least one of the following: = Trid mill-inqas waħda minn dawn:
+Requires all of the following: = Trid dawn kollha:
+Leads to [techName] = Twassal għal [techName]
+Leads to: = Twassal għal:
+Enables: = Jippermetti:
+Disables: = Tiddiżattiva:
+
+Current construction = Binja li qed tinbena
+Construction queue = Kju tal-bini
+Queue = Kju
+Pick a construction = Agħżel binja
+Queue empty = Il-kju vojt
+Add to queue = Żid mal-kju
+Remove from queue = Neħħi mill-kju
+Show stats drilldown = Uri sommarju tal-istatistika
+Show construction queue = Uri l-kju tal-bini
+No space to place this unit = M'hemmx spazju biex tpoġġih
+Cancel = Ikkanċellaha
+
+Diplomacy = Diplomazija
+War = Gwerra
+Peace = Paċi
+Research Agreement = Fhehim tar-Riċerka
+Declare war = Iddikkjara Gwerra
+Declare war on [civName]? = Trid tiddikjara gwerra fuq [civName]?
+[civName] will also join them in the war = [civName] ħa jindaħal fil-gwerra wkoll
+This will cancel your defensive pact with [civName] = Dan se jikkanċella l-ftehim ta' difiża tiegħek ma' [civName]
+Go to on map = Mur fuqhom fil-mappa
+Let's begin! = Ejja ħa nibdew!
+[civName] has declared war on us! = [civName] iddikjara gwerra fuqna! Urihom kemm aħna aħjar minnhom!
+ # Requires translation
+[leaderName] of [nation] = [leaderName] ta' [nation]
+You'll pay for this! = Ħa nqiegħdek għaliha!
+Negotiate Peace = Innegozzja paċi
+Peace with [civName]? = Trid tagħmel paċi ma' [civName]
+Very well. = Orrajt mela.
+Farewell. = Għal darb'oħra.
+Sounds good! = Tajba tinstema'!
+Not this time. = Mhux għalissa
+Excellent! = Tajjeb!
+How about something else... = Jew forsi xi ħaġa hekk?
+A pleasure to meet you. = Għandi pjaċir li ltqgħajt miegħek.
+Our relationship = Ir-relazzjoni tagħna
+We have encountered the City-State of [name]! = Iltqajna mal-Belt-Stat ta'[name]!
+Declare Friendship ([numberOfTurns] turns) = Iddikjara Ħbiberija ([numberOfTurns] turns)
+May our nations forever remain united! = Jalla l-ġnus tagħna jibqgħu magħqudin għal dejjem!
+Indeed! = Dażgur!
+Denounce [civName]? = Trid tiddenunzja lil [civName]?
+Denounce ([numberOfTurns] turns) = Iddenunzja ([numberOfTurns] turns)
+We will remember this. = Ma naħsibx li se ninsewha!
+
+[civName] has declared war on [targetCivName]! = [civName] ddikjaraw gwerra fuq [targetCivName]!
+# Join War
+[civName] has joined [allyCivName] in the war against us! = [allyCivName] daħlu lil [civName] ġol-gwerra kontrina!
+We have joined [allyCivName] in the war against [enemyCivName]! = Aħna dħalna ma' [allyCivName] fil-gwerra kontra [enemyCivName]
+[civName] has joined [allyCivName] in the war against [enemyCivName]! = [allyCivName] daħlu lil [civName] fil-gwerra kontra [enemyCivName]
+[civName] has joined us in the war against [enemyCivName]! = [civName] daħlu magħna fil-gwerra kontra [enemyCivName]!
+# Team War
+You and [allyCivName] have declared war against [enemyCivName]! = Int u [allyCivName] ddikjarajtu gwerra kontra [enemyCivName]!
+[civName] and [allyCivName] have declared war against us! = [civName] u [allyCivName] ddikjaraw gwerra fuqna!
+[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] u [allyCivName] ddikjaraw gwerra fuq [enemyCivName]!
+[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] ikkanċellaw il-Patt Difensiv ma' [otherCivName]!
+[civName] cancelled their Defensive Pact with us! = [civName] ikkanċellaw il-Patt Difensiv magħna!
+We have cancelled our Defensive Pact with [civName]! = Aħna ikanċellajna il-Patt Difensiv ma [civName]!
+
+[civName] and [targetCivName] have signed a Peace Treaty! = [civName] u [targetCivName] iffirmaw trattat tal-paċi!
+[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] u [targetCivName] iffirmat trattat ta' ħbiberija!
+[civName] has denounced [targetCivName]! = [civName] iddenunzja lil [targetCivName]!
+Do you want to break your promise to [leaderName]? = Trid tkisser il-wegħda li għamilt ma' [leaderName]?
+Break promise = Kisser il-wegħda
+
+[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] huma mdejjqin li int tlabt tribut mingħand [cityState], li huma wiegħdu biex jipproteġu!
+[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] huma mdejjqin li int attakkajt lil [cityState], li huma wiegħdu biex jipproteġu!
+[civName] is upset that you attacked [cityState], whom they are allied with! = [civName] huma mdejjqin li int attakkajt lil [cityState], għax qiegħdin aleati magħhom!
+[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] huma rrabjati li int qridt lil [cityState], li huma wiegħdu biex jipproteġu!
+[civName] has destroyed [cityState], whom you had pledged to protect! = [civName] qerdu lil [cityState], li wiegħdna biex jipproteġu!
+
+Unforgivable = Mhux l-aħjar...
+Afraid = Mbeżża'
+Enemy = Għadu
+Competitor = Avversarji
+Neutral = Newtrali
+Favorable = Favurabli
+Friend = Ħabib
+Ally = Alleat
+
+[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] influenza)
+[remainingTurns] turns remaining = Għad fadallek [remainingTurns] turns
+Current leader(s): [leaders] = Mexxej(ja) Kurrenti: [leaders]
+Current leader(s): [leaders], you: [yourScore] = Mexxej(ja) Kurrenti: [leaders] , int: [yourScore]
+# In the two templates above, 'leaders' will be one or more of the following, and 'yourScore' one:
+[civInfo] with [value] [valueType] = [civInfo] b'[value] [valueType]
+
+Demands = Demandi
+
+I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Ġejt infurmat li l-armati tiegħi ħadu tribut mingħand [civName], belt-stat taħt il-protezzjoni tiegħek.\nNassigurak, dan ma kienx intenzjonali, u nittama li dan ma jservix biex ibegħidna.
+We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Dan l-aħħar tlabna lil [civName] għal tribut u ċedew.\nInt wegħedthom li tipproteġihom minn affarijiet bħal dawn, imma t-tnejn nafu li ma tistax issostni dan.
+It's come to my attention that I may have attacked [civName].\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = Ġie għall-attenzjoni tiegħi li jista' jkun li attakkajt lil [civName].\nFilwaqt li ma kienx l-għan tiegħi li noħloq inkwiet fl-imperu tiegħek, din tqieset bħala kors ta' azzjoni neċessarju.
+I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Ħsibt li forsi tixtieq tkun taf li bdejt invażjoni ta' wieħed mill-istati żgħar favoriti tiegħek. L-artijiet ta' [civName] se jkunu żieda sabiħa għal tiegħi.
+THIS MEANS WAR! = DAN IFISSER GWERRA!
+Return [unitName] to [civName]? = Trid tirritorna [unitName] lil [civName]?
+The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = L-[unitName] li lliberajna oriġinarjament kienet ta’ [civName]. Ħa jkunu grati jekk nirritornawhielhom.
+
+Enter the amount of gold = Daħħal l-ammont ta' deheb
+
+# City-States
+
+Provides [amountOfCulture] culture at 30 Influence = Tipprovdi [amountOfCulture] kultura meta tilħaq 30 punt t'Influenza
+Provides 3 food in capital and 1 food in other cities at 30 Influence = Tagħti 3 Ikel lil Kapitali u 1 Ikel fl-ibliet oħra meta tilħaq 30 punt t'Influenza
+Provides 3 happiness at 30 Influence = Tipprovdi 3 Kuntentizza meta tilħaq 30 punt t'Influenza
+Provides land units every 20 turns at 30 Influence = Tagħtik unitajiet tal-art kull 20 turn meta tilħaq 30 punt t'Influenza
+Give a Gift = Agħtihom rigal
+Gift [giftAmount] gold (+[influenceAmount] influence) = Agħti [giftAmount] biċċiet tad-deheb (+[influenceAmount] influenza)
+Relationship changes in another [turnsToRelationshipChange] turns = Ir-relazzjoni tinbidel f'[turnsToRelationshipChange] turns
+Protected by = Ipproteġuta minn
+Revoke Protection = Waqqaf l-Protezzjoni
+Revoke protection for [cityStateName]? = Trid twaqqaf il-protezzjoni għal [cityStateName]?
+Pledge to protect = Wiegħed li ħa tipproteġihom
+Declare Protection of [cityStateName]? = Trid twiegħef li ħa tipproteġi lil [cityStateName]?
+Build [improvementName] on [resourceName] (200 Gold) = Ibni [improvementName] fuq [resourceName] (200 Deheb)
+Gift Improvement = Agħti titjiba
+[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] jistgħu jipprovdu [unitName] meta [techName] [isOrAre].
+is = tiġi rriċerkata
+are = jiġu rriċerkati
+
+Diplomatic Marriage ([amount] Gold) = Żwieġ Diplomatiku ([amount] Deheb)
+We have married into the ruling family of [civName], bringing them under our control. = Iżżewwiġna fil-familja ta' [civName], u b'hekk ġibniehom taħt il-kontroll tagħna.
+[civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] iżżewweġ fil-familja ta' [civName2], u b'hekk ġabuhom taħt il-kontroll tagħhom.
+You have broken your Pledge to Protect [civName]! = Kissirt il-wegħda tiegħek li tipproteġi lil [civName]!
+City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = Il-Belt-Stati qed joqogħdu attenti għall-aggressjoni tiegħek. Il-punt ta' mistrieħ għall-Influwenza naqas b'[amount] għal [civName].
+
+[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] qed jiġu attakki minn [civName] u qed jitlobu liċ-ċiviltajiet maġġuri kollha biex jgħinuhom billi tagħtihom unitajiet militari bħala rigali.
+[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] qed jiġu invażati mill-Barbari! Eqred il-Barbari ħdejn it-territorju tagħhom biex tikseb l-Influwenza.
+[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] hija grata li qtilt Barbaru li kien qed jheddidhom!
+[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] qed jiġu attakkati minn [civName]! Oqtol [amount] mill-unitajiet militari tal-attakkant u jkunu immensament grati.
+[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] huma profondament grati għall-għajnuna tiegħek fil-gwerra kontra [civName]!
+[cityState] no longer needs your assistance against [civName]. = Issa [cityState] m'għandhomx bżonn l-għajnuna tiegħek kontra [civName].
+[cityState] cancelled the quests they had given you because you demanded tribute from them. = [cityState] ikkanċellat il-missjonijiet li kienu tawk għax tlabt tribut mingħandhom.
+War against [civName] = Gwerra kontra [civName]
+We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Għandna bżonnok biex tgħinna niddefendu kontra [civName]. Il-qtil ta' [amount] mill-unitajiet militari tagħhom inaqqas l-offensiva tagħhom.
+Currently you have killed [amount] of their military units. = Bħalissa qtilt [amount] mill-unitajiet militari tagħhom.
+You need to find them first! = L-ewwel trid issibhom!
+
+Cultured = Kulturata
+Maritime = Marittimma
+Mercantile = Merkantila
+Religious = Reliġjuża
+Militaristic = Militaristika
+Type = Tip
+Friendly = Simpatiku
+Hostile = Ostili
+Irrational = Irrazzjonali
+Personality = Personalità
+Influence = Influenza
+
+Ally: [civilization] with [amount] Influence = Alleat: [civilization] ([amount] Influenza)
+Unknown civilization = Ċivilizazzjoni mhux magħrufa
+Reach 30 for friendship. = Ifforma ħbiberija billi tilħaq mill-inqas 30 influenza
+Reach highest influence above 60 for alliance. = Ifforma alleanza billi taqbeż 60 Influwenza, u tkun iktar mill-oħrajn.
+When Friends: = Meta Ħbieb:
+When Allies: = Meta Alleati:
+The unique luxury is one of: = Din ir-riżorsa lussuża tappartjeni lil:
+
+Demand Tribute = Iddemanda tribut
+Tribute Willingness = Ir-rieda li tagħti tribut
+At least 0 to take gold, at least 30 and size 4 city for worker = Mill-inqas 0 biex tieħu d-deheb, mill-inqas 30 u belt ta' 4 abitanti għal ħaddiem
+Take [amount] gold (-15 Influence) = Ħu [amount] deheb (-15 Influenza)
+Take worker (-50 Influence) = Ħu ħaddiem (-50 influenza)
+[civName] is afraid of your military power! = [civName] huma mbeżżgħin mill-qawwa militari tiegħek!
+
+Major Civ = Civiltà Maġġura
+No Cities = Bla Bliet
+Base value = Valur Bażiku
+Has Ally = Għandhom Alleat
+Has Protector = Għandhom Protettur
+Demanding a Worker = Qed nitolbu ħaddiem
+Demanding a Worker from small City-State = Qed nitolbu ħaddiem minn Belt-Stat żgħira
+Very recently paid tribute = Tatek tribut riċentament ħafna
+Recently paid tribute = Tatek tribut riċentament
+Influence below -30 = L-influenza waqgħet taħt il-(-30)
+Military Rank = Ranka Military
+Military near City-State = Militar qrib Belt-Stat
+Sum: = Somma:
+
+# Trades
+
+Trade = Kummerċ
+Offer trade = Offri Kummerċ
+They'll decide on their turn = Issa se jiddeċiedu fit-turn tagħhom
+Retract offer = Irtira l-offerta
+What do you have in mind? = X'qed taħseb?
+Our items = Affarijietna
+Our trade offer = L-offerta tagħna
+[otherCiv]'s trade offer = L-offerta ta' [otherCiv]
+[otherCiv]'s items = L-affarijiet ta' [otherCiv]
++[amount] untradable copy = +[amount] koppja inkummerċabli
++[amount] untradable copies = +[amount] koppji inkummerċabli
+Pleasure doing business with you! = Ħadt gost li kellimtek!
+I think not. = Le ta.
+That is acceptable. = Naċċetta
+Accept = Aċċetta
+Keep going = Ibqa sejjer
+There's nothing on the table = M'hemm xejn li jaqbel miegħi
+Peace Treaty = Trattat ta' Paċi
+Agreements = Trattati
+Defensive Pact = Patt Divensiv
+Open Borders = Iftħu l-fruntieri
+Gold per turn = Deheb kull turn
+Cities = Bliet
+Technologies = Teknoloġiji
+Declarations of war = Dikjarazzjonijiet tal-gwerra
+Peace Proposals = Proposti tal-Paċi
+Accept Embassy = Aċċetta Embaxxatura
+Introduction to [nation] = Introduzzjoni għal [nation]
+Declare war on [nation] = Iddikjara gwerra fuq [nation]
+Make peace with [nation] = Agħmel paċi ma' [nation]
+Luxury resources = Riżorsi lussużi
+Strategic resources = Riżorsi strateġiki
+Stockpiled resources = Riżorsi Maħżuna
+Owned by you: [amountOwned] = Fil-possess tiegħek: [amountOwned]
+Non-existent city = Belt li ma teżistix
+
+# Unit differences
+
+[resourceName] not required = [resourceName] mhux neċessarja
+Lost ability (vs [originalUnit]): [ability] = Abilità mitlufa (vs [originalUnit]): [ability]
+Upgrade all [count] [unit] ([cost] gold) = Tejjeb [count] [unit] ([cost] deheb)
+National ability = Abilità Nazzjonali
+[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
+[amount1]% [stat1] vs [amount2]% [stat2] = [amount1]% [stat1] vs [amount2]% [stat2]
+Gained = Miġjuba
+Lost = Mitlufa
+
+# New game screen
+
+Uniques = Abilità Unika
+Promotions = Promozzjonijiet
+Load copied data = Illowdja d-dejta kkupjata
+Reset to defaults = Mur lura għad-defaults
+Select nations = Agħżel in-nazzjon
+Set available nations for random pool = Agħżel n-nazzjonijiet biex jintagħżlu każwalment (randomly)
+Available nations = Nazzjonijiet disponibli
+Banned nations = Nazzjonijiet ipproibiti
+Are you sure you want to reset all game options to defaults? = Ċert li trid tirresettja l-għażliet tal-logħba kollha għad-default?
+Start game! = Ibda l-logħba!
+Map Options = Għażliet tal-Mappa
+Game Options = Għażliet tal-Logħba
+Civilizations = Ċivilizazzjonijiet
+Shuffle Civ Order at Start = Ħawwad l-ordni taċ-Ċivilizazzjonijiet meta tibda
+Map Type = Tip tal-mappa
+Map file = Fajl tal-Mappa
+Max Turns = Ammont Massimu ta' Turns
+Could not load map! = Ma stajniex nillowdjaw il-mappa!
+Generated = Ġenerata
+Random Generated = Ġenerazzjoni Każwali
+Which options should be available to the random selection? = Liema għażliet trid ikunu possibli għall-għażla każwali
+Existing = Eżistenti
+Custom = Personalizzata
+Map Generation Type = Tip ta' Ġenerazzjoni tal-Mappa
+Enabled Map Generation Types = Tip ta' Ġenerazzjoni tal-Mappa Magħżula
+Example map = Mappa Eżemplari
+Scenario file [name] is invalid. = Fajl tax-Xenarju [name] hi invalida.
+
+# Map types
+Default = Default
+Pangaea = Panġea
+Continent and Islands = Kontinent b'Ġżejjer
+Two Continents = Żewġ Kontinenti
+Three Continents = Tlett Kontinenti
+Four Corners = Erba' Irkejjen
+Archipelago = Arkipelagu
+Inner Sea = Baħar fuq Ġewwa
+Perlin = Perlina
+Small Continents = Kontinenti Żgħar
+Fractal = Frattali
+
+Select players from starting locations = Agħżel plejers mill-pożizzjonijiet inizjali
+Random number of Civilizations = Ammont ta' Ċivilizazzjonijiet Każwali
+Min number of Civilizations = Ammont Minimu ta' Ċivilizazzjonijiet
+Max number of Civilizations = Ammont Massimu ta' Ċivilizazzjonijiet
+Random number of City-States = Ammont ta' Bliet-Stati Każwali
+Min number of City-States = Ammont Minimu ta' Bliet-Stati
+Max number of City-States = Ammont Massimu ta' Bliet-Stati
+One City Challenge = Sfida: Belt Waħda Biss!
+Enable Nuclear Weapons = Ippermetti l-Użu t'armi nukleari
+No City Razing = Waqqaf il-Qerda tal-Ibliet
+No Barbarians = Neħħi l-Barbari
+Disable starting bias = Diżattiva l-bijomi iniziali
+Raging Barbarians = Barbari Furjużi
+No Ancient Ruins = Neħħi l-Fdalijiet Antiki
+No Natural Wonders = Neħħi l-Meravilji Naturali
+Allow anyone to spectate = Ħalli lil kulħadd iħares
+Victory Conditions = Kundizzjoniet tar-Rebħa
+Scientific = Xjentifika
+Domination = Dominattiva
+Cultural = Kulurali
+Diplomatic = Diplomatika
+Time = bil-Ħin
+Your previous options needed to be reset to defaults. = L-għażliet ta' qabel jridu jkunu rresettjati għad-default
+
+# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
+# Should be a single character, or at least visually square.
+? = ?
+
+Map Shape = Forma tal-Mappa
+Enabled Map Shapes = Forom tal-Mappa Magħżula
+Hexagonal = Eżagonali
+Flat Earth Hexagonal = Dinja Ċatta Eżagonali
+Rectangular = Rettangolari
+Height = Tul
+Width = Wisgħa
+Radius = Raġġ
+Enable Espionage = Ixgħel l-Ispjunaġġ
+
+Resource Setting = Għażliet tar-Riżorsi
+Enabled Resource Settings = Għażliet tar-Riżorsi Magħżula
+Other Settings = Għażliet Oħra
+Sparse = Sparsa
+Abundant = Abundanti
+Strategic Balance = Bilanċ Strateġiku
+Legendary Start = Bidu tal-Bliegħ
+This is used for painting resources, not in map generator steps: = Dan għandu jintuża biex tpinġi r-riżorsi, mhux waqt il-ġenerazzjoni tal-mapep:
+
+Advanced Settings = Għażliet Avvanzati
+RNG Seed = Żerriegħa tal-RNG
+Map Elevation = Elevazzjoni tal-Mappa
+Temperature intensity = Intensità tat-temperatura
+Temperature shift = Bidla fit-temperatura
+Resource richness = Ammont ta' riżorsi
+Vegetation richness = Ammont ta' veġetazzjoni
+Rare features richness = Abbundanza ta' karatteristiċi tad-dinja
+Max Coast extension = Estensjoni tal-kosta
+Biome areas extension = Estensjoni tal-bijomi
+Water level = Livell tal-ilma
+
+Online Multiplayer = Multiplayer onlajn
+You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. = Bħalissa qed tuża s-server multiplayer awtomatiku, li huwa bbażat fuq kont Dropbox b'xejn. Peress li ħafna nies jużawha, m'aħniex ċerti jekk hux se tkun tista' taċċessah b'mod konsistenti. Ikkunsidra li tuża server apposta minflok.
+Open Documentation = Iftaħ d-dokumentazzjoni
+Don't show again = Terġax turiha
+
+World Size = Qies tad-Dinja
+Enabled World Sizes = Qisien Magħżula
+Tiny = Ċkejkna
+Small = Żgħira
+Medium = Medja
+Large = Kbira
+Huge = Enormi
+World wrap requires a minimum width of 32 tiles = Id-dinja tonda teħtieġ wisgħa minima ta' 32 maduma
+The provided map dimensions were too small = Il-qisien li tajtna huma żgħar wisq
+The provided map dimensions were too big = Il-qisien li tajtna huma kbar wisq
+The provided map dimensions had an unacceptable aspect ratio Il-qisien li tajtna għandhom proporzjoni inaċċettabbli
+
+Difficulty = Diffikultà
+
+AI = AI
+Remove = Neħħi
+Random = Każwali
+Human = Uman
+Hotseat = Hotseat
+User ID = ID tal-Utent
+Click to copy = Agħfas biex tikkuppja
+
+Game Speed = Pass tal-Logħba
+Quick = Mgħaġġla
+Standard = Standard
+Epic = Epika
+Marathon = Maratona
+
+Starting Era = Epoka tal-bidu
+It looks like we can't make a map with the parameters you requested! = Ma nistgħux nagħmlu mappa bil-parametri li tajtna!
+Maybe you put too many players into too small a map? = Forsi daħħalt wisq plejers jew parametri oħra?
+No human players selected! = M'għandek l-ebda plejer uman!
+Invalid Player ID! = Il-Player ID huwa invalidu!
+No victory conditions were selected! = Ma tajtniex kundizzjonijiet tar-rebħa
+Mods: = Mods:
+Extension mods = Mods Estensivi
+Search mods = Fittex mods
+Base ruleset: = Regolamenti Bażiċi
+# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
+The mod you selected is incorrectly defined! = Il-mod li għażilt hija definita ħażin!
+The mod you selected is «RED»incorrectly defined!«» = Il-mod li għażilt hija «RED»definita ħażin!«»
+The mod combination you selected is incorrectly defined! = Il-kombinazzjoni tal-mods li għażilt huma defeniti ħażin!
+The mod combination you selected is «RED»incorrectly defined!«» = Il-kombinazzjoni tal-mods li għażilt huma «RED»defeniti ħażin!«»!
+The mod combination you selected has problems. = Il-kombinazzjoni tal-mods li għażilt għandha problemi
+You can play it, but don't expect everything to work! = Tista' tilgħab biha, imma tistennix li kollox ser jaħdem bla problemi!
+The mod combination you selected «GOLD»has problems«». = Il-kombinazzjoni tal-mods li għażilt «GOLD»għanda promlemi«»
+You can play it, but «GOLDENROD»don't expect everything to work!«» = Tista' tilgħab biha, imma tistennix li «GOLDENROD»kollox ser jaħdem bla problemi!«»
+This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Il-mod estensiv ġie diżattivat peress li\nmhux kompatibbli mar-regoli ewlenin.
+Are you really sure you want to play with the following known problems? = Ċert li xorta trid tilgħab, anke b'dawn il-problemi>
+Base Ruleset = Regolamenti Bażiċi
+[amount] Techs = [amount] Teknoloġiji
+[amount] Nations = [amount] Nazzjonijiet
+[amount] Units = [amount] Unitajiet
+[amount] Buildings = [amount] Binjiet
+[amount] Resources = [amount] Riżorsi
+[amount] Improvements = [amount] Titjiba
+[amount] Religions = [amount] Reliġjoniet
+[amount] Beliefs = [amount] Twemmin
+
+World Wrap = Dinja Tonda
+World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = Il-mapep tondi jużaw ħafna memorja - il-ħolqien ta' mapep kbar tondi fuq Android jista' jwassal għal problemi!
+Anything above 80 by 50 may work very slowly on Android! = Kollox il' fuq min 80*50 jista' jġiegħel lit-tagħmir tal-Android ibati!
+Anything above 40 may work very slowly on Android! = Kollox il' fuq min 40 jista' jġiegħel lit-tagħmir tal-Android ibati!
+
+# Map editor
+
+## Tabs/Buttons
+Map editor = Editur tal-Mappa
+View = Ara
+Generate = Iġġenera
+Partial = Parzjali
+Generator steps = Passi tal-ġeneratur
+Edit = Editja
+Rivers = Xmajjar
+Load = Illowdja
+Save = Sejvja
+New map = Mappa Ġdida
+Empty Żvojtja
+Save map = Sejvja l-mappa
+Load map = Illowdja mappa
+Delete map = Ħassar il-Mappa
+Are you sure you want to delete this map? = Ċert li trid tħassar dil-mappa?
+It looks like your map can't be saved! = Jidher li ma tistax tiġi ssejvjata!
+Exit map editor = Oħroġ mill-editur tal-mappa
+Change map ruleset = Biddel il-regolamenti tal-mappa
+Change the map to use the ruleset selected on this page = Biddel il-mappa biex tuża r-regolaenti
+Revert to map ruleset = Irritorna għar-regoli tal-mappa
+Reset the controls to reflect the current map ruleset = Erġa' biddel il-kontrolli biex jirriflettu ir-regolarmenti tal-mappa kurrenti
+Features = Karatteristiċi
+Starting locations = Pożizzjonijiet iniziali
+Tile Matching Criteria = Kriterji ta' tqabbil taċ-ċelloli
+Complete match = Korrispondenza kompluta
+Except improvements = Ħlief titjib
+Base and terrain features = Karatteristiċi tal-bażi u terren
+Base terrain only = Teren bażiku biss
+Land or water only = Art u ilma biss
+Import a Wesnoth map = Importja mappa ta' Wesnoth
+
+## Labels/messages
+Brush ([size]): = Pinzell ([size]):
+# The single letter shown in the [size] parameter above for setting "Floodfill".
+# Please do not make this longer than one character, the associated slider will not handle well.
+Floodfill_Abbreviation = F
+Error loading map! = Kien hemm żball fil-lowding tal-mappa!
+Map saved successfully! = Il-mappa ġiet sejvjata!
+Current map RNG seed: [amount] = Iż-żerriegħa tal-RNG: [amount]
+Map copy and paste = Mappa kuppjata u pejstjata
+Position: [param] = Pożizzjoni: [param]
+Starting location(s): [param] =
+Continent: [param] ([amount] tiles) = Kontinent: [param] ([amount] ċelloli)
+Resource abundance = Abbundanza tar-riżorsi
+Change map to fit selected ruleset? = Trid tbiddel il-mappa biex taqbel mar-regolamenti ġodda
+Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands = Qies: [amount] maduma, [amount2]% ilma, [amount3]% impassabli, [amount4] gżejjer/kontinenti
+Do you want to leave without saving the recent changes? = Trid titlaq mingħajr ma' tissejvja l-bidliet li għamilt?
+Leave = Iltaq
+Do you want to load another map without saving the recent changes? = Trid tillowdja mappa oħra mingħajr ma' tissejvja l-bidliet li għamilt ?
+River generation failed! = Il-ġenerazzjoni tax-xmajjar falliet!
+Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = Tużax 'Massa tal-art' mat-tip 'Vojta', aqbadn u kkrea mappa ġdida minflok.
+This map has errors: = Dil-mappa għandha żbalji:
+The incompatible elements have been removed. = L-elementi inkopatibbli tneħħew.
+Current map: World Wrap = Mappa Kurrenti: Mappa Tonda
+Overlay image = Rittratt tal-isfond
+Click to choose a file = Agħfas biex tagħżel fajl
+Choose an image = Agħżel ritratt
+Overlay opacity: = Opaċità tar-ritratt tal-isfond
+Invalid overlay image = Rittratt tal-isfond invalidu
+World wrap is incompatible with an overlay and was deactivated. = Dinja tonda hia inkopatibbli mar-rittratt tal-isfond u allura intefa.
+An overlay image is incompatible with world wrap and was deactivated. = Ir-rittratt tal-isfond hija inkopatibbli mad-dinja tonda u allura intfiet.
+Choose a Wesnoth map file = Agħżel fajl tal-mappa ta' Wesnoth
+That map is invalid! = Dik il-mappa hi invalida
+("[code]" does not conform to TerrainCodesWML) = ("[code]" ma jikkonformix għal TerrainCodesWML)
+Use for new game "Select players" button: = Uża l-'Għażel Plejers' għal logħba ġdida
+Enter a description for the users of this map = Żid deskrizzjoni għall-utenti tal-mappa
+
+## Map/Tool names
+My new map = Il-Mappa ġdida tiegħi
+Generate landmass = Iġġenera art
+Raise mountains and hills = Għolli l-muntanji u għoljiet
+Humidity and temperature = Umdità u Temperatura
+Lakes and coastline = Lagi u l-kosta
+Sprout vegetation = Ħawwar veġetazzjoni
+Spawn rare features = Iġġenera karastteristiċi rari
+Distribute ice = Distribwixxi silġ
+Assign continent IDs = Assenja l-IDs tal-kontinenti
+Place Natural Wonders = Poġġi Meravilji Naturali
+Let the rivers flow = Ħalli x-xmari jiċċirkolaw
+Spread Resources = Ifrex ir-Riżorsi
+Create ancient ruins = Ikkrea fdalijiet antiki
+Floodfill = Ilmliha kollha bl-ilma
+[nation] starting location = Pożizzjoni inizjali ta' [nation]
+Any Civ = Ċivilizazzjoni li jkun
+Remove features = Neħħi karatteristiċi
+Remove improvement = Neħħi titjiba
+Remove resource = Neħħi Riżors
+Remove starting locations = Neħħi l-pożizzjonijiet inizjali
+Remove rivers = Neħħi l-ixmajjar
+Spawn river from/to = Oħloq xmara minn/għal
+Bottom left river = Xmara (In-naħa ta taħt xellugija)
+Bottom right river = Xmara (In-naħa ta taħt xellugija)
+Bottom river = Xmara (l'isfel)
+Player = Plejer
+
+# Multiplayer
+
+Help = Għajnuna
+Username = Username
+Multiplayer = Multiplayer
+Could not download game! = Ma stajniex nniżżlu l-logħba!
+Could not upload game! = Ma stajniex intellgħu l-logħba!
+Couldn't connect to Multiplayer Server! = Ma stajniex nqabbduk ma Server tal-Multiplayer
+Retry = Erġa' pprova
+Join game = Idħol fil-logħba
+Invalid game ID! = l-ID tal-logħba invalida!
+Copy user ID = Ikkopja l-ID tal-utent
+Copy game ID = Ikkopja l-ID tal-logħba
+UserID copied to clipboard = L-ID tal-utent ġiet ikkupjata għall-clipboard
+Game ID copied to clipboard! = L-ID tal-logħba ġiet ikkupjata għall-clipboard!
+Friend name = Isem tal-ħabib
+Player ID = ID tal-plejer
+Please input a name for your friend! = Daħħal isem għal ħabibtek!
+Please input a player ID for your friend! = Daħħal ID tal-plejer għal ħabibtek!
+Are you sure you want to delete this friend? = Ċert li trid tneħħi dal-ħabib?
+Paste player ID from clipboard = Itfa' l-ID tal-plejer mill-clipboard
+Player name already used! = L-isem tal-plejer ġa użajtu!
+Player ID already used! = L-ID tal-plejer ġa intuża!
+Player ID is incorrect = L-ID tal-plejer hu ħażin
+Select friend = Agħżel ħabib
+ Select [thingToSelect] = Agħżel [thingToSelect]
+Friends list = Lista ta' ħbieb
+Add friend = Żid ħabib
+Edit friend = Editja ħabib
+Friend name is already in your friends list! = L-isem tal-ħabib ġa żidtu fil-lista tiegħek!
+Player ID is already in your friends list! = L-ID tal-plejer ġa żidtu fil-lista tiegħek!
+You have to write a name for your friend! = Trid tikteb isem għal ħabibtek!
+You have to write an ID for your friend! = Trid tikteb ID għal ħabibtek!
+You cannot add your own player ID in your friend list! = Ma tistax żżid l-ID tal-plejer fil-lista tal-ħbieb tiegħi
+To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = Biex iżżid ħabib, għidlu biex jibgħatlek l-ID tal-plejer tiegħu.\nAħfas l-buttuna 'Żid ħabib'.\nDaħħal l-ID tal-plejer tiegħu u isem għalih.\nImbagħad, erġa' agħfas l-buttuna 'Żid ħabib'.\n\nWara se tarah fil-lista tal-ħbieb tiegħek.\n\nSe tidher buttuna ġdida meta toħloq logħba multiplayer ġdida, li tippermettilek tagħżel il-ħabib tiegħek.
+Please input Player ID! = Daħħal l-ID tal-plejer
+The number of players will be adjusted = L-amont tal-plejer ħa jinbidel
+These [numberOfPlayers] players will be adjusted = Dawn il-plejers ([numberOfPlayers]) se jinbidlu
+[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = Agħmel [numberOfExplicitPlayersText] għal [playerRange] plejers billi żżid l-AI b'mod każwali jew teskludi l-AI b'mod każwali.
+Player ID from clipboard = L-ID tal-plejer mill-clipboard
+Player ID from friends list = L-ID tal-plejer mill-lista tal-ħbieb
+To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = Biex toħloq logħba multiplayer, immarka t-toggle 'multiplayer' fl-iskrin tal-Logħba Ġdida, u kull plejer uman irid idaħħal l-ID tal-utent ta' dak il-plejer.
