mirror of
https://github.com/yairm210/Unciv.git
synced 2025-09-27 05:46:43 -04:00
3.11.18
This commit is contained in:
parent
e66fbd61fa
commit
8a5247324c
@ -1246,7 +1246,8 @@
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"cost": 425,
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"requiredTech": "Computers",
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"requiredResource": "Aluminum",
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"uniques": ["Bonus vs Armor 100%", "No defensive terrain bonuses", "Can move after attacking", "All tiles cost 1 movement", "Can pass through impassable tiles", "Unable to capture cities"],
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"uniques": ["Bonus vs Armor 100%", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement",
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"Can pass through impassable tiles", "Unable to capture cities"],
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"attackSound": "shot"
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},
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{
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@ -936,6 +936,7 @@ Are you SURE you want to delete this mod? = Tem CERTEZA que deseja deletar este
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Must be next to [terrain] = Deve estar próximo ao [terrain]
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Must be on [terrain] = Deve estar no [terrain]
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+[amount]% vs [unitType] = +[amount]% vs [unitType]
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+[amount] Movement for all [unitType] units = +[amount] Movimento para todas as unidades [unitType]
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# City filters
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in this city = nesta cidade
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@ -944,6 +945,7 @@ in capital = na capital
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# Requires translation!
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in every coastal city =
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#################### Lines from Buildings from Civ V - Vanilla ####################
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Indicates the capital city = Indica a Capital
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@ -1494,7 +1496,6 @@ Would you be interested in a trade agreement with England? = Estaria interessado
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Hello, again. = Ola, novamente.
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Oh, it's you! = A, é você!
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Sun Never Sets = O Sol Nunca se Põe
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+2 movement for all naval units = +2 de movimento para todas as unidades navais
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London = Londres
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York = Iorque
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Nottingham = Nottingham
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@ -2870,7 +2871,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
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So what now? = E agora?
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Mongol Terror = Terror Mongol
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+30% Strength when fighting City-State units and cities = +30% Força quando estiver lutando contra unidades e cidades de Cidades-Estado
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+[amount] Movement for all [unitType] units = +[amount] Movimento para todas as unidades [unitType]
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# Requires translation!
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Karakorum =
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# Requires translation!
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@ -4192,6 +4192,13 @@ Panzer = Panzer
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Anti-Tank Gun = Arma anti-tanque
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# Requires translation!
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Unable to capture cities =
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# Requires translation!
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All tiles cost 1 movement =
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# Requires translation!
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Can pass through impassable tiles =
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Rocket Artillery = Artilharia de foguetes
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Mechanized Infantry = Infantaria mecanizada
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@ -924,6 +924,7 @@ Are you SURE you want to delete this mod? = OPRAVDU chcete smazat tento mod?
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Must be next to [terrain] = Musí být u políčka [terrain]
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Must be on [terrain] = Musí být na políčku [terrain]
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+[amount]% vs [unitType] = +[amount]% proti [unitType]
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+[amount] Movement for all [unitType] units = +[amount] pohyb pro [unitType] jednotky
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# City filters
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in this city = v tomto městě
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@ -932,6 +933,7 @@ in capital = v hlavním městě
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# Requires translation!
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in every coastal city =
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#################### Lines from Buildings from Civ V - Vanilla ####################
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Indicates the capital city = Označuje hlavní město
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@ -1481,7 +1483,6 @@ Would you be interested in a trade agreement with England? = Měli byste zájem
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Hello, again. = Opět vás zdravím.
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Oh, it's you! = Oh, to jste vy!
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Sun Never Sets = Slunce nikdy nezapadá
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+2 movement for all naval units = +2 pohyb pro všechny námořní jednotky
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London = Londýn
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York = York
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Nottingham = Nottingham
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@ -2900,7 +2901,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
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So what now? =
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Mongol Terror = Mongolský teror
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+30% Strength when fighting City-State units and cities = +30% síla proti jednotkám Městských států nebo Městským státům samotným
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+[amount] Movement for all [unitType] units = +[amount] pohyb pro [unitType] jednotky
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# Requires translation!
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Karakorum =
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# Requires translation!
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@ -4285,6 +4285,13 @@ Panzer = Panzer
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Anti-Tank Gun = Protitanková zbraň
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# Requires translation!
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Unable to capture cities =
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# Requires translation!
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All tiles cost 1 movement =
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# Requires translation!
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Can pass through impassable tiles =
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Rocket Artillery = Raketové dělostřelectvo
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Mechanized Infantry = Mechanizovaná pěchota
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@ -1352,6 +1352,8 @@ Must be next to [terrain] =
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Must be on [terrain] =
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# Requires translation!
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+[amount]% vs [unitType] =
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# Requires translation!
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+[amount] Movement for all [unitType] units =
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# City filters
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# Requires translation!
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@ -1363,6 +1365,7 @@ in capital =
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# Requires translation!
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in every coastal city =
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#################### Lines from Buildings from Civ V - Vanilla ####################
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# Requires translation!
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@ -2315,8 +2318,6 @@ Oh, it's you! =
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# Requires translation!
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Sun Never Sets =
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# Requires translation!
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+2 movement for all naval units =
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# Requires translation!
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London =
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# Requires translation!
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York =
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@ -4013,8 +4014,6 @@ Mongol Terror =
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# Requires translation!
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+30% Strength when fighting City-State units and cities =
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# Requires translation!
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+[amount] Movement for all [unitType] units =
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# Requires translation!
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Karakorum =
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# Requires translation!
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Beshbalik =
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@ -5897,6 +5896,13 @@ Panzer =
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# Requires translation!
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Anti-Tank Gun =
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# Requires translation!
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Unable to capture cities =
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# Requires translation!
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All tiles cost 1 movement =
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# Requires translation!
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Can pass through impassable tiles =
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# Requires translation!
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Rocket Artillery =
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@ -1723,6 +1723,8 @@ Must be next to [terrain] =
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Must be on [terrain] =
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# Requires translation!
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+[amount]% vs [unitType] =
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# Requires translation!
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+[amount] Movement for all [unitType] units =
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# City filters
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# Requires translation!
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@ -1734,6 +1736,7 @@ in capital =
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# Requires translation!
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in every coastal city =
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#################### Lines from Buildings from Civ V - Vanilla ####################
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# Requires translation!
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@ -2707,8 +2710,6 @@ Oh, it's you! =
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# Requires translation!
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Sun Never Sets =
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# Requires translation!
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+2 movement for all naval units =
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# Requires translation!
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London =
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# Requires translation!
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York =
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@ -4406,8 +4407,6 @@ Mongol Terror =
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# Requires translation!
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+30% Strength when fighting City-State units and cities =
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# Requires translation!
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+[amount] Movement for all [unitType] units =
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# Requires translation!
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Karakorum =
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# Requires translation!
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Beshbalik =
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@ -6427,6 +6426,13 @@ Panzer =
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# Requires translation!
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Anti-Tank Gun =
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# Requires translation!
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Unable to capture cities =
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# Requires translation!
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All tiles cost 1 movement =
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# Requires translation!
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Can pass through impassable tiles =
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# Requires translation!
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Rocket Artillery =
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@ -1000,6 +1000,8 @@ Must be next to [terrain] = Täytyy sijaita maaston [terrain] vieressä
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Must be on [terrain] =
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# Requires translation!
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+[amount]% vs [unitType] =
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# Requires translation!
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+[amount] Movement for all [unitType] units =
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# City filters
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# Requires translation!
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@ -1011,6 +1013,7 @@ in capital =
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# Requires translation!
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in every coastal city =
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#################### Lines from Buildings from Civ V - Vanilla ####################
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Indicates the capital city = Sijaitsee pääkaupungissa
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@ -1642,7 +1645,6 @@ Would you be interested in a trade agreement with England? = Kiinnostaisiko kaup
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Hello, again. = Hei taas.
