Show garrison in City overview (#8906)

* Add a Garrison column to City Overview

* Add a Garrison column to City Overview - clickable
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SomeTroglodyte 2023-03-16 10:25:47 +01:00 committed by GitHub
parent 461fc4f191
commit 9262beb9a5
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5 changed files with 86 additions and 11 deletions

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@ -9,13 +9,11 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.utils.Align
import com.unciv.Constants
import com.unciv.UncivGame
import com.unciv.logic.city.CityFlags
import com.unciv.logic.city.City
import com.unciv.logic.city.CityFlags
import com.unciv.logic.civilization.Civilization
import com.unciv.models.stats.Stat
import com.unciv.models.translations.tr
import com.unciv.ui.screens.cityscreen.CityScreen
import com.unciv.ui.images.ImageGetter
import com.unciv.ui.components.UncivTooltip.Companion.addTooltip
import com.unciv.ui.components.extensions.addSeparator
import com.unciv.ui.components.extensions.center
@ -24,6 +22,8 @@ import com.unciv.ui.components.extensions.pad
import com.unciv.ui.components.extensions.surroundWithCircle
import com.unciv.ui.components.extensions.toLabel
import com.unciv.ui.components.extensions.toTextButton
import com.unciv.ui.images.ImageGetter
import com.unciv.ui.screens.cityscreen.CityScreen
import kotlin.math.roundToInt
class CityOverviewTab(
@ -48,7 +48,8 @@ class CityOverviewTab(
private const val CITY = "City"
private const val WLTK = "WLTK"
private const val CONSTRUCTION = "Construction"
private val alphabeticColumns = listOf(CITY, CONSTRUCTION, WLTK)
private const val GARRISON = "Garrison"
private val alphabeticColumns = listOf(CITY, CONSTRUCTION, WLTK, GARRISON)
private val citySortIcon = ImageGetter.getUnitIcon("Settler")
.surroundWithCircle(iconSize)
@ -61,6 +62,10 @@ class CityOverviewTab(
.apply { color = Color.BLACK }
.surroundWithCircle(iconSize, color = Color.LIGHT_GRAY)
.apply { addTooltip("Current construction", 18f, tipAlign = Align.center) }
private val garrisonSortIcon = ImageGetter.getImage("OtherIcons/Shield")
.apply { color = Color.BLACK }
.surroundWithCircle(iconSize, color = Color.LIGHT_GRAY)
.apply { addTooltip("Garrisoned by unit", 18f, tipAlign = Align.center) }
// Readability helpers
private fun String.isStat() = Stat.isStat(this)
@ -103,7 +108,7 @@ class CityOverviewTab(
add(cityInfoTableTotal)
}
fun toggleSort(sortBy: String) {
private fun toggleSort(sortBy: String) {
if (sortBy == persistableData.sortedBy) {
persistableData.descending = !persistableData.descending
} else {
@ -112,7 +117,7 @@ class CityOverviewTab(
}
}
fun getComparator() = Comparator { city2: City, city1: City ->
private fun getComparator() = Comparator { city2: City, city1: City ->
when(persistableData.sortedBy) {
CITY -> collator.compare(city2.name.tr(), city1.name.tr())
CONSTRUCTION -> collator.compare(
@ -120,6 +125,10 @@ class CityOverviewTab(
city1.cityConstructions.currentConstructionFromQueue.tr())
"Population" -> city2.population.population - city1.population.population
WLTK -> city2.isWeLoveTheKingDayActive().compareTo(city1.isWeLoveTheKingDayActive())
GARRISON -> collator.compare(
city2.getCenterTile().militaryUnit?.name?.tr() ?: "",
city1.getCenterTile().militaryUnit?.name?.tr() ?: "",
)
else -> {
val stat = Stat.safeValueOf(persistableData.sortedBy)!!
city2.getStat(stat) - city1.getStat(stat)
@ -172,6 +181,7 @@ class CityOverviewTab(
addSortIcon(name)
}
addSortIcon(WLTK, wltkSortIcon)
addSortIcon(GARRISON, garrisonSortIcon)
cityInfoTableHeader.pack()
}
@ -221,11 +231,23 @@ class CityOverviewTab(
city.demandedResource.isNotEmpty() -> {
val image = ImageGetter.getResourcePortrait(city.demandedResource, iconSize *0.7f)
image.addTooltip("Demanding [${city.demandedResource}]", 18f, tipAlign = Align.topLeft)
cityInfoTableDetails.add(image).padLeft(iconSize *0.3f)
cityInfoTableDetails.add(image)
}
else -> cityInfoTableDetails.add()
}
val garrisonUnit = city.getCenterTile().militaryUnit
if (garrisonUnit == null) {
cityInfoTableDetails.add()
} else {
val garrisonUnitName = garrisonUnit.displayName()
val garrisonUnitIcon = ImageGetter.getConstructionPortrait(garrisonUnit.baseUnit.getIconName(), iconSize * 0.7f)
garrisonUnitIcon.addTooltip(garrisonUnitName, 18f, tipAlign = Align.topLeft)
garrisonUnitIcon.onClick {
overviewScreen.select(EmpireOverviewCategories.Units, UnitOverviewTab.getUnitIdentifier(garrisonUnit) )
}
cityInfoTableDetails.add(garrisonUnitIcon)
}
cityInfoTableDetails.row()
}
@ -248,6 +270,7 @@ class CityOverviewTab(
else cityInfoTableTotal.add(viewingPlayer.cities.sumOf { it.getStat(stat) }.toCenteredLabel())
}
cityInfoTableTotal.add(viewingPlayer.cities.count { it.isWeLoveTheKingDayActive() }.toCenteredLabel())
cityInfoTableTotal.add(viewingPlayer.cities.count { it.getCenterTile().militaryUnit != null }.toCenteredLabel())
cityInfoTableTotal.pack()
}
}