+You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = Tista' tassenja l-ID tal-utent tiegħek stess hemmhekk faċilment, u plejers oħra jistgħu jikkopjaw l-IDs tal-utent tagħhom hawn u jibagħtuhomlek biex tinkludihom fil-logħba.
+Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = Ladarba tkun ħloqt il-logħba tiegħek, l-ID tal-logħba tiġi kkupjata awtomatikament fil-clipboard tiegħek sabiex tkun tista' tibgħatha lill-plejers l-oħra.
+Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add multiplayer game' button = Il-plejers jistgħu jidħlu fil-logħba tiegħek billi jikkopjaw l-ID tal-logħba fil-clipboard, u jagħfsu il-buttuna 'Żid logħba multiplayer'.
+The symbol of your nation will appear next to the game when it's your turn = Is-simbolu tan-nazzjon tiegħek ħa jidher ħdejn il-logħba meta jkun imissek.
+Back = Lura
+Rename = Erġa' semmi
+Add multiplayer game = Żid logħba multiplejer
+Refresh list = Lista t'aġġornament (refreshing)
+Could not save game! = Ma stajniex nissejvjaw il-logħba!
+Could not delete game! = Ma stajniex inneħħu il-logħba!
+Error while refreshing: = Ġara żball meta aġġornajtu
+Current Turn: = It-turn Kurrenti
+Add Currently Running Game = Żid logħba li qed tiġri
+Paste gameID from clipboard = Poġġi l-ID tal-logħba mill-clipboard
+GameID = ID tal-logħba
+Game name = Isem tal-logħba
+Loading latest game state... = Qed nillowdjaw l-iktar status tal-logħba riċenti
+You are not allowed to spectate! = Ma tistax tara l-logħba!
+Couldn't download the latest game state! = Ma stajniex inniżlu l-istatus tal-logħba l-iktar riċenti
+
+## Resign button
+Resign = Riżenja
+Are you sure you ([civName]) want to resign? = Ċert li int ([civName]) trid tirriżenja?
+You can only resign if it's your turn = Ma tistax tirriżenja jekk mhux it-turn tiegħek
+[civName] resigned and is now controlled by AI = [civName] irriżenjaw u issa qed jintlagħbu minn AI
+## Force resign button
+Force current player to resign = Ġiegħel lil plejer li qed jilgħab bħalissa biex jirriżenja
+Are you sure you want to force the current player ([civName]) to resign? = Ċert li trid iġġiegħel lil plejer ta' [civName] biex jirriżenja?
+Skip turn of current player = Aqbeż it-turn tal-plejer li qed jilgħab
+Are you sure you want to skip the turn of [civName]? = Ċert li trid taqbeż it-turn ta' [civName]?
+
+Last refresh: [duration] ago = L-aħħar refresh: [duration]
+Current Turn: [civName] since [duration] ago = Min qed jilgħab: [civName] ilhom jilgħabu għal [duration]
+Seconds = Sekondi
+Minutes = Minuti
+Hours = Siegħat
+Days = Ġranet
+[amount] Seconds = [amount] Sekondi
+[amount] Minutes = [amount] Minuti
+[amount] Hours = [amount] Siegħat
+[amount] Days = [amount] Ġranet
+Server limit reached! Please wait for [time] seconds = Il-limitu tas-server intlaħaq! Jekk jogħġbok stenna għal [time] sekondi
+File could not be found on the multiplayer server = Il-fajl m'instabx fuq is-server multiplayer
+Unhandled problem, [errorMessage] = Problema mhux maniġġjata, [errorMessage]
+Please enter your server password = Daħħal il-password tas-server
+Set password = Agħżel password
+Password must be at least 6 characters long = Il-password trid tkun mill-inqas 6 karattri twila
+Failed to set password! = Il-password ma ġietx magħżula
+Password set successfully for server [serverURL] = Il-password ġiet magħżula għas-server [serverURL]
+Password = Password
+Validating your authentication status... = Qed nivvallidaw l-awtentikazzjoni tiegħek
+Your current password was rejected from the server = Il-password kurrenti ġiet riġetta is-server
+You userId is unregistered! Set password to secure your userId = Il-userId mhix irreġistrata! Agħmel password biex tiżgura l-userId
+Your current password has been succesfully verified = Il-password kurrenti ġiet verifikata
+Your authentication status could not be determined = L-istatus tal-awtentikazzjoni ma segħtitx tiġi determinata
+Set a password to secure your userId = Agħmel password biex tiżgura l-userId
+Authenticate = Awtentika
+This server does not support authentication = Is-server ma jissapportix awtentikazzjoni
+Authentication failed = L-awtentikazzjoni falliet
+
+# Save game menu
+
+Current saves = Sejvs kurrenti
+Show autosaves = Uri s-sejvs kurrenti
+Saved game name = L-isem tas-sejv
+# This is the save game name the dialog will suggest
+[player] - [turns] turns = [player] - [turns] turns
+Copy to clipboard = Ikkuppjaha għal clipboard
+Copy saved game to clipboard = Ikkuppja s-sejv għal clipboard
+Could not load game! = Ma stajniex nillowdjaw il-logħba!
+Could not load game from clipboard! = Ma stajniex nillowdjaw il-logħba mill-clipboard!
+Could not load game from custom location! = Ma stajniex nillowdjaw il-logħba mill-lokazzjoni custon!
+The file data seems to be corrupted. = Id-dejta tal-fajl jidher li hu korott.
+The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. = Is-sejv inħoloq b'verżjoni inkompatibbli ta' Unciv: [version]. Jekk jogħġbok aġġorna Unciv għal dil-verżjoni jew aktar tard u erġa' pprova.
+You do not have sufficient permissions to access the file. = M'għandekx biżżejjed permessi biex taċċessa l-fajl .
+Load [aveFileName] = Illowdja [saveFileName]
+Are you sure you want to delete this save? = Trid tħassar dan is-sejv?
+Delete save = Ħassar is-sejv
+[saveFileName] deleted successfully. = [saveFileName] tħassret.
+Insufficient permissions to delete [saveFileName]. = M'għandex biżżejjed permessi biex tħassar [saveFileName].
+Failed to delete [saveFileName]. = Ma stajtx tneħħi [saveFileName].
+Saved at = Ġiet sejvjata fi
+Saving... = Qed tissejvja
+Overwrite existing file? = Trid erġa' ikteb il-fajl mill-ġdid
+Overwrite = Erġa' ikteb mill-ġdid
+The file is marked read-only. = Il-fajl hu mmarkat għal qari biss.
+It looks like your saved game can't be loaded! = Il-logħba sejvjata ma tistax tiġi llowdjata!
+If you could copy your game data ("Copy saved game to clipboard" - = Ipprova ikkuppja id-dejta tiegħek ("Ikkopja l-logħba ssejvjata għall-clipboard" -
+ paste into an email to yairm210@hotmail.com) = u poġġiha f'yairm210@hotmail.com)
+I could maybe help you figure out what went wrong, since this isn't supposed to happen! = Forsi nistgħa ngħinek, għax mhux suppost tiġri!
+Missing mods: [mods] = Mods nieqsin: [mods]
+Load from custom location = Illowdja minn lokazzjoni custon
+Save to custom location = Sejvjaha għal lokazzjoni custon
+Could not save game to custom location! = Ma stajniex nissejvjaw l-logħba għall-lokazzjoni custom!
+'[saveFileName]' copied to clipboard! = '[saveFileName]' ġiet ikkuppjata għall-clipboard!
+Current game copied to clipboard! = Il-logħba kurrenti ġiet ikkuppjata għall-clipboard!
+Could not save game to clipboard! = Ma stajniex nissejvjaw l-logħba għall-clipboard!
+Download missing mods = Niżżel il-mods nieqsin
+Missing mods are downloaded successfully. = Il-mods nieqsin ġew imnissla issa.
+Could not load the missing mods! = Ma stajniex inniżżlu il-mods nieqsin!
+Could not download mod list. = Ma stajniex inniżżlu l-lista tal-mods
+Could not find a mod named "[modName]". = Ma stajniex insibu mod msemmi "[modName]".
+
+# Options
+
+Options = Għażliet
+
+## About tab
+About = Fuqna
+Version = Verżjoni
+See online Readme = Ara r-Readme online
+Visit repository = Ara r-repożitorju
+Visit the wiki = Ara l-wiki
+
+## Display tab
+Display = Wiei
+
+### Screen subgroup
+
+Screen = Skrin
+Screen Mode = Modalità tal-Iskrin
+Windowed = Finestrata
+Fullscreen = Skrin Mimli
+Borderless = Bla Funtieri
+
+UI Scale = Skala UI
+
+### Enable panning the map when you move the mouse to the edge of the window
+Map mouse auto-scroll = Mappa b'awto-skroll tal-maws
+Map panning speed = Velocità tas-skorriment
+
+### Graphics subgroup
+
+Tileset = Sett tal-madum
+Unitset = Sett tal-unitajiet
+UI Skin = Skin tal-UI
+
+### UI subgroup
+
+UI = UI
+
+Notifications on world screen = Notifikazzjonijiet tal-iskrin tad-dinja
+Disabled = Diżattivata
+Hidden = Moħbija
+Visible = Viżibli
+Permanent = Pernamenti
+
+Show minimap = Uri l-minimappa
+
+Show tutorials = Uri t-tutorials
+Reset tutorials = Irrisettja t-tutorials
+Do you want to reset completed tutorials? = Trid tirrisettja t-tutorials imlesta?
+Reset = Irrisettja
+
+Show zoom buttons in world screen = Uri l-buttuni taż-zoom fl-iskrin tad-dinja
+Experimental = Esperimentali
+Experimental Demographics scoreboard = Punteġġi demografika esperimentali
+Unit movement button = Buttuna tal-movimenti tal-unitajiet
+Unit actions menu = Menu tal-azzjonijiet tal-unitajiet
+Never close popups by clicking outside = Tagħlaqx popups billi tagħfas il' barra
+Use circles to indicate movable tiles = Uża ċrieki biex tindika ċelloli li tista' timxi fuqhom
+Size of Unitset art in Civilopedia = Qisien tas-sett tal-unitajiet fiċ-Ċivilopedja
+
+### Visual Hints subgroup
+
+Visual Hints = Ħjieli Viżwali
+Show worked tiles = Uri ċelloli mħaddma
+Show resources and improvements = Uri riżorsi u titjieba
+Show tile yields = Uri l-ħsad taċ-ċelloli
+Show unit movement arrows = Uri l-vleġġeġ tal-movimenti tal-unità
+Show suggested city locations for units that can found cities = Uri lokazzjonijiet favurabli għall-ibliet għall-unitajiet li jistgħu jagħmlu bliet
+Show pixel units = Uri unitajiet piksilizzati
+Show pixel improvements = Uri titjieba piksilizzati
+Unit icon opacity = L-opaċità tal-ikoni tal-unitajiet
+
+### Performance subgroup
+
+Performance = Perstazzjoni
+Continuous rendering = Rendering kontinwa
+When disabled, saves battery life but certain animations will be suspended = Meta diżattivata, issalva l-batterija imma ċertu animazzjonijiet mhux se jidhru
+
+## Gameplay tab
+Gameplay = Gameplay
+Check for idle units = Iċċekkja għal unitajiet inutilizzati
+'Next unit' button cycles idle units = Il-buttuna 'L-unità li jmiss' tiċċicla bl-unitajijiet inutilizzati
+Auto Unit Cycle = Iċċikkla l-unitajiet awtomatikament
+Show Small Skip/Cycle Unit Button = Uri l-Minibuttuna biex Taqbex/Tiċċikla Unità
+Move units with a single tap = Mexxi unitajiet b'għafsa waħda
+Move units with a long tap = Mexxi unitajiet b'għafsa twila
+Auto-assign city production = Assegna produzzjoni tal-belt awtomatikament
+Auto-build roads = Ibni toroq awtomatikament
+Automated workers replace improvements = Ħaddiema awtomatizzati jneħħu titjieba jekk diġà hemm waħda
+Automated units move on turn start = Unitajiet awtomatizzati jimxi meta tibda t-turn
+Automated units can upgrade = Unitajiet awtomatizzati jistgħu jaġġornaw
+Automated units choose promotions = Unitajiet awtomatizzati jistgħu jagħżlu promozzjoni
+Cities auto-bombard at end of turn = L-ibliet jibbumbardjaw awtomatikalment meta tlesti t-turn tiegħek
+Order trade offers by amount = Ordina l-offerti skont l-ammonti
+Ask for confirmation when pressing next turn = Saqsi biex jikkonferma meta trid tmur għat-turn li jmiss
+Notifications log max turns =
+
+## Language tab
+
+Language = Lingwa
+Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = Kun af li t-traduzzjonijiet huma xogħol ibbażati fuq il-komunità li għadu għaddej u MHUX KOMPLUT! Il-perċentwal muri huwa kemm il-lingwa hija tradotta fil-logħba. Jekk trid tgħin fit-traduzzjoni tal-logħba fil-lingwa tiegħek, agħfas hawn.
+
+## Sound tab
+Sound = Ħsejjes
+Sound effects volume = Volum tal-effetti
+Music volume = Volum tal-mużika
+City ambient sound volume = Volum tal-ħsejjes ambjentali ġol-belt
+Leader voices volume = Volum tal-vuċi tal-mexxejja
+Pause between tracks = Ippawża bejn diska u oħra
+Pause = Ippawża
+Music = Mużika
+Skip = Aqbeż
+Currently playing: [title] = Diska li qed tintlgħab: [title]
+Download music = Niżżel il-mużika
+Downloading... = Qed iniżżel...
+Could not download music! = Ma stajniex inniżżlu l-mużika
+—Paused— = —Ippawżata—
+—Default— = —Default—
+—History— = —Kronoloġija—
+
+## Advanced tab
+Advanced = Avvanzati
+Number of autosave files stored = Ammont ta' fajls tal-awtosejv maħżuna
+Autosave turns must be larger than 0! = In-numru tat-turns tal-awtosejv irid ikun ikbar minn 0!
+Autosave turns over 200 may take a lot of space on your device. = Turns tal-awtosejv iktar minn 200 jistgħu jieħdu ħafna spazju tuq it-tagħmir tiegħek.
+Turns between autosaves = Turns bejn awtosejvs
+Enter = Daħħal
+
+Screen orientation = Orientazzjoni tal-iskrin
+Landscape (fixed) = Panorama (fissa)
+Portrait (fixed) = Ritratt (fissa)
+Auto (sensor adjusted) = Awto (aġġustati bis-sensor)
+Enable using display cutout areas = Attiva l-użu ta' żoni tal-qtugħ tad-displej
+Hide system status and navigation bars = Aħbi l-istatus tas-sistema u l-bars tan-navigazzjoni
+Font family = Tip tal-font
+Font size multiplier = daqs tal-font
+Default Font = Font Default
+
+Max zoom out = Iżżoomja l' barra sal-massimu
+Enable Easter Eggs = Attiva l-Easter Eggs
+Enable Scenarios (experimental) = Attiva Xenarji (esperimentali
+Enlarge selected notifications = Kabbar notifikazzjonijiet magħżula
+
+Generate translation files = Iġġenera fajls tat-traduzzjoni
+Translation files are generated successfully. = Il-fajls tat-traduzzjoni ġew iġġenerati
+Fastlane files are generated successfully. = Il-fajls tal-fastlane ġew iġġenerati
+Update Mod categories = Aġġorna l-kategoriji tal-mods
+
+## Keys tab
+Keys = Tasti
+Please see the Tutorial. = Ara t-tutorial.
+Hit the desired key now = Agħfas t-tasto mixtieqa issa
+
+## Locate mod errors tab
+Locate mod errors = Sib l-iżbalji tal-mod
+Check extension mods based on: = Iċċekkja l-mods estensivi bbażati fuq:
+-none- = -nulla-
+-declared requirements- = -rekwiżiti ddikjarati-
+Requirements could not be determined.\nChoose a base to check this Mod. = Ir-rekwiżiti ma setgħux jiġu determinati.\nAgħżel bażi biex tivverifika dan il-Mod.
+Reload mods = Erġa' llowdja l-mods
+# Currently unused
+Checking mods for errors... = Qed niċċekkjaw il-mods għall-iżbalji
+No problems found. = L-ebda problemi nstabu.
+Autoupdate mod uniques = Aġġorna l-uniċi tal-mods awtomatikalment
+Uniques updated! = L-uniċi aġġornaw!
+
+## Debug tab
+Debug = Debuggja
+
+## Unused - kept for future use
+Show = Uri
+Hide = Aħbi
+HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ESPERIMENTALI ĦAFNA - ĠEJT AVŻAT!
+You need to restart the game for this change to take effect. = Trid terġa tiftaħ il-logħba biex jinbidel
+
+# AutomationTab
+Automation = Awtomazzjoni
+
+# AutoPlay
+AutoPlay = Milgħaba Awtomatika (AutoPlay)
+Show AutoPlay button = Uri l-buttuna tal-AutoPlay
+Multi-turn AutoPlay amount = Numru tat-turns tal-AutoPlay
+AutoPlay until victory = AutoPlay sakemm tirbaħ
+
+Start AutoPlay = Ibda l-AutoPlay
+AutoPlay End Turn = Lesti t-turn bl-Autoplay
+AutoPlay Military Once = Agħmel AutoPlay bil-Militar Darba
+AutoPlay Civilians Once = Agħmel AutoPlay biċ-Ċivili Darba
+AutoPlay Economy Once = Agħmel AutoPlay bl-Ekonomija Darba
+
+# Notifications
+
+Research of [technologyName] has completed! = Ir-riċerka ta' [technologyName] tlestiet!
+We gained [amount] Science from Research Agreement = Ġibna [amount] ta' Xjenza minn Ftehim tar-Riċerka
+[construction] has become obsolete and was removed from the queue in [cityName]! = [cityName] ma tistax tibqa tibni [construction]!
+[construction] has become obsolete and was removed from the queue in [amount] cities! = [amount] ibliet ma jistgħux jibqgħu jibnu [construction] għax saret obsoleta!
+[cityName] changed production from [oldUnit] to [newUnit] = [cityName] bidlet il-produzzjoni minn [oldUnit] għal [newUnit]
+[amount] cities changed production from [oldUnit] to [newUnit] = [amount] ibliet bidlu l-produzzjoni minn [oldUnit] għal [newUnit]
+Excess production for [wonder] converted to [goldAmount] gold = Produzzjoni żejjed għal [wonder] inbidlet għal [goldAmount] deheb
+You have entered a Golden Age! = Dħalt f'Età tad-Deheb!
+[resourceName] revealed near [cityName] = [resourceName] instabu viċin ta' [cityName]
+[n] sources of [resourceName] revealed, e.g. near [cityName] = [n] sorsi ta' [resourceName] instabu fil-viċinanza ta' [cityName]
+A [greatPerson] has been born in [cityName]! = [greatPerson] twieled f'[cityName]!
+We have encountered [civName]! = Sibna lil [civName]!
+[cityStateName] has given us [stats] as a token of goodwill for meeting us = Bħala ġest ta' ġenerożità, [cityStateName] tatna [stats] bħala donazzjoni.
+[cityStateName] has given us [stats] as we are the first major civ to meet them = Peress li konna l-ewwel imperu li ltaqgħu magħhom, [cityStateName] tatna [stats]
+[cityStateName] has also given us [stats] = [cityStateName] tawna [stats]
+[cityStateName] gave us a [unitName] as a gift! = [cityStateName] tawna [unitName] bħala rigal!
+Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Ma nistawx inħalsu il-paga ta' [unitName] - l-unità ġġarfet!
+[cityName] has grown! = [cityName] kibret!
+[cityName] is starving! = [cityName] qed tmut bil-ġuħ
+[construction] has been built in [cityName] = [construction] inbniet f'[cityName]
+[wonder] has been built in a faraway land = [wonder] inbniet f'art li għadek ma skoprejtx
+[civName] has completed [construction]! = [civName] lestiet [construction]!
+The city of [cityname] has started constructing [construction]! = Beda l-bini ta [construction] ġo [cityname]!
+[civilization] has started constructing [construction]! = Il-ċivilizazzjoni ta' [civilization] bdiet tibni [construction]!
+[cityName] has started working on [construction] = Beda l-bini ta [construction] ġo [cityName]
+[cityName] has expanded its borders! = Il-konfini ta' [cityName] kibru!
+Your Golden Age has ended. = L-Età tad-Deheb waqfet
+[cityName] has been razed to the ground! = [cityName] inħarqed għalkollox!
+We have conquered the city of [cityName]! = Ħadna l-belt ta' [cityName]
+Your citizens are revolting due to very high unhappiness! = Iċ-ċittadini tiegħek ed jirribellaw minħabba nuqqas ta' kuntentizza kbira!
+Connect road cancelled! = Ir-rotta ġiet ikanċellata
+
+# Battle messages
+An enemy [unit] has attacked [cityName] ([amount2] HP) = L-unità tal-għadu, [unit] attakka lil [cityName] ([amount2] HP)
+An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = L-unità tal-għadu, [unit] ([amount] HP) attakka l-belt ta' [cityName] ([amount2] HP)
+An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = L-unità tal-għadu, [unit] ([amount] HP) [battleAction] l-unità tagħna, [ourUnit] ([amount2] HP)
+An enemy [unit] has attacked our [ourUnit] ([amount] HP) = L-unità tal-għadu, [unit] attakka lill-unità tagħna, [ourUnit] ([amount] HP)
+An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = L-unità tal-għadu, [unit] ([amount] HP) attakka l-unità tagħna, [ourUnit] ([amount2] HP)
+Enemy city [cityName] has attacked our [ourUnit] = Il-belt tal-għadu, [cityName] attakkat l-unità tagħna, [ourUnit]
+Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Il-belt tal-għadu, [cityName] attakka l-unità tagħna, [ourUnit] ([amount2] HP)
+An enemy [unit] has captured [cityName] = L-unità tal-għadu, [unit] ħa l-belt ta' [cityName]
+An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = L-unità tal-għadu, [unit] ([amount] HP) ħa l-belt ta' [cityName] ([amount2] HP)
+An enemy [unit] has raided [cityName] = L-unità tal-għadu, [unit] rrejdja lill-belt ta' [cityName]
+An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = L-unità tal-għadu, [unit] ([amount] HP) rrejdja l-belt ta' [cityName] ([amount2] HP)
+An enemy [unit] has captured our [ourUnit] = L-unità tagħna, [ourUnit] ġie maqbud mill-unità tal-għadu, [unit]
+An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = L-unità tagħna, [ourUnit] ([amount2] HP) ġie maqbud mill-unità tal-għadu, [unit] ([amount] HP)
+An enemy [unit] has destroyed our [ourUnit] = [unit] tal-għadu has qatel l-unità tagħna, [ourUnit]
+An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = L-unità tal-għadu, [unit] ([amount] HP) qatel l-unità tagħna, [ourUnit] ([amount2] HP)
+Your [ourUnit] has destroyed an enemy [unit] = L-unità tagħna, [ourUnit] qatel l-unità tal-għadu, [unit]
+Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = L-unità tagħna, [ourUnit] ([amount] HP) qatel l-unità tal-għadu, [unit] ([amount2] HP)
+An enemy [RangedUnit] has destroyed the defence of [cityName] = L-unità tal-għadu, [RangedUnit] kisser id-difiża ta' [cityName]
+An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = L-unità tal-għadu, [RangedUnit] ([amount] HP) kisser id-difiża ta' [cityName] ([amount2] HP)
+Enemy city [cityName] has destroyed our [ourUnit] = Il-belt tal-għadu [cityName] qatel l-unità tagħna, [ourUnit]
+Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Il-belt tal-għadu [cityName] ([amount] HP) qatel l-unità tagħna, [ourUnit] ([amount2] HP)
+An enemy [unit] was destroyed while attacking [cityName] = L-unità tal-għadu, [unit] miet waqt li kien qed jatakka lil [cityName]
+An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = L-unità tal-għadu, [unit] ([amount] HP) miet waqt li kien qed jatakka lil [cityName] ([amount2] HP)
+An enemy [unit] was destroyed while attacking our [ourUnit] = L-unità tal-għadu, [unit] miet waqt li kien qed jattaka lill-unità tagħna, [ourUnit]
+An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = L-unità tal-għadu, [unit] ([amount] HP) miet waqt li kien qed jattaka lill-unità tagħna, [ourUnit] ([amount2] HP)
+
+# Interception messages
+Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) = L-unità tagħna, [attackerName] ([amount] HP) ġiet attakata minn [interceptorName] li interċetta ([amount2] HP)
+Our [attackerName] ([amount] HP) was attacked by an unknown interceptor = L-unità tagħna, [attackerName] ([amount] HP) ġiet attakata minn interċettur skonoxxut
+Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = L-unità tagħna, [attackerName] ([amount] HP) inqatlet minn [interceptorName] li interċetta ([amount2] HP)
+Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = L-unità tagħna, [attackerName] ([amount] HP) inqatlet minn interċettur skonoxxut
+Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = L-unità tagħna, [interceptorName] ([amount] HP) interċettat l-unità tal-għadu [attackerName] ([amount2] HP)
+Our [attackerName] ([amount] HP) destroyed an intercepting [interceptorName] ([amount2] HP) = L-unità tagħna, [attackerName] ([amount] HP) qatlet lil [interceptorName] li interċettatha ([amount2] HP)
+Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [attackerName] ([amount2] HP) = L-unità tagħna, [interceptorName] ([amount] HP) interċettat u inqatlet minn [attackerName] ([amount2] HP)
+Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy = L-unità tagħna, [interceptorName] ([amount] HP) interċettat u inqatlet minn unità tal-għadu skonoxxuta
+Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) = L-unità tagħna, [interceptorName] ([amount] HP) interċettat u attakat lil [attackerName] ([amount2] HP)
+
+Nothing tried to intercept our [attackerName] = Xejn m'interċetta l-unità tagħna, [attackerName]
+
+An enemy [unit] was spotted near our territory = Instabet unità tal-għadu, [unit] ħdejn artna
+An enemy [unit] was spotted in our territory = Instabet unità tal-għadu, [unit] ġo artna
+An enemy [unit] has destroyed our tile improvement [improvement] = Unità tal-għadu, [unit] kissret it-titjieba tagħna, [improvement]
+Your city [cityName] can bombard the enemy! = Il-belt tiegħek, [cityName] tista' tibbumbardja l-għadu!
+[amount] of your cities can bombard the enemy! = [amount] mill-ibliet tiegħek jistgħu jibbumbardjaw l-għadu!
+[amount] enemy units were spotted near our territory = [amount] unitajiet tal-għadu instabu ħdejn artna
+[amount] enemy units were spotted in our territory = [amount] unitajiet tal-għadu instabu ġo artna
+A(n) [nukeType] from [civName] has exploded in our territory! = [nukeType] minn [civName] splodiet ġo artna!
+A(n) [nukeType] has been detonated by [civName]! = [civName] splodew [nukeType]!
+After an attempted attack by our [nukeType], [civName] has declared war on us! = Wara attentat ta' attakk minn [nukeType] tagħna, [civName] iddikjaraw gwerra fuqna!
+After being hit by our [nukeType], [civName] has declared war on us! = Wara li ntlaqtu minn [nukeType] tagħna, [civName] iddikjaraw gwerra fuqna!
+The civilization of [civName] has been destroyed! = Iċ-ċivilazzjoni ta' [civName] inqerdet!
+The City-State of [name] has been destroyed! = Il-Belt-Stat ta' [name] inqerdet!
+Your [ourUnit] captured an enemy [theirUnit]! = L-unità tagħna, [ourUnit] qabdet l-unità tal-għadu, [theirUnit]
+Your captured [unitName] has been returned by [civName] = L-unità maqbuda tagħna, [unitName] ġiet irritornata minn [civName]
+Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = L-unità tagħna, [ourUnit] serqet [amount] ta' [Stat] minn [theirUnit]
+We have captured a barbarian encampment and recovered [goldAmount] gold! = Qridna kamp tal-barbari u rkuprajna [goldAmount] deheb!
+An enemy [unitType] has joined us! = L-unità tal-għadu, [unitType] ingħaqdet magħna!
+[unitName] can be promoted! = L-unità [unitName] tista' tiġi promossa!
+[unitName] has fully healed = L-unità [unitName] fieqet kompletament
+
+# This might be needed for a rewrite of Germany's unique - see #7376
+A barbarian [unitType] has joined us! = L-unità tal-barbari [unitType] ingħaqdet magħna!
+
+We have found survivors in the ruins - population added to [cityName] = Sibna xi nies fil-fdalijiet - popolazzjoni miżjuda ma' [cityName]
+We have discovered the lost technology of [techName] in the ruins! = Skoprejna t-teknoloġija mitlufa ta' [techName] fil-fdalijiet!
+A [unitName] has joined us! = [unitName] ingħaqad magħna!
+An ancient tribe trains our [unitName] in their ways of combat! = Tribù antika għallem lill-unità tagħna [unitName], il-modi tal-ġlied tagħhom!
+We have found a stash of [amount] gold in the ruins! = Sibna munzell ta' [amount] deheb fil-fdalijiet
+We have found a crudely-drawn map in the ruins! = Sibna mappa mħażża fil-fdalijiet
+[unit] finished exploring. = L-unità [unit] lestiet l-esplorazzjoni
+[unit] has no work to do. = L-unità [unit] m'għandiex x'tagħmel
+You're losing control of [name]. = Qed titlef kontroll fuq [name].
+You and [name] are no longer friends! = Int u [name] m'għadkomx ħbieb!
+Your alliance with [name] is faltering. = L-alleanza ma' [name] qed tfalli.
+You and [name] are no longer allies! = Int u [name] m'għadkomx alleati
+[civName] gave us a [unitName] as gift near [cityName]! = [civName] tawna [unitName] fil-viċinanza ta' [cityName] bħala rigal!
+[civName] has denounced us! = [civName] ddenunzjawna!
+[cityName] has been connected to your capital! = [cityName] ingħaqdet mal-kapitali!
+[cityName] has been disconnected from your capital! = [cityName] ġiet skonneta mill-kapitali
+Connect road completed = Ir-rotta tlestiet
+[civName] has accepted your trade request = [civName] aċċettaw it-talba kummerċjali tiegħek
+[civName] has made a counteroffer to your trade request = [civName] għamlu kontrofferta għat-talba kummerċjali
+[civName] has denied your trade request = [civName] m'aċċettawx t-talba kummerċjali tiegħek
+[tradeOffer] from [otherCivName] has ended = [tradeOffer] mingħand [otherCivName] spiċċat
+[tradeOffer] to [otherCivName] has ended = [tradeOffer] għaċ-ċivlizazzjoni: [otherCivName] spiċċat
+[tradeOffer] from [otherCivName] will end in [amount] turns = [tradeOffer] mingħand [otherCivName] f'[amount] turns
+[tradeOffer] from [otherCivName] will end next turn = [tradeOffer] mingħand [otherCivName] se jispiċċa fit-turn li jmiss
+One of our trades with [nation] has ended = Offerta tagħna għaċ-ċivizazzjoni: [nation] spiċċat,
+One of our trades with [nation] has been cut short = Offerta tagħna għaċ-ċivilizazzjoni: [nation], twaqqfet
+We have allied with [nation]. = Sirna alleati ma' [nation].
+We have lost alliance with [nation]. = Tlifna l-alleanza ma' [nation]
+We have discovered [naturalWonder]! = Skoprejna [naturalWonder]!
+We have received [goldAmount] Gold for discovering [naturalWonder] = Irċivejna [goldAmount] Deheb talli skoprejna [naturalWonder]
+Your relationship with [cityStateName] is about to degrade = Ir-relazzjoni ma' [cityStateName] se jiddegrada
+Your relationship with [cityStateName] degraded = Ir-relazzjoni ma' [cityStateName] se ġie degregat
+A new barbarian encampment has spawned! = Kamp tal-barbari ġdida tfaċċat!
+Barbarians raided [cityName] and stole [amount] Gold from your treasury! = Il-barbari rrejdjaw lil [cityName] u serqu [amount] Deheb mit-teżor tagħna!
+Received [goldAmount] Gold for capturing [cityName] = Irċivejna [goldAmount] talli ħadna lil [cityName]
+Our proposed trade is no longer relevant! = In-negozju propost m'għadux relevanti
+[defender] could not withdraw from a [attacker] - blocked. = [defender] ma setax jirtira mill-unità tal-għadu, [attacker] - kien blukkat.
+[defender] withdrew from a [attacker] = [defender] irtira l-attakk mill-unità tal-għadu, [attacker]
+By expending your [unit] you gained [Stats]! = Ġibt [Stats] talli sagrifikajt [unit]
+Your territory has been stolen by [civName]! = Artek ġie misruq mingħand [civName]!
+Clearing a [feature] has created [Stats] for [cityName] = It tindif ta' [feature] ħolqot [Stats] għal [cityName]
+[civName] assigned you a new quest: [questName]. = Iċ-ċivilizazzjoni ta' [civName] tawk missjoni ġdida: [questName].
+[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] tawk [influence] influenza talli lestejt il-missjoni: [questName].
+[civName] no longer needs your help with the [questName] quest. = [civName] mgħandhomx bżonn l-għajnuna tiegħel fil missjoni: [questName].
+The [questName] quest for [civName] has ended. It was won by [civNames]. = Il-missjoni ta' [questName] għal [civName] spiċat. [civNames] rebħuha
+The resistance in [cityName] has ended! = Ir-reżistenza ġo [cityName] spiċċat!
+[cityName] demands [resource]! = [cityName] trid [resource]!
+Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Peress li għandhom [resource] ġo [cityName], ir-reżidenzi qed jiċċelebraw il-festa ta' 'Viva r-Re'!
+We Love The King Day in [cityName] has ended. = Il-festa ta' 'Viva r-re' spiċċat ġo [cityName].
+Our [name] took [tileDamage] tile damage and was destroyed = [name] ħa ħsara minn [tileDamage] u miet!
+Our [name] took [tileDamage] tile damage = [name] weġġa minħabba [tileDamage]!
+[civName] has adopted the [policyName] policy = [civName] addottaw il-polika [policyName]
+[civName] has researched [techName] = [civName] skoprew [techName]
+You gained [Stats] as your religion was spread to [cityName] = Ġibt [Stats] ħabba li r-reliġjon inxtered għal [cityName]
+You gained [Stats] as your religion was spread to an unknown city = Ġibt [Stats] ħabba li r-reliġjon inxtered għal belt skonoxxuta
+Your city [cityName] was converted to [religionName]! = Il-belt tiegħek ta' [cityName] qelbel għal[religionName]
+Your [unitName] lost its faith after spending too long inside enemy territory! = [unitName] tiegħek tilfet il-fidi tagħha wara li qattgħet wisq żmien fit-territorju tal-għadu.