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Oh, it's you! = Ai, sinä!
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Sun Never Sets = Aurinko ei laske koskaan
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+2 movement for all naval units = +2 siirtojen kantavuus laivastoyksiköille
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London = Lontoo
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York = York
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Nottingham = Nottingham
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@ -2758,8 +2760,6 @@ Mongol Terror = Mongoolien Hirmuvalta
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# Requires translation!
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+30% Strength when fighting City-State units and cities =
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# Requires translation!
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+[amount] Movement for all [unitType] units =
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# Requires translation!
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Karakorum =
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# Requires translation!
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Beshbalik =
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@ -4615,6 +4615,13 @@ Panzer =
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# Requires translation!
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Anti-Tank Gun =
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# Requires translation!
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Unable to capture cities =
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# Requires translation!
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All tiles cost 1 movement =
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# Requires translation!
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Can pass through impassable tiles =
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# Requires translation!
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Rocket Artillery =
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@ -1011,6 +1011,8 @@ Must be next to [terrain] =
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Must be on [terrain] =
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# Requires translation!
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+[amount]% vs [unitType] =
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# Requires translation!
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+[amount] Movement for all [unitType] units =
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# City filters
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# Requires translation!
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@ -1022,6 +1024,7 @@ in capital =
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# Requires translation!
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in every coastal city =
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#################### Lines from Buildings from Civ V - Vanilla ####################
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Indicates the capital city = Indique la capitale
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@ -1596,7 +1599,6 @@ Would you be interested in a trade agreement with England? = Seriez-vous intére
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Hello, again. = Bonjour, à nouveau.
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Oh, it's you! = Oh ! C'est vous !
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Sun Never Sets = Le soleil ne se couche jamais
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+2 movement for all naval units = +2 points de mouvement pour les unités navales
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London = Londres
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York = York
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Nottingham = Nottingham
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@ -2474,8 +2476,6 @@ So what now? = Et maintenant ?
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Mongol Terror = Terreur mongole
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# Requires translation!
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+30% Strength when fighting City-State units and cities =
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# Requires translation!
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+[amount] Movement for all [unitType] units =
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Karakorum = Karakorum
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Beshbalik = Beshbalik
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Turfan = Turfan
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@ -3777,6 +3777,13 @@ Panzer = Panzer
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Anti-Tank Gun = Canon antichar
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# Requires translation!
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Unable to capture cities =
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# Requires translation!
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All tiles cost 1 movement =
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# Requires translation!
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Can pass through impassable tiles =
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Rocket Artillery = Lance-roquettes
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Mechanized Infantry = Infanterie mécanisée
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@ -924,6 +924,7 @@ Are you SURE you want to delete this mod? = SICHER, dass diese Modifikation gel
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Must be next to [terrain] = Muss an einem [terrain] liegen
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Must be on [terrain] = Muss sich auf [terrain] befinden
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+[amount]% vs [unitType] = +[amount]% vs [unitType]
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+[amount] Movement for all [unitType] units = +[amount] Bewegung für alle "[unitType]"-Einheiten
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# City filters
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in this city = in dieser Stadt
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@ -932,6 +933,7 @@ in capital = in der Hauptstadt
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# Requires translation!
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in every coastal city =
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#################### Lines from Buildings from Civ V - Vanilla ####################
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Indicates the capital city = Gibt die Hauptstadt an
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@ -1481,7 +1483,6 @@ Would you be interested in a trade agreement with England? = Wärt Ihr an einer
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Hello, again. = Hallo, nochmals.
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Oh, it's you! = Oh, Ihr seid es!
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Sun Never Sets = Die Sonne geht nie unter
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+2 movement for all naval units = +2 Bewegung für alle Marineeinheiten
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London = London
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York = York
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Nottingham = Nottingham
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@ -2339,7 +2340,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
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So what now? = Was nun?
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Mongol Terror = Mongolischer Terror
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+30% Strength when fighting City-State units and cities = 30% Stärke im Kampf gegen Stadtstaaten-Einheiten und -Städte.
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+[amount] Movement for all [unitType] units = +[amount] Bewegung für alle "[unitType]"-Einheiten
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Karakorum = Karakorum
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Beshbalik = Beshbaliq
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Turfan = Turpan
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@ -3523,6 +3523,13 @@ Panzer = Panzer
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Anti-Tank Gun = Panzerabwehr-Kanone
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# Requires translation!
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Unable to capture cities =
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# Requires translation!
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All tiles cost 1 movement =
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# Requires translation!
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Can pass through impassable tiles =
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Rocket Artillery = Raketenartillerie
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Mechanized Infantry = Mechanisierte Infanterie
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@ -930,6 +930,8 @@ Are you SURE you want to delete this mod? = Biztosan TÖRLI ezt a modot?
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Must be next to [terrain] = Egy [terrain] mellett kell lennie
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Must be on [terrain] = Egy [terrain] kell ez alatt lenni
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+[amount]% vs [unitType] = +[amount]% [unitType] ellen
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# Requires translation!
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+[amount] Movement for all [unitType] units =
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# City filters
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in this city = ebben a városban
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@ -938,6 +940,7 @@ in capital = a fővárosban
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# Requires translation!
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in every coastal city =
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#################### Lines from Buildings from Civ V - Vanilla ####################
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Indicates the capital city = A fővárost mutatja
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@ -1599,8 +1602,6 @@ Hello, again. =
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Oh, it's you! =
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# Requires translation!
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Sun Never Sets =
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# Requires translation!
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+2 movement for all naval units =
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London = London
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York = York
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Nottingham = Nottingham
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@ -2781,8 +2782,6 @@ Mongol Terror =
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# Requires translation!
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+30% Strength when fighting City-State units and cities =
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# Requires translation!
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+[amount] Movement for all [unitType] units =
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# Requires translation!
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Karakorum =
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# Requires translation!
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Beshbalik =
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@ -4203,6 +4202,13 @@ Panzer = Páncélos
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Anti-Tank Gun = Páncéltörő löveg
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# Requires translation!
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Unable to capture cities =
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# Requires translation!
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All tiles cost 1 movement =
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# Requires translation!
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Can pass through impassable tiles =
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Rocket Artillery = Rakétatüzérség
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Mechanized Infantry = Gépesített gyalogos
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@ -922,14 +922,15 @@ Are you SURE you want to delete this mod? = Apakah kamu YAKIN untuk menghapus mo
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Must be next to [terrain] = Harus di sebelah [terrain]
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Must be on [terrain] = Harus berada di [terrain]
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+[amount]% vs [unitType] = +[amount]% vs [unitType]
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+[amount] Movement for all [unitType] units = +[amount] Pergerakan untuk semua [unitType].
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# City filters
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in this city = di kota ini
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in every city = di semua kota
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in capital = di ibu kota
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# Requires translation!
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in every coastal city = di setiap kota pesisir
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#################### Lines from Buildings from Civ V - Vanilla ####################
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Indicates the capital city = Menandakan ibu kota
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@ -1479,7 +1480,6 @@ Would you be interested in a trade agreement with England? = Apakah kau tertarik
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Hello, again. = Halo, lagi.
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Oh, it's you! = Oh, ini kau!
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Sun Never Sets = Matahari Tidak Pernah Terbenam
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+2 movement for all naval units = +2 pergerakan untuk semua unit laut.
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London = London
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York = York
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Nottingham = Nottingham
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@ -2337,7 +2337,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
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So what now? = Sekarang apalagi?
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Mongol Terror = Teror Mongol
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+30% Strength when fighting City-State units and cities = +30% Kekuatan ketika menyerang unit negara kota dan kota musuh.
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+[amount] Movement for all [unitType] units = +[amount] Pergerakan untuk semua [unitType].
