mirror of
https://github.com/yairm210/Unciv.git
synced 2025-09-22 02:42:16 -04:00
Version rollout (#13506)
* Bump version and create initial changelog entry * Update French.properties (#13505) * Fixed wrongly translated line (#13502) * Update Italian.properties (#13501) * Update Ukrainian translation (#13499) * Update Brazilian_Portuguese.properties (#13498) * Update Indonesian.properties (#13487) * update croatian translation (#13486) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: Crsi <47722349+CrsiX@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com> Co-authored-by: metablaster <44481081+metablaster@users.noreply.github.com>
This commit is contained in:
parent
b4bc02839f
commit
91bda736ff
@ -2170,8 +2170,7 @@ All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] pr
|
|||||||
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% de força da cidade de edifícios defensivos
|
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% de força da cidade de edifícios defensivos
|
||||||
[relativeAmount]% Strength for cities = [relativeAmount]% de força para cidades
|
[relativeAmount]% Strength for cities = [relativeAmount]% de força para cidades
|
||||||
Costs [amount] [stockpiledResource] = Custos [amount] [stockpiledResource]
|
Costs [amount] [stockpiledResource] = Custos [amount] [stockpiledResource]
|
||||||
# Requires translation!
|
[relativeAmount]% [resourceFilter] resource production = [relativeAmount]% da produção de recursos [resourceFilter]
|
||||||
[relativeAmount]% [resourceFilter] resource production =
|
|
||||||
Enables Open Borders agreements = Permite acordos de Fronteiras Abertas
|
Enables Open Borders agreements = Permite acordos de Fronteiras Abertas
|
||||||
Enables Research agreements = Habilita Acordos de Pesquisa
|
Enables Research agreements = Habilita Acordos de Pesquisa
|
||||||
Science gained from research agreements [relativeAmount]% = Ciência ganha através de acordos de pesquisas [relativeAmount]%
|
Science gained from research agreements [relativeAmount]% = Ciência ganha através de acordos de pesquisas [relativeAmount]%
|
||||||
|
@ -2171,7 +2171,7 @@ All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] pr
|
|||||||
[relativeAmount]% Strength for cities = [relativeAmount]% Snage za gradove
|
[relativeAmount]% Strength for cities = [relativeAmount]% Snage za gradove
|
||||||
Costs [amount] [stockpiledResource] = Stoji [amount] [stockpiledResource]
|
Costs [amount] [stockpiledResource] = Stoji [amount] [stockpiledResource]
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
[relativeAmount]% [resourceFilter] resource production =
|
[relativeAmount]% [resourceFilter] resource production = [relativeAmount]% [resourceFilter] proizvodnje resursa
|
||||||
Enables Open Borders agreements = Omogućuje sporazume o Otvorenim Granicama
|
Enables Open Borders agreements = Omogućuje sporazume o Otvorenim Granicama
|
||||||
Enables Research agreements = Omogućuje sporazume o Istraživanju
|
Enables Research agreements = Omogućuje sporazume o Istraživanju
|
||||||
Science gained from research agreements [relativeAmount]% = Znanost stečena sporazumima o istraživanju [relativeAmount]%
|
Science gained from research agreements [relativeAmount]% = Znanost stečena sporazumima o istraživanju [relativeAmount]%
|
||||||
@ -7329,4 +7329,3 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
|
|||||||
|
|
||||||
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
|
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
|
||||||
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.
|
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.
|
||||||
|
|
||||||
|
@ -2171,7 +2171,7 @@ All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] pr
|
|||||||
[relativeAmount]% Strength for cities = [relativeAmount]% Puissance pour les villes
|
[relativeAmount]% Strength for cities = [relativeAmount]% Puissance pour les villes
|
||||||
Costs [amount] [stockpiledResource] = Coûte [amount] [stockpiledResource]
|
Costs [amount] [stockpiledResource] = Coûte [amount] [stockpiledResource]
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
[relativeAmount]% [resourceFilter] resource production =
|
[relativeAmount]% [resourceFilter] resource production = [relativeAmount]% production de la ressource [resourceFilter]
|
||||||
Enables Open Borders agreements = Permet les Accords de Libre Passage
|
Enables Open Borders agreements = Permet les Accords de Libre Passage
|
||||||
Enables Research agreements = Permet les Accords de Recherche
|
Enables Research agreements = Permet les Accords de Recherche
|
||||||
Science gained from research agreements [relativeAmount]% = Science gagnée suite aux accords de recherche [relativeAmount]%
|
Science gained from research agreements [relativeAmount]% = Science gagnée suite aux accords de recherche [relativeAmount]%
|
||||||
|
@ -1104,7 +1104,7 @@ One of our trades with [nation] has been cut short = Einer unserer Handel mit [n
|
|||||||
[nation] refused to stop settling cities near us! = [nation] hat sich geweigert, keine Städte mehr in unserer Nähe zu gründen!