+An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = [unitName] neħħew ir-reliġjon tiegħek, [religionName] mill-Belt Imqaddsa tagħha [cityName]!
+An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = [unitName] irrestawrat lil [cityName] bħala l-Belt Imqaddsa tar-reliġjon tiegħek, [religionName]!
+You have unlocked [ability]! = Ksibt [ability]!
+A new b'ak'tun has just begun! = Bdiet b'ak'tun ġdida!
+A Great Person joins you! = Persuna Kbira tfaċċalek!
+[civ1] has liberated [civ2] = [civ1] illiberaw lil [civ2]
+
+# Trigger notifications
+
+# Since each cause can be paired with each effect we need to create the final string by adding them together.
+# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
+# put the english word 'true' behind the '=', otherwise 'false'.
+# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
+EffectBeforeCause = true
+
+## Trigger effects
+
+Gained [amount] [unitName] unit(s) = Ġibt [amount] unità(jiet) [unitName]
+Gained [stats] = Ġibt [stats]
+You may choose a free Policy = Tista' tagħżel politika b'xejn
+You may choose [amount] free Policies = Tista' tagħżel [amount] politiki b'xejn
+You gain the [policy] Policy = Ġibt il-politika: [policy]
+You enter a Golden Age = Dħalt f'Età tad-Deheb
+You have gained [amount] [resourceName] = Ġibt [amount] [resourceName]
+You have lost [amount] [resourceName] = Tlift [amount] [resourceName]
+
+## Trigger causes
+
+due to researching [tech] = minħabba li skoprejt [tech]
+due to adopting [policy] = minħabba li addottajt [policy]
+due to discovering [naturalWonder] = minħabba li sibt [naturalWonder]
+due to entering the [eraName] = minħabba li dħalt fl-[eraName]
+due to constructing [buildingName] = minħabba li bnejt [buildingName]
+due to gaining a [unitName] = minħabba li ġibt [unitName]
+due to founding a city = minħabba li ħloqt belt
+due to discovering a Natural Wonder = minħabba li sibt Meravilja Naturali
+due to our [unitName] defeating a [otherUnitName] = għax l-unità tagħna, [unitName] qatlet l-unità tal-għadu, [otherUnitName]
+due to our [unitName] being defeated by a [otherUnitName] = għax l-unità t agħna, [unitName] inqatlet minn [otherUnitName]
+due to our [unitName] losing [amount] HP = minħabba li l-unità tagħna, [unitName] tilfet [amount] HP
+due to our [unitName] being promoted = minħabba li l-unità tagħna, [unitName] ġie promott
+due to expending our [unitName] = għax sagrifikajna l-unità tagħna, [unitName]
+from the ruins =
+
+# World Screen UI
+
+Working... = Qed Jaħdem...
+Waiting for other players... = Qed nistennew il-plejers l-oħrajn
+Waiting for [civName]... = Qed nistennew lil: [civName]
+in = fi
+Next turn = It-turn li jmiss
+Confirm next turn = Ikkonferma biex tmur għat-turn li jmiss
+Move automated units = Mexxi unitajiet awtomatizzati
+[currentPlayerCiv] ready? = [currentPlayerCiv]: Lestejt?
+1 turn = turn
+[numberOfTurns] turns = [numberOfTurns] turns
+Turn = Turn
+turns = turns
+turn = turn
+Next unit = Unità li jmiss
+[amount] units idle = [amount] unitajiet bla xogħol
+[idleCount] idle = [idleCount] bla xogħol
+[skipCount] skipping = [skipCount] qed jinqabżu
+Cycle = Iċċikla
+Fog of War = Ċpar tal-Gwerra
+Pick a policy = Agħżel politika
+Move Spies = Mexxi Spjuni
+Movement = Moviment
+Strength = Qawwa
+Ranged strength = Qawwa mill-bogħod
+Bombard strength = Qawwa mill-bombarda
+Range = Raġġ
+XP = XP
+Move unit = Mexxi l-unità
+Stop movement = Waqqaf il-moviment
+Show unit destination = Uri d-destinazzjoni tal-unità
+Swap units = Biddel l-unitajiet
+Construct improvement = Ibni titjieba
+Automate = Awtomatizza
+Stop automation = Waqqaf l-awtomatizazzjoni
+Construct road = Ibni rotta
+Fortify = Iffortifikhom
+Fortify until healed = Iffortifikhom sakemm ifiequ
+Fortification = Fortifikazzjoni
+Guard = Gwardjan
+Guarding = Qed jgħassu
+Sleep = Raqqadhom
+Sleep until healed = Raqqadhom sakemm ifiequ
+Moving = Qed jimxu
+Set up = Issettjhom
+Escort formation = Eskorta
+Stop Escort formation = Waqqaf l-Eskortazzjoni
+Paradrop = Niżżel bil-paraxut
+Air Sweep = Knis mill-Ajru
+Add in capital = Żid fil-kapitali
+Add to [comment] = Żid għal [comment]
+Upgrade to [unitType] ([goldCost] gold) = Aġġorna għal [unitType] ([goldCost] deheb)
+Upgrade to [unitType]\n([goldCost] gold, [resources]) = Aġġorna għal [unitType]\n([goldCost] deheb, [resources])
+Transform to [unitType] = Biddel għal [unitType]
+Transform to [unitType]\n([resources]) = Biddel għal [unitType]\n([resources])
+Found city = Oħloq belt
+Promote = Ippromova
+Health = Saħħa
+Disband unit = Ġarraf l-unità
+Do you really want to disband this unit? = Ċert li trid iġġarraf din l-unità?
+Disband this unit for [goldAmount] gold? = Ħa ġġarraf din l-unità għal [goldAmount] deheb?
+Gift unit = Agħti unità bħala rigal
+Explore = Esplora
+Stop exploration = Waqqaf l-esplorazzjoni
+Pillage = Faqqar
+Pillage [improvement] = Faqqar [improvement]
+[improvement] (Pillaged!) = [improvement] (Tfaqqret!)
+Repair [improvement] - [turns] = Irrepara [improvement] - [turns]
+Skip turn = Aqbeż it-turn
+Are you sure you want to pillage this [improvement]? = Ċert li trid tisraq [improvement]?
+We have looted [amount] from a [improvement] = Sraqna [amount] minn [improvement]
+We have looted [amount] from a [improvement] which has been sent to [cityName] = Sraqna [amount] minn [improvement] li intbagħtet lil [cityName]
+An enemy [unitName] has pillaged our [improvement] = L-unità tal-għadu [unitName] faqqret titjieba minn tagħna, [improvement]
+Create [improvement] = Oħloq [improvement]
+Trigger unique =
+Show more = Ara iktar
+Yes = Iva
+No = Le
+Acquire = Akkwista
+Under construction = Taħt il-kostruzzjoni
+
+Food = Ikel
+Production = Produzzjoni
+Gold = Deheb
+Happiness = Kuntentizza
+Culture = Kultura
+Science = Xjenza
+Faith = Fidi
+
+Growth = Tkabbir
+Territory = Territorju
+Force = Forza
+GOLDEN AGE = ETÀ TAD-DEHEB
+Golden Age = Età tad-Deheb
+Global Effect = Effet Globali
+[year] BC = [year] QK
+[year] AD = [year] WK
+Civilopedia = Ċivilopedja
+# Display name of unknown nations.
+??? = ???
+
+Start new game = Ibda logħba ġdida
+Save game = Issejvja l-logħba
+Load game = Illowdja logħba
+Main menu = Menù Principali
+Resume = Kompli
+Cannot resume game! = Ma stajniex inkomplu l-logħba
+Not enough memory on phone to load game! = M'għandekx biżżejjed memorja fuq il-mowbajl biex tillowdjaha
+Quickstart = Bidu Mgħaġġla
+Cannot start game with the default new game parameters! = Ma tistax tibda l-logħba bil-parametri default
+Victory status = Kundizzjonijiet tar-rebħa
+Social policies = Politika Soċjali
+Close = Agħlaq
+Do you want to exit the game? = Trid toħroġ mill-logħba
+Exit = Oħroġ
+Start bias: = Bijoma inizjali
+Avoid [terrain] = Evita [terrain]
+
+# Maya calendar popup
+
+The Mayan Long Count = L-Għadd Twil
+Your scientists and theologians have devised a systematic approach to measuring long time spans - the Long Count. During the festivities whenever the current b'ak'tun ends, a Great Person will join you. = Ix-xjentisti u t-teolġgi tiegħek fasslu approċċ sistematiku biex ikejlu perjodi twal ta’ żmien - l-Għadd Twil. Matul il-festivitajiet kull meta jintemm il-b'ak'tun, Personaġġ Kbir se jingħaqad miegħek.
+While the rest of the world calls the current year [year], in the Maya Calendar that is: = Filwaqt li l-bqija tad-dinja ssejjaħ dis-sena [year], fil-Kalendarju Maya dik hija:
+[amount] b'ak'tun, [amount2] k'atun, [amount3] tun = [amount] b'ak'tun, [amount2] k'atun, [amount3] tun
+
+# City Screen
+
+Exit city = Oħroġ mill-belt
+Raze city = Aħraq il-belt
+Stop razing city = Ieqaf il-qrid tal-belt
+Buy for [amount] gold = Ixtri għal [amount] deheb
+Buy = Ixtri
+Move unit out of city first = L-ewwem mexxih barra mill-belt!
+Currently you have [amount] [stat]. = Bħalissa għandek [amount] [stat].
+Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Trid tixtri [constructionName] għal [buildingGoldCost] [stat]?
+You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. =
+Are you really sure you want to purchase this unit? = Ċert li trid tixtri din l-unità?
+Purchase = Ixtri
+No space available to place [unit] near [city] = M'għandekx spazzju fejn tpoġġi [unit] ħdejn [city]
+Maintenance cost = Paga għall-manutenzjoni
+Pick construction = Agħżel kostruzzjoni
+Pick improvement = Agħżel titjiba
+Tile owned by [civName] - [cityName] = Dil-maduma hija ta' [cityName] - ([civName])
+Tile owned by [civName] (You) = Dil-maduma hija tiegħek ([civName])
+Unowned tile = Dil-maduma mhi ta' ħadd
+Provides [resource] = Tipprovdi [resource]
+Provides [amount] [resource] = Tipprovdi [amount] [resource]
+Replaces [improvement] = Tiġi flok [improvement]
+Not in city work range = Mhix fir-raġġ tal-ħidma
+Pick now! = Agħżilha!
+Remove [feature] first = Trid tneħħi [feature]
+Research [tech] first = Trid tiskopri [tech]
+Have this tile close to your borders = Ġib dil-maduma qrib artek
+Have this tile inside your empire = Daħħal dil-maduma ġol-imperu tiegħek
+Acquire more [resource] = Ġib iktar [resource]
+Build [building] = Ibni [building]
+Train [unit] = Ittrenja lil [unit]
+Produce [thingToProduce] = Ipproduċi [thingToProduce]
+Nothing = Xejn
+Puppet City = Belt Puppazza
+Annex city = Annessa il-belt
+Specialist Buildings = Bini Speċjalizzat
+Specialist Allocation = Allokkazzjoni Speċjalizzat
+Manual Specialists = Speċjalisti Manwali
+Auto Specialists = Speċjalisti Awtomatizzati
+Specialists = Speċjalisti
+[specialist] slots = [specialist] slots
+Food eaten = Ikel li ttiekel
+Unassigned population = Popolazzjoni mhux assenjat
+[turnsToExpansion] turns to expansion = [turnsToExpansion] turns sakemm tespandi
+Stopped expansion = It-tkabbir waqaf
+[turnsToPopulation] turns to new population = [turnsToPopulation] turns sakemm il-popolazzjoni tikber
+Food converts to production = Ikel jinqaleb għal produzzjoni
+[turnsToStarvation] turns to lose population = [turnsToStarvation] turns sakemm il-popolazzjoni tonqos
+Stopped population growth = Il-popolazzjoni waqfet tikber
+Excess food to production = Ikel żejjed għal produzzjoni
+In resistance for another [numberOfTurns] turns = Qed tirreżisti għal [numberOfTurns] turns
+We Love The King Day for another [numberOfTurns] turns = Il-festa 'Viva r-Re!' se tibqa għadejja għal [numberOfTurns] turns
+Demanding [resource] = Iridu [resource]
+Sell for [sellAmount] gold = Biegħ għal [sellAmount] deheb
+Sell = Biegħ
+Are you sure you want to sell this [building]? = Ċert li trid tbiegħ il-bini ta' [building]?
+Free = B'xejn
+[greatPerson] points = [greatPerson] punti
+Great person points = Punti tal-Personaġġ Kbir
+Current points = Punti Kurrenti
+Points per turn = Punti ma' kull turn
+Convert production to gold at a rate of 4 to 1 = Aqleb produzzjoni għad-deheb bir-rata ta' 4:1
+Convert production to science at a rate of [rate] to 1 = Aqleb produzzjoni għax-xjenza bir-rata ta' [rate]:1
+Convert production to [stat] at a rate of [rate] to 1 = Aqleb produzzjoni għal [stat] bir-rata ta' [rate]:1
+Production to [stat] conversion in cities changed by [relativeAmount]% = Il-konverżjoni ta' produzzjoni għal [stat] inqeleb bl-ammont ta' [relativeAmount]%
+The city will not produce anything. = Il-belt mhi ħa tipproduċi xejn.
+Owned by [cityName] = Ta' [cityName]
+Worked by [cityName] = Imħaddma minn [cityName]
+Lock = Sakkar
+Unlock = Iftaħ
+Move to city = Mexxi għal belt
+Reset Citizens = Irrisettja ċ-Ċittadini
+Citizen Management = Ġestjoni taċ-Ċittadini
+Citizen Focus = Fokus taċ-Ċittadini
+Avoid Growth = Evita t-tkabbir
+Manual = Manwal
+Please enter a new name for your city = Daħħal isem għall-belt
+Please select a tile for this building's [improvement] = Agħżel maduma għat-titjieba tal-binja, [improvement]
+Move to the top of the queue = Mexxi għall-ewwel il-kju
+Move to the end of the queue = Mexxi għal tarf il-kju
+Add to the top of the queue = Żid għall-ewwel tal-kju
+Add to the queue in all cities = Żid ġol-kju fl-ibliet kollha
+Add or move to the top in all cities = Żid jew mexxi għall-ewwel tal-kju fl-ibliet kollha
+Remove from the queue in all cities = Neħħi mill-kju ġol-ibliet kollha
+Disable = Diżattiva
+Enable = Attiva
+
+# Specialized Popups - Ask for text or numbers, file picker
+
+Invalid input! Please enter a different string. = Input invalidu! Daħħal string different.
+Invalid input! Please enter a valid number. = Input invalidu! Daħħal numru validu.
+Please enter some text = Daħħal naqra test
+Please enter a file name = Daħħal isem għall-fajl
+File name: = Isem tal-fajl:
+
+# Technology UI
+
+Pick a tech = Agħżel teknoloġija
+Pick a free tech = Agħżel teknoloġija b'xejn
+Research [technology] = Irriċerka [technology]
+Pick [technology] as free tech = Irriċerka [technology] b'xejn
+Units enabled = Unitajiet attivati
+Buildings enabled = Bini attivati
+Wonder = Meravilja
+National Wonder = Meravilja Naurali
+National Wonders = Meravilji Naturali
+Wonders enabled = Meravilji attivati
+Tile improvements enabled = Titjieba attivati
+Reveals [resource] on the map = Uri [resource] fuq il-mappa
+XP for new units = XP għal unitajiet ġodda
+provide = tipprovdi
+provides = jipprovdu
+City strength = Qawwa tal-belt
+City health = Saħħa tal-belt
+Occupied! = Okkuppata!
+Attack = Attakka
+Bombard = Ibbumbardja
+NUKE = SPLODIHA
+Captured! = Mqabbda!
+Cannot gain more XP from Barbarians = Ma tistax iġġib iktar XP mingħand il-Barbari
+
+# Battle modifier categories
+
+defence vs ranged = difiża kontra mill-bogħod
+[percentage] to unit defence = [percentage] għad-difiża tal-unità
+Attacker Bonus = Bonus tal-attakk
+Defender Bonus = Bonus tad-difiża
+Landing = Niżżel
+Boarding = Ibbordja
+Flanking = Ifflankja
+vs [unitType] = kontra [unitType]
+Terrain = Terren
+Tile = Maduma
+Missing resource = Riżorsa Nieqsa
+Adjacent units = Unitajiet ta' ħdejha
+Adjacent enemy units = Unitajiet tal-għadu ta' ħdejha
+Combat Strength = Qawwa tal-Kumbatt
+Across river = Aqsam ix-xmara
+Temporary Bonus = Bonus Temporanju
+Garrisoned unit = Unità Gwarnita
+Attacking Bonus = Bonus tal-Attakka
+defence vs [unitType] = difiża kontra [unitType]
+[tileFilter] defence = difiża ta' [tileFilter]
+Defensive Bonus = Bonus Difensiva
+Stacked with [unitType] = Munzellat ma' [unitType]
+
+Unit ability = Abbiltà tal-Unità
+
+The following improvements [stats]: = [stats] minn dawn it-titjieba:
+The following improvements on [tileType] tiles [stats]: = [stats] minn titjieba fuq [tileType]:
+
+# Unit actions
+
+Hurry Research = Għaġġel Riċerka
+Conduct Trade Mission = Agħmel Missjoni Negozjanti
+Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! =
+Hurry Wonder = Għaġġel Meravilja
+Hurry Construction = Għaġġel il-Binja
+Hurry Construction (+[productionAmount]⚙) = Għaġġel il-Binja (+[productionAmount]⚙)
+Spread Religion = Xerred Reliġjon
+Spread [religionName] = Xerred [religionName]
+[civName]'s [unitName] has converted [cityName] to [religionName]! = [unitName] ta' [civName] qelbet lil [cityName] għal [religionName]!
+Remove Heresy = Neħħi l-Ereżija
+Found a Religion = Oħloq Reliġjon
+Enhance a Religion = Tejjeb Reliġjon
+Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Iċ-ċittadini tiegħek ilhom kuntenti bil-ħakma tiegħek għal tant żmien li l-imperu daħal f'Età tad-Deheb!
+You have entered the [newEra]! = Dħalt ġo [newEra]!
+[civName] has entered the [eraName]! = [civName] daħlu ġo [eraName]!
+[policyBranch] policy branch unlocked! = Il-politika ta' [policyBranch] infetħet
+
+# Overview screens
+
+Overview = Ħarsa ġenerali
+Total = Totali
+Stats = Statistika
+Policies = Politika
+Base happiness = Kuntentizza bażika
+Traded Luxuries = Lussi nnegozjati
+City-State Luxuries = Lussi tal-Belt-Stat
+Occupied City = Belt Okkupata
+Buildings = Bini
+Wonders = Meravilji
+Notifications = Notifikazzjonijiet
+Base values = Valuri Bażiċi
+Bonuses = Bonusi
+Final = Finali
+Other = Oħra
+Population = Popolazzjoni
+City-States = Bliet-Stati
+Tile yields = Ħsad taċ-ċelloli
+Trade routes = Rotti
+Maintenance = Manutenzjoni
+Transportation upkeep = Manutenzjoni tat-trasport
+Unit upkeep = Manutenzjoni tal-unit
+Trades = Negozji
+Current trades = Negozji kurrenti
+Pending trades = Negozji pendenti
+Score = Punteġġi
+Units = Unitajiet
+Unit Supply = Provvista tal-Unità
+Base Supply = Provvista Bażika
+Total Supply = Provvista Totali
+In Use = Qed Jintuża
+Supply Deficit = Defiċit fil-Provvista
+Production Penalty = Pieni tal-Produzzjoni
+Increase your supply or reduce the amount of units to remove the production penalty = Żid il-provvista jew naqqas l-ammont t'unitajiet biex tneħħi il-pieni fil-produzzjoni
+Name = Isem
+Closest city = L-eqreb belt
+Action = Azzjoni
+Upgrade = Aġġorna
+Defeated = Inqatel
+[numberOfCivs] Civilizations in the game = [numberOfCivs] Civilizazzjonijiet fil-logħba
+Our Civilization: = Iċ-Ċivilizazzjoni Tagħna:
+Known and alive ([numberOfCivs]) = Magħrufa u ħajjin: ([numberOfCivs])
+Known and defeated ([numberOfCivs]) = Magħrufa u mejtin: ([numberOfCivs])
+Tiles = Ċelloli
+Natural Wonders = Meravigli Naturali
+Treasury deficit = Defeċit
+Unknown = Mhux magħrufa
+Not built = M'inbnietx
+Not found = M'instabitx
+Known = Magħrufa
+Owned = Meħuda
+Near [city] = Qrib [city]
+Somewhere around [city] = Xi mkien ħdejn [city]
+Far away = Il-bogħod
+Status = Status
+Current turn = Turn kurrenti
+You = Int
+Turn [turnNumber] = Turn [turnNumber]
+Location = Lokazzjoni
+Unimproved = Mhux Imtejba
+Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = Numru ta' madum b'din ir-riżorsa\nfit-territorju tiegħek, mingħajr\ntitjib xieraq biex tużaha
+We Love The King Day = Il-festa 'Viva r-Re'
+WLTK+ = VIR+
+Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = Ħafna mill-ibliet tiegħek li qed\njiċċelebraw 'Jum Inħobbu r-Re' grazzi\ngħall-aċċess għal din ir-riżorsa
+WLTK demand = Id-demanda għal VIR
+WLTK- = VIR-
+Trade offer = Offerta
+Resources we're offering in trades = Riżorżi le qed nofru fl-offera
+Number of your cities\ndemanding this resource for\n'We Love The King Day' = Ħafna mill-ibliet tiegħek\njridu dar-riżors biex\njiċċelebraw 'Viva r-Re'
+Politics = Politiki
+Show global politics = Uri politiki globali
+Show diagram = Uri dijagramma
+Diagram line colors = Il-kuluri tad-dijagramma
+At war with [enemy] = F'gwerra kontra [enemy]
+Defensive pact with [civName] = Patt difensiv ma' [civName]
+Friends with [civName] = Ħbieb ma' [civName]
+an unknown civilization = Ċivilizazzjoni skonoxxuta
+[numberOfTurns] Turns Left = Għad fadal [numberOfTurns] turns
+Denounced [otherCiv] = Iddennunzjajt lil: [otherCiv]
+Allied with [civName] = Alleat ma' [civName]
+Civilization Info = Info taċ-Ċivilizazzjoni
+Relations = Relazzjonijiet
+Trade request = Talba kummerċjali
+Garrisoned by unit =B'gwarniġizzjoni
+City defense = Difiża tal-belt
+Status\n(puppet, resistance or being razed) = Status\n(pupazz, f'reżistenza jew qed tinħaraq)
+
+# Victory
+
+[victoryType] Victory = Rebħa [victoryType]
+Built [building] = Bnejt [building]
+Add all [comment] in capital = Żid kull [comment] fil-kapitali
+Destroy all players = Eqred il-plejers kollha
+Capture all capitals = Ħu il-kapitali kollha
+Complete [amount] Policy branches = Lesti [amount] fergħat tal-Politika
+Have more [countable1] than each player's [countable2] = Ġib [countable1] iktar minn [countable2] ta' kulħadd
+You have won a [victoryType] Victory! = Irbaħt b'Rebħa [victoryType]!
+[civilization] has won a [victoryType] Victory! = [civilization] rebħu b'Rebħa [victoryType]!
+Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! = Il-ċivilizazzjoni tiegħek hi aħjar minn ta' kulħadd!
+You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! =
+One more turn...! = Turn ieħor...!
+Destroy [civName] = Eqred [civName]
+Capture [cityName] = Ħu lil [civName]
+Destroy ? * [civName] = Eqred ? * [civName]
+Capture ? * [cityName] = Aqbad ? * [civName]
+Majority religion of ? * [civName] = Reliġjon prinċipali ta' ? * [civName]
+Our status = L-istatus tagħna
+Global status = Status Globali
+Rankings = Rankatura
+Charts = Graffiċi
+Demographics = Demografiki
+Demographic = Demografika
+Rank = Ranka
+Value = Valur
+Best = L-aħjar
+Average = Medju
+Worst = L-agħar
+# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
+# Feel free to replace it with a space and put it between other words in your translation
+Turns until the next\ndiplomacy victory vote: [amount] = Turns until sal-Vot\ngħar-rebħa diplomatika: [amount]
+Choose a civ to vote for = Ivvota għal xi ħadd
+Choose who should become the world leader and win a Diplomatic Victory! = Agħżel xi ħadd biex isir il-mexxej tad-dinja u jġib Rebħa Diplomatika!
+Vote for [civilizationName] = Ivvota għal: [civilizationName]
+Vote for World Leader = Ivvota għal Mexxej Globali
+Abstain = Astjeni
+Continue = Kompli
+Abstained = Astjeniet
+Voted for = Ivvota għal
+[number] votes = [number] voti
+[number] vote = [number] vot
+No valid votes were cast. = Ma kien hemm l-ebda vot validu.
+Minimum votes for electing a world leader: [number] = Voti minimi għall-elezzjoni ta mexxej globali: [number]
+Tied in first position: [civNames] = Maqgħudin għall-ewwel post [civNames]
+No world leader was elected. = Ħadd ma ġie elett
+You have been elected world leader! = Ġejt elett bħala mexxej globali!
+[leaderName] of [civ] has been elected world leader! = [leaderName] ta' [civ] ġie elett l-mexxej globali!
+Replay = Erġa' Ilgħab
+
+# Capturing a city
+
+What would you like to do with the city of [cityName]? = X'trid tagħmel bil-belt ta' [cityName]?
+Annex = Annessa
+Annexed cities become part of your regular empire. = Bliet anessi jsiru biċċa mill-imperu tiegħek.
+Their citizens generate 2x the unhappiness, unless you build a courthouse. = Iċ-ċittadini tagħhom jiġġeneraw 2x Skuntentizza, sakemm tibni qorti.
+Your civilization may not annex this city. = Ma tistax tannessa dil-belt.
+Puppet = Ġibhom puppazz
+Puppeted cities do not increase your tech or policy cost. = Bliet li juma puppazzi ma jgħollux il-ħlas ta' teknoloġija jew politika.
+You have no control over the the production of puppeted cities. = M'għandekx kontroll tal-prozzjoni ta' bliet puppazzi.
+Puppeted cities also generate 25% less Science and Culture. = Bliet pupazzi jiġġeneraw 25% inqas Xjenza u Teknoloġija.
+A puppeted city can be annexed at any time. = Belt pupazza tista tiġi annessata meta trid.
+Liberate (city returns to [originalOwner]) = Illibera (terġa' tmur għal: [originalOwner])
+Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Meta tillibera belt, jkollok spinta fir-relazzjoni mas-sid oriġinali tagħha!
+Raze = Aħraq
+Razing the city annexes it, and starts burning the city to the ground. = Meta taħraq belt, tannessaha u tibda tinqered gradwalment
+Razing the city puppets it, and starts burning the city to the ground. = Meta taħraq belt, tagħmilha pupazz u tibda tinqered gradwalment
+The population will gradually dwindle until the city is destroyed. = Il-popolazzjoni tibda tonqos sakemm il-belt tinqered.
+Original capitals and holy cities cannot be razed. = Kapitali oriġinali u bliet imqaddsa ma jistgħux jinħarqu.
+Destroy = Eqred
+Destroying the city instantly razes the city to the ground. = Meta teqred belt, tinħaraq kompletament u mal-ewwel
+Keep it = Żommha
+Remove your troops in our border immediately! = Neħħi l-unitajiet minn artna issa!
+Sorry. = Orrajt.
+Never! = Qatt!
+Those lands were not yours to take. This has not gone unnoticed. = Dik l-art mhix tiegħek. Din l-affari mhux se tintnesa'
+
+Offer Declaration of Friendship ([30] turns) = Offri Dikjarazzjoni ta' Ħbiberija ([30] turn)
+My friend, shall we declare our friendship to the world? = Ħabibi, trid ngħidu lid-dinja fuq il-ħbiberija tagħna?
+Sign Declaration of Friendship ([30] turns) = Iffirma Dikjarazzjoni ta' Ħbiberija ([30] turn)
+We are not interested. = M'aħniex interessati
+We have signed a Declaration of Friendship with [otherCiv]! = Iffirmajna Dikjarazzjoni ta' Ħbiberija ma' [otherCiv]!
+[civName] and [otherCivName] have signed a Defensive Pact! = [civName] u [otherCivName] iffirmaw Patt Divensiv
+[otherCiv] has denied our Declaration of Friendship! = [otherCiv] m'aċċettawx id-Dikjarazzjoni ta' Ħbiberija
+
+Basics = Bażiċi
+Resources = Riżorsi
+Terrains = Terren
+Tile Improvements = Titjieba
+Unique to [civName], replaces [unitName] = Uniku għal [civName], tiġi flok [unitName]
+Unique to [civName] = Uniku għal [civName]
+Tutorials = Tutorjali
+Cost = Prezz
+Turns to build = Turns biex tinbena
+May contain [listOfResources] = Tista tinkludi [listOfResources]
+May contain: = Tista tinkludi:
+Can upgrade from [unit] = Tista' taġġorna minn [unit]
+Can upgrade from: = Tista' taġġorna minn:
+Upgrades to [upgradedUnit] = Taġġorna għal [upgradedUnit]
+Obsolete with [obsoleteTech] = Tiġi ossoleta b'[obsoleteTech]
+Can Transform to [upgradedUnit] = Tista' tinbidel għal [upgradedUnit]
+Occurs on [listOfTerrains] = Teżisti fuq [listOfTerrains]
+Occurs on: = Teżisti fuq:
+Placed on [terrainType] = Impoġġa fuq [terrainType]
+Can be found on = Tista' tinstab fuq
+Improved by [improvement] = Titjieb b'[improvement]
+Bonus stats for improvement = Stats bonus għat-titijieba
+Buildings that consume this resource = Bini li jieħdu dar-riżors
+Buildings that provide this resource = Bini li jagħtu dar-riżors
+Improvements that provide this resource = Titjieba li jagħtu dar-riżors
+Buildings that require this resource improved near the city = Bini li jridu dar-risors qrib belthom
+Units that consume this resource = Unijitajiet li jieħdu dar-riżors
+Can be built on = Tista' tinbena fuq
+Cannot be built on = Ma tistax tinbena fuq
+or [terrainType] = jew [terrainType]
+Can be constructed by = Tista' tinbena minn
+Can be created instantly by = Tista' tiġi maħluqa mal-ewwel minn
+Defence bonus = Bonus Difiża
+Movement cost = Spiża tal-moviment
+for = għal
+Missing translations: = Traduzzjoni nieqsin:
+Create = Ikkrea
+Improvements = Titjieba
+Loading... = Qed jillowdja...
+Filter: = Iffiltra:
+OK = OK
+Map is incompatible with the chosen ruleset! = Il-mappa ma' taħdimx bir-regolamenti li għażilt!
+Base terrain [terrain] does not exist in ruleset! = It-terren bażiku [terrain] ma jeżistix f'dar-regolamenti!
+Terrain feature [feature] does not exist in ruleset! = Il-karatteristika [feature] ma teżistix f'dar-regolamenti!
+Resource [resource] does not exist in ruleset! = Ir-riżors [resource] ma jeżistix f'dar-regolamenti!
+Improvement [improvement] does not exist in ruleset! = It-titjiba [improvement] ma teżistix f'dar-regolamenti!
+Nation [nation] does not exist in ruleset! = In-nazzjon [nation] ma jeżistix f'dar-regolamenti!
+Natural Wonder [naturalWonder] does not exist in ruleset! = Il-Meravilja Naturali [naturalWonder] ma jeżistix f'dar-regolamenti!
