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https://github.com/yairm210/Unciv.git
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Show garrison in City overview (#8906)
* Add a Garrison column to City Overview * Add a Garrison column to City Overview - clickable
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@ -9,13 +9,11 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.utils.Align
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import com.unciv.Constants
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import com.unciv.UncivGame
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import com.unciv.logic.city.CityFlags
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import com.unciv.logic.city.City
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import com.unciv.logic.city.CityFlags
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import com.unciv.logic.civilization.Civilization
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import com.unciv.models.stats.Stat
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import com.unciv.models.translations.tr
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import com.unciv.ui.screens.cityscreen.CityScreen
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.components.UncivTooltip.Companion.addTooltip
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import com.unciv.ui.components.extensions.addSeparator
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import com.unciv.ui.components.extensions.center
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@ -24,6 +22,8 @@ import com.unciv.ui.components.extensions.pad
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import com.unciv.ui.components.extensions.surroundWithCircle
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import com.unciv.ui.components.extensions.toLabel
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import com.unciv.ui.components.extensions.toTextButton
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.screens.cityscreen.CityScreen
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import kotlin.math.roundToInt
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class CityOverviewTab(
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@ -48,7 +48,8 @@ class CityOverviewTab(
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private const val CITY = "City"
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private const val WLTK = "WLTK"
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private const val CONSTRUCTION = "Construction"
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private val alphabeticColumns = listOf(CITY, CONSTRUCTION, WLTK)
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private const val GARRISON = "Garrison"
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private val alphabeticColumns = listOf(CITY, CONSTRUCTION, WLTK, GARRISON)
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private val citySortIcon = ImageGetter.getUnitIcon("Settler")
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.surroundWithCircle(iconSize)
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@ -61,6 +62,10 @@ class CityOverviewTab(
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.apply { color = Color.BLACK }
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.surroundWithCircle(iconSize, color = Color.LIGHT_GRAY)
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.apply { addTooltip("Current construction", 18f, tipAlign = Align.center) }
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private val garrisonSortIcon = ImageGetter.getImage("OtherIcons/Shield")
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.apply { color = Color.BLACK }
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.surroundWithCircle(iconSize, color = Color.LIGHT_GRAY)
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.apply { addTooltip("Garrisoned by unit", 18f, tipAlign = Align.center) }
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// Readability helpers
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private fun String.isStat() = Stat.isStat(this)
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@ -103,7 +108,7 @@ class CityOverviewTab(
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add(cityInfoTableTotal)
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}
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fun toggleSort(sortBy: String) {
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private fun toggleSort(sortBy: String) {
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if (sortBy == persistableData.sortedBy) {
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persistableData.descending = !persistableData.descending
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} else {
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@ -112,7 +117,7 @@ class CityOverviewTab(
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}
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}
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fun getComparator() = Comparator { city2: City, city1: City ->
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private fun getComparator() = Comparator { city2: City, city1: City ->
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when(persistableData.sortedBy) {
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CITY -> collator.compare(city2.name.tr(), city1.name.tr())
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CONSTRUCTION -> collator.compare(
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@ -120,6 +125,10 @@ class CityOverviewTab(
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city1.cityConstructions.currentConstructionFromQueue.tr())
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"Population" -> city2.population.population - city1.population.population
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WLTK -> city2.isWeLoveTheKingDayActive().compareTo(city1.isWeLoveTheKingDayActive())
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GARRISON -> collator.compare(
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city2.getCenterTile().militaryUnit?.name?.tr() ?: "",
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city1.getCenterTile().militaryUnit?.name?.tr() ?: "",
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)
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else -> {
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val stat = Stat.safeValueOf(persistableData.sortedBy)!!