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Karakorum = Karakorum
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Beshbalik = Beshbalik
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Turfan = Turfan
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@ -3520,6 +3519,13 @@ Panzer = Panzer
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Anti-Tank Gun = Senjata Anti-Tank
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# Requires translation!
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Unable to capture cities =
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# Requires translation!
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All tiles cost 1 movement =
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# Requires translation!
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Can pass through impassable tiles =
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Rocket Artillery = Artileri Roket
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Mechanized Infantry = Pasukan Mekanis
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@ -922,6 +922,7 @@ Are you SURE you want to delete this mod? = Vuoi davvero cancellare questa mod?
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Must be next to [terrain] = La città deve rasentare [terrain]
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Must be on [terrain] = Deve ritrovarsi su [terrain]
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+[amount]% vs [unitType] = +[amount]% contro [unitType]
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+[amount] Movement for all [unitType] units = +[amount] Movimento per tutte le unità [unitType]
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# City filters
|
||||
in this city = in questa città
|
||||
@ -929,6 +930,7 @@ in every city = in tutte le città
|
||||
in capital = nella Capitale
|
||||
in every coastal city = in ogni città costiera
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = Indica la città capitale
|
||||
@ -1478,7 +1480,6 @@ Would you be interested in a trade agreement with England? = Tutte le nazioni ci
|
||||
Hello, again. = Salve di nuovo.
|
||||
Oh, it's you! = Oh, sei tu!
|
||||
Sun Never Sets = Il Sole non tramonta mai
|
||||
+2 movement for all naval units = +2 movimento per tutte le unità navali
|
||||
London = Londra
|
||||
York = York
|
||||
Nottingham = Nottingham
|
||||
@ -2336,7 +2337,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
|
||||
So what now? = E dunque?
|
||||
Mongol Terror = Terrore mongolo
|
||||
+30% Strength when fighting City-State units and cities = +30% Forza quando combatti le Città-Stato e le loro unità
|
||||
+[amount] Movement for all [unitType] units = +[amount] Movimento per tutte le unità [unitType]
|
||||
Karakorum = Karakorum
|
||||
Beshbalik = Beshbalik
|
||||
Turfan = Turfan
|
||||
@ -3520,6 +3520,13 @@ Panzer = Panzer
|
||||
|
||||
Anti-Tank Gun = Cannone anticarro
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = Artiglieria lanciarazzi
|
||||
|
||||
Mechanized Infantry = Fanteria meccanizzata
|
||||
|
@ -922,14 +922,15 @@ Are you SURE you want to delete this mod? = このMODを削除しますか?
|
||||
Must be next to [terrain] = [terrain]に隣接する必要がある
|
||||
Must be on [terrain] = [terrain]の上になければならない
|
||||
+[amount]% vs [unitType] = +[amount]% vs [unitType]
|
||||
+[amount] Movement for all [unitType] units = すべての[unitType]に+[amount]の移動ポイントを付与
|
||||
|
||||
# City filters
|
||||
in this city = この都市で
|
||||
in every city = 全ての都市で
|
||||
in capital = 首都で
|
||||
# Requires translation!
|
||||
in every coastal city = 全ての沿岸都市で
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = 首都を示します
|
||||
@ -1479,7 +1480,6 @@ Would you be interested in a trade agreement with England? = あなたはイギ
|
||||
Hello, again. = また会いましたね。
|
||||
Oh, it's you! = ああ、あなたか。
|
||||
Sun Never Sets = 沈まぬ太陽
|
||||
+2 movement for all naval units = すべての海軍ユニットの移動ポイント+2
|
||||
London = ロンドン
|
||||
York = ヨーク
|
||||
Nottingham = ノッティンガム
|
||||
@ -2337,7 +2337,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
|
||||
So what now? = で、どうする?
|
||||
Mongol Terror = モンゴルの脅威
|
||||
+30% Strength when fighting City-State units and cities = 都市国家と都市国家ユニットとの戦闘時に戦闘力+30%
|
||||
+[amount] Movement for all [unitType] units = すべての[unitType]に+[amount]の移動ポイントを付与
|
||||
Karakorum = カラコルム
|
||||
Beshbalik = ベシバリク
|
||||
Turfan = トルファン
|
||||
@ -3520,6 +3519,13 @@ Panzer = パンツァー
|
||||
|
||||
Anti-Tank Gun = 対戦車砲
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = ロケット砲
|
||||
|
||||
Mechanized Infantry = 機械化歩兵
|
||||
|
@ -350,7 +350,6 @@ Move units with a single tap = 한 번의 탭으로 유닛 이동
|
||||
Show tutorials = 튜토리얼 보기
|
||||
Auto-assign city production = 도시 생산 선택 자동
|
||||
Auto-build roads = 도로 건설 자동
|
||||
# Requires translation!
|
||||
Automated workers replace improvements = 일꾼 시설 대체 자동
|
||||
Show minimap = 미니맵 보기
|
||||
Show pixel units = 단위 픽셀 보기
|
||||
@ -926,6 +925,7 @@ Are you SURE you want to delete this mod? = 이 모드를 정말로 삭제하시
|
||||
Must be next to [terrain] = 도시가 [terrain] 옆에 있어야 함
|
||||
Must be on [terrain] = 도시가 [terrain] 위에 있어야 함
|
||||
+[amount]% vs [unitType] = [unitType]에 대해 +[amount]%
|
||||
+[amount] Movement for all [unitType] units = 모든 [unitType]의 행동력 +[amount]
|
||||
|
||||
# City filters
|
||||
in this city = 이 도시에
|
||||
@ -933,6 +933,7 @@ in every city = 모든 도시에
|
||||
in capital = 수도에
|
||||
in every coastal city = 연안에 위치한 모든 도시에
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = 수도를 나타내는 건물
|
||||
@ -1482,7 +1483,6 @@ Would you be interested in a trade agreement with England? = 영국과의 무역
|
||||
Hello, again. = 어서 오십시오. 또 만났군요.
|
||||
Oh, it's you! = 아, 네놈이구나!
|
||||
Sun Never Sets = 해가 지지 않는 나라
|
||||
+2 movement for all naval units = 모든 해상 유닛의 행동력 +2
|
||||
London = 런던
|
||||
York = 요크
|
||||
Nottingham = 노팅엄
|
||||
@ -2340,7 +2340,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
|
||||
So what now? = 또 뭐냐?
|
||||
Mongol Terror = 공포의 몽골
|
||||
+30% Strength when fighting City-State units and cities = 도시 국가와 도국 유닛에 대해 전투력 +30%
|
||||
+[amount] Movement for all [unitType] units = 모든 [unitType]의 행동력 +[amount]
|
||||
Karakorum = 카라코람
|
||||
Beshbalik = 베쉬발리크
|
||||
Turfan = 투루판
|
||||
@ -3523,6 +3522,13 @@ Panzer = 팬저
|
||||
|
||||
Anti-Tank Gun = 대전차포
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = 다연장 로켓포
|
||||
|
||||
Mechanized Infantry = 기계화보병
|
||||
|
@ -1044,6 +1044,8 @@ Must be next to [terrain] =
|
||||
Must be on [terrain] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
|
||||
# City filters
|
||||
# Requires translation!
|
||||
@ -1055,6 +1057,7 @@ in capital =
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
@ -2022,7 +2025,6 @@ Hello, again. =
|
||||
# Requires translation!
|
||||
Oh, it's you! =
|
||||
Sun Never Sets = Saulė niekada nenusileidžia
|
||||
+2 movement for all naval units = +2 judėjimas visiems karinių jūrų pajėgų vienetams
|
||||
# Requires translation!
|
||||
London =
|
||||
# Requires translation!
|
||||
@ -3702,8 +3704,6 @@ Mongol Terror = Mongolų teroras
|
||||
# Requires translation!
|
||||
+30% Strength when fighting City-State units and cities =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