+non-[filter] = mhux [filter]
+
+# Civilopedia difficulty levels
+Player settings = Għażliet tal-plejer
+Extra happiness per luxury = Kuntentizza żejda ma' kull lussu
+Research cost modifier = Modifikatur tal-ispiża tar-riċerka
+Unit cost modifier = Modifikatur tal-manutenzjoni tal-unitajiet
+Building cost modifier = Modifikatur tal-ispiża tal-bini
+Policy cost modifier = Modifikatur tal-ispiża tar-politika
+Unhappiness modifier = Modifikatur tal-iskuntentizza
+Bonus vs. Barbarians = Bonus kontra l-Barbari
+Barbarian spawning delay = Delay ta' meta jitfaċċaw il-Barbari
+Bonus starting units = Unitajiet bonus
+
+AI settings = Għażliet tal-AI
+AI difficulty level = Diffikultà tal-AI
+AI city growth modifier = Modifikatur tar-rata tat-tkabbir tal-ibliet tal-AI
+AI unit cost modifier = Modifikatur tal-manutenzjoni tal-unitajiet tal-AI
+AI building cost modifier = Modifikatur tal-ispiża tal-bini tal-AI
+AI wonder cost modifier = Modifikatur tal-ispiża tal-meravilji tal-AI
+AI building maintenance modifier = Modifikatur tal-manutenzjoni tal-bini tal-AI
+AI unit maintenance modifier = Modifikatur tal-manutenzjoni tal-unitajiet tal-AI
+AI unhappiness modifier = Modifikatur tal-iskuntentizza tal-AI
+AI free techs = Teknoloġiji b'xejn għall-AI
+Major AI civilization bonus starting units = Unitajiet bonus inizjali għaċ-ċivilizazzjonijiet tal-AI maġġuri
+City state bonus starting units = Unitajiet inizjali bonus għall-Ibliet-Stati
+Turns until barbarians enter player tiles = Turns sakemm il-barbari jidħlu fil-madumi tal-plejers
+Gold reward for clearing barbarian camps = Priża tad-deheb għal meta teqred kamp tal-barbari
+
+# Other civilopedia things
+
+Nations = Nazzjonijiet
+Available for [unitTypes] = Disponibbli għal [unitTypes]
+Available for: = Disponibbli għal:
+Free promotion: = Promozzjoni b'xejn:
+Free promotions: = Promozzjonijiet b'xejn:
+Free for [units] = B'xejn għal [units]
+Free for: = B'xejn għal:
+Granted by [param] = Mogħtija minn [param]
+Granted by: = Mogħtija minn:
+[bonus] with [tech] = [bonus] b'[tech]
+Difficulty levels = Diffikultà
+The possible rewards are: = Il-premji possibli huma:
+Eras = Etajiet
+Embarked strength: [amount]† = Saħħa waqt imbarkata: [amount]†
+Base unit buy cost: [amount]¤ = Prezz bażiku tal-unità [amount]¤
+Research agreement cost: [amount]¤ = Prezz tal-Ftehim tar-Riċerka
+Speeds = Velocitajiet
+General speed modifier: [amount]%⏳ = Modifikatur tal-veloċità ġenerali: [amount]%⏳
+Production cost modifier: [amount]%⚙ = Modifikatur tal-ispiża tal-produzzjoni: [amount]%⚙
+Gold cost modifier: [amount]%¤ = Modifikatur tal-prezz tad-deheb: [amount]%¤
+Science cost modifier: [amount]%⍾ = Modifikatur tal-prezz tax-xjenza: [amount]%⍾
+Culture cost modifier: [amount]%♪ = Modifikatur tal-prezz tal-cultura: [amount]%♪
+Faith cost modifier: [amount]%☮ = Modifikatur tal-prezz tal-fidi: [amount]%☮
+Improvement build length modifier: [amount]%⏳ = Modifikatur tad-dewmien tal-bin tat-titjieba: [amount]%⏳
+Diplomatic deal duration: [amount] turns⏳ = Dewmien ta' Ftehim Diplomatiku: [amount] turns⏳
+Gold gift influence gain modifier: [amount]%¤ = Modifikatur ta' kemm iġġib influenza meta tagħti d-deheb: [amount]%¤
+City-state tribute scaling interval: [amount] turns⏳ = L-iskala tal-intervali tat-tribut minn Belt-Stat: [amount] turns⏳
+Barbarian spawn modifier: [amount]%† = Modifikatur tal-ħolqien tal-barbari: [amount]%†
+Golden age length modifier: [amount]%⌣ = Modifikatur tad-dewmien tal-Età tad-Deheb: [amount]%⌣
+Adjacent city religious pressure: [amount]☮ = Modifikatur tal-pressa reliġjuża għal bliet qarrieba: [amount]☮
+Peace deal duration: [amount] turns⏳ = Dewmien tal-Ftehim tal-Paċi: [amount] turns⏳
+Start year: [comment] = Is-sena oriġinali: [comment]
+Pillaging this improvement yields [stats] = Jekk tisraq dit-titjieba, se ġġib [stats]
+Pillaging this improvement yields approximately [stats] = Jekk tisraq dit-titjieba, se ġġib bejn wieħed u ieħor [stats]
+Needs removal of terrain features to be built = Trid tneħħi l-karatteristiċi biex tinbena
+Air Intercept Range: [amount] = Raġġ t'Interċettazzjoni bl-Ajru: [amount]
+Unit type = Tip tal-unità
+Units: = Unitajiet:
+Unit types = Tipi tal-unitajiet
+Domain: [param] = Dominju: [param]
+Toggle UI (World Screen only) = Ittogleja l-UI (fl-Iskrin Dinji biss)
+Overrides yields from underlying terrain = Tbiddel ħsad mit-terren ta'taħt
+No yields = Bla ħsad
+Mod: [modname] = Mod: [modname]
+Search text: = Fittex test:
+Invalid regular expression = Espressjoni invalida
+Mod filter: = Filtru tal-mod
+-Combined- = -Maqgħuda-
+Search! = Fittex!
+Results = Riżultati
+Revealed by: = Tinstab minn:
+Nothing found! = Xejn m'instab
+
+# Policies
+
+Adopt = Addotta
+Completed = Tlestiet
+On adoption = Meta addottata
+On completion = Meta titlesta
+Cannot be adopted together with = Ma tistax tiġi addottata ma'
+Cannot be adopted before = Ma tistax tiġi addottata qabel
+Adopt policy = Addotta politika
+Adopt free policy = Addotta politika b'xejn
+Unlocked at = Tinfetaħ fi
+Gain 2 free technologies = Ġib 2 teknoloġiji b'xejn
+All policies adopted = Kull politika hi addottata
+[branchName] branch = Fergħa ta' [branchName]
+Policy branch: [branchName] = Fergħa tal-politika: [branchName]
+Are you sure you want to adopt [branchName]? = Trid taddota [branchName]?
+
+# Religions
+
+Religions = Reliġjonijiet
+Choose an Icon and name for your Religion = Agħżel Ikona u isem għar-Reliġjon tiegħek
+Choose a name for your religion = Agħżel isem għar-reliġjon
+Choose a [beliefType] belief! = Agħżel it-twemmin ta' [beliefType]
+Choose any belief! = Agħżel twemmin
+Found [religionName] = Waqqaf [religionName]
+Enhance [religionName] = Tejjeb lil [religionName]
+Choose a pantheon = Agħżel panteon
+Choose a Religion = Agħżel Reliġjon
+Found Religion = Waqqaf Reliġjon
+Found Pantheon = Waqqaf Panteon
+Reform Religion = Irreforma r-Reliġjon
+Expand Pantheon = Espandi l-Panteon
+Follow [belief] = Segwi [belief]
+Religions and Beliefs = Reliġjonijiet u Twemmin
+Majority Religion: [name] = Reliġjon Ewlieni: [name]
++ [amount] pressure = + [amount] pressa
+Holy City of: [religionName] = Belt Imqaddsa ta': [religionName]
+Former Holy City of: [religionName] = Belt Imqaddsa Storika ta': [religionName]
+Followers = Segwaċi
+Pressure = Pressa
+[nation] has founded pantheon [belief]! = [nation] waqfu il-panteon [belief]!
+[nation] has enhanced [religionName]! = [nation] tejbu lil [religionName]!
+[nation] has founded [religionName] in [cityName]! = [nation] tejbu lil [religionName] ġo [cityName]!
+[nation] has founded [religionName]! = [nation] wafqu [religionName]!
+An unknown civilization = Ċivilizazzjoni skonoxxuta
+
+# Religion overview screen
+Religion Name: = Isem tar-Reliġjon:
+Pantheon Name: = Isem tal-Panteon:
+Founding Civ: = Ċivilizazzjoni li kkreaha:
+Holy City: = Belt Imqaddsa:
+Cities following this religion: = Bliet li jemmnu fir-reliġjon:
+Followers of this religion: = Segwaċi tar-reliġjon:
+Click an icon to see the stats of this religion = Agħżel ikona biex tara l-istatistiki tar-reliġjon
+Religion: Off = Reliġjon: Mitfija
+Minimal Faith required for\nthe next [Great Prophet]: = Fidi minima biex\nġġib lil [Great Prophet]:
+Religions to be founded: [amount] = Reliġjonijiet li għadhom m'instabux: [amount]
+Available religion symbols = Simboli disponibbli:
+Number of civilizations * [amount] + [amount2] = Numru ta' Ċivilizazzjonijiet * [amount] + [amount2]
+Estimated number of civilizations * [amount] + [amount2] =
+Religions already founded =
+Available founder beliefs =
+Available follower beliefs =
+Religious status: =
+
+None =
+Pantheon =
+Founding religion =
+Religion =
+Enhancing religion =
+Enhanced religion =
+
+# Espionage
+# As espionage is WIP, these strings are currently only shown in-game when the player opts in,
+# so feel free to not translate these strings for now
+
+Spy =
+Spy Hideout =
+Spy present =
+Move =
+
+After [unknownCiv] entered the [eraName], we have recruited [spyName] as a spy! =
+We have recruited [spyName] as a spy! =
+We have recruited a new spy name [spyName] after [oldSpyName] was killed. =
+Your spy [spyName] has leveled up! =
+Your spy [spyName] has leveled up [amount] times! =
+Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
+
+# Stealing Technology defending civ
+An unidentified spy stole the Technology [techName] from [cityName]! =
+A spy from [civName] stole the Technology [techName] from [cityName]! =
+A spy from [civName] was found and killed trying to steal Technology in [cityName]! =
+A spy from [civName] was found and killed by [spyName] trying to steal Technology in [cityName]! =
+
+# Stealing Technology offending civ
+Your spy [spyName] stole the Technology [techName] from [cityName]! =
+Your spy [spyName] was killed trying to steal Technology in [cityName]! =
+
+# Rigging elections
+Your spy successfully rigged the election in [cityName]! =
+Your spy lost the election in [cityStateName] to [civName]! =
+The election in [cityStateName] was rigged by [civName]! =
+Your spy lost the election in [cityName]! =
+
+# City-Ctate Coups
+Stage Coup =
+Your spy [spyName] successfully staged a coup in [cityName]! =
+A spy from [civName] successfully staged a coup in our former ally [cityStateName]! =
+A spy from [civName] successfully staged a coup in [cityStateName]! =
+A spy from [civName] failed to stage a coup in our ally [cityStateName] and was killed! =
+Our spy [spyName] failed to stage a coup in [cityStateName] and was killed! =
+Do you want to stage a coup in [civName] with a [percent]% chance of success? =
+
+# Spy fleeing city
+After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
+After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
+After the city of [cityName] was taken over, your spy [spyName] has fled back to our hideout. =
+Due to the chaos ensuing in [cityName], your spy [spyName] has fled back to our hideout. =
+
+# Promotions
+
+Pick promotion =
+ OR =
+units in open terrain =
+units in rough terrain =
+wounded units =
+Targeting II (air) =
+Targeting III (air) =
+Bonus when performing air sweep [bonusAmount]% =
+Dogfighting I =
+Dogfighting II =
+Dogfighting III =
+Choose name for [unitName] =
+[unitFilter] units gain the [promotion] promotion =
+Requires =
+Path to [promotion] is ambiguous =
+
+# Multiplayer Turn Checker Service
+
+Enable out-of-game turn notifications =
+Out-of-game, update status of all games every: =
+Show persistent notification for turn notifier service =
+# These are on Options-Advanced
+Take user ID from clipboard =
+Doing this will reset your current user ID to the clipboard contents - are you sure? =
+ID successfully set! =
+Invalid ID! =
+
+# Multiplayer options tab
+
+Enable multiplayer status button in singleplayer games =
+Update status of currently played game every: =
+In-game, update status of all games every: =
+Server address =
+Check connection =
+Awaiting response... =
+Success! =
+Failed! =
+Sound notification for when it's your turn in your currently open game: =
+Sound notification for when it's your turn in any other game: =
+Notification [number] =
+Chimes =
+Choir =
+[unit] Attack Sound =
+
+# Mods
+
+Mods =
+Download [modName] =
+Update [modName] =
+Could not download mod list =
+Download mod from URL =
+Please enter the mod repository -or- archive zip -or- branch -or- release url: =
+That is not a valid ZIP file =
+Invalid Mod archive structure =
+Invalid link! =
+Blocked by Cloudflare =
+Servers requiring authentication are not supported =
+Unexpected response: [response] =
+Server failure: [response] =
+Paste from clipboard =
+Download =
+Done! =
+Delete [modName] =
+Are you SURE you want to delete this mod? =
+[mod] was deleted. =
+Updated =
+Current mods =
+Downloadable mods =
+Category: =
+All mods =
+Rulesets =
+Expansions =
+Graphics =
+Audio =
+Maps =
+Fun =
+Mods of mods =
+Mod info and options =
+Next page =
+Open Github page =
+Link copied to clipboard =
+Permanent audiovisual mod =
+Installed =
+Downloaded! =
+[modName] Downloaded! =
+Could not download [modName] =
+Online query result is incomplete =
+Sorting and filtering needs to wait until the online query finishes =
+No description provided =
+[stargazers]✯ =
+Author: [author] =
+Size: [size] kB =
+Size: [size] MB =
+The mod you selected is incompatible with the defined ruleset! =
+Sort and Filter =
+Enter search text =
+Sort Current: =
+Sort Downloadable: =
+Name ↑ =
+Name ↓ =
+Date ↑ =
+Date ↓ =
+Stars ↓ =
+Status ↓ =
+
+Scenarios =
+Error loading scenario: =
+Choose scenario =
+
+# Uniques that are relevant to more than one type of game object
+
+[stats] from every [param] =
+[stats] from [param] tiles in this city =
+[stats] from every [param] on [tileFilter] tiles =
+[stats] for each adjacent [param] =
+Must be next to [terrain] =
+Must be on [terrain] =
++[amount]% vs [unitType] =
++[amount] Movement for all [unitType] units =
++[amount]% Production when constructing [param] =
+Can only be built on [tileFilter] tiles =
+Cannot be built on [tileFilter] tiles =
+Does not need removal of [feature] =
+Gain a free [building] [cityFilter] =
+
+# Unused Resources
+
+Bison =
+Cocoa =
+
+# Exceptions that _may_ be shown to the user
+
+Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. =
+Nation [nationName] is not found! =
+Unit [unitName] doesn't seem to exist! =
+
+# In English we just paste all these conditionals at the end of each unique, but in your language that
+# may not turn into valid sentences. Therefore we have the following two translations to determine
+# where they should go.
+# The first determines whether the conditionals should be placed before or after the base unique.
+# It should be translated with only the untranslated english word 'before' or 'after', without the quotes.
+# Example: In the unique "+20% Strength ", should the
+# be translated before or after the "+20% Strength"?
+
+ConditionalsPlacement =
+
+# The second determines the exact ordering of all conditionals that are to be translated.
+# ALL conditionals that exist will be part of this line, and they may be moved around and rearranged as you please.
+# However, you should not translate the parts between the brackets, only move them around so that when
+# translated in your language the sentence sounds natural.
+#
+# Example: "+20% Strength "
+# In what order should these conditionals between <> be translated?
+# Note that this example currently doesn't make sense yet, as those conditionals do not exist, but they will in the future.
+#
+# As this is still under development, conditionals will be added al the time. As a result,
+# any translations added for this string will be removed immediately in the next version when more
+# conditionals are added. As we don't want to make you retranslate this same line over and over,
+# it's removed for now, but it will return once all planned conditionals have been added.
+
+########################### AUTOMATICALLY GENERATED TRANSLATABLE STRINGS ###########################
+
+#################### Lines from Unique Types #######################
+
+[stats] =
+[stats] [cityFilter] =
+[stats] from every specialist [cityFilter] =
+[stats] per [positiveAmount] population [cityFilter] =
+[stats] per [positiveAmount] social policies adopted =
+[stats] per every [positiveAmount] [civWideStat] =
+[stats] in cities on [terrainFilter] tiles =
+[stats] from all [buildingFilter] buildings =
+[stats] from [tileFilter] tiles [cityFilter] =
+[stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] =
+[stats] from each Trade Route =
+[stats] for each global city following this religion =
+[stats] from every [positiveAmount] global followers [cityFilter] =
+[relativeAmount]% [stat] =
+[relativeAmount]% [stat] [cityFilter] =
+[relativeAmount]% [stat] from every [tileFilter/buildingFilter] =
+[positiveAmount]% of [stat] from every [improvementFilter/buildingFilter] in the city added to [resource] =
+[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
+[relativeAmount]% [stat] from every follower, up to [relativeAmount2]% =
+[relativeAmount]% [stat] from City-States =
+[relativeAmount]% [stat] from Trade Routes =
+Nullifies [stat] [cityFilter] =
+Nullifies Growth [cityFilter] =
+[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter] =
+[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter] =
+[relativeAmount]% Production when constructing [buildingFilter] wonders [cityFilter] =
+[relativeAmount]% Production towards any buildings that already exist in the Capital =
+[relativeAmount]% Yield from pillaging tiles =
+[relativeAmount]% Health from pillaging tiles =
+Provides military units every ≈[positiveAmount] turns =
+Provides a unique luxury =
+Military Units gifted from City-States start with [positiveAmount] XP =
+Militaristic City-States grant units [positiveAmount] times as fast when you are at war with a common nation =
+Gifts of Gold to City-States generate [relativeAmount]% more Influence =
+Can spend Gold to annex or puppet a City-State that has been your Ally for [nonNegativeAmount] turns =
+City-State territory always counts as friendly territory =
+Allied City-States will occasionally gift Great People =
+[relativeAmount]% City-State Influence degradation =
+Resting point for Influence with City-States is increased by [amount] =
+Allied City-States provide [stat] equal to [relativeAmount]% of what they produce for themselves =
+[relativeAmount]% resources gifted by City-States =
+[relativeAmount]% Happiness from luxury resources gifted by City-States =
+City-State Influence recovers at twice the normal rate =
+[relativeAmount]% growth [cityFilter] =
+[amount]% Food is carried over after population increases [cityFilter] =
+[relativeAmount]% Food consumption by specialists [cityFilter] =
+[relativeAmount]% unhappiness from the number of cities =
+[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
+[amount] Happiness from each type of luxury resource =
+Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
+[relativeAmount]% of excess happiness converted to [stat] =
+Cannot build [baseUnitFilter] units =
+Enables construction of Spaceship parts =
+May buy [baseUnitFilter] units for [nonNegativeAmount] [stat] [cityFilter] at an increasing price ([amount]) =
+May buy [buildingFilter] buildings for [nonNegativeAmount] [stat] [cityFilter] at an increasing price ([amount]) =
+May buy [baseUnitFilter] units for [nonNegativeAmount] [stat] [cityFilter] =
+May buy [buildingFilter] buildings for [nonNegativeAmount] [stat] [cityFilter] =
+May buy [baseUnitFilter] units with [stat] [cityFilter] =
+May buy [buildingFilter] buildings with [stat] [cityFilter] =
+May buy [baseUnitFilter] units with [stat] for [nonNegativeAmount] times their normal Production cost =
+May buy [buildingFilter] buildings with [stat] for [nonNegativeAmount] times their normal Production cost =
+[stat] cost of purchasing items in cities [relativeAmount]% =
+[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
+[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% =
+Enables conversion of city production to [civWideStat] =
+Improves movement speed on roads =
+Roads connect tiles across rivers =
+[relativeAmount]% maintenance on road & railroads =
+No Maintenance costs for improvements in [tileFilter] tiles =
+[relativeAmount]% construction time for [improvementFilter] improvements =
+Can build [improvementFilter] improvements at a [relativeAmount]% rate =
+[relativeAmount]% maintenance cost for [buildingFilter] buildings [cityFilter] =
+Remove [buildingFilter] [cityFilter] =
+Sell [buildingFilter] buildings [cityFilter] =
+[relativeAmount]% Culture cost of natural border growth [cityFilter] =
+[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
+Each city founded increases culture cost of policies [relativeAmount]% less than normal =
+[relativeAmount]% Culture cost of adopting new Policies =
+Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
+[relativeAmount]% Science cost of researching new Technologies =
+[stats] for every known Natural Wonder =
+[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
+[relativeAmount]% Great Person generation [cityFilter] =
+[relativeAmount]% Gold from Great Merchant trade missions =
+Great General provides double combat bonus =
+Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
+Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
+[amount] Unit Supply =
+[amount] Unit Supply per [positiveAmount] population [cityFilter] =
+[amount] Unit Supply per city =
+[amount] units cost no maintenance =
+Units in cities cost no Maintenance =
+Enables embarkation for land units =
+Enables [mapUnitFilter] units to enter ocean tiles =
+Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
+Enemy [mapUnitFilter] units must spend [positiveAmount] extra movement points when inside your territory =
+New [baseUnitFilter] units start with [amount] XP [cityFilter] =
+All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
+[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
+[relativeAmount]% XP required for promotions =
+[relativeAmount]% City Strength from defensive buildings =
+[relativeAmount]% Strength for cities =
+Costs [amount] [stockpiledResource] =
+[relativeAmount]% [resourceFilter] resource production =
+Enables establishment of embassies =
+Requires establishing embassies to conduct advanced diplomacy =
+Enables Open Borders agreements =
+Enables Research agreements =
+Science gained from research agreements [relativeAmount]% =
+Enables Defensive Pacts =
+When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
+Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
+Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
+Resting point for Influence with City-States following this religion [amount] =
+Notified of new Barbarian encampments =
+Receive triple Gold from Barbarian encampments and pillaging Cities =
+When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
+When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
+Starting in this era disables religion =
+May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
+May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
+[stats] when a city adopts this religion for the first time =
+[relativeAmount]% Natural religion spread [cityFilter] =
+Religion naturally spreads to cities [amount] tiles away =
+May not generate great prophet equivalents naturally =
+[relativeAmount]% Faith cost of generating Great Prophet equivalents =
+[relativeAmount]% spy effectiveness [cityFilter] =
+[relativeAmount]% enemy spy effectiveness [cityFilter] =
+New spies start with [amount] level(s) =
+Starting tech =
+Starts with [tech] =
+Starts with [policy] adopted =
+Triggers victory =
+Triggers a Cultural Victory upon completion =
+May buy items in puppet cities =
+May not annex cities =
+"Borrows" city names from other civilizations in the game =
+Cities are razed [amount] times as fast =
+Receive a tech boost when scientific buildings/wonders are built in capital =
+Can be continually researched =
+[relativeAmount]% Golden Age length =
+Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
+Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] =
+Rebel units may spawn =
+Unbuildable =
+Can be purchased with [stat] [cityFilter] =
+Can be purchased for [amount] [stat] [cityFilter] =
+Limited to [amount] per Civilization =
+Only available =
+Unavailable =
+Excess Food converted to Production when under construction =
+Requires at least [amount] population =
+Triggers a global alert upon build start =
+Triggers a global alert upon completion =
+Cost increases by [amount] per owned city =
+Cost increases by [amount] when built =
+[amount]% production cost =
+Can only be built =
+Must have an owned [tileFilter] within [amount] tiles =
+Enables nuclear weapon =
+Must not be on [tileFilter] =
+Must not be next to [tileFilter] =
+Indicates the capital city =
+Moves to new capital when capital changes =
+Provides 1 extra copy of each improved luxury resource near this City =
+Destroyed when the city is captured =
+Never destroyed when the city is captured =
+Doubles Gold given to enemy if city is captured =
+Removes extra unhappiness from annexed cities =
+Connects trade routes over water =
+Automatically built in all cities where it is buildable =
+Creates a [improvementName] improvement on a specific tile =
+Founds a new city =
+Founds a new puppet city =
+Can instantly construct a [improvementFilter] improvement =
+May create improvements on water resources =
+Can build [improvementFilter/terrainFilter] improvements on tiles =
+Can Spread Religion =
+Can remove other religions from cities =
+May found a religion =
+May enhance a religion =
+Can be added to [comment] in the Capital =
+Prevents spreading of religion to the city it is next to =
+Removes other religions when spreading religion =
+May Paradrop to [tileFilter] tiles up to [positiveAmount] tiles away =
+Can perform Air Sweep =
+Can speed up construction of a building =
+Can speed up the construction of a wonder =
+Can hurry technology research =
+Can generate a large amount of culture =
+Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence =
+Can transform to [unit] =
+[relativeAmount]% Strength =
+[relativeAmount]% Strength decreasing with distance from the capital =
+[relativeAmount]% to Flank Attack bonuses =
+[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
+[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
+[amount] additional attacks per turn =
+[amount] Movement =
+[amount] Sight =
+[amount] Range =
+[relativeAmount] Air Interception Range =
+[amount] HP when healing =
+[relativeAmount]% Spread Religion Strength =
+When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] =
+Can only attack [combatantFilter] units =
+Can only attack [tileFilter] tiles =
+Cannot attack =
+Must set up to ranged attack =
+Self-destructs when attacking =
+Eliminates combat penalty for attacking across a coast =
+May attack when embarked =
+Eliminates combat penalty for attacking over a river =
+Blast radius [amount] =
+Ranged attacks may be performed over obstacles =
+Nuclear weapon of Strength [amount] =
+No defensive terrain bonus =
+No defensive terrain penalty =
+No damage penalty for wounded units =
+Uncapturable =
+Withdraws before melee combat =
+Unable to capture cities =
+Unable to pillage tiles =
+No movement cost to pillage =
+Can move after attacking =
+Transfer Movement to [mapUnitFilter] =
+Can move immediately once bought =
+May heal outside of friendly territory =
+All healing effects doubled =
+Heals [amount] damage if it kills a unit =
+Can only heal by pillaging =
+Unit will heal every turn, even if it performs an action =
+All adjacent units heal [amount] HP when healing =
+No Sight =
+Can see over obstacles =
+Can carry [amount] [mapUnitFilter] units =
+Can carry [amount] extra [mapUnitFilter] units =
+Cannot be carried by [mapUnitFilter] units =
+[relativeAmount]% chance to intercept air attacks =
+Damage taken from interception reduced by [relativeAmount]% =
+[relativeAmount]% Damage when intercepting =
+[amount] extra interceptions may be made per turn =
+Cannot be intercepted =
+Cannot intercept [mapUnitFilter] units =
+[relativeAmount]% Strength when performing Air Sweep =
+[relativeAmount]% maintenance costs =
+[relativeAmount]% Gold cost of upgrading =
+Earn [amount]% of the damage done to [combatantFilter] units as [stockpile] =
+Upon capturing a city, receive [amount] times its [stat] production as [stockpile] immediately =
+Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [stockpile] =
+Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [stockpile] when killed within 4 tiles of a city following this religion =
+May capture killed [mapUnitFilter] units =
+[amount] XP gained from combat =
+[relativeAmount]% XP gained from combat =
+Can be earned through combat =
+[greatPerson] is earned [relativeAmount]% faster =
+Invisible to others =
+Invisible to non-adjacent units =
+Can see invisible [mapUnitFilter] units =
+May upgrade to [unit] through ruins-like effects =
+Can upgrade to [unit] =
+Destroys tile improvements when attacking =
+Cannot move =
+Double movement in [terrainFilter] =
+All tiles cost 1 movement =
+May travel on Water tiles without embarking =
+Can pass through impassable tiles =
+Ignores terrain cost =
+Ignores Zone of Control =
+Rough terrain penalty =
+Can enter ice tiles =
+Cannot embark =
+Cannot enter ocean tiles =
+May enter foreign tiles without open borders =
+May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there =
+[nonNegativeAmount] Movement point cost to disembark =
+[nonNegativeAmount] Movement point cost to embark =
+All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. =
+Units ignore terrain costs when moving into any tile with Hills =
+Religious Unit =
+Spaceship part =
+Takes your religion over the one in their birth city =
+Great Person - [comment] =
+Is part of Great Person group [comment] =
+by consuming this unit =
+for [amount] movement =
+for all movement =
+requires [nonNegativeAmount] movement =
+costs [stats] stats =
+costs [amount] [stockpiledResource] =
+removing the [promotion] promotion/status =
+once =
+[positiveAmount] times =
+[nonNegativeAmount] additional time(s) =
+after which this unit is consumed =
+Grants [stats] to the first civilization to discover it =
+Units ending their turn on this terrain take [amount] damage =
+Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game =
+[amount] Strength for cities built on this terrain =
+Provides a one-time bonus of [stats] to the closest city when cut down =
+Tile provides yield without assigned population =
+Nullifies all other stats this tile provides =
+Only [improvementFilter] improvements may be built on this tile =
+Blocks line-of-sight from tiles at same elevation =
+Has an elevation of [amount] for visibility calculations =
+Rare feature =
+[amount]% Chance to be destroyed by nukes =
+Fresh water =
+Rough terrain =
+Deposits in [tileFilter] tiles always provide [amount] resources =
+Can only be created by Mercantile City-States =
+Stockpiled =
+City-level resource =
+Cannot be traded =
+Guaranteed with Strategic Balance resource option =
+Can also be built on tiles adjacent to fresh water =
+[stats] from [tileFilter] tiles =
+Ensures a minimum tile yield of [stats] =
+Can be built outside your borders =
+Can be built just outside your borders =
+Can only be built to improve a resource =
+Removes removable features when built =
+Gives a defensive bonus of [relativeAmount]% =
+Costs [amount] [stat] per turn when in your territory =
+Costs [amount] [stat] per turn =
+Adjacent enemy units ending their turn take [amount] damage =
+Great Improvement =
+Provides a random bonus when entered =
+Unpillagable =
+Destroyed when pillaged =
+Irremovable =
+Will not be replaced by automated units =
+Improves [resourceFilter] resource in this tile =
+Will not build [baseUnitFilter/buildingFilter] =
+every [positiveAmount] turns =
+before turn number [nonNegativeAmount] =
+after turn number [nonNegativeAmount] =
+on [speed] game speed =
+on [difficulty] difficulty =
+on [difficulty] difficulty or higher =
+when [victoryType] Victory is enabled =
+when [victoryType] Victory is disabled =
+when religion is enabled =
+when religion is disabled =
+when espionage is enabled =
+when espionage is disabled =
+when nuclear weapons are enabled =
+with [nonNegativeAmount]% chance =
+for [civFilter] Civilizations =
+when at war =
+when not at war =
+during a Golden Age =
+when not in a Golden Age =
+during We Love The King Day =
+while the empire is happy =
+during the [era] =
+before the [era] =
+starting from the [era] =
+if starting in the [era] =
+if no other Civilization has researched this =
+after discovering [techFilter] =
+before discovering [techFilter] =
+while researching [techFilter] =
+if no other Civilization has adopted this =
+after adopting [policy/belief] =
+before adopting [policy/belief] =
+before founding a Pantheon =
+after founding a Pantheon =
+before founding a religion =
+after founding a religion =
+before enhancing a religion =
+after enhancing a religion =
+after generating a Great Prophet =
+if [buildingFilter] is constructed =
+if [buildingFilter] is not constructed =
+if [buildingFilter] is constructed in all [cityFilter] cities =
+if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
+if [buildingFilter] is constructed by anybody =
+if [buildingFilter] is not constructed by anybody =
+with [resource] =
+without [resource] =
+when above [amount] [stat/resource] =
+when below [amount] [stat/resource] =
+when between [amount] and [amount2] [stat/resource] =
+in this city =
+in [cityFilter] cities =
+in cities connected to the capital =
+in cities with a [religionFilter] religion =
+in cities not following a [religionFilter] religion =
+in cities with a major religion =
+in cities with an enhanced religion =
+in cities following our religion =
+in cities with a [buildingFilter] =
+in cities without a [buildingFilter] =
+in cities with at least [positiveAmount] [populationFilter] =
+in cities with [positiveAmount] [populationFilter] =
+in cities with between [amount] and [amount2] [populationFilter] =
+in cities with less than [amount] [populationFilter] =
+with a garrison =
+for [mapUnitFilter] units =
+when [mapUnitFilter] =
+for units with [promotion] =
+for units without [promotion] =
+vs cities =
+vs [mapUnitFilter] units =
+when fighting units from a Civilization with more Cities than you =
+when attacking =
+when defending =
+when fighting in [tileFilter] tiles =
+on foreign continents =
+when adjacent to a [mapUnitFilter] unit =
+when above [positiveAmount] HP =
+when below [positiveAmount] HP =
+if it hasn't used other actions yet =
+when stacked with a [mapUnitFilter] unit =
+with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
+in [tileFilter] tiles =
+in tiles without [tileFilter] =
+within [positiveAmount] tiles of a [tileFilter] =
+in tiles adjacent to [tileFilter] tiles =
+in tiles not adjacent to [tileFilter] tiles =
+on water maps =
+in [regionType] Regions =
+in all except [regionType] Regions =
+when number of [countable] is equal to [countable2] =
+when number of [countable] is different than [countable2] =
+when number of [countable] is more than [countable2] =
+when number of [countable] is less than [countable2] =
+when number of [countable] is between [countable2] and [countable3] =
+Free [unit] appears =
+[positiveAmount] free [unit] units appear =
+Free [unit] found in the ruins =
+Free Social Policy =
+[positiveAmount] Free Social Policies =
+Empire enters golden age =
+Empire enters a [positiveAmount]-turn Golden Age =
+Free Great Person =
+[amount] population [cityFilter] =
+[amount] population in a random city =
+Discover [tech] =
+Adopt [policy] =
+Remove [policy] =
+Remove [policy] and refund [amount]% of its cost =
+Free Technology =
+[positiveAmount] Free Technologies =
+[positiveAmount] free random researchable Tech(s) from the [era] =
+Reveals the entire map =
+Gain a free [beliefType] belief =
+Triggers voting for the Diplomatic Victory =
+Instantly consumes [positiveAmount] [stockpiledResource] =
+Instantly provides [positiveAmount] [stockpiledResource] =
+Instantly gain [amount] [stockpile] =
+Gain [amount] [stat] =
+Gain [amount]-[amount2] [stat] =
+Gain enough Faith for a Pantheon =
+Gain enough Faith for [positiveAmount]% of a Great Prophet =
+Research [relativeAmount]% of [tech] =
+Gain control over [tileFilter] tiles in a [nonNegativeAmount]-tile radius =
+Gain control over [positiveAmount] tiles [cityFilter] =
+Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
+From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
+Triggers the following global alert: [comment] =
+Every major Civilization gains a spy once a civilization enters this era =
+Promotes all spies [positiveAmount] time(s) =
+Gain an extra spy =
+Doing so will consume this opportunity to choose a Promotion =
+This Promotion is free =
+Turn this tile into a [terrainName] tile =
+Remove [resourceFilter] resources from this tile =
+Remove [improvementFilter] improvements from this tile =
+Provides the cheapest [stat] building in your first [positiveAmount] cities for free =