|
[nation] refused to stop settling cities near us! = [nation] hat sich geweigert, keine Städte mehr in unserer Nähe zu gründen!
|
||||||
[nation] agreed to stop spreading religion to us! = [nation] hat zugestimmt, die Verbreitung von Religion bei uns zu stoppen!
|
[nation] agreed to stop spreading religion to us! = [nation] hat zugestimmt, die Verbreitung von Religion bei uns zu stoppen!
|
||||||
[nation] refused to stop spreading religion to us! = [nation] weigerte sich, die Verbreitung von Religion bei uns zu stoppen!
|
[nation] refused to stop spreading religion to us! = [nation] weigerte sich, die Verbreitung von Religion bei uns zu stoppen!
|
||||||
[nation] agreed to stop spying on us!" = [nation] weigerte sich, die Spionage gegen uns einzustellen!"
|
[nation] agreed to stop spying on us!" = [nation] erklärte sich bereit, die Spionage gegen uns einzustellen!"
|
||||||
[nation] refused to stop spying on us! = [nation] weigerte sich, die Spionage gegen uns einzustellen!
|
[nation] refused to stop spying on us! = [nation] weigerte sich, die Spionage gegen uns einzustellen!
|
||||||
We have allied with [nation]. = Wir sind mit [nation] verbündet.
|
We have allied with [nation]. = Wir sind mit [nation] verbündet.
|
||||||
We have lost alliance with [nation]. = Wir haben die Allianz mit [nation] verloren.
|
We have lost alliance with [nation]. = Wir haben die Allianz mit [nation] verloren.
|
||||||
|
@ -2022,7 +2022,7 @@ Must be on [terrain] = Harus berada di [terrain]
|
|||||||
+[amount]% Production when constructing [param] = +[amount]% Produksi ketika membangun [param]
|
+[amount]% Production when constructing [param] = +[amount]% Produksi ketika membangun [param]
|
||||||
Can only be built on [tileFilter] tiles = Hanya dapat dibangun di ubin [tileFilter]
|
Can only be built on [tileFilter] tiles = Hanya dapat dibangun di ubin [tileFilter]
|
||||||
Cannot be built on [tileFilter] tiles = Tidak dapat dibangun di ubin [tileFilter]
|
Cannot be built on [tileFilter] tiles = Tidak dapat dibangun di ubin [tileFilter]
|
||||||
Does not need removal of [feature] = Tidak memerlukan penyingkiran [feature]
|
Does not need removal of [feature] = Tidak memerlukan penghancuran [feature]
|
||||||
Gain a free [building] [cityFilter] = Mendapatkan [building] gratis [cityFilter]
|
Gain a free [building] [cityFilter] = Mendapatkan [building] gratis [cityFilter]
|
||||||
|
|
||||||
|
|
||||||
@ -2171,7 +2171,7 @@ All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] pr
|
|||||||
[relativeAmount]% Strength for cities = [relativeAmount]% Kekuatan untuk kota
|
[relativeAmount]% Strength for cities = [relativeAmount]% Kekuatan untuk kota
|
||||||
Costs [amount] [stockpiledResource] = Biayanya [amount] [stockpiledResource]
|
Costs [amount] [stockpiledResource] = Biayanya [amount] [stockpiledResource]
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
[relativeAmount]% [resourceFilter] resource production =
|
[relativeAmount]% [resourceFilter] resource production = [relativeAmount]% produksi sumber daya [resourceFilter]
|
||||||
Enables Open Borders agreements = Perbolehkan persetujuan Perbatasan Terbuka
|
Enables Open Borders agreements = Perbolehkan persetujuan Perbatasan Terbuka
|
||||||
Enables Research agreements = Memungkinkan persetujuan Riset
|
Enables Research agreements = Memungkinkan persetujuan Riset
|
||||||
Science gained from research agreements [relativeAmount]% = Ilmu Pengetahuan yang didapatkan dari persetujuan riset [relativeAmount]%
|
Science gained from research agreements [relativeAmount]% = Ilmu Pengetahuan yang didapatkan dari persetujuan riset [relativeAmount]%
|
||||||
|
@ -2176,8 +2176,7 @@ All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] pr
|
|||||||
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Forza cittadina dagli edifici difensivi
|
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Forza cittadina dagli edifici difensivi
|
||||||
[relativeAmount]% Strength for cities = [relativeAmount]% Forza per le Città
|
[relativeAmount]% Strength for cities = [relativeAmount]% Forza per le Città
|
||||||
Costs [amount] [stockpiledResource] = Costa [amount] [stockpiledResource]
|
Costs [amount] [stockpiledResource] = Costa [amount] [stockpiledResource]