# Requires translation!
|
||||
Karakorum =
|
||||
# Requires translation!
|
||||
Beshbalik =
|
||||
@ -5729,6 +5729,13 @@ Panzer =
|
||||
# Requires translation!
|
||||
Anti-Tank Gun =
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
# Requires translation!
|
||||
Rocket Artillery =
|
||||
|
||||
|
@ -1604,6 +1604,8 @@ Must be next to [terrain] =
|
||||
Must be on [terrain] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
|
||||
# City filters
|
||||
# Requires translation!
|
||||
@ -1615,6 +1617,7 @@ in capital =
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
@ -2523,8 +2526,6 @@ Oh, it's you! =
|
||||
# Requires translation!
|
||||
Sun Never Sets =
|
||||
# Requires translation!
|
||||
+2 movement for all naval units =
|
||||
# Requires translation!
|
||||
London =
|
||||
# Requires translation!
|
||||
York =
|
||||
@ -4205,8 +4206,6 @@ Mongol Terror =
|
||||
# Requires translation!
|
||||
+30% Strength when fighting City-State units and cities =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
# Requires translation!
|
||||
Karakorum =
|
||||
# Requires translation!
|
||||
Beshbalik =
|
||||
@ -6084,6 +6083,13 @@ Panzer =
|
||||
# Requires translation!
|
||||
Anti-Tank Gun =
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
# Requires translation!
|
||||
Rocket Artillery =
|
||||
|
||||
|
@ -1005,6 +1005,8 @@ Must be next to [terrain] =
|
||||
Must be on [terrain] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
|
||||
# City filters
|
||||
# Requires translation!
|
||||
@ -1016,6 +1018,7 @@ in capital =
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = Nešān dahande ye pāytaḵt ast
|
||||
@ -1956,7 +1959,6 @@ Hello, again. =
|
||||
# Requires translation!
|
||||
Oh, it's you! =
|
||||
Sun Never Sets = Ḵoršid Hičvağt Ğoroob Nemikonad
|
||||
+2 movement for all naval units = +2 harekat barāye tamām e niroo hāye daryāi
|
||||
# Requires translation!
|
||||
London =
|
||||
# Requires translation!
|
||||
@ -3633,8 +3635,6 @@ Mongol Terror = Tars az Moğol
|
||||
# Requires translation!
|
||||
+30% Strength when fighting City-State units and cities =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
# Requires translation!
|
||||
Karakorum =
|
||||
# Requires translation!
|
||||
Beshbalik =
|
||||
@ -5660,6 +5660,13 @@ Panzer =
|
||||
# Requires translation!
|
||||
Anti-Tank Gun =
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
# Requires translation!
|
||||
Rocket Artillery =
|
||||
|
||||
|
@ -1002,6 +1002,8 @@ Must be next to [terrain] =
|
||||
Must be on [terrain] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
|
||||
# City filters
|
||||
# Requires translation!
|
||||
@ -1013,6 +1015,7 @@ in capital =
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = Neshaan dahande ye paaytakht ast
|
||||
@ -1953,7 +1956,6 @@ Hello, again. =
|
||||
# Requires translation!
|
||||
Oh, it's you! =
|
||||
Sun Never Sets = Khorshid Hichvaght Ghoroob Nemikonad
|
||||
+2 movement for all naval units = +2 harekat baraaye tamaam e niroo haaye daryaai
|
||||
# Requires translation!
|
||||
London =
|
||||
# Requires translation!
|
||||
@ -3630,8 +3632,6 @@ Mongol Terror = Tars az Moghol
|
||||
# Requires translation!
|
||||
+30% Strength when fighting City-State units and cities =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
# Requires translation!
|
||||
Karakorum =
|
||||
# Requires translation!
|
||||
Beshbalik =
|
||||
@ -5657,6 +5657,13 @@ Panzer =
|
||||
# Requires translation!
|
||||
Anti-Tank Gun =
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
# Requires translation!
|
||||
Rocket Artillery =
|
||||
|
||||
|
@ -940,6 +940,7 @@ Are you SURE you want to delete this mod? = Czy jesteś pewny, że chcesz usun
|
||||
Must be next to [terrain] = Miasto musi być położone obok: [terrain]
|
||||
Must be on [terrain] = Musi być na [terrain]
|
||||
+[amount]% vs [unitType] = +[amount]% vs [unitType]
|
||||
+[amount] Movement for all [unitType] units = +[amount] ruchu dla wszystkich jednostek [unitType]
|
||||
|
||||
# City filters
|
||||
in this city = w tym mieście
|
||||
@ -948,6 +949,7 @@ in capital = w stolicy
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = Wskazuje stolicę
|
||||
@ -1512,7 +1514,6 @@ Would you be interested in a trade agreement with England? = Czy byłbyś zainte
|
||||
Hello, again. = Witaj, ponownie.
|
||||
Oh, it's you! = OH, to ty!
|
||||
Sun Never Sets = Słońce Nigdy Nie Zachodzi
|
||||
+2 movement for all naval units = +2 ruchu dla wszystkich jednostek morskich.
|
||||
London = Londyn
|
||||
York = Jork
|
||||
Nottingham = Nottingham
|
||||
@ -2372,7 +2373,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
|
||||
So what now? = Więc co teraz?
|
||||
Mongol Terror = Terror Mongolski
|
||||
+30% Strength when fighting City-State units and cities = +30% do siły bojowej podczas walki z jednostkami Państw-Miast lub ataku na samo Państwo-Miasto.
|
||||
+[amount] Movement for all [unitType] units = +[amount] ruchu dla wszystkich jednostek [unitType]
|
||||
Karakorum = Karakorum
|
||||
Beshbalik = Beshbalik
|
||||
Turfan = Turfan
|
||||
@ -3619,6 +3619,13 @@ Panzer = Panzer
|
||||
|
||||
Anti-Tank Gun = Działo Przeciwpancerne
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = Artyleria Rakietowa
|
||||
|
||||
Mechanized Infantry = Piechota Zmechanizowana
|
||||
|
@ -1089,6 +1089,8 @@ Must be next to [terrain] =
|
||||
Must be on [terrain] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
|
||||
# City filters
|
||||
# Requires translation!
|
||||
@ -1100,6 +1102,7 @@ in capital =
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = Indica a Capital!
|
||||
@ -1898,7 +1901,6 @@ Hello, again. =
|
||||
# Requires translation!
|
||||
Oh, it's you! =
|
||||
Sun Never Sets = O Sol Nunca Se Põe
|
||||
+2 movement for all naval units = +2 de movimento para todas as unidades navais
|
||||
# Requires translation!
|
||||
London =
|
||||
# Requires translation!
|
||||
@ -3515,8 +3517,6 @@ Mongol Terror = Terror Mongol
|
||||
# Requires translation!
|
||||
+30% Strength when fighting City-State units and cities =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
# Requires translation!
|
||||
Karakorum =
|
||||
# Requires translation!
|
||||
Beshbalik =
|
||||
@ -5079,6 +5079,13 @@ Panzer = Tanque-Panzer
|
||||
|
||||
Anti-Tank Gun = Arma anti-tanque
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = Artilharia de foguetes
|
||||
|
||||
Mechanized Infantry = Infantaria mecanizada
|
||||
|
@ -1094,6 +1094,8 @@ Must be next to [terrain] =
|
||||
Must be on [terrain] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
|
||||
# City filters
|
||||
# Requires translation!
|
||||
@ -1105,6 +1107,7 @@ in capital =
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = Stabilește orașul capitală