+Provides a [buildingName] in your first [positiveAmount] cities for free =
+Triggers a [event] event =
+[unitTriggerTarget] heals [positiveAmount] HP =
+[unitTriggerTarget] takes [positiveAmount] damage =
+[unitTriggerTarget] gains [amount] XP =
+[unitTriggerTarget] upgrades for free =
+[unitTriggerTarget] upgrades for free including special upgrades =
+[unitTriggerTarget] gains the [promotion] promotion =
+[unitTriggerTarget] loses the [promotion] promotion =
+[unitTriggerTarget] gains [positiveAmount] movement =
+[unitTriggerTarget] loses [positiveAmount] movement =
+[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
+[unitTriggerTarget] loses the [promotion] status =
+[unitTriggerTarget] is destroyed =
+upon discovering [techFilter] technology =
+upon entering the [era] =
+upon entering a new era =
+upon adopting [policy/belief] =
+upon declaring war on [civFilter] Civilizations =
+upon being declared war on by [civFilter] Civilizations =
+upon entering a war with [civFilter] Civilizations =
+upon declaring friendship =
+upon declaring a defensive pact =
+upon entering a Golden Age =
+upon ending a Golden Age =
+upon conquering a city =
+upon losing a city =
+upon founding a city =
+upon building a [improvementFilter] improvement =
+upon discovering a Natural Wonder =
+upon constructing [buildingFilter] =
+upon constructing [buildingFilter] [cityFilter] =
+upon gaining a [baseUnitFilter] unit =
+upon turn end =
+upon turn start =
+upon founding a Pantheon =
+upon founding a Religion =
+upon enhancing a Religion =
+upon entering combat =
+upon damaging a [mapUnitFilter] unit =
+upon defeating a [mapUnitFilter] unit =
+upon expending a [mapUnitFilter] unit =
+upon being defeated =
+upon being promoted =
+upon gaining the [promotion] promotion =
+upon losing the [promotion] promotion =
+upon gaining the [promotion] status =
+upon losing the [promotion] status =
+upon losing at least [positiveAmount] HP in a single attack =
+upon ending a turn in a [tileFilter] tile =
+upon discovering a [tileFilter] tile =
+upon entering a [tileFilter] tile =
+for [nonNegativeAmount] turns =
+hidden from users =
+Will not be chosen for new games =
+for every [countable] =
+for every adjacent [tileFilter] =
+for every [positiveAmount] [countable] =
+(modified by game speed) =
+(modified by game progress up to [relativeAmount]%) =
+Comment [comment] = [comment]
+Diplomatic relationships cannot change =
+Can convert gold to science with sliders =
+Allow City States to spawn with additional units =
+Can trade civilization introductions for [positiveAmount] Gold =
+Disable religion =
+Can only start games from the starting era =
+Allow raze capital =
+Allow raze holy city =
+Mod is incompatible with [modFilter] =
+Mod requires [modFilter] =
+Should only be used as permanent audiovisual mod =
+Can be used as permanent audiovisual mod =
+Cannot be used as permanent audiovisual mod =
+Mod preselects map [comment] =
+if [modFilter] is enabled =
+if [modFilter] is not enabled =
+
+######### 'all' ###########
+
+All =
+all =
+
+######### combatantFilter ###########
+
+City =
+
+######### Map Unit Filters ###########
+
+Wounded =
+Barbarians =
+Barbarian =
+City-State =
+Embarked =
+Non-City =
+
+######### baseUnitFilter ###########
+
+Melee =
+Ranged =
+Civilian =
+Military =
+non-air =
+Nuclear Weapon =
+Great Person =
+relevant =
+
+######### Unit Type Filters ###########
+
+Land =
+Water =
+Air =
+
+######### civWideStat ###########
+
+######### civFilter ###########
+
+AI player =
+Human player =
+
+######### nationFilter ###########
+
+Major =
+
+######### City filters ###########
+
+in all cities =
+in your cities =
+Your =
+in all coastal cities =
+Coastal =
+in capital =
+Capital =
+in all non-occupied cities =
+Non-occupied =
+in all cities with a world wonder =
+in all cities connected to capital =
+in all cities with a garrison =
+Garrisoned =
+in all cities in which the majority religion is a major religion =
+in all cities in which the majority religion is an enhanced religion =
+in non-enemy foreign cities =
+in enemy cities =
+in foreign cities =
+Foreign =
+in annexed cities =
+Annexed =
+in puppeted cities =
+Puppeted =
+in resisting cities =
+Resisting =
+in cities being razed =
+Razing =
+in holy cities =
+Holy =
+in City-State cities =
+in cities following this religion =
+
+######### buildingFilter ###########
+
+Building =
+National =
+World Wonder =
+World =
+
+######### Population Filters ###########
+
+Unemployed =
+Followers of the Majority Religion =
+Followers of this Religion =
+
+######### Terrain Filters ###########
+
+River =
+Open terrain =
+Water resource =
+resource =
+Foreign Land =
+Friendly Land =
+Enemy Land =
+your =
+Unowned =
+Featureless =
+Fresh Water =
+non-fresh water =
+Natural Wonder =
+Impassable =
+Luxury resource =
+Strategic resource =
+Bonus resource =
+
+######### Tile Filters ###########
+
+unimproved =
+improved =
+worked =
+pillaged =
+All Road =
+
+######### simpleTerrain ###########
+
+Elevated =
+
+######### Region Types ###########
+
+Hybrid =
+
+######### Terrain Quality ###########
+
+Undesirable =
+Desirable =
+
+######### Improvement Filters ###########
+
+Improvement =
+Great =
+
+######### resourceFilter ###########
+
+any =
+
+######### beliefType ###########
+
+Founder =
+Follower =
+Enhancer =
+Any =
+
+######### religionFilter ###########
+
+major =
+enhanced =
+foreign =
+enemy =
+
+######### Prophet Action Filters ###########
+
+founding =
+enhancing =
+
+######### techFilter ###########
+
+######### policyFilter ###########
+
+######### costOrStrength ###########
+
+######### unitTriggerTarget ###########
+
+This Unit =
+Target Unit =
+
+######### Unique Specials ###########
+
+Our influence with City-States has started dropping faster! =
+all healing effects doubled =
+Artist =
+Scientist =
+Merchant =
+Engineer =
+General =
+The Spaceship =
+Units ending their turn on [Mountain] tiles take [50] damage =
+Maya Long Count calendar cycle =
+Prophet =
+Meet another civilization =
+policy =
+wagon =
+promote =
+coin =
+choir =
+Triggerable =
+UnitTriggerable =
+Global =
+Nation =
+Era =
+Tech =
+Policy =
+FounderBelief =
+FollowerBelief =
+UnitAction =
+Unit =
+UnitType =
+Promotion =
+Resource =
+Ruins =
+GlobalUniques =
+Speed =
+Tutorial =
+CityState =
+ModOptions =
+Event =
+EventChoice =
+Conditional =
+TriggerCondition =
+UnitTriggerCondition =
+UnitActionModifier =
+MetaModifier =
+
+#################### Lines from Countables #######################
+
+year =
+[stat] Per Turn =
+Completed Policy branches =
+[cityFilter] Cities =
+Adopted [policyFilter] Policies =
+Remaining [civFilter] Civilizations =
+Owned [tileFilter] Tiles =
+[tileFilter] Tiles =
+Era number =
+Speed modifier for [stat] =
+
+#################### Lines from spy actions #######################
+
+Establishing Network =
+Observing City =
+Stealing Tech =
+Rigging Elections =
+Coup =
+Counter-intelligence =
+Dead =
+
+#################### Lines from diplomatic modifiers #######################
+
+You declared war on us! =
+Your warmongering ways are unacceptable to us. =
+You have captured our cities! =
+You have declared friendship with our enemies! =
+Your so-called 'friendship' is worth nothing. =
+You have declared a defensive pact with our enemies! =
+Your so-called 'defensive pact' is worth nothing. =
+You have publicly denounced us! =
+You have denounced our allies =
+You refused to stop settling cities near us =
+You refused to stop spreading religion to us =
+You refused to stop spying on us =
+You betrayed your promise to not settle cities near us =
+You betrayed your promise to not spread your religion to us =
+You betrayed your promise to stop spying on us =
+Your arrogant demands are in bad taste =
+Your use of nuclear weapons is disgusting! =
+You have stolen our lands! =
+You destroyed City-States that were under our protection! =
+You attacked City-States that were under our protection! =
+You attacked our allied City-States! =
+You demanded tribute from City-States that were under our protection! =
+You sided with a City-State over us =
+You spied on us! =
+You took the alliance we had with a City-State =
+We have an embassy in your capital =
+You have an embassy in our capital =
+We have shared embassies =
+Years of peace have strengthened our relations. =
+Our mutual military struggle brings us closer together. =
+We applaud your liberation of conquered cities! =
+We have signed a public declaration of friendship =
+You have declared friendship with our allies =
+We have signed a promise to protect each other. =
+You have declared a defensive pact with our allies =
+You have denounced our enemies =
+Our open borders have brought us closer together. =
+You fulfilled your promise to stop settling cities near us! =
+You fulfilled your promise to stop spreading religion to us! =
+You fulfilled your promise to stop spying on us! =
+You gave us units! =
+We appreciate your gifts =
+You returned captured units to us =
+We believe in the same religion =
+
+#################### Lines from demands #######################
+
+### DontSpyOnUs
+
+Stop spying on us. =
+We see our people are not welcome in your lands... we will take our attention elsewhere. =
+I'll do what's necessary for my empire to survive. =
+Take back your spy and your broken promises. =
+[civName] agreed to stop spying on us! =
+[civName] refused to stop spying on us! =
+We promised not to send spies to them ([turns] turns remaining) =
+They promised not to send spies to us ([turns] turns remaining) =
+
+### DoNotSpreadReligion
+
+Please don't spread your religion to us. =
+Very well, we shall spread our faith elsewhere. =
+We shall do as we please. =
+We noticed you have continued spreading your religion to us, despite your promise. This will have....consequences. =
+[civName] agreed to stop spreading religion to us! =
+[civName] refused to stop spreading religion to us! =
+We promised not to spread religion to them ([turns] turns remaining) =
+They promised not to spread religion to us ([turns] turns remaining) =
+
+### DoNotSettleNearUs
+
+Please don't settle new cities near us. =
+Very well, we shall look for new lands to settle. =
+We noticed your new city near our borders, despite your promise. This will have....implications. =
+[civName] agreed to stop settling cities near us! =
+[civName] refused to stop settling cities near us! =
+We promised not to settle near them ([turns] turns remaining) =
+They promised not to settle near us ([turns] turns remaining) =
+
+#################### Lines from key bindings #######################
+
+Main Menu =
+World Screen =
+AutoPlay menu =
+NextTurn menu =
+Map Panning =
+Unit Actions =
+City Screen =
+City Screen Construction Menu =
+Popups =
+Quit =
+Deselect then Quit =
+Menu =
+Next Turn =
+Next Turn Alternate =
+Open AutoPlay menu =
+Empire Overview =
+Music Player =
+Developer Console =
+Idle Prev =
+Idle Next =
+Empire Overview Trades =
+Empire Overview Units =
+Empire Overview Politics =
+Social Policies =
+Technology Tree =
+Empire Overview Notifications =
+Empire Overview Stats =
+Empire Overview Resources =
+Quick Save =
+Quick Load =
+View Capital City =
+Save Game =
+Load Game =
+Toggle Resource Display =
+Toggle Yield Display =
+Quit Game =
+New Game =
+Espionage =
+Undo =
+Toggle UI =
+Toggle Worked Tiles Display =
+Toggle Movement Display =
+Toggle Improvement Display =
+Zoom In =
+Zoom Out =
+Pan Up =
+Pan Left =
+Pan Down =
+Pan Right =
+Pan Up Alternate =
+Pan Left Alternate =
+Pan Down Alternate =
+Pan Right Alternate =
+Connect road =
+Transform =
+Repair =
+Move Automated Units =
+Add to or remove from queue =
+Raise queue priority =
+Lower queue priority =
+Buy Construction =
+Buy Tile =
+Buildable Units =
+Buildable Buildings =
+Buildable Wonders =
+Buildable National Wonders =
+Other Constructions =
+Disabled Constructions =
+Next City =
+Previous City =
+Show Stats =
+Toggle Stat Details =
+Great People Detail =
+Specialist Detail =
+Religion Detail =
+Buildings Detail =
+Default Focus =
+Victory Types =
+Open the Search Dialog =
+Confirm Dialog =
+Cancel Dialog =
+Upgrade All =
+[stat] Focus =
+
+#################### Lines from Buildings from Civ V - Vanilla ####################
+
+Palace =
+
+Monument =
+
+Granary =
+
+Temple of Artemis =
+'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson =
+
+The Great Lighthouse =
+'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 =
+
+Stone Works =
+
+Stonehenge =
+'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle =
+
+Library =
+
+Paper Maker =
+
+The Great Library =
+'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon =
+
+Circus =
+
+Water Mill =
+
+Floating Gardens =
+
+Walls =
+
+Walls of Babylon =
+
+The Pyramids =
+'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge =
+
+Mausoleum of Halicarnassus =
+'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles =
+
+Barracks =
+
+Krepost =
+
+Statue of Zeus =
+'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad =
+
+Lighthouse =
+
+Stable =
+
+Courthouse =
+
+Hanging Gardens =
+'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore =
+
+Colosseum =
+
+Circus Maximus =
+
+Great Wall =
+'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu =
+
+Temple =
+
+Burial Tomb =
+
+Mud Pyramid Mosque =
+
+National College =
+
+The Oracle =
+'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates =
+
+National Epic =
+
+Market =
+
+Bazaar =
+
+Mint =
+
+Aqueduct =
+
+Heroic Epic =
+
+Colossus =
+'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar =
+
+Garden =
+
+Monastery =
+
+Hagia Sophia =
+'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis =
+
+Angkor Wat =
+'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena =
+
+Chichen Itza =
+'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam =
+
+National Treasury =
+
+Machu Picchu =
+'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham =
+
+Workshop =
+
+Longhouse =
+
+Forge =
+
+Harbor =
+
+University =
+
+Wat =
+
+Oxford University =
+
+Notre Dame =
+'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo =
+
+Castle =
+
+Mughal Fort =
+
+Himeji Castle =
+'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo =
+
+Ironworks =
+
+Armory =
+
+Observatory =
+
+Opera House =
+
+Sistine Chapel =
+'I live and love in God's peculiar light.' - Michelangelo Buonarroti =
+
+Bank =
+
+Satrap's Court =
+
+Forbidden Palace =
+'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock =
+
+Theatre =
+
+Seaport =
+
+Hermitage =
+
+Taj Mahal =
+'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore =
+
+Porcelain Tower =
+'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell =
+
+Windmill =
+
+Kremlin =
+'The Kremlin is constantly changing the rules of the game to suit its purposes. We are not playing chess, we're playing roulette.' - Garry Kasparov =
+
+Museum =
+
+The Louvre =
+'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson =
+
+Public School =
+
+Factory =
+
+Big Ben =
+'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein =
+
+Military Academy =
+
+Brandenburg Gate =
+'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace =
+
+Arsenal =
+
+Hospital =
+
+Stock Exchange =
+
+Broadcast Tower =
+
+Eiffel Tower =
+'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran =
+
+Statue of Liberty =
+'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus =
+
+Military Base =
+
+Cristo Redentor =
+'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 =
+
+Research Lab =
+
+Medical Lab =
+
+Stadium =
+
+Sydney Opera House =
+'Those who lose dreaming are lost.' - Australian Aboriginal saying =
+
+Manhattan Project =
+
+Pentagon =
+'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
+
+Solar Plant =
+
+Nuclear Plant =
+
+Apollo Program =
+
+Spaceship Factory =
+
+United Nations =
+'More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations.' - Kofi Annan =
+
+Utopia Project =
+
+#################### Lines from CityStateTypes from Civ V - Vanilla ####################
+
+#################### Lines from Difficulties from Civ V - Vanilla ####################
+
+Settler =
+Chieftain =
+
+Warlord =
+
+Prince =
+
+King =
+Era Starting Unit =
+
+Emperor =
+Scout =
+
+Immortal =
+Worker =
+
+Deity =
+
+#################### Lines from Eras from Civ V - Vanilla ####################
+
+Warrior =
+Ancient era =
+
+Spearman =
+Classical era =
+
+Medieval era =
+
+Pikeman =
+Renaissance era =
+
+Musketman =
+Industrial era =
+
+Rifleman =
+Modern era =
+
+Infantry =
+Atomic era =
+
+Information era =
+
+Future era =
+
+#################### Lines from Nations from Civ V - Vanilla ####################
+
+Spectator =
+
+Nebuchadnezzar II =
+The demon wants the blood of soldiers! =
+Oh well, I presume you know what you're doing. =
+It is over. Perhaps now I shall have peace, at last. =
+So you're not real, but a phantom. =
+Are you real or a phantom? =
+It appears that you do have a reason for existing – to make this deal with me. =
+Greetings. =
+What do YOU want?! =
+Ingenuity =
+May the gods bless you, great Nebuchadnezzar, ruler of ancient Babylon! Built 5000 years ago, Babylon emerged as an empire in 1800 BC, thanks to godlike Hammurabi, The Giver of Law. Falling under the Kassites assaults then the Assyrian domination, Babylon was reborn from its ashes, gaining back its independance, and became the beacon for Arts and Learning in the ancient world. O Nebuchadnezzar, after your death, Babylon quickly fell, conquered by the mighty Persians, and then by the Greeks, until the great city disappeared forever in 141 BC. =
+Great Nebuchadnezzar, Babylon's glory still lives through you and your people. Will you create a spark to enlighten the world again? Will your new empire shine through the ages of history? =
+Babylon =
+Akkad =
+Dur-Kurigalzu =
+Nippur =
+Borsippa =
+Sippar =
+Opis =
+Mari =
+Shushan =
+Eshnunna =
+Ellasar =
+Erech =
+Kutha =
+Sirpurla =
+Neribtum =
+Ashur =
+Ninveh =
+Nimrud =
+Arbela =
+Nuzi =
+Arrapkha =
+Tutub =
+Shaduppum =
+Rapiqum =
+Mashkan Shapir =
+Tuttul =
+Ramad =
+Ana =
+Haradum =
+Agrab =
+Uqair =
+Gubba =
+Hafriyat =
+Nagar =
+Shubat Enlil =
+Urhai =
+Urkesh =
+Awan =
+Riblah =
+Tayma =
+
+Alexander =
+You are in my way, you must be destroyed. =
+As a matter of fact I too grow weary of peace. =
+You have somehow become my undoing! What kind of beast are you? =
+The Gods frown upon your foolishness. =
+Hello stranger! I am Alexandros, son of kings and grandson of the gods! =
+My friend, does this seem reasonable to you? =
+Greetings! =
+What? =
+Hellenic League =
+Great King Alexander, leader of the mighty Greek nation, you are truly blessed by the gods. In 480 BC, quarrelsome city-states such as Athens, Sparta, Thebes, found a way to join their forces, allowing Greece to defeat the mighty Persia in the 5th century BC, both on land and sea. Following their example, you lead a Greek coalition and finally struck down the Persian Empire in 331 BC. You conquered almost all the known world, and from Europe to Africa to India, you built an empire unmatched by any before it. =
+Megalexandros, son of Zeus, will you ride Bucephalas again, to gift the world with the brightness of the Greek culture? Will your new empire shine through the ages of history? =
+Athens =
+Sparta =
+Corinth =
+Argos =
+Knossos =
+Mycenae =
+Pharsalos =
+Ephesus =
+Halicarnassus =
+Rhodes =
+Eretria =
+Pergamon =
+Miletos =
+Megara =
+Phocaea =
+Sicyon =
+Tiryns =
+Samos =
+Mytilene =
+Chios =
+Paros =
+Elis =
+Syracuse =
+Herakleia =
+Gortyn =
+Chalkis =
+Pylos =
+Pella =
+Naxos =
+Larissa =
+Apollonia =
+Messene =
+Orchomenos =
+Ambracia =
+Kos =
+Knidos =
+Amphipolis =
+Patras =
+Lamia =
+Nafplion =
+Apolyton =
+Greece =
+
+Wu Zetian =
+You won't ever be able to bother me again. Go meet Yama. =
+Fool! I will disembowel you all! =
+You have proven to be a cunning and competent adversary. I congratulate you on your victory. =
+Greetings, I am Empress Wu Zetian. China desires peace and development. You leave us alone, we'll leave you alone. =
+My friend, do you think you can accept this request? =
+How are you today? =
+Oh. It's you? =
+Art of War =
+Heaven itself bends before your beauty, Empress Wu Zetian, ruler of eternal China! You lead one of the oldest and greatest civilization of humanity. In your time, China stood at the forefront of science and technology, bringing the world such contributions as gunpowder, the printing press, and the world of Confucius, and this, long before the rest of the world was mature enough to make the same discoveries! =
+Great Queen, can you make China prevail again, using your divine intelligence and beauty? China stands for greatness, and all its enemies will be dazzled soon enough! Will your new empire shine through the ages of history? =
+Beijing =
+Shanghai =
+Guangzhou =
+Nanjing =
+Xian =
+Chengdu =
+Hangzhou =
+Tianjin =
+Macau =
+Shandong =
+Kaifeng =
+Ningbo =
+Baoding =
+Yangzhou =
+Harbin =
+Chongqing =
+Luoyang =
+Kunming =
+Taipei =
+Shenyang =
+Taiyuan =
+Tainan =
+Dalian =
+Lijiang =
+Wuxi =
+Suzhou =
+Maoming =
+Shaoguan =
+Yangjiang =
+Heyuan =
+Huangshi =
+Yichang =
+Yingtian =
+Xinyu =
+Xinzheng =
+Handan =
+Dunhuang =
+Gaoyu =
+Nantong =
+Weifang =
+Xikang =
+China =
+
+Ramesses II =
+You are but a pest on this Earth, prepare to be eliminated! =
+You are a fool who evokes pity. You have brought my hostility upon yourself and your repulsive civilization! =
+Strike me down and my soul will torment yours forever, you have won nothing. =
+Greetings, I am Ramesses the god. I am the living embodiment of Egypt, mother and father of all civilizations. =
+Generous Egypt makes you this offer. =
+Good day. =
+Oh, it's you. =
+Monument Builders =
+O great Ramesses, Pharaoh of Egypt, bright as the Sun and mighty as the Nile! Lord of all living things, you lead the greatest of all civilizations, which has gifted the world with writing, advanced mathematics, sculpture, and architecture. Egyptian monuments and culture will continue to amaze the world for thousands of years. =
+Mighty and eternal Ramesses, Egypt lasted for millenia, whereas other civilisations disappeared into dust after a few centuries. Amun-Ra blesses you again to lead Egypt and its people on the path of light. Will your new empire shine through the ages of history? =
+Thebes =
+Memphis =
+Heliopolis =
+Elephantine =
+Alexandria =
+Pi-Ramesses =
+Giza =
+Byblos =
+Akhetaten =
+Hieraconpolis =
+Abydos =
+Asyut =
+Avaris =
+Lisht =
+Buto =
+Edfu =
+Pithom =
+Busiris =
+Kahun =
+Athribis =
+Mendes =
+Elashmunein =
+Tanis =
+Bubastis =
+Oryx =
+Sebennytus =
+Akhmin =
+Karnak =
+Luxor =
+El Kab =
+Armant =
+Balat =
+Ellahun =
+Hawara =
+Dashur =
+Damanhur =
+Abusir =
+Herakleopolis =
+Akoris =
+Benihasan =
+Badari =
+Hermopolis =
+Amrah =
+Koptos =
+Ombos =
+Naqada =
+Semna =
+Soleb =
+Egypt =
+
+Elizabeth =
+By the grace of God, your days are numbered. =
+We shall never surrender. =
+You have triumphed over us. The day is yours. =
+Watch yourself, your pride will be your downfall. =
+We are pleased to meet you. =
+Would you be interested in a trade agreement with England? =
+Hello, again. =
+Oh, it's you! =
+Sun Never Sets =
+Long live to Your Highness, Queen Elizabeth Gloriana, leader and protector of the glorious England! Through history, enduring many invasions, England strengthened its will, playing smartly with diplomacy, cunning, and military power, to eventually rose as one of the most dominant Empires the world has ever known. Their matchless navy, brilliant scientists and artists, and powerful merchants, have shaped the known world for centuries. =
+Queen Elizabeth, will England cast once more its brightness upon all lands and seas of the world? Will your new empire shine through the ages of history? =
+London =
+York =
+Nottingham =
+Hastings =
+Canterbury =
+Coventry =
+Warwick =
+Newcastle =
+Oxford =
+Liverpool =
+Dover =
+Brighton =
+Norwich =
+Leeds =
+Reading =
+Birmingham =
+Richmond =
+Exeter =
+Cambridge =
+Gloucester =
+Manchester =
+Bristol =
+Leicester =
+Carlisle =
+Ipswich =
+Portsmouth =
+Berwick =
+Bath =
+Mumbles =
+Southampton =
+Sheffield =
+Salisbury =
+Colchester =
+Plymouth =
+Lancaster =
+Blackpool =
+Winchester =
+Hull =
+England =
+
+Napoleon =
+You're disturbing us, prepare for war. =
+You've fallen into my trap. I'll bury you. =
+I congratulate you for your victory. =
+Welcome. I'm Napoleon, of France; the smartest military man in world history. =
+France offers you this exceptional proposition. =
+Hello. =
+It's you. =
+Ancien Régime =
+Vive Napoleon I, First Consul and Emperor of France! After the glorious Revolution which suppressed the centuries-old monarchy, the French nation stood at the heart of Europe as a Republic, and intended to export its ideals to the entire European continent, either by diplomacy or war. The French Capital Paris was more than ever the world center of Culture, Arts, and Letters. With its Great Army, reputed as one of the greatest in the History, France fought gloriously all surrounding enemies, but eventually fell against the coalition of other European powers. =
+Napoleon Bonaparte, ruler of the French people, will you rebuild the Empire to take revenge on your foes, and make again of its Capital the City of Lights? Will your new empire shine through the ages of history? =
+Paris =
+Orleans =
+Lyon =
+Troyes =
+Tours =
+Marseille =
+Chartres =
+Avignon =
+Rouen =
+Grenoble =
+Dijon =
+Amiens =
+Cherbourg =
+Poitiers =
+Toulouse =
+Bayonne =
+Strasbourg =
+Brest =
+Bordeaux =
+Rennes =
+Nice =
+Saint Etienne =
+Nantes =
+Reims =
+Le Mans =
+Montpellier =
+Limoges =
+Nancy =
+Lille =
+Caen =
+Toulon =
+Le Havre =
+Lourdes =
+Cannes =
+Aix-En-Provence =
+La Rochelle =
+Bourges =
+Calais =
+France =
+
+Catherine =
+You've behaved yourself very badly, you know it. Now it's payback time. =
+You've mistaken my passion for a weakness, you'll regret about this. =
+We were defeated, so this makes me your prisoner. I suppose there are worse fates. =
+Fine then. It's your call. =
+I greet you, stranger! If you are as intelligent and tactful as you are attractive, we'll get along just fine. =
+How would you like it if I propose this kind of exchange? =
+Hello! =
+What do you need?! =
+Siberian Riches =
+Hail to Imperial Majesty Catherine, Empress of all Russians. Living in the largest country in the world, from the Pacific Ocean in the east to the Baltic Sea in the west, your people endured wars, droughts, and many disasters, imbuing the Russian society with heroism and tenacity, and producing artists and scientists among the best in the world. Russia is a powerful empire which rightfully claims its place in the world concert of superpowers. =
+Empress Catherine, your people are eager for Russian glory, to revive the sacred light of the Motherland. Will your new empire shine through the ages of history? =
+Moscow =
+St. Petersburg =
+Novgorod =
+Rostov =
+Yaroslavl =
+Yekaterinburg =
+Yakutsk =
+Vladivostok =
+Smolensk =
+Orenburg =
+Krasnoyarsk =
+Khabarovsk =
+Bryansk =
+Tver =
+Novosibirsk =
+Magadan =
+Murmansk =
+Irkutsk =
+Chita =
+Samara =
+Arkhangelsk =
+Chelyabinsk =
+Tobolsk =
+Vologda =
+Omsk =
+Astrakhan =
+Kursk =
+Saratov =
+Tula =
+Vladimir =
+Perm =
+Voronezh =
+Pskov =
+Starayarussa =
+Kostoma =
+Nizhniy Novgorod =
+Suzdal =
+Magnitogorsk =
+Russia =
+
+Augustus Caesar =
+My treasury contains little and my soldiers are getting impatient... (sigh) ...therefore you must die. =
+So brave, yet so stupid! If only you had a brain similar to your courage. =
+The gods have deprived Rome of their favour. We have been defeated. =
+I wasn't sure, but it seems you do have some grit. =
+I greet you. I am Augustus, Imperator and Pontifex Maximus of Rome. If you are a friend of Rome, you are welcome. =
+I offer this, for your consideration. =
+Hail. =
+What do you want? =
+The Glory of Rome =
+Ave Caesar Augustus, Emperor of Rome and Dominus of the Roman Empire! Your empire was the most powerful and feared of all in Western civilization. The Roman people crafted so brilliantly its culture, law, art, and warfare, that no one could contest the supremacy of Rome. Force and Honor led to glorious conquests, a domination of all the lands from Spain in the west to Syria in the east, even reaching the remote barbarian lands of England and Germany. Roman art and architecture have been praised for millenia and have been envied by all lesser civilizations who have followed. =
+O glorious Imperator, your people celebrate you and ask for the glory of Rome! In these times of darkness, the Pax Romana will be a beacon of light for all! Will your new empire shine through the ages of history? =
+Rome =
+Antium =
+Cumae =
+Neapolis =
+Ravenna =
+Arretium =
+Mediolanum =
+Arpinum =
+Circei =
+Setia =
+Satricum =
+Ardea =
+Ostia =
+Velitrae =
+Viroconium =
+Tarentum =
+Brundisium =
+Caesaraugusta =
+Caesarea =
+Palmyra =
+Signia =
+Aquileia =
+Clusium =
+Sutrium =
+Cremona =
+Placentia =
+Hispalis =
+Artaxata =
+Aurelianorum =
+Nicopolis =
+Agrippina =
+Verona =
+Corfinium =
+Treverii =
+Sirmium =
+Augustadorum =
+Curia =
+Interrama =
+Adria =
+
+Harun al-Rashid =
+The world will be more beautiful without you. Prepare for war. =
+Fool! You will soon regret dearly! I swear it! =
+You have won, congratulations. My palace is now in your possession, and I beg that you care well for the peacock. =
+Our future battle will be glorious. =
+Welcome foreigner, I am Harun Al-Rashid, Caliph of the Arabs. Come and tell me about your empire. =
+Come forth, let's do business. =
+Peace be upon you. =
+Trade Caravans =
+Blessings of the Great God be upon you, O great caliph Harun al-Rashid, leader of the mighty Arabian people! The Muslim Empire, the Caliphate, born from chaos after the death of the prophet Muhammad in 632 AD, intended to apply the rule of God to all Earth. And by the will of God, the caliphate reached its full power, ruling Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia, to even surpass the Great Roman Empire. The arts and sciences were a holy gift of Arabia during the Middle Ages, as the infidel lands of Europe delved deep into ignorance and chaos. Lasting for six hundred years, the Caliphate finally fell before the Mongols, the plague of the civilized world. =
+Great Caliph Harun al Rashid, all Arabian people long for greatness! Arabia must be once again the land of arts and knowledge, which under the radiant law of God, will fear no enemy! Will your new empire shine through the ages of history? =
+Mecca =
+Medina =
+Damascus =
+Baghdad =
+Najran =
+Kufah =
+Basra =
+Khurasan =
+Anjar =
+Fustat =
+Aden =
+Yamama =
+Muscat =
+Mansura =
+Bukhara =
+Fez =
+Shiraz =
+Merw =
+Balkh =
+Mosul =
+Aydab =
+Bayt =
+Suhar =
+Taif =
+Hama =
+Tabuk =
+Sana'a =
+Shihr =
+Tripoli =
+Tunis =
+Kairouan =
+Algiers =
+Oran =
+Arabia =
+
+George Washington =
+Your wanton aggression leaves us no choice. Prepare for war! =
+You have mistaken our love of peace for weakness. You shall regret this! =
+The day...is yours. I hope you will be merciful in your triumph. =
+The people of the United States of America welcome you. =
+Is the following trade of interest to you? =
+Well? =
+Manifest Destiny =
+President Washington, we salute you and the proud American civilization! Freed from the British dominion in the 18th century, then cleansed and reborn after a terrible civil war, the United States nation was ready to play its great role in the 20th century. At the height of its power, triumphant after two terrible world wars, United States of America, a land of immigration, opportunities, optimism and determination, has risen above all other weakening nations, unable to equal such power. =
+President Washington, will you show to the world the legitimacy of the American way of life, and spread the flame of liberty to all mankind? Will your new empire shine through the ages of history? =
+Washington =
+New York =
+Boston =
+Philadelphia =
+Atlanta =
+Chicago =
+Seattle =
+San Francisco =
+Los Angeles =
+Houston =
+Portland =
+St. Louis =
+Miami =
+Buffalo =
+Detroit =
+New Orleans =
+Baltimore =
+Denver =
+Cincinnati =
+Dallas =
+Cleveland =
+Kansas City =
+San Diego =
+Las Vegas =
+Phoenix =
+Albuquerque =
+Minneapolis =
+Pittsburgh =
+Oakland =
+Tampa Bay =
+Orlando =
+Tacoma =
+Santa Fe =
+Olympia =
+Hunt Valley =
+Springfield =
+Palo Alto =
+Centralia =
+Spokane =
+Jacksonville =
+Savannah =
+Charleston =
+San Antonio =
+Anchorage =
+Sacramento =
+Reno =
+Salt Lake City =
+Boise =
+Milwaukee =
+Santa Cruz =
+Little Rock =
+America =
+
+Oda Nobunaga =
+I hereby inform you of our intention to wipe out your civilization from this world. =
+Pitiful fool! Now we shall destroy you! =
+You were much wiser than I thought. =
+I expected more for you from. =
+We hope for a fair and just relationship with you, who are renowned for military bravery. =
+I would be grateful if you agreed on the following proposal. =
+Oh, it's you... =
+Bushido =
+Lord Oda Nobunaga, ruler of Japan, the land of the Rising Sun is at your command! Through history, Japanese people lived and died with honor, proud of their rich culture of arts and letters. Years of bloody civil wars, invasions of foreign powers, wealth but also great poverty, have never altered the strong will of the Rising Sun island, as the Bushido spirit has imbued the fields of battle and the Japanese society for millenia. At the end of the 19th century, under foreign influence, your people took the path of modernity, and in a few decades, made of Japan a land of technological innovation and powerful industry, with which only few nations can compete. =
+O great daimyo, will you take on your hands the Japan destiny, for the Rising Sun to light the world? Will your new empire shine through the ages of history? =
+Kyoto =
+Osaka =
+Tokyo =
+Satsuma =
+Kagoshima =
+Nara =
+Nagoya =
+Izumo =
+Nagasaki =
+Yokohama =
+Shimonoseki =
+Matsuyama =
+Sapporo =
+Hakodate =
+Ise =
+Toyama =
+Fukushima =
+Suo =
+Bizen =
+Echizen =
+Izumi =
+Omi =
+Echigo =
+Kozuke =
+Sado =
+Kobe =
+Nagano =
+Hiroshima =
+Takayama =
+Akita =
+Fukuoka =
+Aomori =
+Kamakura =
+Kochi =
+Naha =
+Sendai =
+Gifu =
+Yamaguchi =
+Ota =
+Tottori =
+Japan =
+
+Gandhi =
+I have just received a report that large numbers of my troops have crossed your borders. =
+My attempts to avoid violence have failed. An eye for an eye only makes the world blind. =
+You can chain me, you can torture me, you can even destroy this body, but you will never imprison my mind. =
+Curious. =
+Hello, I am Mohandas Gandhi. My people call me Bapu, but please, call me friend. =
+My friend, are you interested in this arrangement? =
+I wish you peace. =
+Population Growth =
+Wise Mahatma Gandhi, great leader of India, we honor you! India is one of the oldest countries in the world with 10,000 years of history, built on spirit and religion, as three of the world's great religions - Hinduism, Buddhism and Jainism - appeared on this sacred land. Every aspect of India society reveres art, music and color, showing great wealth but also grinding poverty. For centuries, India was torn between local kingdoms fighting each other but also repelling invaders. In the 12th century AD, Muslim Turks tried to conquer India, then the Mongols took their place. In the early 17th century, India, still fragmented, was colonized by the English and their diplomacy and technological superiority. After two centuries of British dominion, Indian nationalism woke up, and you, Great Mahatma, have led a peaceful and victorious rebellion never seen anywhere in history! =
+Gandhi, your people ask again to be led on the path of freedom. Under protection of Ganesha and Surya, can India accomplish its great potential? Will your new empire shine through the ages of history? =
+Delhi =
+Mumbai =
+Vijayanagara =
+Pataliputra =
+Varanasi =
+Agra =
+Calcutta =
+Lahore =
+Bangalore =
+Hyderabad =
+Madurai =
+Ahmedabad =
+Kolhapur =
+Prayaga =
+Ayodhya =
+Indraprastha =
+Mathura =
+Ujjain =
+Gulbarga =
+Jaunpur =
+Rajagriha =
+Sravasti =
+Tiruchirapalli =
+Thanjavur =
+Bodhgaya =
+Kushinagar =
+Amaravati =
+Gaur =
+Gwalior =
+Jaipur =
+Karachi =
+India =
+
+Otto von Bismarck =
+I cannot wait until ye grow even mightier. Therefore, prepare for war! =