|
||||||
# Requires translation!
|
[relativeAmount]% [resourceFilter] resource production = [relativeAmount]% produzione per la risorsa [resourceFilter]
|
||||||
[relativeAmount]% [resourceFilter] resource production =
|
|
||||||
Enables Open Borders agreements = Consente accordi su Diritti di Passaggio
|
Enables Open Borders agreements = Consente accordi su Diritti di Passaggio
|
||||||
Enables Research agreements = Consente di stabilire Accordi di Ricerca
|
Enables Research agreements = Consente di stabilire Accordi di Ricerca
|
||||||
Science gained from research agreements [relativeAmount]% = [relativeAmount]% Scienza dagli Accordi di Ricerca
|
Science gained from research agreements [relativeAmount]% = [relativeAmount]% Scienza dagli Accordi di Ricerca
|
||||||
|
@ -675,7 +675,7 @@ You have to write a name for your friend! = Ви мусите вказати і
|
|||||||
You have to write an ID for your friend! = Ви мусите вказати ID свого друга!
|
You have to write an ID for your friend! = Ви мусите вказати ID свого друга!
|
||||||
You cannot add your own player ID in your friend list! = Ви не можете додавати свій власний ID у список друзів!
|
You cannot add your own player ID in your friend list! = Ви не можете додавати свій власний ID у список друзів!
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. =
|
To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = Щоб додати друга, попросіть його надіслати вам його ID гравця.\nКлікніть на кнопку "Додати друга".\nВставте його ID гравця й його імʼя.\nПотім натисніть на кнопку "Додати друга" знов.\n\nПісля цього ви побачите його у своєму списку друзів.\n\nНова кнопка зʼявиться під час створення нової\nбагатокористувацької гри, яка дозволить вам обрати вашого друга.
|
||||||
Please input Player ID! = Введіть ID гравця
|
Please input Player ID! = Введіть ID гравця
|
||||||
The number of players will be adjusted = Кількість гравців буде виправлена
|
The number of players will be adjusted = Кількість гравців буде виправлена
|
||||||
These [numberOfPlayers] players will be adjusted = Ці [numberOfPlayers] гравців будуть виправлені
|
These [numberOfPlayers] players will be adjusted = Ці [numberOfPlayers] гравців будуть виправлені
|
||||||
@ -1457,7 +1457,7 @@ Attacking Bonus = Бонус до атаки
|
|||||||
defence vs [unitType] = захищається від [unitType]
|
defence vs [unitType] = захищається від [unitType]
|
||||||
[tileFilter] defence = захищається у клітинках типу [tileFilter]
|
[tileFilter] defence = захищається у клітинках типу [tileFilter]
|
||||||
Defensive Bonus = Бонус до оборони
|
Defensive Bonus = Бонус до оборони
|
||||||
Stacked with [unitType] = Поєднується з [unitType]
|
Stacked with [unitType] = Стикується з [unitType]
|
||||||
|
|
||||||
Unit ability = Здібність підрозділу
|
Unit ability = Здібність підрозділу
|
||||||
|
|
||||||
@ -2174,7 +2174,7 @@ All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] pr
|
|||||||
[relativeAmount]% Strength for cities = [relativeAmount]% †Сили для міст
|
[relativeAmount]% Strength for cities = [relativeAmount]% †Сили для міст
|
||||||
Costs [amount] [stockpiledResource] = Коштує [amount] [stockpiledResource]
|
Costs [amount] [stockpiledResource] = Коштує [amount] [stockpiledResource]
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
[relativeAmount]% [resourceFilter] resource production =
|
[relativeAmount]% [resourceFilter] resource production = [relativeAmount]% виробництва ресурсу [resourceFilter]
|
||||||
Enables Open Borders agreements = Дозволяє угоду про відкриті кордони
|