|
||||
@ -1918,7 +1921,6 @@ Hello, again. =
|
||||
# Requires translation!
|
||||
Oh, it's you! =
|
||||
Sun Never Sets = Soarele Nu Apune Niciodată
|
||||
+2 movement for all naval units = +2 deplasare pentru toate unitățile navale
|
||||
# Requires translation!
|
||||
London =
|
||||
# Requires translation!
|
||||
@ -3575,8 +3577,6 @@ Mongol Terror = Teroarea Mongolă
|
||||
# Requires translation!
|
||||
+30% Strength when fighting City-State units and cities =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
# Requires translation!
|
||||
Karakorum =
|
||||
# Requires translation!
|
||||
Beshbalik =
|
||||
@ -5234,6 +5234,13 @@ Panzer = Panzer
|
||||
|
||||
Anti-Tank Gun = Tun antitanc
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = Artilerie de Rachete
|
||||
|
||||
# Requires translation!
|
||||
|
@ -926,6 +926,7 @@ Are you SURE you want to delete this mod? = Вы УВЕРЕНЫ что хоти
|
||||
Must be next to [terrain] = Рядом с городом должна быть клетка: [terrain]
|
||||
Must be on [terrain] = Должен находиться на клетке [terrain]
|
||||
+[amount]% vs [unitType] = +[amount]% против [unitType]
|
||||
+[amount] Movement for all [unitType] units = +[amount] к очкам передвижения для [unitType] подразделений
|
||||
|
||||
# City filters
|
||||
in this city = в этом городе
|
||||
@ -934,6 +935,7 @@ in capital = в столице
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = Показывает, что этот город — столица империи
|
||||
@ -1483,7 +1485,6 @@ Would you be interested in a trade agreement with England? = Вы заинтер
|
||||
Hello, again. = Снова здравствуйте.
|
||||
Oh, it's you! = А, это вы.
|
||||
Sun Never Sets = Над империей не заходит солнце
|
||||
+2 movement for all naval units = +2 движения для всех военно-морских подразделений
|
||||
London = Лондон
|
||||
York = Йорк
|
||||
Nottingham = Ноттингем
|
||||
@ -2341,7 +2342,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
|
||||
So what now? = Что теперь?
|
||||
Mongol Terror = Монгольский террор
|
||||
+30% Strength when fighting City-State units and cities = +30% Силы при атаке города-государства или сражении с его юнитами
|
||||
+[amount] Movement for all [unitType] units = +[amount] к очкам передвижения для [unitType] подразделений
|
||||
Karakorum = Каракорум
|
||||
Beshbalik = Бишбалык
|
||||
Turfan = Турфан
|
||||
@ -3526,6 +3526,13 @@ Panzer = Танк Тигр
|
||||
|
||||
Anti-Tank Gun = Противотанковое орудие
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = Ракетная Артиллерия
|
||||
|
||||
Mechanized Infantry = Мотопехота
|
||||
|
@ -928,6 +928,7 @@ Are you SURE you want to delete this mod? = 你确定要删除这个模组吗?
|
||||
Must be next to [terrain] = 城市必须毗邻[terrain]
|
||||
Must be on [terrain] = 城市必须位于[terrain]之上
|
||||
+[amount]% vs [unitType] = 对战[unitType]时+[amount]%
|
||||
+[amount] Movement for all [unitType] units = 所有[unitType]+[amount]移动力
|
||||
|
||||
# City filters
|
||||
in this city = 在此城市
|
||||
@ -936,6 +937,7 @@ in capital = 在首都
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = 表示首都
|
||||
@ -1486,7 +1488,6 @@ Would you be interested in a trade agreement with England? = 我亲爱的朋友
|
||||
Hello, again. = 你好,又见面了。
|
||||
Oh, it's you! = 是你啊,你好。
|
||||
Sun Never Sets = 日不落帝国
|
||||
+2 movement for all naval units = 所有海上单位+2移动力
|
||||
London = 伦敦
|
||||
York = 约克
|
||||
Nottingham = 诺丁汉
|
||||
@ -2345,7 +2346,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
|
||||
So what now? = 现在要做些什么?
|
||||
Mongol Terror = 杀戮铁骑
|
||||
+30% Strength when fighting City-State units and cities = 对战城邦单位或攻击城邦时+30%战斗力
|
||||
+[amount] Movement for all [unitType] units = 所有[unitType]+[amount]移动力
|
||||
Karakorum = 哈拉和林
|
||||
Beshbalik = 别失八里
|
||||
Turfan = 吐鲁番
|
||||
@ -3541,6 +3541,13 @@ Panzer = “虎II”坦克
|
||||
|
||||
Anti-Tank Gun = 反坦克炮
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = 火箭炮
|
||||
|
||||
Mechanized Infantry = 机械化步兵
|
||||
|
@ -922,6 +922,7 @@ Are you SURE you want to delete this mod? = ¿Estás SEGURO de que deseas elimin
|
||||
Must be next to [terrain] = Debe estar al lado de [terrain]
|
||||
Must be on [terrain] = Debe estar en [terrain]
|
||||
+[amount]% vs [unitType] = +[amount]% vs [unitType]
|
||||
+[amount] Movement for all [unitType] units = +[amount] Movimiento para todas las unidades [unitType]
|
||||
|
||||
# City filters
|
||||
in this city = en esta ciudad
|
||||
@ -930,6 +931,7 @@ in capital = en capital
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = Indica la capital
|
||||
@ -1479,7 +1481,6 @@ Would you be interested in a trade agreement with England? = ¿Te interesaría u
|
||||
Hello, again. = Hola de nuevo.
|
||||
Oh, it's you! = ¡Oh, eres tú!
|
||||
Sun Never Sets = El Sol nunca se pone.
|
||||
+2 movement for all naval units = +2 de movimiento para las unidades navales
|
||||
London = Londres
|
||||
York = York
|
||||
Nottingham = Nottingham
|
||||
@ -2337,7 +2338,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
|
||||
So what now? = ¿Ahora qué?
|
||||
Mongol Terror = Terror Mongol
|
||||
+30% Strength when fighting City-State units and cities = +30% de fuerza al luchar contra unidades de ciudad-estado y ciudades
|
||||
+[amount] Movement for all [unitType] units = +[amount] Movimiento para todas las unidades [unitType]
|
||||
Karakorum = Karakórum
|
||||
Beshbalik = Beshbalik
|
||||
Turfan = Trufan
|
||||
@ -3520,6 +3520,13 @@ Panzer = Panzer
|
||||
|
||||
Anti-Tank Gun = Anti-Tanque
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = Artilleria de misiles
|
||||
|
||||
Mechanized Infantry = Infanteria mecanizada
|
||||
|
@ -974,6 +974,7 @@ Are you SURE you want to delete this mod? =
|
||||
Must be next to [terrain] = 城市必須毗鄰[terrain]
|
||||
Must be on [terrain] = 城市必須位於[terrain]之上
|
||||
+[amount]% vs [unitType] = 對戰[unitType]時+[amount]%
|
||||
+[amount] Movement for all [unitType] units = 所有[unitType]單位+[amount]移動力
|
||||
|
||||
# City filters
|
||||
# Requires translation!
|
||||
@ -985,6 +986,7 @@ in capital =
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = 表示首都
|
||||
@ -1550,7 +1552,6 @@ Would you be interested in a trade agreement with England? = 我親愛的朋友
|
||||
Hello, again. = 你好,又見面了。
|
||||
Oh, it's you! = 是你啊,你好。
|
||||
Sun Never Sets = 日不落帝國
|
||||
+2 movement for all naval units = 所有海上單位+2移動力
|
||||
London = 倫敦
|
||||
York = 約克
|
||||
Nottingham = 諾丁漢
|
||||
@ -2409,7 +2410,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
|
||||
So what now? = 現在要做些什麼?