+Corrupted villain! We will bring you into the ground! =
+Germany has been destroyed. I weep for the future generations. =
+That wild bravado? It's a ticking time bomb, especially when you're all bark and no bite! =
+Guten Tag. In the name of the great German people, I bid you welcome. =
+It would be in your best interest, to carefully consider this proposal. =
+What now? =
+So, out with it! =
+Furor Teutonicus =
+All hail to Otto von Bismarck, first chancellor of Germany and its empire! During the ancient era, Germany was a land fragmented in several tribes but already showed great promise as the Roman Empire itself struggled to bend the Germans to its will. Germany, as one nation, was slowly built on the ruins of the Holy Roman Empire, and waited 1871 to be finally unified after the glorious victory on France and Napoleon III. The German people are creative, intelligent, industrious and proven to be talented warriors through history. Despite great catastrophes and failures in the first half of the 20th century, Germany can always rely on its people will and strength to be among the greatest and powerful nations in the world. =
+Great Prince Bismarck, glory and power are at the heart of the German nation. Your people are bright, and lend you their iron will to lead Germany once again. Will your new empire shine through the ages of history? =
+Berlin =
+Hamburg =
+Munich =
+Cologne =
+Frankfurt =
+Essen =
+Dortmund =
+Stuttgart =
+Düsseldorf =
+Bremen =
+Hannover =
+Duisburg =
+Leipzig =
+Dresden =
+Bonn =
+Bochum =
+Bielefeld =
+Karlsruhe =
+Gelsenkirchen =
+Wiesbaden =
+Münster =
+Rostock =
+Chemnitz =
+Braunschweig =
+Halle =
+Mönchengladbach =
+Kiel =
+Wuppertal =
+Freiburg =
+Hagen =
+Erfurt =
+Kaiserslautern =
+Kassel =
+Oberhausen =
+Hamm =
+Saarbrücken =
+Krefeld =
+Pirmasens =
+Potsdam =
+Solingen =
+Osnabrück =
+Ludwigshafen =
+Leverkusen =
+Oldenburg =
+Neuss =
+Mülheim =
+Darmstadt =
+Herne =
+Würzburg =
+Recklinghausen =
+Göttingen =
+Wolfsburg =
+Koblenz =
+Hildesheim =
+Erlangen =
+Germany =
+
+Suleiman I =
+Your continued insolence and failure to recognize our preeminence leads us to war. =
+Good. The world shall witness the incontestable might of my armies and the glory of the Empire. =
+Ruin! Ruin! Istanbul becomes Iram of the Pillars, remembered only by the melancholy poets. =
+From the magnificence of Topkapi, the Ottoman nation greets you, stranger! I'm Suleiman, Kayser-I Rum, and I bestow upon you my welcome! =
+Let us do business! Would you be interested? =
+Barbary Corsairs =
+O Great Sultan Suleiman, may the God bless you! You are revered for your power, wealth and generosity, and you truly deserves to be called the 'Magnificent'! The Ottoman Empire was born in Bithynia, starting as a small country in Eastern Anatolia in 12th century, then expanded to west into Anatolia. Over the next century, your people vanquished the empire of Byzantium, annexing Turkey and the Balkans, and smartly assimilating all wonders and knowledge of the Byzantine civilization. In the mid 15th century, the Ottomans added Constantinople to their empire, establishing a strategic link between Europe and the Middle East. The Empire would continue to expand for centuries reaching North Africa, Middle East and Eastern Europe at its height, but brutally disappeared in the chaos of the first world war, in early 20th century. =
+Mighty Caliph, your people ask you to build again the Empire, to the level of power and glory it once achieved, and beyond! Will you revive the Ottoman golden age? Will your new empire shine through the ages of history? =
+Istanbul =
+Edirne =
+Ankara =
+Bursa =
+Konya =
+Samsun =
+Gaziantep =
+Diyarbakır =
+Izmir =
+Kayseri =
+Malatya =
+Mersin =
+Antalya =
+Zonguldak =
+Denizli =
+Ordu =
+Muğla =
+Eskişehir =
+Inebolu =
+Sinop =
+Adana =
+Artvin =
+Bodrum =
+Eregli =
+Silifke =
+Sivas =
+Amasya =
+Marmaris =
+Trabzon =
+Erzurum =
+Urfa =
+Izmit =
+Afyonkarahisar =
+Bitlis =
+Yalova =
+The Ottomans =
+
+Sejong =
+Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! =
+Foolish, miserable wretch! You will be crushed by this country's magnificent scientific power! =
+Now the question is who will protect my people. A dark age has come. =
+Your words reveal more of your own prejudice than any fault in my own. =
+Welcome to the palace of Choson, stranger. I am the learned King Sejong, who looks after his great people. =
+We have many things to discuss and have much to benefit from each other. =
+Oh, it's you =
+Scholars of the Jade Hall =
+Greetings to you, King Sejong the Great, heir of the Choson Dynasty! Prosperity and benevolence towards the common man are the principles of your reign, and made of you the most beloved Korean king. You always aimed to provide a fair and equal society for all your people, and also to favor knowledge and technological discoveries. Your wisdom and intelligence imbued all the Korean society, and the scholars of the Jade Hall developed Korea's first written language, Hangul, sharing further literature and science to the people after centuries of darkness. =
+Wise Sejong, will you gift your people with the radiance of harmony and knowledge to dispel the darkness once again? Will your new empire shine through the ages of history? =
+Seoul =
+Busan =
+Jeonju =
+Daegu =
+Pyongyang =
+Kaesong =
+Suwon =
+Gwangju =
+Gangneung =
+Hamhung =
+Wonju =
+Ulsan =
+Changwon =
+Andong =
+Gongju =
+Haeju =
+Cheongju =
+Mokpo =
+Dongducheon =
+Geoje =
+Suncheon =
+Jinju =
+Sangju =
+Rason =
+Gyeongju =
+Chungju =
+Sacheon =
+Gimje =
+Anju =
+Korea =
+
+Hiawatha =
+You are a plague upon Mother Earth! Prepare for battle! =
+You evil creature! My braves will slaughter you! =
+You have defeated us... but our spirits will never be vanquished! We shall return! =
+Words alone cannot shake the roots of peace I have planted among my people. =
+Greetings, stranger. I am Hiawatha, speaker for the Iroquois. We seek peace with all, but we do not shrink from war. =
+Does this trade work for you, my friend? =
+The Great Warpath =
+Greetings, noble Hiawatha, leader of the mighty Iroquois nations! Your people lived near the great and holy lake Ontario since the ancient ages, on a land that will be later known as New York city. Long ago, the five peoples of Seneca, Onondaga, Mohawks, Cayugas and Oneida became one nation, the Haudenosaunee, the Iroquois. Although not having a written language, the wise Iroquois created the Great Law of Peace, which can be considered the first established constitution. For decades, your people fought powerful enemies, such as the Huron, and then the French and English colonists. With less warriors and inferior weaponry, the Iroquois still survived and walk on the path of peace and harmony, until their way of living faded away under the crush of the newborn United States nation. =
+Great Sachem Hiawatha, do you hear the complaints of your people? Can you light the path leading to the ancient Iroquois union? Will your new empire shine through the ages of history? =
+Onondaga =
+Osininka =
+Grand River =
+Akwesasme =
+Buffalo Creek =
+Brantford =
+Montreal =
+Genesse River =
+Canandaigua Lake =
+Lake Simcoe =
+Salamanca =
+Gowanda =
+Cuba =
+Akron =
+Kanesatake =
+Ganienkeh =
+Cayuga Castle =
+Chondote =
+Canajoharie =
+Nedrow =
+Oneida Lake =
+Kanonwalohale =
+Green Bay =
+Southwold =
+Mohawk Valley =
+Schoharie =
+Bay of Quinte =
+Kanawale =
+Kanatsiokareke =
+Tyendinaga =
+Hahta =
+Iroquois =
+
+Darius I =
+Your continue existence is an embarrassment to all leaders everywhere! You must be destroyed! =
+Curse you! You are beneath me, son of a donkey driver! I will crush you! =
+You mongrel! Cursed be you! The world will long lament your heinous crime! =
+Peace be on you! I am Darius, the great and outstanding king of kings of great Persia... but I suppose you knew that. =
+In my endless magnanimity, I am making you this offer. You agree, of course? =
+Good day to you! =
+Ahh... you... =
+Achaemenid Legacy =
+Great King Darius of Persia, the heaven casts its light upon you! Persian people are strong and wise, as their leader. In old ages, the great Persian king Cyrus fought back the mighty Median empire and finally destroyed the Medes in 550 BC. Cunning diplomacy and military achievements helped then to conquer the wealthy Lydia and the powerful Babylon, Cyrus' son conquering the eternal Egypt some years later. At the height of its power, the Persian Empire reached the shores of Macedonia, at the very door of the upstart Greek city-states. Persia would have prospered for centuries if Alexander of Macedon hadn't brutally destroyed the great empire in one violent strike. =
+King Darius, the people of Persia await, longing for its past glory and power! Persia of the Immortals must reborn, to punish its foes and rebuild the gleaming Persepolis! Will your new empire shine through the ages of history? =
+Persepolis =
+Parsagadae =
+Susa =
+Ecbatana =
+Tarsus =
+Gordium =
+Bactra =
+Sardis =
+Ergili =
+Dariushkabir =
+Ghulaman =
+Zohak =
+Istakhr =
+Jinjan =
+Borazjan =
+Herat =
+Dakyanus =
+Bampur =
+Turengtepe =
+Rey =
+Thuspa =
+Hasanlu =
+Gabae =
+Merv =
+Behistun =
+Kandahar =
+Altintepe =
+Bunyan =
+Charsadda =
+Uratyube =
+Dura Europos =
+Aleppo =
+Qatna =
+Kabul =
+Capisa =
+Kyreskhata =
+Marakanda =
+Peshawar =
+Van =
+Pteira =
+Arshada =
+Artakaona =
+Aspabota =
+Autiyara =
+Bagastana =
+Baxtri =
+Darmasa =
+Daphnai =
+Drapsaka =
+Eion =
+Gandutava =
+Gaugamela =
+Harmozeia =
+Ekatompylos =
+Izata =
+Kampada =
+Kapisa =
+Karmana =
+Kounaxa =
+Kuganaka =
+Nautaka =
+Paishiyauvada =
+Patigrbana =
+Phrada =
+Persia =
+
+Kamehameha I =
+The ancient fire flashing across the sky is what proclaimed that this day would come, though I had foolishly hoped for a different outcome. =
+It is obvious now that I misjudged you and your true intentions. =
+The hard-shelled crab yields, and the lion lies down to sleep. Kanaloa comes for me now. =
+The ocean's tide may rise and fall, but my resolve stands steady. =
+Aloha! Greetings and blessings upon you, friend. I am Kamehameha, Great King of this strand of islands. =
+Come, let our people feast together! =
+Welcome, friend! =
+Wayfinding =
+Aloha to Kamehameha the Great, who the heavens allowed to unite your people! O great King, under your reign, the Big Island of Hawai'i became one in 1791 AD, and many other islands joined your vision of union in 1810. As the first King of Hawai'i, law and taxation systems were stabilized, and you promoted the Kanawai Mamalahoe, an edict to protect civilian people in times of war. Unification and sovereignty of all the islands continued thanks to your fair laws and deeds, even after you joined your ancestors in paradise in 1819. =
+Wise and benevolent King, will you unite your people once again by wearing the bright mantle of the Lion of the Pacific? Will your new empire shine through the ages of history? =
+Honolulu =
+Samoa =
+Tonga =
+Nuku Hiva =
+Raiatea =
+Aotearoa =
+Tahiti =
+Hilo =
+Te Wai Pounamu =
+Rapa Nui =
+Tuamotu =
+Rarotonga =
+Tuvalu =
+Tubuai =
+Mangareva =
+Oahu =
+Kiritimati =
+Ontong Java =
+Niue =
+Rekohu =
+Rakahanga =
+Bora Bora =
+Kailua =
+Uvea =
+Futuna =
+Rotuma =
+Tokelau =
+Lahaina =
+Bellona =
+Mungava =
+Tikopia =
+Emae =
+Kapingamarangi =
+Takuu =
+Nukuoro =
+Sikaiana =
+Anuta =
+Nuguria =
+Pileni =
+Nukumanu =
+Polynesia =
+
+Ramkhamhaeng =
+You lowly, arrogant fool! I will make you regret of your insolence! =
+You scoundrel! I shall prepare to fend you off! =
+Although I lost, my honor shall endure. I wish you good luck. =
+I, Pho Kun Ramkhamhaeng, King of Siam, consider it a great honor that you have walked to visit my country of Siam. =
+Greetings. I believe this is a fair proposal for both parties. What do you think? =
+Welcome. =
+Father Governs Children =
+O Great King Ramkhamhaeng, the Siamese people obey you with respect and fear! The beautiful and mysterious land of Siam is an ancient country in the heart of Southeast Asia, which was besieged by many foes, plagued by bloody war and great poverty, but eventually the smart and loyal Siamese people have endured and triumphed. Siam was a part of the Khmer Empire until the 13th century AD, before its brave people took arms and led a revolution to form the small Sukhothai kingdom. After many battles and diplomacy prowess, this tiny kingdom became a mighty empire, which would dominate South East Asia for more than a century. =
+Wise and powerful King Ramkhamhaeng, your people want to revive these days of glory! Can you make a new dawn break on Siam? Will your new empire shine through the ages of history? =
+Sukhothai =
+Si Satchanalai =
+Muang Saluang =
+Lampang =
+Phitsanulok =
+Kamphaeng Pet =
+Nakhom Chum =
+Vientiane =
+Nakhon Si Thammarat =
+Martaban =
+Nakhon Sawan =
+Chainat =
+Luang Prabang =
+Uttaradit =
+Chiang Thong =
+Phrae =
+Nan =
+Tak =
+Suphanburi =
+Hongsawadee =
+Thawaii =
+Ayutthaya =
+Taphan Hin =
+Uthai Thani =
+Lap Buri =
+Ratchasima =
+Ban Phai =
+Loci =
+Khon Kaen =
+Surin =
+Siam =
+
+Isabella =
+God will probably forgive you... but I shall not. Prepare for war. =
+Repugnant spawn of the devil! You will pay! =
+If my defeat is, without any doubt, the will of God, then I will accept it. =
+God blesses those who deserve it. I am Isabel of Spain. =
+I hope this deal will receive your blessing. =
+Seven Cities of Gold =
+Holy Isabella, envoy of God, Great Queen of Castille and León, your people celebrate you! Spain is a beautiful and ancient country, a link between Europe and Africa, one shore on the Mediterranean and the other on the mighty Atlantic Ocean. The Spanish culture had taken the best of the Christian and Muslim worlds, and was ready to dominate the world for centuries. Powerful Spanish military fleets and brave explorers found and conquered much of the New World. Exploiting a whole new continent and its riches, Spain reached a state of power few could compete with for hundreds of years. =
+O splendid and virtuous Isabella! By the will of the heavens, will Spain reborn to achieve its holy destiny and become a new El Dorado? Will your new empire shine through the ages of history? =
+Madrid =
+Barcelona =
+Seville =
+Cordoba =
+Toledo =
+Santiago =
+Murcia =
+Valencia =
+Zaragoza =
+Pamplona =
+Vitoria =
+Santander =
+Oviedo =
+Jaen =
+Logroño =
+Valladolid =
+Palma =
+Teruel =
+Almeria =
+Leon =
+Zamora =
+Mida =
+Lugo =
+Alicante =
+Càdiz =
+Eiche =
+Alcorcon =
+Burgos =
+Vigo =
+Badajoz =
+La Coruña =
+Guadalquivir =
+Bilbao =
+San Sebastian =
+Granada =
+Mérida =
+Huelva =
+Ibiza =
+Las Palmas =
+Tenerife =
+Spain =
+
+Askia =
+You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! =
+Fool! You have doomed your people to fire and destruction! =
+We have been consumed by the fires of hatred and rage. Enjoy your victory in this world - you shall pay a heavy price in the next! =
+This insult shall cost you. =
+I am Askia of the Songhai. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past. =
+Can I interest you in this deal? =
+River Warlord =
+Askia, leader of the Songhai people and greatest of all, may God watch your path towards glory! Songhai was under the rule of the mighty West African state of Mali until the middle of the 14th century. Great King Sunni Ali Ber fought for independance, and showed to all Songhai's power, by conquering territories and repelling many foes who sought to destroy the rising kingdom. Ultimately, conquest of the wealthy cities of Timbuktu and Jenne made Songhai an empire with enough economic power to survive for a century, until the empire bowed down before foes with advanced technology - muskets against spearmen. =
+King Askia, your people know there's still hope, that the hour of revenge is coming. Give them wealth and power, give them mighty weapons of iron and fire, to destroy any foe, for Songhai to revive! Will your new empire shine through the ages of history? =
+Gao =
+Tombouctu =
+Jenne =
+Taghaza =
+Tondibi =
+Kumbi Saleh =
+Kukia =
+Walata =
+Tegdaoust =
+Argungu =
+Gwandu =
+Kebbi =
+Boussa =
+Motpi =
+Bamako =
+Wa =
+Kayes =
+Awdaghost =
+Ouadane =
+Dakar =
+Tadmekket =
+Tekedda =
+Kano =
+Agadez =
+Niamey =
+Torodi =
+Ouatagouna =
+Dori =
+Bamba =
+Segou =
+Songhai =
+
+Genghis Khan =
+You stand in the way of my armies. Let us solve this like warriors! =
+No more words. Today, Mongolia charges toward your defeat. =
+You have hobbled the Mongolian clans. My respect for you nearly matches the loathing. I am waiting for my execution. =
+Your bravery must be commended. =
+I am Temuujin, conqueror of cities and countries. Before me lie future Mongolian lands. Behind me is the only cavalry that matters. =
+I am not always this generous, but we hope you take this rare opportunity we give you. =
+So what now? =
+Mongol Terror =
+O great Temuujin, immortal leader of the mighty Mongol Empire! Your name alone was enough to make cities crumble, and the sound of the mighty Mongol cavalry to make your enemies flee! O Great Khan! Once Northern Asia united into a mighty people, producing one of the greatest armies the world has ever known, your skillful mounted archers conquered in only a few years, most of China, Eastern Asia, and even reached the gates of Europe at the West. With cunning diplomacy and brilliant warfare, you swept your enemies one after another, creating the greatest empire ever seen, reducing Roman or Greek conquests to minor achievements. =
+Divine Temuujin, battles and conquests run through the veins of the Mongols. Are you ready to shatter the will of your enemies? Will your cavalry ride in the steppes once again and strike as lightning and thunder? Will your new empire shine through the ages of history? =
+Karakorum =
+Beshbalik =
+Turfan =
+Hsia =
+Old Sarai =
+New Sarai =
+Tabriz =
+Tiflis =
+Otrar =
+Sanchu =
+Kazan =
+Almarikh =
+Ulaanbaatar =
+Hovd =
+Darhan =
+Dalandzadgad =
+Mandalgovi =
+Choybalsan =
+Erdenet =
+Tsetserieg =
+Baruun-Urt =
+Ereen =
+Batshireet =
+Choyr =
+Ulaangom =
+Tosontsengel =
+Altay =
+Uliastay =
+Bayanhongor =
+Har-Ayrag =
+Nalayh =
+Tes =
+Mongolia =
+
+Montezuma I =
+Xi-miqa-can! Xi-miqa-can! Xi-miqa-can! (Die, die, die!) =
+Excellent! Let the blood flow in raging torrents! =
+Monster! Who are you to destroy my greatness? =
+What do I see before me? Another beating heart for my sacrificial fire. =
+Accept this agreement or suffer the consequences. =
+Welcome, friend. =
+Sacrificial Captives =
+O divine Montezuma, your people welcome you! May your magnificence inspire all living things! The mighty Aztecs were nomads until the 12th century, when they choose to settle in the mesa central, which would later be called Mexico. Wars were frequent with other tribes to control the rich land surrounding the sacred lakes of Texcoco, Xaltocan and Zampango. In some 200 years, double-sided alliances and martial prowess made of the Aztecs the dominant power in the Central American basin, forming a mighty empire stretching from sea to sea. Alas, the empire fell under the assault of foreign devils - the Spaniards and many curses they brought with them! Wars between tribes and weaponry of doom used by the invaders made the great Aztec civilization crumble in only a few decades. =
+O mighty King Montezuma, do you hear the call of your people seeking for revenge? Will you lead them to victory under the light of the Five Suns? Will your new empire shine through the ages of history? =
+Tenochtitlan =
+Teotihuacan =
+Tlatelolco =
+Texcoco =
+Tlaxcala =
+Calixtlahuaca =
+Xochicalco =
+Tlacopan =
+Atzcapotzalco =
+Tzintzuntzan =
+Malinalco =
+Tamuin =
+Teayo =
+Cempoala =
+Chalco =
+Tlalmanalco =
+Ixtapaluca =
+Huexotla =
+Tepexpan =
+Tepetlaoxtoc =
+Chiconautla =
+Zitlaltepec =
+Coyotepec =
+Tequixquiac =
+Jilotzingo =
+Tlapanaloya =
+Tultitan =
+Ecatepec =
+Coatepec =
+Chalchiuites =
+Chiauhita =
+Chapultepec =
+Itzapalapa =
+Ayotzinco =
+Iztapam =
+Aztecs =
+
+Pachacuti =
+Resistance is futile! You cannot hope to stand against the mighty Incan empire. If you will not surrender immediately, then prepare for war! =
+Declare war on me?!? You can't, because I declare war on you first! =
+How did you darken the sun? I ruled with diligence and mercy—see that you do so as well. =
+How are you? You stand before Pachacuti Inca Yupanqui. =
+The Incan people offer this fair trade. =
+How are you doing? =
+What do you want now? =
+Great Andean Road =
+King Pachacuti Sapa Inca, maker of the world and ruler of Tawantinsuyu and the Inca people, your loyal subjects greet you! In the beginning, the small state of Cusco already showed the Incans were promised for greatness. They won many wars against powerful enemies, relentlessly crushing any army that dared oppose them, and forged a mighty empire stretching from Ecuador to Chile, the greatest ever seen in pre-Columbian America. Not just undaunted soldiers, Inca people were accomplished builders and artists, their magnificient and unequalled culture still fascinating the world today. =
+O Emperor Pachacuti, honor your name of 'Earth Shaker'! Will you once again summon the power of the earth to unite all Incan people under the protection of Sapa Inca, the Son of the Sun? Will your new empire shine through the ages of history? =
+Cuzco =
+Tiwanaku =
+Machu =
+Ollantaytambo =
+Corihuayrachina =
+Huamanga =
+Rumicucho =
+Vilcabamba =
+Vitcos =
+Andahuaylas =
+Ica =
+Arequipa =
+Nasca =
+Atico =
+Juli =
+Chuito =
+Chuquiapo =
+Huanuco Pampa =
+Tamboccocha =
+Huaras =
+Riobamba =
+Caxamalca =
+Sausa =
+Tambo Colorado =
+Huaca =
+Tumbes =
+Chan Chan =
+Sipan =
+Pachacamac =
+Llactapata =
+Pisac =
+Kuelap =
+Pajaten =
+Chucuito =
+Choquequirao =
+Inca =
+
+Harald Bluetooth =
+If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! =
+Ahahah! You seem to show some skills of a true Viking! Too bad that I'll probably kill you! =
+Loki must have stood by you, for a common man alone could not have defeated me... Oh well! I will join the einherjar in Valhalla and feast, while you toil away here. =
+Our future battle will be glorious! =
+Harald Bluetooth bids you welcome to his lands, a Viking unlike any the seas and lands have ever known! Hah, are you afraid? =
+This is a fine deal! Even a drunk beggar would agree! =
+Hail to you. =
+Viking Fury =
+Skal, Harald Bluetooth Gormsson, son of King Gorm of the Old and Thyra Dannebod! After crushing the armies of Norway, you achieved great construction projects all across the land of mighty Denmark. Numerous Ring Fortresses were built under your reign to protect the people from foreign invasions, but also from local quarrels. In 983 AD, you successfully repelled several waves of German settlers trying to colonize your land, and then always kept your kingdom free from any foreign pressure. =
+As a true Viking, who knows not fear, time has come to unleash mighty armies of Northsmen to bring despair upon your enemies! By the will of the Gods, it will be either a glorious triumph or a sumptuous feast in the Valhalla! Will your new empire shine through the ages of history? =
+Copenhagen =
+Aarhus =
+Kaupang =
+Ribe =
+Viborg =
+Tunsberg =
+Roskilde =
+Hedeby =
+Oslo =
+Jelling =
+Truso =
+Bergen =
+Faeroerne =
+Reykjavik =
+Trondheim =
+Godthab =
+Helluland =
+Lillehammer =
+Markland =
+Elsinore =
+Sarpsborg =
+Odense =
+Aalborg =
+Stavanger =
+Vorbasse =
+Schleswig =
+Kristiansand =
+Halogaland =
+Randers =
+Fredrikstad =
+Kolding =
+Horsens =
+Tromsoe =
+Vejle =
+Koge =
+Sandnes =
+Holstebro =
+Slagelse =
+Drammen =
+Hillerod =
+Sonderborg =
+Skien =
+Svendborg =
+Holbaek =
+Hjorring =
+Fladstrand =
+Haderslev =
+Ringsted =
+Skrive =
+Denmark =
+
+You leave us no choice. War it must be. =
+Very well, this shall not be forgotten. =
+I guess you weren't here for the sprouts after all... =
+Brussels =
+
+Bucharest =
+
+And so the flower of Florence falls to barbaric hands... =
+Florence =
+
+Geneva =
+
+Unacceptable! =
+
+We... defeated? No... we had so much work to do! =
+Kathmandu =
+
+Today, the Malay people obey you, but do not think this is over... =
+Kuala Lumpur =
+
+Perhaps now we will find peace in death... =
+Lhasa =
+
+You fiend! History shall remember this! =
+Milan =
+
+Monaco =
+
+I have failed. May you, at least, know compassion towards our people. =
+Cape Town =
+
+How barbaric. Those who live by the sword shall perish by the sword. =
+Genoa =
+
+The day of judgement has come to us. But rest assured, the same will go for you! =
+Helsinki =
+
+Ah, Gods! Why have you forsaken us? =
+Manila =
+
+Congratulations, conqueror. This tribe serves you now. =
+Mogadishu =
+
+We were too weak to protect ourselves... =
+Quebec City =
+
+Ragusa =
+
+I have to do this, for the sake of progress if nothing else. You must be opposed! =
+You can see how fruitless this will be for you... right? =
+May God grant me these last wishes - peace and prosperity for Brazil. =
+Rio de Janeiro =
+
+Perhaps, in another world, we could have been friends... =
+Singapore =
+
+After thorough deliberation, Australia finds itself at a crossroads. Prepare yourself, for war is upon us. =
+We will mobilize every means of resistance to stop this transgression against our nation! =
+The principles for which we have fought will survive longer than any nation you could ever build. =
+Sydney =
+
+I will enjoy hearing your last breath as you witness the destruction of your realm! =
+Why do we fight? Because Inanna demands it. Now, witness the power of the Sumerians! =
+What treachery has struck us? No, what evil? =
+Ur =
+
+In responding to the unstinting malignancy that has heretofore defined your relationship with Canada, we can have no recourse but war! =
+As we can reach no peaceful resolution with you, Canada must turn, with reluctance, to war. =
+I regret not defending my country to the last, although it was not of use. =
+Vancouver =
+
+You have revealed your purposes a bit too early, my friend... =
+A wrong calculation, on my part. =
+Venice =
+
+They will write songs of this.... pray that they shall be in your favor. =
+Antwerp =
+
+May the Heavens forgive you for inflicting this humiliation to our people. =
+Zanzibar =
+
+How could we fall to the likes of you?! =
+Almaty =
+
+Let's have a nice little War, shall we? =
+If you need your nose bloodied, we'll happily serve. =
+The serbian guerilla will never stop haunting you! =
+Belgrade =
+
+Budapest =
+
+War lingers in our hearts. Why carry on with a false peace? =
+You gormless radger! You'll dine on your own teeth before you set foot in Ireland! =
+A lonely wind blows through the highlands today. A dirge for Ireland. Can you hear it? =
+Dublin =
+
+You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war! =
+Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head! =
+Vile ruler, know that you 'won' this war in name only! =
+Edinburgh =
+
+So this is how it feels to die... =
+Hanoi =
+
+Do you really think you can walk over us so easily? I will not let it happen. Not to Kongo - not to my people! =
+We are no strangers to war. You have strayed from the right path, and now we will correct it. =
+You are nothing but a glorified barbarian. Cruel, and ruthless. =
+M'Banza-Kongo =
+
+What a fine battle! Sidon is willing to serve you! =
+Sidon =
+
+We never fully trusted you from the start. =
+Tyre =
+
+We don't like your face. To arms! =
+You will see you have just bitten off more than you can chew. =
+This ship may sink, but our spirits will linger. =
+Valletta =
+
+#################### Lines from Policies from Civ V - Vanilla ####################
+
+Aristocracy =
+Legalism =
+Oligarchy =
+Landed Elite =
+Monarchy =
+Tradition Complete =
+Tradition =
+
+Collective Rule =
+Citizenship =
+Republic =
+Representation =
+Meritocracy =
+Liberty Complete =
+Liberty =
+
+Warrior Code =
+Discipline =
+Military Tradition =
+Military Caste =
+Professional Army =
+Honor Complete =
+Honor =
+
+Organized Religion =
+Mandate Of Heaven =
+Theocracy =
+Reformation =
+Free Religion =
+Piety Complete =
+Piety =
+
+Philantropy =
+Aesthetics =
+Scholasticism =
+Cultural Diplomacy =
+Educated Elite =
+Patronage Complete =
+Patronage =
+
+Naval Tradition =
+Trade Unions =
+Merchant Navy =
+Mercantilism =
+Protectionism =
+Commerce Complete =
+Commerce =
+
+Secularism =
+Humanism =
+Free Thought =
+Sovereignty =
+Scientific Revolution =
+Rationalism Complete =
+Rationalism =
+
+Constitution =
+Universal Suffrage =
+Civil Society =
+Free Speech =
+Democracy =
+Freedom Complete =
+Freedom =
+
+Populism =
+Militarism =
+Fascism =
+Police State =
+Total War =
+Autocracy Complete =
+Autocracy =
+
+United Front =
+Planned Economy =
+Nationalism =
+Socialism =
+Communism =
+Order Complete =
+Order =
+
+#################### Lines from Quests from Civ V - Vanilla ####################
+
+Route =
+Build a road to connect your capital to our city. =
+
+Clear Barbarian Camp =
+We feel threatened by a Barbarian Camp near our city. Please take care of it. =
+
+Connect Resource =
+In order to make our civilizations stronger, connect [tileResource] to your trade network. =
+
+Construct Wonder =
+We recommend you to start building [wonder] to show the whole world your civilization strength. =
+
+Acquire Great Person =
+Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson]. =
+
+Conquer City State =
+It's time to erase the City-State of [cityState] from the map. You will be greatly rewarded for conquering them! =
+
+Find Player =
+You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories. =
+
+Find Natural Wonder =
+Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [naturalWonder] yet. =
+
+Give Gold =
+We are suffering great poverty after being robbed by [civName], and unless we receive a sum of Gold, it's only a matter of time before we collapse. =
+
+Pledge to Protect =
+We need your protection to stop the aggressions of [civName]. By signing a Pledge of Protection, you'll confirm the bond that ties us. =
+
+Contest Culture =
+The civilization with the largest Culture growth will gain a reward. =
+
+Contest Faith =
+The civilization with the largest Faith growth will gain a reward. =
+
+Contest Technologies =
+The civilization with the largest number of new Technologies researched will gain a reward. =
+
+Invest =
+Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [50]% extra Influence. =
+
+Bully City State =
+We are tired of the pretensions of [cityState]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded. =
+
+Denounce Civilization =
+We have been forced to pay tribute to [civName]! We need you to tell the world of their ill deeds. =
+
+We have heard the tenets of [religionName] and are most curious. Will you send missionaries to teach us about your religion? =
+
+#################### Lines from Ruins from Civ V - Vanilla ####################
+
+We have discovered cultural artifacts in the ruins! (+20 culture) =
+discover cultural artifacts =
+
+squatters willing to work for you =
+
+squatters wishing to settle under your rule =
+
+An ancient tribe trained us in their ways of combat! =
+your exploring unit receives training =
+
+We have found survivors in the ruins! Population added to [cityName]. =
+survivors (adds population to a city) =
+
+a stash of gold =
+
+discover a lost technology =
+
+Our unit finds advanced weaponry hidden in the ruins! =
+advanced weaponry for your explorer =
+
+You find evidence of Barbarian activity. Nearby Barbarian camps are revealed! =
+reveal nearby Barbarian camps =
+
+find a crudely-drawn map =
+
+#################### Lines from Specialists from Civ V - Vanilla ####################
+
+#################### Lines from Speeds from Civ V - Vanilla ####################
+
+#################### Lines from Techs from Civ V - Vanilla ####################
+
+'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster =
+Agriculture =
+
+'Shall the clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 =
+Pottery =
+'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 =
+Animal Husbandry =
+'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop =
+Archery =
+'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty =
+Mining =
+
+'He who commands the sea has command of everything.' - Themistocles =
+Sailing =
+'So teach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 =
+Calendar =
+'He who destroys a good book kills reason itself.' - John Milton =
+Writing =
+'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome =
+Trapping =
+'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb =
+The Wheel =
+'How happy are those whose walls already rise!' - Virgil =
+Masonry =
+'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer =
+Bronze Working =
+
+'He made an instrument to know if the moon shine at full or no.' - Samuel Butler =
+Optics =
+'There is only one good, knowledge, and one evil, ignorance.' - Socrates =
+Philosophy =
+'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) =
+Horseback Riding =
+'Mathematics is the gate and key to the sciences.' - Roger Bacon =
+Mathematics =
+'Three things are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfully executed.' - Johann Wolfgang von Goethe =
+Construction =
+'Do not wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats =
+Iron Working =
+
+'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas =
+Theology =
+'The only thing that saves us from the bureaucracy is its inefficiency' - Eugene McCarthy =
+Civil Service =
+'Better is bread with a happy heart than wealth with vexation.' - Amenemope =
+Currency =
+'Instrumental or mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci =
+Engineering =
+'When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib =
+Metal Casting =
+
+'I find the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes =
+Compass =
+'Education is the best provision for old age.' - Aristotle =
+Education =
+'Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory =
+Chivalry =
+'The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson =
+Machinery =
+'Measure what is measurable, and make measurable what is not so.' - Galileo Galilei =
+Physics =
+'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man =
+Steel =
+
+'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer =
+Astronomy =
+'Their rising all at once was as the sound of thunder heard remote' - Milton =
+Acoustics =
+'Happiness: a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau =
+Banking =
+'It is a newspaper's duty to print the news and raise hell.' - The Chicago Times =
+Printing Press =
+'The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel =
+Gunpowder =
+
+'The winds and the waves are always on the side of the ablest navigators.' - Edward Gibbon =
+Navigation =
+'Compound interest is the most powerful force in the universe.' - Albert Einstein =
+Economics =
+'Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge =
+Chemistry =
+'There never was a good knife made of bad steel.' - Benjamin Franklin =
+Metallurgy =
+
+'Those who cannot remember the past are condemned to repeat it.' - George Santayana =
+Archaeology =
+'Every great advance in science has issued from a new audacity of imagination.' - John Dewey =
+Scientific Theory =
+'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton =
+Military Science =
+'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt =
+Fertilizer =
+'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee =
+Rifling =
+
+'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson =
+Biology =
+'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris =
+Steam Power =
+'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson =
+Dynamite =
+
+'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne =
+Electricity =
+'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford =
+Replaceable Parts =
+'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson =
+Railroads =
+
+'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth =
+Refrigeration =
+'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain =
+Telegraph =
+'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen =
+Radio =
+'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky =
+Flight =
+'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein =
+Combustion =
+
+'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero =
