From 8c53244427baecce8248ca49c0923c15c0a2980c Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Tue, 4 Jun 2019 22:35:17 +0300 Subject: [PATCH] Don't try to pillage improvement to heal if you're a civilian unit --- core/src/com/unciv/logic/automation/UnitAutomation.kt | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/com/unciv/logic/automation/UnitAutomation.kt b/core/src/com/unciv/logic/automation/UnitAutomation.kt index 0a230aa1b8..c6479b8bbc 100644 --- a/core/src/com/unciv/logic/automation/UnitAutomation.kt +++ b/core/src/com/unciv/logic/automation/UnitAutomation.kt @@ -114,6 +114,7 @@ class UnitAutomation{ } fun tryPillageImprovement(unit: MapUnit, unitDistanceToTiles: HashMap) : Boolean { + if(unit.type.isCivilian()) return false val tilesInDistance = unitDistanceToTiles.filter {it.value < unit.currentMovement}.keys .filter { unit.canMoveTo(it) && it.improvement != null && UnitActions().canPillage(unit,it) }