|
||||
Mongol Terror = 殺戮鐵騎
|
||||
+30% Strength when fighting City-State units and cities = 對戰城邦單位或攻擊城邦時+30%戰鬥力
|
||||
+[amount] Movement for all [unitType] units = 所有[unitType]單位+[amount]移動力
|
||||
Karakorum = 哈拉和林
|
||||
Beshbalik = 別失八裡
|
||||
Turfan = 吐魯番
|
||||
@ -3676,6 +3676,13 @@ Panzer = “虎II”坦克
|
||||
|
||||
Anti-Tank Gun = 反坦克炮
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = 火箭炮
|
||||
|
||||
Mechanized Infantry = 機械化步兵
|
||||
|
@ -1008,6 +1008,8 @@ Must be next to [terrain] = [terrain] yerinin yanında olmalı
|
||||
Must be on [terrain] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
|
||||
# City filters
|
||||
# Requires translation!
|
||||
@ -1019,6 +1021,7 @@ in capital =
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = Başkenti gösterir
|
||||
@ -1681,7 +1684,6 @@ Would you be interested in a trade agreement with England? = İngiltere ile bir
|
||||
Hello, again. = Yeniden merhaba.
|
||||
Oh, it's you! = Ah, sensin!
|
||||
Sun Never Sets = Güneş Asla Batmaz
|
||||
+2 movement for all naval units = Bütün deniz birimleri için +2 hareket
|
||||
London = Londra
|
||||
York = York
|
||||
Nottingham = Nottingham
|
||||
@ -2857,8 +2859,6 @@ Mongol Terror = Moğol Terörü
|
||||
# Requires translation!
|
||||
+30% Strength when fighting City-State units and cities =
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units =
|
||||
# Requires translation!
|
||||
Karakorum =
|
||||
Beshbalik = Beşbalık
|
||||
Turfan = Turfan
|
||||
@ -4316,6 +4316,13 @@ Panzer = Panzer
|
||||
|
||||
Anti-Tank Gun = Tanksavar Silahı
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = Roket Topçuları
|
||||
|
||||
Mechanized Infantry = Mekanize Piyade
|
||||
|
@ -936,6 +936,7 @@ Are you SURE you want to delete this mod? = Ви СПРАВДІ хочете в
|
||||
Must be next to [terrain] = Біля міста має бути місцевість типу «[terrain]»
|
||||
Must be on [terrain] = Має бути на місцевості типу «[terrain]»
|
||||
+[amount]% vs [unitType] = +[amount]% проти [unitType]
|
||||
+[amount] Movement for all [unitType] units = +[amount] переміщення для всіх підрозділів типу [unitType]
|
||||
|
||||
# City filters
|
||||
in this city = в цьому місті
|
||||
@ -944,6 +945,7 @@ in capital = в столиці
|
||||
# Requires translation!
|
||||
in every coastal city =
|
||||
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
||||
Indicates the capital city = Позначає столицю
|
||||
@ -1494,7 +1496,6 @@ Would you be interested in a trade agreement with England? = Ви зацікав
|
||||
Hello, again. = Привіт, знову.
|
||||
Oh, it's you! = О, ти!
|
||||
Sun Never Sets = Сонце ніколи не заходить
|
||||
+2 movement for all naval units = +2 пересування для кожного морського підрозділу
|
||||
London = Лондон
|
||||
York = Йорк
|
||||
Nottingham = Ноттінгем
|
||||
@ -2353,7 +2354,6 @@ I am not always this generous, but we hope you take this rare opportunity we giv
|
||||
So what now? = І що тепер?
|
||||
Mongol Terror = Терор монголів
|
||||
+30% Strength when fighting City-State units and cities = +30% сили при б’єтесь з підрозділами чи містами міст-держав
|
||||
+[amount] Movement for all [unitType] units = +[amount] переміщення для всіх підрозділів типу [unitType]
|
||||
Karakorum = Каракорум
|
||||
Beshbalik = Бешбалік
|
||||
Turfan = Тюрфан
|
||||
@ -3555,6 +3555,13 @@ Panzer = Танк Тигр
|
||||
|
||||
Anti-Tank Gun = Протитанкова гармата
|
||||
|
||||
# Requires translation!
|
||||
Unable to capture cities =
|
||||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
|
||||
Rocket Artillery = Ракетна артилерія
|
||||
|
||||
Mechanized Infantry = Механізована піхота
|
||||
|
@ -924,9 +924,11 @@ Are you SURE you want to delete this mod? =
|
||||
Must be next to [terrain] =
|
||||
Must be on [terrain] =
|
||||
+[amount]% vs [unitType] =
|
||||
+[amount] Movement for all [unitType] units =
|
||||
|
||||
# City filters
|
||||
in this city =
|
||||
in every city =
|
||||
in capital =
|
||||
in every coastal city =
|
||||
|
||||
|
@ -3,8 +3,8 @@ package com.unciv.build
|
||||
object BuildConfig {
|
||||
const val kotlinVersion = "1.3.71"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 506
|
||||
const val appVersion = "3.11.17-patch1"
|
||||
const val appCodeNumber = 507
|
||||
const val appVersion = "3.11.18"
|
||||
|
||||
const val gdxVersion = "1.9.12"
|
||||
const val roboVMVersion = "2.3.1"
|
||||
|
16
changelog.md
16
changelog.md
@ -1,3 +1,19 @@
|
||||
## 3.11.18
|
||||
|
||||
Improvements can't be built in neutral areas, as per Civ V
|
||||
|
||||
Added button to add construction items directly to the queue
|
||||
|
||||
Mods can handle removing existing buildings
|
||||
|
||||
Don't allow AI to offer peace to city states allied with their enemies
|
||||
|
||||
Helicopter Gunship - By givehub99
|
||||
|
||||
Workers stop building (most) duplicate roads connecting cities - By ninjatao
|
||||
|
||||
Translation updates
|
||||
|
||||
## 3.11.17
|
||||
|
||||
Fixed rare errors
|
||||
|
@ -16,37 +16,52 @@ import kotlin.random.Random
|
||||
|
||||
class MapUnit {
|
||||
|
||||
@Transient lateinit var civInfo: CivilizationInfo
|
||||
@Transient lateinit var baseUnit: BaseUnit
|
||||
@Transient internal lateinit var currentTile :TileInfo
|
||||
@Transient
|
||||
lateinit var civInfo: CivilizationInfo
|
||||
@Transient
|
||||
lateinit var baseUnit: BaseUnit
|
||||
@Transient
|
||||
internal lateinit var currentTile: TileInfo
|
||||
|
||||
@Transient val movement = UnitMovementAlgorithms(this)
|
||||
@Transient
|
||||
val movement = UnitMovementAlgorithms(this)
|
||||
|
||||
// This is saved per each unit because if we need to recalculate viewable tiles every time a unit moves,
|
||||
// and we need to go over ALL the units, that's a lot of time spent on updating information we should already know!
|
||||
// About 10% of total NextTurn performance time, at the time of this change!
|
||||
@Transient var viewableTiles = listOf<TileInfo>()
|
||||
@Transient
|
||||
var viewableTiles = listOf<TileInfo>()
|
||||
|
||||
// These are for performance improvements to getMovementCostBetweenAdjacentTiles,
|
||||
// a major component of getDistanceToTilesWithinTurn,
|
||||
// which in turn is a component of getShortestPath and canReach
|
||||
@Transient var ignoresTerrainCost = false
|
||||
@Transient var allTilesCosts1 = false
|
||||
@Transient var canPassThroughImpassableTiles = false
|
||||
@Transient var roughTerrainPenalty = false
|
||||
@Transient var doubleMovementInCoast = false
|
||||
@Transient var doubleMovementInForestAndJungle = false
|
||||
@Transient var doubleMovementInSnowTundraAndHills = false
|
||||
@Transient var canEnterIceTiles = false
|
||||
@Transient var cannotEnterOceanTiles = false
|
||||
@Transient var cannotEnterOceanTilesUntilAstronomy = false
|
||||
@Transient
|
||||
var ignoresTerrainCost = false
|
||||
@Transient
|
||||
var allTilesCosts1 = false
|
||||
@Transient
|
||||
var canPassThroughImpassableTiles = false
|
||||
@Transient
|
||||
var roughTerrainPenalty = false
|
||||
@Transient
|
||||
var doubleMovementInCoast = false
|
||||
@Transient
|
||||
var doubleMovementInForestAndJungle = false
|
||||
@Transient
|
||||
var doubleMovementInSnowTundraAndHills = false
|
||||
@Transient
|
||||
var canEnterIceTiles = false
|
||||
@Transient
|
||||
var cannotEnterOceanTiles = false
|
||||
@Transient
|
||||
var cannotEnterOceanTilesUntilAstronomy = false
|
||||
|
||||
lateinit var owner: String
|
||||
lateinit var name: String
|
||||
var currentMovement: Float = 0f
|
||||
var health:Int = 100
|
||||
var health: Int = 100
|
||||
|
||||
var action: String?=null // work, automation, fortifying, I dunno what.