+Pharmaceuticals =
+'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate =
+Plastics =
+'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins =
+Electronics =
+'The speed of communications is wondrous to behold, it is also true that speed does multiply the distribution of information that we know to be untrue.' – Edward R. Murrow =
+Mass Media =
+'Vision is the art of seeing things invisible.' - Jonathan Swift =
+Radar =
+'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein =
+Atomic Theory =
+
+'Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson =
+Ecology =
+'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell =
+Computers =
+'A good rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 =
+Rocketry =
+'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 =
+Lasers =
+'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer =
+Nuclear Fission =
+
+'The new electronic interdependence recreates the world in the image of a global village.' - Marshall McLuhan =
+Globalization =
+'1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov =
+Robotics =
+'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson =
+Satellites =
+'Be extremely subtle, even to the point of formlessness, be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.' - Sun Tzu =
+Stealth =
+'Our scientific power has outrun our spiritual power, we have guided missiles and misguided men.' – Martin Luther King Jr. =
+Advanced Ballistics =
+
+'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton =
+Particle Physics =
+'The release of atomic energy has not created a new problem. It has readily made more urgent the necessity of solving an existing one.' - Albert Einstein =
+Nuclear Fusion =
+
+'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz =
+Nanotechnology =
+
+'I think we agree, the past is over.' - George W. Bush =
+Future Tech =
+Who knows what the future holds? =
+
+#################### Lines from Terrains from Civ V - Vanilla ####################
+
+Ocean =
+
+Coast =
+
+Grassland =
+
+Plains =
+
+Tundra =
+
+Desert =
+
+Lakes =
+Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
+Oasis =
+Farm =
+
+Mountain =
+
+Snow =
+
+Hill =
+
+Forest =
+A Camp can be built here without cutting it down =
+
+Jungle =
+
+Marsh =
+Only Polders can be built here =
+
+Fallout =
+
+Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
+
+Flood plains =
+
+Ice =
+
+Atoll =
+
+Rivers exist on tile edges, not as terrain feature per se. =
+Tiles on both sides gain its benefits. These benefits do not stack. =
+The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
+Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
+When attacking across a river, the attacker gets a -20% strength malus. =
+Road =
+Amphibious =
+
+Great Barrier Reef =
+
+Old Faithful =
+
+El Dorado =
+
+Fountain of Youth =
+
+Grand Mesa =
+
+Mount Fuji =
+
+Krakatoa =
+
+Rock of Gibraltar =
+
+Cerro de Potosi =
+
+Barringer Crater =
+
+#################### Lines from TileImprovements from Civ V - Vanilla ####################
+
+Lumber mill =
+
+Mine =
+
+Trading post =
+
+Camp =
+
+Oil well =
+
+Offshore Platform =
+
+Pasture =
+
+Plantation =
+
+Quarry =
+
+Fishing Boats =
+
+Fort =
+
+Reduces movement cost to ½ if the other tile also has a Road or Railroad =
+Reduces movement cost to ⅓ with Machinery =
+Requires Engineering to bridge rivers =
+
+Railroad =
+Reduces movement cost to ⅒ if the other tile also has a Railroad =
+Provides a +25% [Production] bonus to cities connected to the capital by Railroads =
+
+Remove Forest =
+Provides a one-time Production bonus depending on distance to the closest city once finished =
+
+Remove Jungle =
+
+Remove Fallout =
+
+Remove Marsh =
+
+Remove Road =
+
+Remove Railroad =
+
+Cancel improvement order =
+
+Repairs a pillaged Improvement or Route =
+
+Academy =
+
+Landmark =
+
+Manufactory =
+
+Customs house =
+
+Holy site =
+
+Citadel =
+
+Moai =
+
+Terrace farm =
+
+Ancient ruins =
+
+City ruins =
+A bleak reminder of the destruction wreaked by War =
+
+City center =
+Marks the center of a city =
+Appearance changes with the technological era of the owning civilization =
+
+Barbarian encampment =
+Home to uncivilized barbarians, will spawn a hostile unit from time to time =
+
+#################### Lines from TileResources from Civ V - Vanilla ####################
+
+Cattle =
+
+Sheep =
+
+Deer =
+
+Bananas =
+
+Wheat =
+
+Stone =
+
+Fish =
+
+Horses =
+
+Iron =
+
+Coal =
+
+Oil =
+
+Aluminum =
+
+Uranium =
+
+Furs =
+
+Cotton =
+
+Dyes =
+
+Gems =
+
+Gold Ore =
+
+Silver =
+
+Incense =
+
+Ivory =
+
+Silk =
+
+Spices =
+
+Wine =
+
+Sugar =
+
+Marble =
+
+Whales =
+
+Pearls =
+
+Jewelry =
+
+Porcelain =
+
+#################### Lines from UnitPromotions from Civ V - Vanilla ####################
+
+Sword =
+Mounted =
+Siege =
+Ranged Gunpowder =
+Armored =
+Melee Water =
+Ranged Water =
+Submarine =
+Heal Instantly =
+
+Accuracy I =
+
+Accuracy II =
+
+Accuracy III =
+
+Barrage I =
+
+Barrage II =
+
+Barrage III =
+
+Volley =
+
+Extended Range =
+
+Indirect Fire =
+
+Shock I =
+
+Shock II =
+
+Shock III =
+
+Drill I =
+
+Drill II =
+
+Drill III =
+
+Charge =
+
+Besiege =
+
+Formation I =
+
+Formation II =
+
+Blitz =
+
+Woodsman =
+
+Medic =
+
+Medic II =
+
+Scouting I =
+
+Scouting II =
+
+Scouting III =
+
+Survivalism I =
+
+Survivalism II =
+
+Survivalism III =
+
+Boarding Party I =
+
+Boarding Party II =
+
+Boarding Party III =
+
+Coastal Raider I =
+
+Coastal Raider II =
+
+Coastal Raider III =
+
+Landing Party =
+
+Targeting I =
+
+Targeting II =
+
+Targeting III =
+
+Wolfpack I =
+
+Wolfpack II =
+
+Wolfpack III =
+
+Aircraft Carrier =
+Armor Plating I =
+
+Armor Plating II =
+
+Armor Plating III =
+
+Flight Deck I =
+
+Flight Deck II =
+
+Flight Deck III =
+
+Supply =
+
+Bomber =
+Siege I =
+
+Siege II =
+
+Siege III =
+
+Evasion =
+
+Fighter =
+Interception I =
+
+Interception II =
+
+Interception III =
+
+Air Targeting I =
+
+Air Targeting II =
+
+Sortie =
+
+Operational Range =
+
+Helicopter =
+Air Repair =
+
+Mobility I =
+
+Mobility II =
+
+Anti-Armor I =
+
+Anti-Armor II =
+
+Cover I =
+
+Cover II =
+
+March =
+
+Mobility =
+
+Sentry =
+
+Logistics =
+
+Ambush I =
+
+Ambush II =
+
+Bombardment I =
+
+Bombardment II =
+
+Bombardment III =
+
+Morale =
+
+Great Generals I =
+
+Great Generals II =
+
+Quick Study =
+
+Haka War Dance =
+
+Rejuvenation =
+
+Slinger Withdraw =
+
+Ignore terrain cost =
+
+Pictish Courage =
+
+Home Sweet Home =
+
+[unit] ability =
+
+#################### Lines from UnitTypes from Civ V - Vanilla ####################
+
+Civilian Water =
+
+Aircraft =
+
+Atomic Bomber =
+
+Missile =
+
+Armor =
+
+WaterCivilian = Water Civilian
+
+WaterMelee = Water Melee
+
+WaterRanged = Water Ranged
+
+WaterSubmarine = Submarine
+
+WaterAircraftCarrier =
+
+AtomicBomber =
+
+#################### Lines from Units from Civ V - Vanilla ####################
+
+This is your basic, club-swinging fighter. =
+
+Maori Warrior =
+
+Jaguar =
+
+Brute =
+
+Archer =
+
+Bowman =
+
+Slinger =
+
+Skirmisher =
+
+Work Boats =
+
+Trireme =
+
+Galley =
+
+Chariot Archer =
+
+War Chariot =
+
+War Elephant =
+
+Hoplite =
+
+Persian Immortal =
+
+Marauder =
+
+Horseman =
+
+Companion Cavalry =
+
+Catapult =
+
+Ballista =
+
+Swordsman =
+
+Legion =
+
+Mohawk Warrior =
+
+Landsknecht =
+
+Knight =
+
+Camel Archer =
+
+Conquistador =
+
+Naresuan's Elephant =
+
+Mandekalu Cavalry =
+
+Keshik =
+
+Crossbowman =
+
+Chu-Ko-Nu =
+
+Longbowman =
+
+Trebuchet =
+
+Hwach'a =
+
+Longswordsman =
+
+Samurai =
+
+Berserker =
+
+Caravel =
+
+Turtle Ship =
+
+Musketeer =
+
+Janissary =
+
+Minuteman =
+
+Tercio =
+
+Frigate =
+
+Ship of the Line =
+
+Lancer =
+
+Sipahi =
+
+Cannon =
+
+Norwegian Ski Infantry =
+
+Cavalry =
+
+Cossack =
+
+Ironclad =
+
+Artillery =
+
+Foreign Legion =
+
+Carrier =
+
+Battleship =
+
+Anti-Aircraft Gun =
+
+Destroyer =
+
+Zero =
+
+B17 =
+
+Paratrooper =
+
+Tank =
+
+Panzer =
+
+Anti-Tank Gun =
+
+Atomic Bomb =
+
+Rocket Artillery =
+
+Mobile SAM =
+
+Guided Missile =
+
+Nuclear Missile =
+
+Helicopter Gunship =
+
+Nuclear Submarine =
+
+Mechanized Infantry =
+
+Missile Cruiser =
+
+Modern Armor =
+
+Jet Fighter =
+
+Giant Death Robot =
+
+Stealth Bomber =
+
+Great Artist =
+
+Great Scientist =
+
+Great Merchant =
+
+Great Engineer =
+
+Great General =
+
+Khan =
+
+SS Booster =
+
+SS Cockpit =
+
+SS Engine =
+
+SS Stasis Chamber =
+
+#################### Lines from VictoryTypes from Civ V - Vanilla ####################
+
+Complete all the spaceship parts\nto win! =
+spaceship parts =
+You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! =
+
+Complete 5 policy branches and\nbuild the Utopia Project to win! =
+You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. =
+
+Capture all enemy Capitals\nto win! =
+The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! =
+
+Build the UN and be voted\nworld leader to win! =
+Anyone should build [buildingFilter] =
+Win diplomatic vote =
+You have triumphed over your foes through the art of diplomacy! Your cunning and wisdom have earned you great friends - and divided and sown confusion among your enemies! Forever will you be remembered as the leader who brought peace to this weary world! =
+
+Do things to win! =
+Have highest score after max turns =
+
+#################### Lines from Beliefs from Civ V - Gods & Kings ####################
+
+Ancestor Worship =
+
+Dance of the Aurora =
+
+Desert Folklore =
+
+Faith Healers =
+
+Fertility Rites =
+
+God of Craftsman =
+
+God of the Open Sky =
+
+God of the Sea =
+
+God of War =
+
+Goddess of Festivals =
+
+Goddess of Love =
+
+Goddess of Protection =
+
+Goddess of the Hunt =
+
+Messenger of the Gods =
+
+Monument to the Gods =
+
+One with Nature =
+
+Oral Tradition =
+
+Religious Idols =
+
+Religious Settlements =
+
+Sacred Path =
+
+Sacred Waters =
+
+Stone Circles =
+
+Asceticism =
+
+Cathedrals =
+
+Choral Music =
+
+Divine inspiration =
+
+Feed the World =
+
+Guruship =
+
+Holy Warriors =
+
+Liturgical Drama =
+
+Monasteries =
+
+Mosques =
+
+Pagodas =
+
+Peace Gardens =
+
+Religious Art =
+
+Religious Center =
+
+Religious Community =
+
+Swords into Ploughshares =
+
+Ceremonial Burial =
+
+Church Property =
+
+Initiation Rites =
+
+Interfaith Dialogue =
+
+Papal Primacy =
+
+Peace Loving =
+
+Pilgrimage =
+
+Tithe =
+
+World Church =
+
+Defender of the Faith =
+
+Holy Order =
+
+Itinerant Preachers =
+
+Just War =
+
+Messiah =
+
+Missionary Zeal =
+
+Religious Texts =
+
+Religious Unity =
+
+Reliquary =
+
+#################### Lines from Buildings from Civ V - Gods & Kings ####################
+
+Stele =
+
+Shrine =
+
+Pyramid =
+
+Terracotta Army =
+'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu =
+
+Amphitheater =
+
+Petra =
+'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
+
+Great Mosque of Djenne =
+'With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness.' - Thomas Chalmers =
+
+Grand Temple =
+
+Alhambra =
+'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison =
+
+Ceilidh Hall =
+
+Constabulary =
+
+Leaning Tower of Pisa =
+'Don't clap too hard - it's a very old building.' - John Osbourne =
+
+Coffee House =
+
+Police Station =
+
+National Intelligence Agency =
+
+Neuschwanstein =
+'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria =
+
+Recycling Center =
+
+Great Firewall =
+'Distrust and caution are the parents of security.' - Benjamin Franklin =
+
+CN Tower =
+'Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.' - Douglas Adams =
+
+Bomb Shelter =
+
+Hubble Space Telescope =
+'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France =
+
+Cathedral =
+
+Mosque =
+
+Pagoda =
+
+#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
+
+#################### Lines from Difficulties from Civ V - Gods & Kings ####################
+
+#################### Lines from Eras from Civ V - Gods & Kings ####################
+
+Marine =
+
+#################### Lines from Events from Civ V - Gods & Kings ####################
+
+Tutorial Task: [Move unit] =
+Move a unit! =
+Click on a unit → Click on a destination → Click the arrow popup. =
+
+Found a city! =
+Select the Settler → Click on 'Found city'. =
+
+Enter the city screen! =
+Click the city button twice. =
+
+Pick a technology to research! =
+Click on the tech button → Select technology → Click 'Research' (bottom right). =
+
+Pick a construction! =
+Enter city screen → Click on a unit or building → Click 'add to queue'. =
+
+Pass a turn! =
+Cycle through units with 'Next unit' → Click 'Next turn'. =
+
+Reassign worked tiles! =
+Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
+
+Got it =
+Meet another civilization! =
+Explore the map until you encounter another civilization! =
+
+Open the options dialog! =
+Click the menu button (top left) → Click 'Options'. =
+
+Construct an improvement! =
+Construct a Worker unit → Move it to a Plains or Grassland tile → Click 'Construct improvement' → Choose the farm → Leave the worker there until it's finished. =
+
+Create a trade route! =
+Construct roads between your capital and another city. Or, automate your worker and let him get to that eventually. =
+
+Conquer a city! =
+Bring an enemy city down to low health → Enter the city with a melee unit. =
+
+Move an air unit! =
+Select an air unit → Select another city within range → Move the unit to the other city. =
+
+See your stats breakdown! =
+Enter the Overview screen (top right corner) → Click on 'Stats'. =
+
+#################### Lines from Nations from Civ V - Gods & Kings ####################
+
+Rim-Sin II =
+Smerdis =
+Ilum-ma-ili =
+Peshgaldaramesh =
+Ur-zigurumaš =
+Semiramis =
+Em =
+Ishtar =
+Bilit Taauth =
+Aruru =
+Islam =
+
+You'll regret this decision, fool. I swear it! =
+Jason =
+Helena =
+Alexa =
+Cletus =
+Kassandra =
+Andres =
+Desdemona =
+Anthea =
+Aeneas =
+Leander =
+Christianity =
+
+Li =
+Chen =
+Zhang =
+Liu =
+Yang =
+Huang =
+Zhao =
+Wu =
+Zhou =
+Sun =
+Taoism =
+
+Refaat =
+Heba =
+Salah =
+Ahmed =
+Zakaria =
+Bastet =
+Ma'at =
+Nebhet =
+Tefenet =
+Neuth =
+
+Your reckless pride will destroy you if you're not careful. =
+James =
+Scarlett =
+Mycroft =
+Charlotte =
+Gwendolyn =
+Mr. Eks =
+Dr. Grey =
+Andrew =
+Scott =
+Anne =
+
+Jean-Paul =
+Martine =
+Lucien =
+François =
+Augustine =
+Monsieur X =
+Dr. Dupont =
+Vipère =
+Yvette =
+Renard =
+
+So be it. You'll have only yourself to blame. =
+Alexei =
+Lena =
+Dmitry =
+Anastasia =
+Tatiana =
+Boris =
+Doktor Seriy =
+Mikhail =
+Natacha =
+Zmeya =
+
+I didn't believe you had this kind of backbone. =
+Flavius =
+Regula =
+Servius =
+Lucia =
+Cornelius =
+Licina =
+Canus =
+Serpens =
+Agrippa =
+Brutus =
+
+Well done, my friend. Now I look forward to our next battle even more! =
+Solhofaat =
+Khenzeer =
+Zarafah =
+Temsaah =
+Abyadh =
+Mostafa =
+Yusuf =
+Waddah =
+Sameera =
+Gamal =
+
+Cousin =
+Felix =
+Dennis =
+Edward =
+Prof. Rex =
+Eliza =
+Mary =
+Virginia =
+Barbara =
+
+Alright then. I trust you've thought it through. =
+Akaishi =
+Oki =
+Hattori =
+Morozumi =
+Momochi =
+Kawashima =
+Orin =
+Sakanishi =
+Kaede =
+Mochizuki =
+Shinto =
+
+Interesting choice. =
+Ashok =
+Shanx =
+Hormis =
+Sanjeev =
+Ananda =
+Rani =
+Parvati =
+Mukta =
+Karishma =
+Jyotsna =
+Hinduism =
+
+That boldness is risky, especially if you lack the strength to back it up. =
+Johann =
+Marlene =
+Wilhelm =
+Eva =
+Heinz =
+Horst =
+Carl =
+Viper =
+Albrecht =
+Anton =
+
+Ibrahim =
+Bayezid =
+Sokollu =
+Mahmut =
+Uveys =
+Roxelana =
+Safiye =
+Hafsa =
+Kosem =
+Nurbanu =
+
+Such unpleasant conduct is typical of Yangpyeong, not someone like you. =
+Kim =
+Park =
+Han =
+Na =
+Kong =
+Yu =
+Ahn =
+Da =
+Eun =
+Confucianism =
+
+Go back to the shadows, you fool. =
+Onatah =
+Oneida =
+Oshadagea =
+Otetiani =
+Genesee =
+Dadgayadoh =
+Otwtiani =
+Kateri =
+Onondakai =
+Honanyawus =
+
+Azi =
+Dabir =
+Firuz =
+Gaspar =
+Shahzad =
+Aga =
+Marjane =
+Peri =
+Sartaj =
+Yasmin =
+Zoroastrianism =
+
+Friend, careful with your steps. =
+Tiki =
+Hotu Matua =
+Rongo-ma-tane =
+Kupe =
+Haloti =
+Degei =
+Babamik =
+Kulu Lau =
+Nangananga =
+Turua =
+
+Aran =
+Chanarong =
+Kiet =
+Niran =
+Virote =
+Kulap =
+Mayuree =
+Phueng =
+Ratana =
+Tola =
+Buddhism =
+
+Rodrigo =
+Esmeralda =
+Mathilda =
+Ramona =
+Señor X =
+Topolino =
+Serpiente =
+Garcia =
+El Lobo =
+
+This insult shall cost you thousandfold. =
+Ahmadou =
+Ayub =
+Badru =
+Bokhari =
+Guedado =
+Adhiambo =
+Chinaka =
+Laila =
+Mariama =
+Oni =
+
+Your courage must be commended. =
+Asashōryū =
+Tömöriin =
+Zevegiin =
+Jigjidiin =
+Enkhbat =
+Mönkhbayar =
+Gündegmaa =
+Ssima =
+Batachikhan =
+Chulunny =
+Tengriism =
+
+Metztli =
+Xitllali =
+Chimalli =
+Quauhtli =
+Teyacapan =
+Yaotl =
+Coatl =
+Huitzilin =
+Itzli =
+Tepin =
+
+Amaru =
+Apichu =
+Pariapichiu =
+Puma =
+Quenti =
+Suyuntu =
+Uturuncu =
+Purutu =
+Ozcollo =
+
+I'm excited for our upcoming battle, my friend. =
+Jørgen =
+Mette =
+Henrik =
+Niels =
+Helle =
+Frederik =
+Ida =
+Thea =
+Freja =
+Morten =
+
+Attila the Hun =
+I grow tired of this throne. I think I should like to have yours instead. =
+Now what is this?! You ask me to add your riches to my great avails. The invitation is accepted. =
+My people will mourn me not with tears, but with human blood. =
+Do you know who you're dealing with? =
+You are in the presence of Attila, scourge of Rome. Do not let hubris be your downfall as well. =
+This is better than you deserve, but let it not be said that I am an unfair man. =
+Good day to you. =
+Scourge of God =
+Great Attila, mighty warrior and leader of the Hunnic empire, your men bow down before you. During the 5th century, you and your brother Bleda have conquered many lands, forged a mighty empire and commanded the most powerful and frightening force of antiquity. You inspired fear to the Roman Emperors themselves, who called you 'Flagellum Dei', the 'Scourge of God', as you took kingdom after kingdom in the Balkans, invaded Eastern Roman Empire, into Gaul and Northern Italy, and planned to conquer Rome itself. Your empire didn't survive long after your death, but your name and your legend have, for millenia to come. =
+Fearsome General, your mighty hordes are at your command, waiting to crush your foes once again and to conquer all the riches the world has to offer! Will your new empire shine through the ages of history? =
+Balamber =
+Uldin =
+Donatus =
+Charato =
+Octar =
+Bleda =
+Ellac =
+Dengizik =
+Hildico =
+Gudrun =
+Attila's Court =
+The Huns =
+
+William of Orange =
+As much as I despise war, I consider it a, hahaha, contribution to the common cause to erase your existence. =
+You call yourself an exalted ruler, but I see nothing more than a smartly dressed barbarian! =
+My God, be merciful to my soul. My God, feel pity for this... my poor people! =
+I am William of Orange, stadtholder of The Netherlands. Did you need anything? I still have a lot to do. =
+I believe I have something that may be of some importance to you. =
+Once again, greetings. =
+Dutch East India Company =
+Greetings to the wise and brave Prince William of Orange, who freed the Netherlands and gave strength to the Dutch people. In 1568, you led a rebellion against Spanish dominion, to gain freedom for your people, and therefore starting the Eighty Years' War. Your actions were all aimed to create one of Europe's first modern republics, the Seven United Provinces. The rebellion was the meaning of your very life and death, as it was also the cause of your assassination in 1584. But your death has given even more pride and courage to your people, to fight for liberty against any oppressors. Carved in history as the 'Father of the Fatherland', your name is a symbol of Dutch independence for eternity. =
+Brave Prince, your people ask for your wisdom to gain its freedom once more, and to illuminate the world with progressive and modern ideas. Will your new empire shine through the ages of history? =
+Joost =
+Hendrika =
+Marten =
+Anke =
+Guus =
+Mr. X =
+Dr. Grijs =
+Willem =
+Thijs =
+Neef =
+Amsterdam =
+Rotterdam =
+Utrecht =
+Groningen =
+Breda =
+Nijmegen =
+The Hague =
+Haarlem =
+Arnhem =
+Zutphen =
+Maastricht =
+Tilburg =
+Eindhoven =
+Dordrecht =
+Leiden =
+'s Hertogenbosch =
+Almere =
+Alkmaar =
+Brielle =
+Vlissingen =
+Apeldoorn =
+Enschede =
+Amersfoort =
+Zwolle =
+Venlo =
+Uden =
+Grave =
+Delft =
+Gouda =
+Nieuwstadt =
+Weesp =
+Coevorden =
+Kerkrade =
+The Netherlands =
+
+Gustavus Adolphus =
+The Hakkapeliittas will ride again and your men will fall just at the sight of my cavalry! God with us! =
+Ha ha ha, captain Gars will be very glad to head out to war again. =
+I am Sweden's king. You can take my lands, my people, my kingdom, but you will never reach the House of Vasa. =
+You actually seem sharper than what I had originally thought. =
+Stranger, welcome to the Snow King's kingdom! I am Gustavus Adolphus, member of the esteemed House of Vasa =
+My friend, it is my belief that this settlement can benefit both our peoples. =
+Oh, welcome! =
+Oh, it is you. =
+Nobel Prize =
+All hail Great King Gustavus Adolphus, founder of the Swedish Empire, and one of the most famous military tacticians. In the early 17th century, Sweden emerged as a great power in Europe under your reign, thanks to your wisdom, both in diplomacy and warfare. As king, you decided to reform Swedish laws to bring economic stability and prosperity to your people. Your allies, and also your enemies, called you the 'Lion of the North', witnessing your modern vision of warfare, and the prowess of your armies on the battlefield. As you triumphed in the Thirty Years' War, your name will be forever remembered as one of history's greatest generals. =
+O noble King, will you lend your leadership and brilliant ideas to Sweden once again, to conceive strategies never seen before? Will your new empire shine through the ages of history? =
+Leif =
+Ingegard =
+Sören =
+Ragnhild =
+Lars =
+Lina =
+Herr Grå =
+Magnus =
+Vilma =
+Kusin =
+Stockholm =
+Sigtuna =
+Birka =
+Uppsala =
+Gothenburg =
+Turku =
+Malmö =
+Linköping =
+Kalmar =
+Skara =
+Västerås =
+Jönköping =
+Visby =
+Falun =
+Norrköping =
+Gävle =
+Halmstad =
+Karlskrona =
+Hudiksvall =
+Örebro =
+Umeå =
+Karlstad =
+Helsingborg =
+Härnösand =
+Vadstena =
+Lund =
+Västervik =
+Enköping =
+Skövde =
+Eskilstuna =
+Luleå =
+Lidköping =
+Södertälje =
+Mariestad =
+Östersund =
+Borås =
+Sundsvall =
+Vimmerby =
+Köping =
+Mora =
+Arboga =
+Växjö =
+Gränna =
+Kiruna =
+Borgholm =
+Strängnäs =
+Sveg =
+Sweden =
+
+Maria Theresa =
+Shame that it has come this far. But ye wished it so. Next time, be so good, choose your words more wisely. =
+What a fool ye are! Ye will end swiftly and miserably. =
+The world is pitiful! There's no beauty in it, no wisdom. I am almost glad to go. =
+The archduchess of Austria welcomes your Eminence to... Oh let's get this over with! I have a luncheon at four o'clock. =
+I see you admire my new damask. Nobody should say that I am an unjust woman. Let's reach an agreement! =
+Oh, it's ye! =
+Diplomatic Marriage =
+Noble and pious Queen Maria Theresa, Holy Roman Empress and sovereign of Austria, the people revere your grace. After the death of your father King Charles VI, you inherited the throne of Austria during difficult economic and military times. But you used your wisdom and unflinching determination to fend off your foes and resolve any obstacles to stability and prosperity. With your husband Francis Stephen at your side as co-ruler, you assured your place as Empress of the Holy Roman Empire. During your reign, you reformed Austria in several domains, as you gifted it with a powerful army, a stable economic model, and an improved educational system. =
+O Great Queen, proud and dignified, by the will of God and the Divine right, can you reach the height of prosperity and splendor the kingdom of Austria deserves? Will your new empire shine through the ages of history? =
+Ferdinand =
+Johanna =
+Franz-Josef =
+Astrid =
+Anna =
+Hubert =
+Alois =
+Natter =
+Georg =
+Arnold =
+Vienna =
+Salzburg =
+Graz =
+Linz =
+Klagenfurt =
+Bregenz =
+Innsbruck =
+Kitzbühel =
+St. Pölten =
+Eisenstadt =
+Villach =
+Zwettl =
+Traun =
+Wels =
+Dornbirn =
+Feldkirch =
+Amstetten =
+Bad Ischl =
+Wolfsberg =
+Kufstein =
+Leoben =
+Klosterneuburg =
+Leonding =
+Kapfenberg =
+Hallein =
+Bischofshofen =
+Waidhofen =
+Saalbach =
+Lienz =
+Steyr =
+Austria =
+
+Dido =
+Tell me, do you all know how numerous my armies, elephants and the gdadons are? No? Today, you shall find out! =
+Fate is against you. You earned the animosity of Carthage in your exploration. Your days are numbered. =
+The fates became to hate me. This is it? You wouldn't destroy us so without their help. =
+You aren't meeting my expectations. You can do so much better. =
+The Phoenicians welcome you to this most pleasant kingdom. I am Dido, the queen of Carthage and all that belongs to it. =
+I just had the marvelous idea, and I think you'll appreciate it too. =
+What is it now? =
+Phoenician Heritage =
+Greetings to you, revered Queen Dido, ruler of the legendary kingdom of Carthage. The great poet Virgil related your great history, how your husband Acerbas was murdered by your own brother, King Pygmalion of Tyre, to steal the treasures of your family that were rightfully yours. But you endured his pressure until you and your compatriots decided to flee and sail for new lands. The gods led you to the shores of North Africa, and with cunning diplomacy, you expanded the territory of your new home, and laid the basis for the future kingdom of Carthage. =
+Clever and proud Dido, the storm is coming and your people look for a shelter under your wise and powerful protection. Can you create a new and radiant Carthage able to cleave the darkness? Will your new empire shine through the ages of history? =
+Hamilcar =
+Mago =
+Baalhaan =
+Sophoniba =
+Yzebel =
+Similce =
+Kandaulo =
+Zinnridi =
+Gisgo =
+Fierelus =
+Carthage =
+Utique =
+Hippo Regius =
+Gades =
+Saguntum =
+Carthago Nova =
+Panormus =
+Lilybaeum =
+Hadrumetum =
+Zama Regia =
+Karalis =
+Malaca =
+Leptis Magna =
+Hippo Diarrhytus =
+Motya =
+Sulci =
+Leptis Parva =
+Tharros =
+Soluntum =
+Lixus =
+Oea =
+Theveste =
+Ibossim =
+Thapsus =
+Aleria =
+Tingis =
+Abyla =
+Sabratha =
+Rusadir =
+Baecula =
+Saldae =
+
+Theodora =
+It is always a shame to destroy a thing of beauty. Happily, you are not one. =
+Now darling, tantrums are most unbecoming. I shall have to teach you a lesson. =
+Like a child playing with toys you are. My people will never love you, nor suffer this indignation gracefully. =
+My, isn't this a pleasant surprise - what may I call you, oh mysterious stranger? I am Theodora, beloved of Byzantium. =
+I have heard that you adept at certain kinds of ... interactions. Show me. =
+Hello again. =
+Patriarchate of Constantinople =
+Magnificent Empress Theodora, beloved of Byzantium and of Rome, your people salute you! With your beauty and intelligence, you rose up from actress and courtesan to the rank of the most powerful woman in the Roman Empire, as wife of Justinian I. In the late 520's AD, you helped your husband engage in spiritual and legal reforms, promugalting numerous laws to improve women's status and treatment in the empire. You also made of Constantinople the jewel of the Eastern Roman Empire with the restoration and construction of many aqueducts, bridges, and churches, its beauty culminating with the creation of the Hagia Sophia, one of the most splendid pieces of architecture in the world. =
+Beautiful Empress,the Byzantine Empire's magnificence is intact in all memories, and ready to reborn as the new jewel of humankind. Will your new empire shine through the ages of history? =
+Basil =
+Nikophoros =
+Demetrios =
+Philippos =
+Theophylaktos =
+Simonis =
+Zoe =
+Ioanno =
+Xene =
+Euphrosyne =
+Constantinople =
+Adrianople =
+Nicaea =
+Antioch =
+Varna =
+Ohrid =
+Nicomedia =
+Trebizond =
+Cherson =
+Sardica =
+Ani =
+Dyrrachium =
+Edessa =
+Chalcedon =
+Naissus =
+Bari =
+Iconium =
+Prilep =
+Samosata =
+Kars =
+Theodosiopolis =
+Tyana =
+Gaza =
+Kerkyra =
+Phoenice =
+Selymbria =
+Sillyon =
+Chrysopolis =
+Vodena =
+Traianoupoli =
+Constantia =
+Patra =
+Korinthos =
+Byzantium =
+
+Boudicca =
+You shall stain this land no longer with your vileness! To arms, my countrymen. We ride to war! =
+Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your balls! =
+Vile ruler, know you have won this war in name alone. Your cities lie buried and your troops defeated. I have my own victory. =
+Don't forget who you're dealing with. Arrogant moves can get you in danger. =
+I am Boudicca, Queen of the Celts. Let no-one underestimate me! =
+Let us join our forces together and reap the rewards. =
+God has given good to you. =
+Druidic Lore =
+May glory and honor always be upon you, Warrior Queen! In a time dominated by men, you successfully claimed the throne and the power, but also valiantly defied the mighty Roman Empire. Punished and humiliated by the hand of the Roman bloody invaders, you united your people and led a terrible revolt, to seek revenge. Many legions fell under your fierce attacks and you burned the city of London with your anger. While the Romans still kept ownership of your land after your final defeat, your actions nonetheless showed Rome that this land could never be fully conquered, making Nero himself consider to withdraw all troops and leaving Britain forever. =
+O raging lioness, will you lead the Celts again under the glory of your name, to spread the fires of liberty, and achieve a final victory? Will your new empire shine through the ages of history? =
+Crìsdean =
+Siobhán =
+Seamus =
+Ffion =
+Pádraig =
+Deirdre =
+Mr. Quinn =
+Éadaoin =
+Alwyn =
+Col Ceathar =
+Cardiff =
+Truro =
+Douglas =
+Glasgow =
+Cork =
+Aberystwyth =
+Penzance =
+Ramsey =
+Inverness =
+Limerick =
+Swansea =
+St. Ives =
+Peel =
+Aberdeen =
+Belfast =
+Caernarfon =
+Newquay =
+Saint-Nazaire =
+Castletown =
+Stirling =
+Galway =
+Conwy =
+St. Austell =
+Saint-Malo =
+Onchan =
+Dundee =
+Londonderry =
+Llanfairpwllgwyngyll =
+Falmouth =
+Lorient =
+Celts =
+
+Haile Selassie =
+I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. =
+It is silence that allows evil to triumph. We will not stand mute and allow you to continue on this mad quest unchecked. =
+God and history will remember your actions this day. I hope you are ready for your impending judgment. =
+What a waste of time. =
+A thousand welcomes to our fair nation. I am Selassie, the Ras Tafari Makonnen and Emperor of Ethiopia, your humble servant. =
+I request that you consider this offer between our two peoples. I believe it will do us both good. =
+Spirit of Adwa =
+May God bless you, wise and righteous Emperor of Ethiopia, Haile Selassie. As one of Ethiopia's greatest rulers and a spiritual leader of the Rastafarian movement, your good influence on diplomacy and political cooperation are praised throughout the world. You created Ethiopia's first written constitution, and favorized democracy for years to come, your great wisdom making Ethiopia enter as a charter member in the United Nations. Always aiming to reform and modernize your nation, you changed Ethiopian destiny for the best. =
+Revered King, your knowledge and intelligence are required once again to protect your people from many threats in the world. Will you secure peace and stability, with benevolence and authority, in the radiance of the Kebra Nagast? Will your new empire shine through the ages of history? =
+Mulu Ken =
+Wendimu =
+Li'ol =
+Demeke =
+Mulu Alem =
+Abebech =
+Zema =
+Mihret =
+Kebedech =
+Alemnesh =
+Addis Ababa =
+Harar =
+Adwa =
+Lalibela =
+Gondar =
+Axum =
+Dire Dawa =
+Bahir Dar =
+Adama =
+Mek'ele =
+Awasa =
+Jimma =
+Jijiga =
+Dessie =
+Debre Berhan =
+Shashamane =
+Debre Zeyit =
+Sodo =
+Hosaena =
+Nekemte =
+Asella =
+Dila =
+Adigrat =
+Debre Markos =
+Kombolcha =
+Debre Tabor =
+Sebeta =
+Shire =
+Ambo =
+Negele Arsi =
+Gambela =
+Ziway =
+Weldiya =
+Ethiopia =
+
+Pacal =
+A sacrifice unlike all others must be made! =
+Muahahahahahaha! =
+Today comes a great searing pain. With you comes the path to the black storm. =
+Greetings, wayward one. I am known as Pacal. =
+Friend, I believe I may have found a way to save us all! Look, look and accept my offering! =
+A fine day, it helps you. =
+The Long Count =
+Kneel before King Pacal the Great, son of the gods and protector of the Palenque domain! After your kingdom has been harassed for years by neighboring rivals, you struck back at the enemies of your people, defeating each of them and sacrificing their leaders as a retribution to the insults made to your ancestors. Your wisdom and hard will not only restored the glory of Palenque, but turned it into a magnificient city, as your people built the greatest monuments and architecture the world has ever known. =
+Absolute King, your people need you to save the great Mayan culture and knowledge. Will you be able to read the movement of the stars, and find in the heavens the power to repel any foes? Will your new empire shine through the ages of history? =
+Camazotz =
+Coyopa =
+Gukumatz =
+Hunahpu =
+Huracan =
+Ixchel =
+Ixtab =
+Kukulkán =
+Xbalanque =
+Zipacna =
+Palenque =
+Tikal =
+Uxmal =
+Tulum =
+Copan =
+Coba =
+El Mirador =
+Calakmul =
+Edzna =
+Lamanai =
+Izapa =
+Uaxactun =
+Comalcalco =
+Piedras Negras =
+Cancuen =
+Yaxha =
+Quirigua =
+Q'umarkaj =
+Nakbe =
+Cerros =
+Xunantunich =
+Takalik Abaj =
+Cival =
+San Bartolo =
+Altar de Sacrificios =
+Seibal =
+Caracol =
+Naranjo =
+Dos Pilas =
+Mayapan =
+Ixinche =
+Zaculeu =
+Kabah =
+The Maya =
+
+Prague =
+
+Yerevan =
+
+Mombasa =
+
+We have wanted this for a LONG time. War it shall be. =
+Very well, we will kick you back to the ancient era! =
+This isn't how it is supposed to be! =
+Cahokia =
+
+Colombo =
+
+Hong Kong =
+
+Zurich =
+
+I didn't want to do this. We declare war. =
+I will fear no evil. For god is with me! =
+Why have you forsaken us my lord? =
+Bratislava =
+
+By god's grace we will not allow these atrocities to occur any longer. We declare war! =
+May god have mercy on your evil soul. =
+I for one welcome our new conquer overlord! =
+Jerusalem =
+
+La Venta =
+
+Vatican City =
+
+Wittenberg =
+
+#################### Lines from Policies from Civ V - Gods & Kings ####################
+
+#################### Lines from Quests from Civ V - Gods & Kings ####################
+
+#################### Lines from Religions from Civ V - Gods & Kings ####################
+
+Judaism =
+
+Sikhism =
+
+#################### Lines from Ruins from Civ V - Gods & Kings ####################
+
+We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith) =
+discover holy symbols =
+
+We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith) =
+an ancient prophecy =
+
+#################### Lines from Specialists from Civ V - Gods & Kings ####################
+
+#################### Lines from Speeds from Civ V - Gods & Kings ####################
+
+#################### Lines from Techs from Civ V - Gods & Kings ####################
+
+'What is drama but life with the dull bits cut out.' - Alfred Hitchcock =
+Drama and Poetry =
+
+'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib =
+Guilds =
+
+'Architecture begins where engineering ends.' - Walter Gropius =
+Architecture =
+
+'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch =
+Industrialization =
+
+'Men, like bullets, go farthest when they are smoothest.' - Jean Paul =
+Ballistics =
+
+'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises =
+Combined Arms =
+
+'The more we elaborate our means of communication, the less we communicate.' - J.B. Priestly =
+Telecommunications =
+'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu =
+Mobile Tactics =
+
+#################### Lines from Terrains from Civ V - Gods & Kings ####################
+
+Mount Kailash =
+
+Mount Sinai =
+
+Sri Pada =
+
+Uluru =
+
+#################### Lines from TileImprovements from Civ V - Gods & Kings ####################
+
+Polder =
+
+#################### Lines from TileResources from Civ V - Gods & Kings ####################
+
+Citrus =
+
+Copper =
+
+Crab =
+
+Salt =
+
+Truffles =
+
+#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
+