Enables Open Borders agreements = Дозволяє угоду про відкриті кордони
|
||||||
Enables Research agreements = Дозволяє Спільні дослідження
|
Enables Research agreements = Дозволяє Спільні дослідження
|
||||||
Science gained from research agreements [relativeAmount]% = [relativeAmount]% ⍾Науки від Спільного дослідження
|
Science gained from research agreements [relativeAmount]% = [relativeAmount]% ⍾Науки від Спільного дослідження
|
||||||
@ -2483,7 +2483,7 @@ when above [positiveAmount] HP = коли більше [positiveAmount] ОЗ
|
|||||||
when below [positiveAmount] HP = коли менше [positiveAmount] ОЗ
|
when below [positiveAmount] HP = коли менше [positiveAmount] ОЗ
|
||||||
if it hasn't used other actions yet = якщо не використовувались інші дії
|
if it hasn't used other actions yet = якщо не використовувались інші дії
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
when stacked with a [mapUnitFilter] unit =
|
when stacked with a [mapUnitFilter] unit = коли зістикований із підрозділом [mapUnitFilter]
|
||||||
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = із [nonNegativeAmount2]-[nonNegativeAmount] сусідніми клітинками типу [tileFilter]
|
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = із [nonNegativeAmount2]-[nonNegativeAmount] сусідніми клітинками типу [tileFilter]
|
||||||
in [tileFilter] tiles = у клітинках типу [tileFilter]
|
in [tileFilter] tiles = у клітинках типу [tileFilter]
|
||||||
in tiles without [tileFilter] = у клітинках без [tileFilter]
|
in tiles without [tileFilter] = у клітинках без [tileFilter]
|
||||||
@ -2894,7 +2894,7 @@ Our open borders have brought us closer together. = Наші відкриті к
|
|||||||
You fulfilled your promise to stop settling cities near us! = Ви виконали свою обіцянку припинити засновувати міста біля нас!
|
You fulfilled your promise to stop settling cities near us! = Ви виконали свою обіцянку припинити засновувати міста біля нас!
|
||||||
You fulfilled your promise to stop spreading religion to us! = Ви дотримались свого слова щодо припинення поширення релігії на нас!
|
You fulfilled your promise to stop spreading religion to us! = Ви дотримались свого слова щодо припинення поширення релігії на нас!
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
You fulfilled your promise to stop spying on us! =
|
You fulfilled your promise to stop spying on us! = Ти дотримався своєї обіцянки не шпигувати за нами!
|
||||||
You gave us units! = Ви надіслали нам підрозділи!
|
You gave us units! = Ви надіслали нам підрозділи!
|
||||||
We appreciate your gifts = Ми вдячні за ваші подарунки
|
We appreciate your gifts = Ми вдячні за ваші подарунки
|
||||||
You returned captured units to us = Ви повернули нам захоплені підрозділи
|
You returned captured units to us = Ви повернули нам захоплені підрозділи
|
||||||
@ -7296,14 +7296,14 @@ Entering a City Screen quickly = Швидкий вхід до екрану мі
|
|||||||
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. =
|
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. =
|
||||||
Upgrade multiple units of the same type = Удосконалюйте багато підрозділів одного типу
|
Upgrade multiple units of the same type = Удосконалюйте багато підрозділів одного типу
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
|
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = На екрані світу, оберіть підрозділ здатний удосконалитись, потім натисніть правою кнопкою миші або довгим натисканням на кнопку "Удосконалити" щоб відкрити спливаюче меню, яке дозволить вам удосконалити усі підрозділи цього типу одразу.