|
||||
var action: String? = null // work, automation, fortifying, I dunno what.
|
||||
|
||||
var attacksThisTurn = 0
|
||||
var promotions = UnitPromotions()
|
||||
@ -73,12 +88,12 @@ class MapUnit {
|
||||
return toReturn
|
||||
}
|
||||
|
||||
val type:UnitType
|
||||
get()=baseUnit.unitType
|
||||
val type: UnitType
|
||||
get() = baseUnit.unitType
|
||||
|
||||
fun baseUnit(): BaseUnit = baseUnit
|
||||
fun getMovementString(): String = DecimalFormat("0.#").format(currentMovement.toDouble()) + "/" + getMaxMovement()
|
||||
fun getTile(): TileInfo = currentTile
|
||||
fun getTile(): TileInfo = currentTile
|
||||
fun getMaxMovement(): Int {
|
||||
if (isEmbarked()) return getEmbarkedMovement()
|
||||
|
||||
@ -106,12 +121,12 @@ class MapUnit {
|
||||
|
||||
// This SHOULD NOT be a hashset, because if it is, then promotions with the same text (e.g. barrage I, barrage II)
|
||||
// will not get counted twice!
|
||||
@Transient var tempUniques= ArrayList<Unique>()
|
||||
@Transient
|
||||
var tempUniques = ArrayList<Unique>()
|
||||
|
||||
fun getUniques(): ArrayList<Unique> = tempUniques
|
||||
|
||||
fun getMatchingUniques(placeholderText:String): Sequence<Unique>
|
||||
= tempUniques.asSequence().filter { it.placeholderText == placeholderText }
|
||||
fun getMatchingUniques(placeholderText: String): Sequence<Unique> = tempUniques.asSequence().filter { it.placeholderText == placeholderText }
|
||||
|
||||
fun updateUniques() {
|
||||
val uniques = ArrayList<Unique>()
|
||||
@ -124,6 +139,7 @@ class MapUnit {
|
||||
|
||||
tempUniques = uniques
|
||||
|
||||
// "All tiles costs 1" obsoleted in 3.11.18
|
||||
allTilesCosts1 = hasUnique("All tiles cost 1 movement") || hasUnique("All tiles costs 1")
|
||||
canPassThroughImpassableTiles = hasUnique("Can pass through impassable tiles")
|
||||
ignoresTerrainCost = hasUnique("Ignores terrain cost")
|
||||
@ -136,17 +152,16 @@ class MapUnit {
|
||||
cannotEnterOceanTilesUntilAstronomy = hasUnique("Cannot enter ocean tiles until Astronomy")
|
||||
}
|
||||
|
||||
fun hasUnique(unique:String): Boolean {
|
||||
fun hasUnique(unique: String): Boolean {
|
||||
return getUniques().any { it.placeholderText == unique }
|
||||
}
|
||||
|
||||
fun updateVisibleTiles() {
|
||||
if(type.isAirUnit()) {
|
||||
if (type.isAirUnit()) {
|
||||
viewableTiles = if (hasUnique("6 tiles in every direction always visible"))
|
||||
getTile().getTilesInDistance(6).toList() // it's that simple
|
||||
else listOf() // bomber units don't do recon
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
var visibilityRange = 2
|
||||
visibilityRange += getUniques().count { it.text == "+1 Visibility Range" }
|
||||
if (hasUnique("+2 Visibility Range")) visibilityRange += 2 // This shouldn't be stackable
|
||||
@ -228,8 +243,8 @@ class MapUnit {
|
||||
var unit = baseUnit()
|
||||
|
||||
// Go up the upgrade tree until you find the last one which is buildable
|
||||
while (unit.upgradesTo!=null && unit.getDirectUpgradeUnit(civInfo).requiredTech
|
||||
.let { it==null || civInfo.tech.isResearched(it) })
|
||||
while (unit.upgradesTo != null && unit.getDirectUpgradeUnit(civInfo).requiredTech
|
||||
.let { it == null || civInfo.tech.isResearched(it) })
|
||||
unit = unit.getDirectUpgradeUnit(civInfo)
|
||||
return unit
|
||||
}
|
||||
@ -268,18 +283,22 @@ class MapUnit {
|
||||
return true
|
||||
}
|
||||
|
||||
fun fortify() { action = "Fortify 0" }
|
||||
fun fortify() {
|
||||
action = "Fortify 0"
|
||||
}
|
||||
|
||||
fun fortifyUntilHealed() { action = "Fortify 0 until healed" }
|
||||
fun fortifyUntilHealed() {
|
||||
action = "Fortify 0 until healed"
|
||||
}
|
||||
|
||||
fun fortifyIfCan() {
|
||||
if (canFortify()) fortify()
|
||||
}
|
||||
|
||||
private fun adjacentHealingBonus():Int{
|
||||
private fun adjacentHealingBonus(): Int {
|
||||
var healingBonus = 0
|
||||
if(hasUnique("This unit and all others in adjacent tiles heal 5 additional HP per turn")) healingBonus +=5
|
||||
if(hasUnique("This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.")) healingBonus +=5
|
||||
if (hasUnique("This unit and all others in adjacent tiles heal 5 additional HP per turn")) healingBonus += 5
|
||||
if (hasUnique("This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.")) healingBonus += 5
|
||||
return healingBonus
|
||||
}
|
||||
|
||||
@ -295,7 +314,7 @@ class MapUnit {
|
||||
updateUniques()
|
||||
}
|
||||
|
||||
fun useMovementPoints(amount:Float) {
|
||||
fun useMovementPoints(amount: Float) {
|
||||
currentMovement -= amount
|
||||
if (currentMovement < 0) currentMovement = 0f
|
||||
}
|
||||
@ -352,7 +371,7 @@ class MapUnit {
|
||||
tile.roadStatus = RoadStatus.None
|
||||
else {
|
||||
// We put "tile.terrainFeature!=null" because of a strange edge case that SHOULD be solved from 3.11.11+, so we should remove it then and see
|
||||
if (tile.terrainFeature!=null && tile.tileMap.gameInfo.ruleSet.terrains[tile.terrainFeature!!]!!.uniques
|
||||
if (tile.terrainFeature != null && tile.tileMap.gameInfo.ruleSet.terrains[tile.terrainFeature!!]!!.uniques
|
||||
.contains("Provides a one-time Production bonus to the closest city when cut down"))
|
||||
tryProvideProductionToClosestCity()
|
||||
tile.terrainFeature = null
|
||||
@ -368,14 +387,13 @@ class MapUnit {
|
||||
tile.improvementInProgress = null
|
||||
}
|
||||
|
||||
private fun tryProvideProductionToClosestCity()
|
||||
{
|
||||
private fun tryProvideProductionToClosestCity() {
|
||||
val tile = getTile()
|
||||
val closestCity = civInfo.cities.minBy { it.getCenterTile().aerialDistanceTo(tile) }
|
||||
if (closestCity == null) return
|
||||
val distance = closestCity.getCenterTile().aerialDistanceTo(tile)
|
||||
var productionPointsToAdd = if (distance == 1) 20 else 20 - (distance - 2) * 5
|
||||
if (tile.owningCity == null || tile.owningCity!!.civInfo != civInfo ) productionPointsToAdd = productionPointsToAdd * 2 / 3