+Devout =
+
+Hussar =
+
+Hakkapeliitta =
+
+Privateer =
+
+#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
+
+#################### Lines from Units from Civ V - Gods & Kings ####################
+
+Atlatlist =
+
+Quinquereme =
+
+Dromon =
+
+Horse Archer =
+
+Battering Ram =
+
+Pictish Warrior =
+
+African Forest Elephant =
+
+Cataphract =
+
+Composite Bowman =
+
+Galleass =
+
+Sea Beggar =
+
+Gatling Gun =
+
+Carolean =
+
+Mehal Sefari =
+
+Great War Infantry =
+
+Triplane =
+
+Great War Bomber =
+
+Machine Gun =
+
+Landship =
+
+Great Prophet =
+
+Missionary =
+
+Inquisitor =
+
+#################### Lines from VictoryTypes from Civ V - Gods & Kings ####################
+
+#################### Lines from Tutorials ####################
+
+Introduction =
+Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
+
+Welcome to Unciv! =
+Because this is a complex game, there are some tutorials to help familiarize you with it. These can be disbaled in the Options -> Display menu, but please hang on if you're new here! =
+Your first mission is to found your capital city. This is actually an important task because your capital city will probably be your most prosperous. Many game bonuses apply only to your capital city, and it will be the center of your empire. =
+How do you know a city location is appropriate? Luckily, the game has already chosen a good location for you. You can settle in this place, or maybe move a turn to found on a Hill (for Production and defence) or next to a Mountain (to gain access to the Observatory building later on). =
+You'll likely want more cities later on. For these cities, you must go and find a good place. Looking for and founding on or near Luxury resources is a good rule of thumb. =
+Luxury resources are tiles that have things like Gems, Cotton, or Silk (indicated by a yellow background of the resource icon). These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as Iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to keep in mind! =
+Cities will house Citizens, which can work tiles up to 3 tiles away from the city. This means you don’t have to settle cities right on or next to good tiles. Let’s say, for example, that you want access to some Iron – but the resource is in a desert area. You don’t have to settle your city in the desert. You can settle a few tiles away in more prosperous lands. Your city will grow and eventually gain access to the resource. You only need to settle right on top of resources if you need them immediately. =
+The first thing coming out of your city depends on the strategy you want to follow, but the 'classic' build order is to build first two Scouts, then a Shrine, and three Settlers, and adopt Tradition, to explore the map quickly (Scouts ignore terrain cost), and to get an early Pantheon (if you're playing with religion enabled). =
+But feel free to experiment with your own build orders! =
+
+In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. =
+
+Culture and Policies =
+Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
+The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. =
+With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
+
+City Expansion =
+Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
+Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
+Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
+
+Food is the resource fundamental to your Cities', and as a result Nation's, population and health. =
+Every Citizen in each City consumes Food per turn. Any left over is considered Growth and is stored in the City Center. Once enough accumulates, the City Grows and a new Citizen is added. =
+Initially your main source of Food is the City Center itself and working a surrounding tile with a Citizen. You can increase how much is generated by gaining more Citizens to work more tiles, improving the tiles so that they yield more Food, and eventually Buildings and Policies. =
+Since a city's number of Citizens, or Population, determines how many tiles a City can work, Food is often the most important Resource. =
+
+Production is the resource that lets a City Center build new things. =
+This can be new Buildings that are added to the City Center, or new Units that can go out across the World Map to advance your Nation's goals. =
+Everything you can build has a Production Cost. Every turn each City generates a certain amount of Production and puts it towards whatever is at the top of the Build Queue. Once the total cost is collected, the Building or Unit is built! =
+Any excess Production after something is built is overflowed to the next thing the City builds. Up to it's total Production Cost. =
+Since this determines how quickly you can build more stuff, your Nation's Production Capacity is crucial to it's advancement and survival. =
+
+⍾Science is the resource that unlocks new and exciting Technologies for your Nation. =
+Once you've Founded your Capital, you'll be prompted to Pick a Technology to Research. =
+Every Technology costs an amount of ⍾Science. Every turn the ⍾Science your Nation produces is paid towards Researching your chosen Technology. =
+Once a Technology has it's cost fully paid, you unlock the benefits for your Nation! This could be new Units, Buildings, or other advantages. Any surplus will overflow into the next Technology you pick to Research. =
+Researching a Technology in the next Era will advance you into that Era and trigger a notification to other Nations about how amazing you are! =
+Since new Technologies tend to give access to better Units, Buildings, and even unlock powerful new Policies, staying ahead of the competition is one of the best ways to secure your Victory! =
+
+Ah Gold. The Universal Medium of Exchange. Everyone loves Gold! They say it can't buy Happiness, but nuclear submarines are almost as good. =
+You can earn more Gold from Tiles, Resources, Improvements, and eventually Buildings, Specialists, and Trade Routes. Ancient Ruins, meeting new City-States, and Pillaging are also great sources of Gold. During a Golden Age every Tile that already yields Gold will yield an additional Gold! =
+Gold is how you pay for Building Maintenance, Transportation Upkeep, and Unit Upkeep. If you run out of Gold, first you'll receive penalties to your ⍾Science production, then eventually your Units will start Disbanding as you can't pay their upkeep. =
+Gold can be used to Buy Buildings and Units, helping bring up a new City or quickly build an Army. It can also buy Tiles to add to your City. It's also used to Upgrade your units from their older, obsolete forms to new, stronger versions. And investing it into a Research Agreement is a great way to convert it into ⍾Science. =
+Gold is also very valuable in Diplomacy. You can directly Gift Gold to City-States to gain their favor. Use it to balance a Trade Deal with other Nations. Or demand every last drop after a successful war and your enemy sues for peace. =
+Ironically, some may consider Gold to be one of the less important Resources. But it's flexible nature and importance to keep your Nation running makes it a precious thing to pay attention to. After all, everyone loves Gold. =
+Not to be confused with the Resource of the same name, Gold Ore =
+See also: Trade Route =
+See also: Golden Age =
+See also: Research Agreements =
+
+As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
+In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. =
+This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
+
+Unhappiness =
+It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
+Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
+There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
+
+You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. =
+
+Roads and Railroads =
+Roads reduce the Movement Points required to move between two tiles connected by Roads. =
+Railroads improve this reduction even more! =
+This greatly improves the speed you can get Units around the map. =
+Until you research the technology that removes it, Roads do not cross Rivers =
+Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. =
+However, since each Road and Railroad have a Maintenance Cost, it may be more economical to wait until the cities grow and only place where needed. =
+
+Trade Route =
+Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. You earn more Gold the more Population the City and your Capital has. =
+Note that each road costs 1 Gold Maintenance per turn, and each Railroad costs 2 Gold, so it may be more economical to wait until the cities grow! =
+Railroads connecting a city to the Capital also provide a 25% Production Boost to the City, but not the Capital. =
+Trade Routes are also connected over Water via certain buildings like the Harbor. As long as there is a chain that can reach the Capital, there's a Trade Route. Look for this symbol in Yellow below the City Name to mean you have an active Trade Route to your Capital. =
+Trade Routes can get broken either by Blockades or by Removing/Pillaging the connecting Road/Railroad chain. =
+See also City Blockade =
+
+Once you’ve settled your first two or three cities you’re probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win – if you haven’t already. =
+There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
+So to sum it up, these are the basics of Unciv – Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
+
+Enemy City =
+Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! =
+
+Luxury Resource =
+Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
+
+Strategic Resource =
+Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. =
+Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. =
+
+The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit =
+
+After Conquering =
+When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
+\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
+
+You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =
+
+You have encountered another civilization!\nOther civilizations start out peaceful, and you can trade with them,\n but they may choose to declare war on you later on =
+
+Once you have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a Scientific Victory! =
+
+Injured Units =
+Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 10 health per turn in enemy territory or neutral land,\n 20 inside your territory and 25 in your cities. =
+
+Workers =
+Workers are vital to your cities' growth, since only they can construct improvements on tiles.\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles! =
+
+Siege Units =
+Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. =
+
+Embarking =
+Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
+Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
+
+Idle Units =
+Clicking 'Next unit' moves to the next idle unit in the queue (as listed in Overview -> Units). After issuing an order to an unit, if 'Auto Unit Cycle' in Options -> Gameplay is enabled, you will automatically select the next idle unit. =
+If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Skip turn'. =
+If you want to disable the 'Next unit' feature entirely, you can toggle it in Options -> Gameplay -> Check for idle units. =
+If you'd rather 'Next unit' cycle the units and not mark them as Done, you can change it in the Options -> Gameplay menu. =
+You can also cycle through the idle units using the left and right triangles on the Unit Table in the lower left of the screen. Or by default using the Cycle button next to the 'Next Unit' button. =
+
+Contact Me =
+Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
+What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! =
+Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) =
+
+Pillaging =
+Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.\nPillaging certain improvements will result in your units looting gold from the improvement. =
+
+Experience =
+Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. =
+Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. =
+
+Combat =
+Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. =
+Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. =
+Ranged attacks can be done from a distance, dependent on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. =
+
+Embassies =
+Establishing an embassy in other players' Capital city shows the location of their Capital, likewise other players who establish an embassy in your Capital can see location of your Capital. =
+Embassies thus allow Spies to be placed in another players' Capital City if Espionage is enabled. =
+Mutual embassies are required to allow trading open borders and to sign Research Agreement and Defensive Pact. =
+Declaring war on another player or denouncing them will remove embassies from both players' Capitals. You will have to re-establish them to use their effect. =
+Re-establishing an embasy after denounciation from either side becomes available next turn, while re-establishing them when at war requires peacy treaty. =
+Be cautious when accepting embassy from other players because they can spy on your capital, or worse may start planning to attack you. =
+Embassies are available using the Gods and Kings ruleset. =
+
+Open Borders from other player and vice versa allow units to freely pass trough their territoy. =
+They also let Missionaries to enter other players' territory without suffering attrition. =
+Open Borders expire depending on game speed and are canceled upon Declaration of War, the closure however takes effect only after war ends and need to be traded again. =
+You gain diplomatic boost with other AI player if you both have Open Borders to each other =
+Be cautious when giving Open Borders because other player may settle a City near your lands in an area you are planning to use, they may also use your territory to attack your friends or City State allies. =
+When playing with the Gods and Kings ruleset mutual embassies need to be established before Open Borders can be traded. =
+See also: Embassies =
+
+Research Agreements =
+In Research Agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreement, you will both receive a 'lump sum' of ⍾Science, which will go towards one of your unresearched technologies. =
+The amount of ⍾Science you receive at the end is dependent on the ⍾Science generated by your cities and the other civilization's cities during the agreement - the more, the better! =
+Note that before you can invest in a research agreement, you must have a Declaraction of Friendship, both Nations need the required Technology, and both Nations need enough Gold on hand for the agreement. =
+When playing with the Gods and Kings ruleset mutual embassies need to be established before Research Agreement can be signed. =
+
+Defensive Pacts =
+Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. =
+Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
+The AI is very careful and will not accept defensive pacts with less than 80 influence. =
+When playing with the Gods and Kings ruleset mutual embassies need to be established before Defensive Pact can be signed. =
+
+Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
+Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. =
+Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. =
+
+While working the land is good, eventually your Citizens will want to Specialize. =
+Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. =
+Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. =
+While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. =
+See also Great People =
+
+Great People =
+Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. =
+Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). =
+Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. =
+Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! =
+See also Specialists =
+
+Removing Terrain Features =
+Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. =
+
+Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, ⍾Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. =
+
+Keyboard =
+If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. =
+On the world screen the hotkeys are as follows: =
+Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its City Screen if already centered =
+F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload =
+Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) =
+All of these can be reassigned. =
+
+This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. =
+①: The menu button - civilopedia, save, load, options... =
+②: The player/nation whose turn it is - click for diplomacy overview. =
+③: The Technology Button - shows the tech tree which allows viewing or researching technologies. =
+④: The Social Policies Button - shows enacted and selectable policies, and with enough culture points you can enact new ones. =
+⑤: The Diplomacy Button - shows the diplomacy manager where you can talk to other civilizations. =
+⑥: Unit Action Buttons - while a unit is selected its possible actions appear here. =
+⑦: The unit/city info pane - shows information about a selected unit or city. =
+⑧: The name (and unit icon) of the selected unit or city, with current health if wounded. Clicking a unit name or icon will open its civilopedia entry. =
+⑨: The arrow buttons allow jumping to the next/previous idle unit. =
+⑩: For a selected unit, its promotions appear here, and clicking leads to the promotions screen for that unit. =
+⑪: Remaining/per turn movement points, strength and experience / XP needed for promotion. For cities, you get its combat strength. =
+⑫: This button closes the selected unit/city info pane. =
+⑬: This pane appears when you order a unit to attack an enemy. On top are attacker and defender with their respective base strengths. =
+⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. =
+⑮: The Attack Button - let blood flow! =
+⑯: The minimap shows an overview over the world, with known cities, terrain and fog of war. Clicking will position the main map. =
+⑰: To the side of the minimap are display feature toggling buttons - tile yield, worked indicator, show/hide resources. These mirror setting on the options screen and are hidden if you deactivate the minimap. =
+⑱: Tile information for the selected hex - current or potential yield, terrain, effects, present units, city located there and such. Where appropriate, clicking a line opens the corresponding civilopedia entry. =
+⑲: Notifications - what happened during the last 'next turn' phase. Some are clickable to show a relevant place on the map, some even show several when you click repeatedly. =
+⑳: The Next Turn Button - unless there are things to do, in which case the label changes to 'next unit', 'pick policy' and so on. =
+㉑: The Multiplayer Button - Here you can easily check your active multiplayer games. =
+ⓐ: The overview button leads to the empire overview screen with various tabs (the last one viewed is remembered) holding vital information about the state of your civilization in the world. =
+ⓑ: The ♪Culture icon shows accumulated ♪Culture and ♪Culture needed for the next policy - in this case, the exclamation mark tells us a next policy can be enacted. Clicking is another way to the policies manager. =
+ⓒ: Your known strategic resources are displayed here with the available (usage already deducted) number - click to go to the resources overview screen. =
+ⓓ: Happiness/unhappiness balance and either golden age with turns left or accumulated happiness with amount needed for a golden age is shown next to the smiley. Clicking also leads to the resources overview screen as luxury resources are a way to improve happiness. =
+ⓔ: The ⍾Science icon shows the number of ⍾Science points produced per turn. Clicking leads to the technology tree. =
+ⓕ: Number of turns played with translation into calendar years. Click to see the victory overview. =
+ⓖ: The number of gold coins in your treasury and income. Clicks lead to the Stats overview screen. =
+ⓗ: The quantity of ☮Faith your citizens have generated, or 'off' if religion is disabled. Clicking it makes you go to the religion overview screen. =
+ⓧ: In the center of all this - the world map! Here, the "X" marks a spot outside the map. Yes, unless the wrap option was used, Unciv worlds are flat. Don't worry, your ships won't fall off the edge. =
+ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory. =
+ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. =
+What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. =
+
+When at later stages of the game, you might have a lot of units but only a little to do. To help you we have implemented an AutoPlay feature that lets you use the AI to play part or all of your turn. =
+To enable AutoPlay, go to options and open the AutoPlay tab and press "Show AutoPlay button". =
+Clicking on the AutoPlay button opens a popup menue for choosing to AutoPlay parts or all of your turn. =
+Clicking Start AutoPlay in the pop-up menue or long pressing the AutoPlay button begins the multi-turn AutoPlay. This will play your next turns as if you were an AI. =
+To cancel multi-turn AutoPlay you can press the AutoPlay button, next turn button or open the options menue. =
+Multi-turn AutoPlay is not advised on harder difficulty levels as your AI will not play better against an AI with modifiers. =
+Multi-turn AutoPlay for multiplayer is not yet supported. =
+
+After building a shrine, your civilization will start generating ☮Faith. =
+When enough ☮Faith has been generated, you will be able to found a pantheon. =
+A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. =
+Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. =
+Generating more ☮Faith will allow you to found a religion. =
+
+Keep generating ☮Faith, and eventually a great prophet will be born in one of your cities. =
+This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. =
+When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. =
+Additionally, the city where you used your great prophet will become the holy city of that religion. =
+Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. =
+One of these great prophets can then be used to enhance your religion. =
+This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. =
+Do take care founding a religion soon, only about half the players in the game are able to found a religion! =
+
+Beliefs =
+There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. =
+Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. =
+
+Religion inside cities =
+When founding a city, it won't follow a religion immediately. =
+The religion a city follows depends on the total pressure each religion has within the city. =
+Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the City Screen. =
+You are allowed to check religious followers and pressures in cities you do not own by selecting them. =
+In both places, a tap/click on the icon of a religion will show detailed information with its effects. =
+Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. =
+The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. =
+
+Spreading Religion =
+Spreading religion happens naturally, but can be sped up using missionaries or great prophets. =
+Missionaries can be bought in cities following a major religion, and will take the religion of that city. =
+So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. =
+Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. =
+Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. =
+These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! =
+But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. =
+This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. =
+When you do spread your religion, the religious strength of the unit is added as pressure for that religion. =
+Cities also passively add pressure of their majority religion to nearby cities. =
+Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. =
+This pressure can also be seen in the City Screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. =
+Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. =
+Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. =
+This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. =
+
+Inquisitors =
+Inquisitors are the last religious unit, and their strength is removing other religions. =
+They can remove all other religions from one of your own cities, removing any pressures built up. =
+Great prophets also have this ability, and remove all other religions in the city when spreading their religion. =
+Often this results in the city immediately converting to their religion =
+Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is unaffected. =
+
+The Mayan unique ability, 'The Long Count', comes with a side effect: =
+Once active, the game's year display will use mayan notation. =
+The Maya measured time in days from what we would call 11th of August, 3114 BCE. A day is called K'in, 20 days are a Winal, 18 Winals are a Tun, 20 Tuns are a K'atun, 20 K'atuns are a B'ak'tun, 20 B'ak'tuns a Piktun, and so on. =
+Unciv only displays ය B'ak'tuns, ඹ K'atuns and ම Tuns (from left to right) since that is enough to approximate gregorian calendar years. The Maya numerals are pretty obvious to understand. Have fun deciphering them! =
+
+Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. =
+If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. =
+During the We Love The King Day, the city will grow 25% faster. =
+This means exploration and trade is important to grow your cities! =
+
+Air Combat and Interception =
+Air Combat is very similar to normal Combat, with a few wrinkles. Damage is still dealt using the same equations based on the relative Strength of the Attacking and Defending Unit. =
+However, before the Attacker and Defender fight, there is an added combat phase called Interception. If there is any unit with Interception Range that covers the target attacked tile, then it will attempt to Intercept the Attacking Air Unit. If multiple units can Intercept, the one with higher Intercept chance does it. =
+Generally Land/Naval Units have an Intercept Range of 2 Tiles, and Air Units have an Intercept Range of their Attack Range. =
+Ground and Naval Units don't require movement points to Intercept, just Attacks. Air Units cannot have moved nor attacked in the preceding turn. =
+The Intercepting Unit rolls to see if it hits. Whether it hits or not costs an Attack, and most units (without Promotions) can only Attack Once per Nation's Turn. It does NOT cost Movement Points, but Air Units that have used their Movement cannot Intercept between turns. =
+If the Intercepting Unit Hits, it deals damage according to the Combat Strength calculation to the Attacking Air Unit, potentially with any Strength Bonuses that apply to Interception. It does not receive damage from the Attacking Air Unit. =
+After Interception resolves, the Attacking Air Unit and the Defending Unit in the targeted tile do Combat as normal, with damage dealt to both sides. =
+To help deal with Interceptions, see Air Sweeps. =
+
+Air Sweeps =
+Fighter units are able to perform Air Sweeps over a tile helping clear out potential enemy Air, Sea, or Land Interceptions that can reach that tile. =
+While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
+Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
+If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! =
+If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. =
+
+Fortify, Guard, Withdraw =
+Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. =
+Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. =
+This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. =
+
+City Tile Blockade =
+One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. =
+Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. =
+
+City Blockade =
+One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. =
+
+Spies! =
+The first time a civ reaches the Renaissance era each nation gets one spy. Every time a civ reaches an era afterwards they get one more spy. =
+Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. =
+Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. =
+Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
+Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
+A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
+Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. =
+Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. =
+Building buildings like the constabulary and police station will reduce the technology steal rate of spies in that city. =
+Espionage is available using the Gods and Kings ruleset. To enable it in a new game click advanced settings, then click on the Enable Espionage option. =
+
+Keyboard Bindings =
+Limitations =
+This is a work in progress. =
+For technical reasons, only direct keys or Ctrl-Letter combinations can be used. =
+Using the Keys page =
+Each binding has a button with an image looking like this: =
+While hovering the mouse over the key button, you can press a desired key directly to assign it. =
+Double-click the image to reset the binding to default. =
+Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. =
+Conflicting assignments are marked red. Conflicts can exist across categories, like World Screen / Unit Actions. Note that at the moment, the game does not prevent saving conflicting assignments, though the result may be unexpected. =
+For discussion about missing entries, see the linked github issue. =
+
+Welcome to the Civilopedia! =
+Here you can find information - general help, rules, and what makes up the game world. =
+How to find information =
+Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. =
+Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. =
+Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. =
+The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. =
+What information can I find =
+The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. =
+However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. =
+If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. =
+Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. =
+The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
+
+UI Tips =
+World screen =
+Skip all units to end a turn quickly =
+Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
+Toggle notification list display =
+On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
+The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
+Entering a City Screen quickly =
+You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. =
+Upgrade multiple units of the same type =
+On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
+In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
+Additional controls for the construction queue =
+Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. =
+The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
+Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
+Show Great Person Points breakdown =
+In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
+Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
+Tech screen =
+Queue multiple technologies in different branches =
+On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
+Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
+Overview screens =
+Reveal known resources on world screen =
+In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
+Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
+If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
+Show diagram line colors =
+In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
+Miscellaneous =
+External links =
+External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
+Example: The 'Open Github page' button on the Mod management screen. =
+
+Differences from Civilization V =
+Production Focus\nIn Civilization V, the Food yield in a city is calculated first, then population grows by consuming stored food (growth), then production is calculated, and so on one by one the other stats are calculated. Thus, citizens can produce yields in the same turn as they are born. The city focus is set to Production to assign the newborn citizen to a hill so they'll contribute Production, and then manually reassigned to a growth tile on the next turn. Alternatively, you can set city focus to Gold (e.g. with Cerro de Potosi), Faith (e.g. with Mount Sinai) or whatever gains the most yields. In Unciv, citizens only start producing yields on the next turn, so you can ignore this whole concept. =
+Science Queueing\nIn Civilization V, Science yield is calculated after production, so if you finish an item and have Science (or Gold) queued as a perpetual construction, the Production overflow from item will be converted into Science (or Gold), but the Production is not consumed, as this will only happen again on the next turn. By immediately swapping out your perpetual construction for an item on the next turn, you'll get this Science (or Gold) for free. This doesn't apply to Unciv, so don't bother. =
+Double Aqueducts\nIn Civilization V, the game sells existing copies of the building for you before providing a free copy of the building. So, if you build an aqueduct in a city, and then in the turn of adopting Tradition Complete you sell a cheap building (e.g a shrine) beforehand, the game is unable to sell more than 1 building per turn, and thus you'll keep your aqueduct, together with the new free aqueduct. Not applicable to Unciv. =
+Legalism Oxford\nIn Civilization V, national wonders such as Oxford University are considered culture buildings, so you can get them for free with Legalism. Not applicable to Unciv. =
+Roads and Forts\nIn Civilization V, you can't use roads and forts in enemy territory. In Unciv, you can use them, so instead of mindlessly constructing them everywhere when at war, you need to decide if and when they'll benefit you more than your opponents. =
+Citizen Conversion\nIn Civilization V, a citizen is born religious if the parent city is already converted. This is not the case in Unciv, which can lead to temporary deconversion of a city when it grows. =
+Unassigned Citizens\nIn Civilization V, unassigned citizens are considered specialists, and subject to the same type of bonuses (e.g. Korea's ability). It can be worthwhile to leave citizens unassigned, instead of being assigned to a tile. Not applicable to Unciv. =
+Settler Construction\nIn Civilization V, cities can't starve when constructing settlers, so you can assign all citizens to production tiles and none to food tiles. In Unciv, citizens keep consuming two food per turn. =
+Water Melee Attack\nAs result of a Discord poll, Water Melee units can attack military land units on the shore, unlike in Civilization V. =
+Tile improvements\nIn Civilzation V, workers start working on an improvement-under-construction at the beginning of movement. Unciv changes this, to allow players to assign workers to tiles, and then reconsider and change improvement or move them elsewhere. =
+Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V. =
+City razing\nIn Civilization V, the player can never raze any of the cities he/she founded. Not applicable to Unciv. =
+
+Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. =
+Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. =
diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties
index 0093804527..3a8ab087f3 100644
--- a/android/assets/jsons/translations/completionPercentages.properties
+++ b/android/assets/jsons/translations/completionPercentages.properties
@@ -23,6 +23,7 @@ Korean = 94
Latin = 60
Lithuanian = 80
Malay = 28
+Maltese = 11
Norwegian = 68
Persian_(Pinglish-DIN) = 11
Persian_(Pinglish-UN) = 29
diff --git a/core/src/com/unciv/models/metadata/LocaleCode.kt b/core/src/com/unciv/models/metadata/LocaleCode.kt
index 662b263c45..f5ce94174a 100644
--- a/core/src/com/unciv/models/metadata/LocaleCode.kt
+++ b/core/src/com/unciv/models/metadata/LocaleCode.kt
@@ -46,6 +46,7 @@ enum class LocaleCode(val languageTag: String, private val fastlaneFolder: Strin
Latvian("lv-LV"),
Lithuanian("lt-LT"),
Malay("ms-MY"),
+ Maltese("mt-MT"),
Norwegian("no-NO"),
NorwegianNynorsk("nn-NO"),
PersianPinglishDIN("fa-IR"), // These might just fall back to default