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
|
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = На екрані огляду підрозділів, таке саме меню удосконалення доступне шляхом натискання на іконку підрозділа в колонці "Удосконалення". Коли підрозділ можливо удосконалити, іконка підсвічена (достатньо золота та/або ресурсів), в іншому випадку - приглушена.
|
||||||
Additional controls for the construction queue = Додаткові елементи керування для черги будівництва
|
Additional controls for the construction queue = Додаткові елементи керування для черги будівництва
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. =
|
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = Натисніть правою кнопкою миші або довгим натисканням на елементі споруди щоб відкрити спливаюче меню із додатковими опціями, які дозволять керувати виробництвом такого ж елементу у всіх містах, шляхом видачі команд з такого ж екрану міста.
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
|
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = Опція "Вимкнути" пересуває елемент в окремий таб "Вимкнені", упереджуючи автоматичну постановку в чергу опцією "Авто-призначати виробництво міста". Щоб пересунути вимкнений елемент назад на початкову позицію, відкрийте те саме спливаюче вікно ще раз, й оберіть "Увімкнути".
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
|
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
|
||||||
Show Great Person Points breakdown = Показати розбивку по очках Видатних осіб
|
Show Great Person Points breakdown = Показати розбивку по очках Видатних осіб
|
||||||
@ -7360,4 +7360,3 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
|
|||||||
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. =
|
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. =
|
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. =
|
||||||
|
|
||||||
|
@ -4,8 +4,8 @@ package com.unciv.build
|
|||||||
object BuildConfig {
|
object BuildConfig {
|
||||||
const val kotlinVersion = "1.9.24"
|
const val kotlinVersion = "1.9.24"
|
||||||
const val appName = "Unciv"
|
const val appName = "Unciv"
|
||||||
const val appCodeNumber = 1136
|
const val appCodeNumber = 1137
|
||||||
const val appVersion = "4.16.18"
|
const val appVersion = "4.16.19"
|
||||||
|
|
||||||
const val gdxVersion = "1.13.1"
|
const val gdxVersion = "1.13.1"
|
||||||
const val ktorVersion = "2.3.12"
|
const val ktorVersion = "2.3.12"
|
||||||
|
14
changelog.md
14
changelog.md
@ -1,3 +1,17 @@
|
|||||||
|
## 4.16.19
|
||||||
|
|
||||||
|
Optimized getMovementToTilesAtPosition tilesToIgnore to a bitset instead of a hashset, saving 7.4% of next turn calculation time!
|
||||||
|
|
||||||
|
chore: Updated kotlin compiler JVM target
|
||||||
|
|
||||||
|
By RobLoach:
|
||||||
|
- Fix number popup with commas in the number
|
||||||
|
- Add `Gain control over [positiveAmount] tiles [cityFilter]` Triggerable
|
||||||
|
|
||||||
|
AI: update getStatDifferenceFromBuilding - By EmperorPinguin
|
||||||
|
|
||||||
|
Improve ruleset validator - By SomeTroglodyte
|
||||||
|
|
||||||
## 4.16.18
|
## 4.16.18
|
||||||
|
|
||||||
Sprites do not change to base color when moving
|
Sprites do not change to base color when moving
|
||||||
|
@ -487,7 +487,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
|||||||
|
|
||||||
companion object {
|
companion object {
|
||||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||||
val VERSION = Version("4.16.18", 1136)
|
val VERSION = Version("4.16.19", 1137)
|
||||||
//endregion
|
//endregion
|
||||||
|
|
||||||
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
|
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
|
||||||
|
13
fastlane/metadata/android/en-US/changelogs/1137.txt
Normal file
13
fastlane/metadata/android/en-US/changelogs/1137.txt
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
|
||||||
|
|
||||||
|
Optimized getMovementToTilesAtPosition tilesToIgnore to a bitset instead of a hashset, saving 7.4% of next turn calculation time!
|
||||||
|
|
||||||
|
chore: Updated kotlin compiler JVM target
|
||||||
|
|
||||||
|
By RobLoach:
|
||||||
|
- Fix number popup with commas in the number
|
||||||
|
- Add `Gain control over [positiveAmount] tiles [cityFilter]` Triggerable
|
||||||
|
|
||||||
|
AI: update getStatDifferenceFromBuilding - By EmperorPinguin
|
||||||
|
|
||||||
|
Improve ruleset validator - By SomeTroglodyte
|
Loading…
x
Reference in New Issue
Block a user