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Fix tests
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@ -1552,9 +1552,9 @@ Your civilization stands above all others! The exploits of your people shall be
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You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! =
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You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! =
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One more turn...! = Turn ieħor...!
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One more turn...! = Turn ieħor...!
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Destroy [civName] = Eqred [civName]
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Destroy [civName] = Eqred [civName]
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Capture [cityName] = Ħu lil [civName]
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Capture [cityName] = Ħu lil [cityName]
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Destroy ? * [civName] = Eqred ? * [civName]
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Destroy ? * [civName] = Eqred ? * [civName]
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Capture ? * [cityName] = Aqbad ? * [civName]
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Capture ? * [cityName] = Aqbad ? * [cityName]
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Majority religion of ? * [civName] = Reliġjon prinċipali ta' ? * [civName]
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Majority religion of ? * [civName] = Reliġjon prinċipali ta' ? * [civName]
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Our status = L-istatus tagħna
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Our status = L-istatus tagħna
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Global status = Status Globali
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Global status = Status Globali
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@ -1717,7 +1717,7 @@ The possible rewards are: = Il-premji possibli huma:
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Eras = Etajiet
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Eras = Etajiet
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Embarked strength: [amount]† = Saħħa waqt imbarkata: [amount]†
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Embarked strength: [amount]† = Saħħa waqt imbarkata: [amount]†
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Base unit buy cost: [amount]¤ = Prezz bażiku tal-unità [amount]¤
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Base unit buy cost: [amount]¤ = Prezz bażiku tal-unità [amount]¤
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Research agreement cost: [amount]¤ = Prezz tal-Ftehim tar-Riċerka
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Research agreement cost: [amount]¤ =
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Speeds = Velocitajiet
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Speeds = Velocitajiet
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General speed modifier: [amount]%⏳ = Modifikatur tal-veloċità ġenerali: [amount]%⏳
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General speed modifier: [amount]%⏳ = Modifikatur tal-veloċità ġenerali: [amount]%⏳
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Production cost modifier: [amount]%⚙ = Modifikatur tal-ispiża tal-produzzjoni: [amount]%⚙
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Production cost modifier: [amount]%⚙ = Modifikatur tal-ispiża tal-produzzjoni: [amount]%⚙
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@ -147,6 +147,7 @@ class Religion() : INamed, IsPartOfGameInfoSerialization {
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}
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}
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}
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}
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@Readonly
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private fun unlockedBuildingsPurchasable(): List<String> {
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private fun unlockedBuildingsPurchasable(): List<String> {
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return getAllBeliefsOrdered().flatMap { belief ->
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return getAllBeliefsOrdered().flatMap { belief ->
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belief.getMatchingUniques(UniqueType.BuyBuildingsWithStat).map { it.params[0] } +
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belief.getMatchingUniques(UniqueType.BuyBuildingsWithStat).map { it.params[0] } +
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@ -12,6 +12,7 @@ import com.unciv.ui.components.input.KeyCharAndCode
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.popups.Popup
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import com.unciv.ui.popups.Popup
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import com.unciv.ui.screens.civilopediascreen.ICivilopediaText
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import com.unciv.ui.screens.civilopediascreen.ICivilopediaText
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import yairm210.purity.annotations.Readonly
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class TutorialController(screen: BaseScreen) {
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class TutorialController(screen: BaseScreen) {
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@ -76,6 +77,7 @@ class TutorialController(screen: BaseScreen) {
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}
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}
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}
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}
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@Readonly
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private fun getTutorial(tutorial: TutorialTrigger): List<String> {
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private fun getTutorial(tutorial: TutorialTrigger): List<String> {
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val name = tutorial.value.replace('_', ' ').trimStart()
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val name = tutorial.value.replace('_', ' ').trimStart()
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return tutorials[name]?.steps ?: emptyList()
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return tutorials[name]?.steps ?: emptyList()
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