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city2.getStat(stat) - city1.getStat(stat)
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@ -172,6 +181,7 @@ class CityOverviewTab(
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addSortIcon(name)
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}
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addSortIcon(WLTK, wltkSortIcon)
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addSortIcon(GARRISON, garrisonSortIcon)
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cityInfoTableHeader.pack()
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}
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@ -221,11 +231,23 @@ class CityOverviewTab(
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city.demandedResource.isNotEmpty() -> {
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val image = ImageGetter.getResourcePortrait(city.demandedResource, iconSize *0.7f)
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image.addTooltip("Demanding [${city.demandedResource}]", 18f, tipAlign = Align.topLeft)
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cityInfoTableDetails.add(image).padLeft(iconSize *0.3f)
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cityInfoTableDetails.add(image)
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}
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else -> cityInfoTableDetails.add()
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}
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val garrisonUnit = city.getCenterTile().militaryUnit
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if (garrisonUnit == null) {
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cityInfoTableDetails.add()
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} else {
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val garrisonUnitName = garrisonUnit.displayName()
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val garrisonUnitIcon = ImageGetter.getConstructionPortrait(garrisonUnit.baseUnit.getIconName(), iconSize * 0.7f)
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garrisonUnitIcon.addTooltip(garrisonUnitName, 18f, tipAlign = Align.topLeft)
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garrisonUnitIcon.onClick {
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overviewScreen.select(EmpireOverviewCategories.Units, UnitOverviewTab.getUnitIdentifier(garrisonUnit) )
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}
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cityInfoTableDetails.add(garrisonUnitIcon)
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}
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cityInfoTableDetails.row()
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}
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@ -248,6 +270,7 @@ class CityOverviewTab(
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else cityInfoTableTotal.add(viewingPlayer.cities.sumOf { it.getStat(stat) }.toCenteredLabel())
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}
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cityInfoTableTotal.add(viewingPlayer.cities.count { it.isWeLoveTheKingDayActive() }.toCenteredLabel())
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cityInfoTableTotal.add(viewingPlayer.cities.count { it.getCenterTile().militaryUnit != null }.toCenteredLabel())
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cityInfoTableTotal.pack()
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}
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}
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@ -73,7 +73,7 @@ class EmpireOverviewScreen(
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)
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if (category.name == page) {
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tabbedPager.selectPage(index)
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pageObject.select(selection)
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select(pageObject, selection)
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}
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}
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@ -94,4 +94,14 @@ class EmpireOverviewScreen(
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val category = (pageObjects.entries.find { it.value == tab } ?: return).key
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tabbedPager.replacePage(category.name, tab)
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}
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fun select(category: EmpireOverviewCategories, selection: String) {
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tabbedPager.selectPage(category.name)
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select(pageObjects[category], selection)
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}
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private fun select(tab: EmpireOverviewTab?, selection: String) {
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if (tab == null) return
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val scrollY = tab.select(selection) ?: return
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tabbedPager.setPageScrollY(tabbedPager.activePage, scrollY)
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}
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}
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@ -26,8 +26,10 @@ abstract class EmpireOverviewTab (
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settings.lastOverviewPage = caption
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}
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/** Override if the tab can _select_ something specific */
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open fun select(selection: String) {}
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/** Override if the tab can _select_ something specific.
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* @return non-null to set that tab's ScrollPane.scrollY
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*/
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open fun select(selection: String): Float? = null
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val gameInfo = viewingPlayer.gameInfo
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@ -125,10 +125,11 @@ class ReligionOverviewTab(
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}
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}
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override fun select(selection: String) {
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override fun select(selection: String): Float? {
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persistableData.selectedReligion = selection
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loadReligionButtons() // so the icon is "highlighted"
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loadReligion(selection)
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return null
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}
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private fun loadReligion(religionName: String?) {
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if (religionName == null) return
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@ -2,7 +2,10 @@ package com.unciv.ui.screens.overviewscreen
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.math.Vector2
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import com.badlogic.gdx.scenes.scene2d.Action
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.Group
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import com.badlogic.gdx.scenes.scene2d.actions.Actions
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.utils.Align
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import com.unciv.Constants
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@ -28,6 +31,7 @@ import com.unciv.ui.components.extensions.darken
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import com.unciv.ui.components.extensions.onClick
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import com.unciv.ui.components.extensions.surroundWithCircle
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import com.unciv.ui.components.extensions.toLabel
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import com.unciv.ui.components.extensions.toPrettyString
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import com.unciv.ui.screens.worldscreen.unit.actions.UnitActionsUpgrade
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import kotlin.math.abs
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@ -53,6 +57,7 @@ class UnitOverviewTab(
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}
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override fun deactivated(index: Int, caption: String, pager: TabbedPager) {
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persistableData.scrollY = pager.getPageScrollY(index)
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removeBlinkAction()
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}
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private val supplyTableWidth = (overviewScreen.stage.width * 0.25f).coerceAtLeast(240f)
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@ -60,6 +65,16 @@ class UnitOverviewTab(
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private val unitHeaderTable = Table()
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private val fixedContent = Table()
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// used for select()
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private var blinkAction: Action? = null
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private var blinkActor: Actor? = null
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private fun removeBlinkAction() {
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if (blinkAction == null || blinkActor == null) return
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blinkActor!!.removeAction(blinkAction)
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blinkAction = null
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blinkActor = null
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}
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override fun getFixedContent() = fixedContent
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init {
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@ -170,6 +185,7 @@ class UnitOverviewTab(
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UnitGroup(unit, 20f),
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fontColor = if (unit.due && unit.isIdle()) Color.WHITE else Color.LIGHT_GRAY
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)
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button.name = getUnitIdentifier(unit) // Marker to find a unit in select()
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button.onClick {
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showWorldScreenAt(unit)
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}
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@ -248,4 +264,27 @@ class UnitOverviewTab(
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}
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return this
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}
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companion object {
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fun getUnitIdentifier(unit: MapUnit) = unit.run { "$name@${getTile().position.toPrettyString()}" }
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}
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override fun select(selection: String): Float? {
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val cell = unitListTable.cells.asSequence()
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.filter { it.actor is IconTextButton && it.actor.name == selection }
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.firstOrNull() ?: return null
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val button = cell.actor as IconTextButton
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val scrollY = (0 until cell.row)
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.map { unitListTable.getRowHeight(it) }.sum() -
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(parent.height - unitListTable.getRowHeight(cell.row)) / 2
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removeBlinkAction()
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blinkAction = Actions.repeat(3, Actions.sequence(
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Actions.fadeOut(0.17f),
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Actions.fadeIn(0.17f)
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))
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blinkActor = button
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button.addAction(blinkAction)
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return scrollY
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}
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}
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