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4.15.5-patch2
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fb7062082b
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@ -5,7 +5,7 @@ object BuildConfig {
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const val kotlinVersion = "1.9.24"
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const val kotlinVersion = "1.9.24"
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const val appName = "Unciv"
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const val appName = "Unciv"
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const val appCodeNumber = 1095
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const val appCodeNumber = 1095
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const val appVersion = "4.15.5-patch1"
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const val appVersion = "4.15.5-patch2"
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const val gdxVersion = "1.13.1"
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const val gdxVersion = "1.13.1"
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const val ktorVersion = "2.3.12"
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const val ktorVersion = "2.3.12"
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@ -487,7 +487,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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companion object {
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.15.5-patch1", 1095)
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val VERSION = Version("4.15.5-patch2", 1095)
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//endregion
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//endregion
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/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
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/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
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@ -93,6 +93,7 @@ object ImageGetter {
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if (buildTempAtlases) {
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if (buildTempAtlases) {
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// We purposefully do not dispose() of the old temp atlases, as they may be used in another screen that we could resume
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// We purposefully do not dispose() of the old temp atlases, as they may be used in another screen that we could resume
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// This DOES cause a mild memory leak if a user switches rulesets a lot, but the alternative is getting black images for dead textures...
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println("Building temp atlases for ${visualMods.joinToString()}")
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println("Building temp atlases for ${visualMods.joinToString()}")
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setupStatImages()
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setupStatImages()
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setupResourcePortraits()
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setupResourcePortraits()
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