|
||||
if (tile.owningCity == null || tile.owningCity!!.civInfo != civInfo) productionPointsToAdd = productionPointsToAdd * 2 / 3
|
||||
if (productionPointsToAdd > 0) {
|
||||
closestCity.cityConstructions.addProductionPoints(productionPointsToAdd)
|
||||
civInfo.addNotification("Clearing a [${tile.terrainFeature}] has created [$productionPointsToAdd] Production for [${closestCity.name}]", closestCity.location, Color.BROWN)
|
||||
@ -398,9 +416,9 @@ class MapUnit {
|
||||
healBy(amountToHealBy)
|
||||
}
|
||||
|
||||
fun healBy(amount:Int){
|
||||
fun healBy(amount: Int) {
|
||||
health += amount
|
||||
if(health>100) health=100
|
||||
if (health > 100) health = 100
|
||||
}
|
||||
|
||||
/** Returns the health points [MapUnit] will receive if healing on [tileInfo] */
|
||||
@ -466,7 +484,7 @@ class MapUnit {
|
||||
movement.teleportToClosestMoveableTile()
|
||||
}
|
||||
|
||||
fun destroy(){
|
||||
fun destroy() {
|
||||
removeFromTile()
|
||||
civInfo.removeUnit(this)
|
||||
civInfo.updateViewableTiles()
|
||||
@ -475,24 +493,24 @@ class MapUnit {
|
||||
.forEach { unit -> unit.destroy() }
|
||||
}
|
||||
|
||||
fun removeFromTile(){
|
||||
fun removeFromTile() {
|
||||
when {
|
||||
type.isAirUnit() -> currentTile.airUnits.remove(this)
|
||||
type.isCivilian() -> getTile().civilianUnit=null
|
||||
else -> getTile().militaryUnit=null
|
||||
type.isCivilian() -> getTile().civilianUnit = null
|
||||
else -> getTile().militaryUnit = null
|
||||
}
|
||||
}
|
||||
|
||||
fun moveThroughTile(tile: TileInfo){
|
||||
if(tile.improvement==Constants.ancientRuins && civInfo.isMajorCiv())
|
||||
fun moveThroughTile(tile: TileInfo) {
|
||||
if (tile.improvement == Constants.ancientRuins && civInfo.isMajorCiv())
|
||||
getAncientRuinBonus(tile)
|
||||
if(tile.improvement==Constants.barbarianEncampment && !civInfo.isBarbarian())
|
||||
if (tile.improvement == Constants.barbarianEncampment && !civInfo.isBarbarian())
|
||||
clearEncampment(tile)
|
||||
|
||||
// addPromotion requires currentTile to be valid because it accesses ruleset through it
|
||||
currentTile = tile
|
||||
|
||||
if(!hasUnique("All healing effects doubled") && type.isLandUnit() && type.isMilitary()) {
|
||||
if (!hasUnique("All healing effects doubled") && type.isLandUnit() && type.isMilitary()) {
|
||||
val gainDoubleHealPromotion = tile.neighbors
|
||||
.any { it.containsUnique("Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game") }
|
||||
if (gainDoubleHealPromotion && civInfo.gameInfo.ruleSet.unitPromotions.containsKey("Rejuvenation"))
|
||||
@ -502,16 +520,16 @@ class MapUnit {
|
||||
updateVisibleTiles()
|
||||
}
|
||||
|
||||
fun putInTile(tile:TileInfo){
|
||||
fun putInTile(tile: TileInfo) {
|
||||
when {
|
||||
!movement.canMoveTo(tile) -> throw Exception("I can't go there!")
|
||||
type.isAirUnit() -> tile.airUnits.add(this)
|
||||
type.isCivilian() -> tile.civilianUnit=this
|
||||
else -> tile.militaryUnit=this
|
||||
type.isCivilian() -> tile.civilianUnit = this
|
||||
else -> tile.militaryUnit = this
|
||||
}
|
||||
// this check is here in order to not load the fresh built unit into carrier right after the build
|
||||
isTransported = !tile.isCityCenter() &&
|
||||
type.isAirUnit() // not moving civilians
|
||||
type.isAirUnit() // not moving civilians
|
||||
moveThroughTile(tile)
|
||||
}
|
||||
|
||||
@ -519,7 +537,7 @@ class MapUnit {
|
||||
tile.improvement = null
|
||||
|
||||
// Notify city states that this unit cleared a Barbarian Encampment, required for quests
|
||||
civInfo.gameInfo.getAliveCityStates().forEach{ it.questManager.barbarianCampCleared(civInfo, tile.position) }
|
||||
civInfo.gameInfo.getAliveCityStates().forEach { it.questManager.barbarianCampCleared(civInfo, tile.position) }
|
||||
|
||||
var goldGained = civInfo.getDifficulty().clearBarbarianCampReward * civInfo.gameInfo.gameParameters.gameSpeed.modifier
|
||||
if (civInfo.hasUnique("Receive triple Gold from Barbarian encampments and pillaging Cities"))
|
||||
@ -579,7 +597,7 @@ class MapUnit {
|
||||
|
||||
val possibleUnits = listOf(Constants.settler, Constants.worker, "Warrior")
|
||||
.filter { civInfo.gameInfo.ruleSet.units.containsKey(it) }
|
||||
if(possibleUnits.isNotEmpty())
|
||||
if (possibleUnits.isNotEmpty())
|
||||
actions.add {
|
||||
val chosenUnit = possibleUnits.random(tileBasedRandom)
|
||||
if (!(civInfo.isCityState() || civInfo.isOneCityChallenger()) || chosenUnit != Constants.settler) { //City-States and OCC don't get settler from ruins
|
||||
@ -620,7 +638,7 @@ class MapUnit {
|
||||
(actions.random(tileBasedRandom))()
|
||||
}
|
||||
|
||||
fun assignOwner(civInfo:CivilizationInfo, updateCivInfo:Boolean=true) {
|
||||
fun assignOwner(civInfo: CivilizationInfo, updateCivInfo: Boolean = true) {
|
||||
owner = civInfo.civName
|
||||
this.civInfo = civInfo
|
||||
civInfo.addUnit(this, updateCivInfo)
|
||||
@ -634,7 +652,7 @@ class MapUnit {
|
||||
return true
|
||||
}
|
||||
|
||||
fun interceptChance():Int{
|
||||
fun interceptChance(): Int {
|
||||
return getMatchingUniques("[]% chance to intercept air attacks").sumBy { it.params[0].toInt() }
|
||||
}
|
||||
|
||||
@ -663,7 +681,7 @@ class MapUnit {
|
||||
return true
|
||||
}
|
||||
|
||||
fun interceptDamagePercentBonus():Int {
|
||||
fun interceptDamagePercentBonus(): Int {
|
||||
return getUniques().filter { it.placeholderText == "Bonus when intercepting []%" }
|
||||
.sumBy { it.params[0].toInt() }
|
||||
}
|
||||
@ -701,7 +719,7 @@ class MapUnit {
|
||||
}
|
||||
}
|
||||
|
||||
fun matchesCategory(category:String): Boolean {
|
||||
fun matchesCategory(category: String): Boolean {
|
||||
if (category == type.name) return true
|
||||
if (category == name) return true
|
||||
if ((category == "Wounded" || category == "wounded units") && health < 100) return true
|
||||
|
Loading…
x
Reference in New Issue
Block a user