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@ -73,7 +73,7 @@ class EmpireOverviewScreen(
)
if (category.name == page) {
tabbedPager.selectPage(index)
pageObject.select(selection)
select(pageObject, selection)
}
}
@ -94,4 +94,14 @@ class EmpireOverviewScreen(
val category = (pageObjects.entries.find { it.value == tab } ?: return).key
tabbedPager.replacePage(category.name, tab)
}
fun select(category: EmpireOverviewCategories, selection: String) {
tabbedPager.selectPage(category.name)
select(pageObjects[category], selection)
}
private fun select(tab: EmpireOverviewTab?, selection: String) {
if (tab == null) return
val scrollY = tab.select(selection) ?: return
tabbedPager.setPageScrollY(tabbedPager.activePage, scrollY)
}
}

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@ -26,8 +26,10 @@ abstract class EmpireOverviewTab (
settings.lastOverviewPage = caption
}
/** Override if the tab can _select_ something specific */
open fun select(selection: String) {}
/** Override if the tab can _select_ something specific.
* @return non-null to set that tab's ScrollPane.scrollY
*/
open fun select(selection: String): Float? = null
val gameInfo = viewingPlayer.gameInfo

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@ -125,10 +125,11 @@ class ReligionOverviewTab(
}
}
override fun select(selection: String) {
override fun select(selection: String): Float? {
persistableData.selectedReligion = selection
loadReligionButtons() // so the icon is "highlighted"
loadReligion(selection)
return null
}
private fun loadReligion(religionName: String?) {
if (religionName == null) return

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@ -2,7 +2,10 @@ package com.unciv.ui.screens.overviewscreen
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.math.Vector2
import com.badlogic.gdx.scenes.scene2d.Action
import com.badlogic.gdx.scenes.scene2d.Actor
import com.badlogic.gdx.scenes.scene2d.Group
import com.badlogic.gdx.scenes.scene2d.actions.Actions
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.utils.Align
import com.unciv.Constants
@ -28,6 +31,7 @@ import com.unciv.ui.components.extensions.darken
import com.unciv.ui.components.extensions.onClick
import com.unciv.ui.components.extensions.surroundWithCircle
import com.unciv.ui.components.extensions.toLabel
import com.unciv.ui.components.extensions.toPrettyString
import com.unciv.ui.screens.worldscreen.unit.actions.UnitActionsUpgrade
import kotlin.math.abs
@ -53,6 +57,7 @@ class UnitOverviewTab(
}
override fun deactivated(index: Int, caption: String, pager: TabbedPager) {
persistableData.scrollY = pager.getPageScrollY(index)
removeBlinkAction()
}
private val supplyTableWidth = (overviewScreen.stage.width * 0.25f).coerceAtLeast(240f)
@ -60,6 +65,16 @@ class UnitOverviewTab(
private val unitHeaderTable = Table()
private val fixedContent = Table()
// used for select()
private var blinkAction: Action? = null
private var blinkActor: Actor? = null
private fun removeBlinkAction() {
if (blinkAction == null || blinkActor == null) return
blinkActor!!.removeAction(blinkAction)
blinkAction = null
blinkActor = null
}
override fun getFixedContent() = fixedContent
init {
@ -170,6 +185,7 @@ class UnitOverviewTab(
UnitGroup(unit, 20f),
fontColor = if (unit.due && unit.isIdle()) Color.WHITE else Color.LIGHT_GRAY
)
button.name = getUnitIdentifier(unit) // Marker to find a unit in select()
button.onClick {
showWorldScreenAt(unit)
}
@ -248,4 +264,27 @@ class UnitOverviewTab(
}
return this
}
companion object {
fun getUnitIdentifier(unit: MapUnit) = unit.run { "$name@${getTile().position.toPrettyString()}" }
}
override fun select(selection: String): Float? {
val cell = unitListTable.cells.asSequence()
.filter { it.actor is IconTextButton && it.actor.name == selection }
.firstOrNull() ?: return null
val button = cell.actor as IconTextButton
val scrollY = (0 until cell.row)
.map { unitListTable.getRowHeight(it) }.sum() -
(parent.height - unitListTable.getRowHeight(cell.row)) / 2
removeBlinkAction()
blinkAction = Actions.repeat(3, Actions.sequence(
Actions.fadeOut(0.17f),
Actions.fadeIn(0.17f)
))
blinkActor = button
button.addAction(blinkAction)
return scrollY
}
}