Fixed Happiness being found as a global stat

This commit is contained in:
yairm210 2025-07-03 10:52:51 +03:00
parent 11b53f6cdc
commit 9319d16002
2 changed files with 228 additions and 1 deletions

View File

@ -26,6 +26,6 @@ enum class Stat(
fun safeValueOf(name: String) = valuesAsMap[name] fun safeValueOf(name: String) = valuesAsMap[name]
fun isStat(name: String) = name in valuesAsMap fun isStat(name: String) = name in valuesAsMap
fun names() = valuesAsMap.keys fun names() = valuesAsMap.keys
val statsWithCivWideField = setOf(Gold, Science, Culture, Faith) val statsWithCivWideField = setOf(Gold, Science, Culture, Faith, Happiness)
} }
} }

View File

@ -122,18 +122,21 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Instantly gain [3] [Mana]" Example: "Instantly gain [3] [Mana]"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
Applicable to: Triggerable Applicable to: Triggerable
??? example "Gain [amount] [stat]" ??? example "Gain [amount] [stat]"
Example: "Gain [3] [Culture]" Example: "Gain [3] [Culture]"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
Applicable to: Triggerable Applicable to: Triggerable
??? example "Gain [amount]-[amount] [stat]" ??? example "Gain [amount]-[amount] [stat]"
Example: "Gain [3]-[3] [Culture]" Example: "Gain [3]-[3] [Culture]"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
Applicable to: Triggerable Applicable to: Triggerable
??? example "Gain enough Faith for a Pantheon" ??? example "Gain enough Faith for a Pantheon"
@ -165,8 +168,12 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Triggerable Applicable to: Triggerable
??? example "Triggers the following global alert: [comment]" ??? example "Triggers the following global alert: [comment]"
Only works on Policies at the moment.
Example: "Triggers the following global alert: [comment]" Example: "Triggers the following global alert: [comment]"
This unique does not support conditionals.
Applicable to: Triggerable Applicable to: Triggerable
??? example "Promotes all spies [positiveAmount] time(s)" ??? example "Promotes all spies [positiveAmount] time(s)"
@ -217,6 +224,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "Mark tutorial [comment] complete" ??? example "Mark tutorial [comment] complete"
Example: "Mark tutorial [comment] complete" Example: "Mark tutorial [comment] complete"
This unique does not support conditionals.
This unique is automatically hidden from users.
Applicable to: Triggerable Applicable to: Triggerable
??? example "Suppress warning [validationWarning]" ??? example "Suppress warning [validationWarning]"
@ -224,6 +235,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]" Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]"
This unique does not support conditionals.
This unique is automatically hidden from users.
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
## UnitTriggerable uniques ## UnitTriggerable uniques
@ -731,6 +746,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "Enables embarkation for land units" ??? example "Enables embarkation for land units"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Global Applicable to: Global
??? example "Enables [mapUnitFilter] units to enter ocean tiles" ??? example "Enables [mapUnitFilter] units to enter ocean tiles"
@ -742,12 +758,14 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Land units may cross [Forest] tiles after the first [Melee] is earned" Example: "Land units may cross [Forest] tiles after the first [Melee] is earned"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Global Applicable to: Global
??? example "Enemy [mapUnitFilter] units must spend [positiveAmount] extra movement points when inside your territory" ??? example "Enemy [mapUnitFilter] units must spend [positiveAmount] extra movement points when inside your territory"
Example: "Enemy [Wounded] units must spend [3] extra movement points when inside your territory" Example: "Enemy [Wounded] units must spend [3] extra movement points when inside your territory"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Global Applicable to: Global
??? example "New [baseUnitFilter] units start with [amount] XP [cityFilter]" ??? example "New [baseUnitFilter] units start with [amount] XP [cityFilter]"
@ -854,6 +872,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "[+1 Gold, +2 Production] when a city adopts this religion for the first time" Example: "[+1 Gold, +2 Production] when a city adopts this religion for the first time"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
Applicable to: Global Applicable to: Global
??? example "[relativeAmount]% Natural religion spread [cityFilter]" ??? example "[relativeAmount]% Natural religion spread [cityFilter]"
@ -1064,12 +1083,14 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "[3] Movement point cost to disembark" Example: "[3] Movement point cost to disembark"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Global, Unit Applicable to: Global, Unit
??? example "[nonNegativeAmount] Movement point cost to embark" ??? example "[nonNegativeAmount] Movement point cost to embark"
Example: "[3] Movement point cost to embark" Example: "[3] Movement point cost to embark"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Global, Unit Applicable to: Global, Unit
## Nation uniques ## Nation uniques
@ -1085,16 +1106,22 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel." ??? example "All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel."
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Nation Applicable to: Nation
??? example "Units ignore terrain costs when moving into any tile with Hills" ??? example "Units ignore terrain costs when moving into any tile with Hills"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Nation Applicable to: Nation
??? example "Excluded from map editor" ??? example "Excluded from map editor"
This unique is automatically hidden from users.
Applicable to: Nation, Terrain, Improvement, Resource Applicable to: Nation, Terrain, Improvement, Resource
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Will not be chosen for new games" ??? example "Will not be chosen for new games"
@ -1143,9 +1170,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "[relativeAmount]% weight to this choice for AI decisions" ??? example "[relativeAmount]% weight to this choice for AI decisions"
Example: "[+20]% weight to this choice for AI decisions" Example: "[+20]% weight to this choice for AI decisions"
This unique is automatically hidden from users.
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -1169,9 +1200,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "[relativeAmount]% weight to this choice for AI decisions" ??? example "[relativeAmount]% weight to this choice for AI decisions"
Example: "[+20]% weight to this choice for AI decisions" Example: "[+20]% weight to this choice for AI decisions"
This unique is automatically hidden from users.
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -1209,9 +1244,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "[relativeAmount]% weight to this choice for AI decisions" ??? example "[relativeAmount]% weight to this choice for AI decisions"
Example: "[+20]% weight to this choice for AI decisions" Example: "[+20]% weight to this choice for AI decisions"
This unique is automatically hidden from users.
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -1459,9 +1498,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "[relativeAmount]% weight to this choice for AI decisions" ??? example "[relativeAmount]% weight to this choice for AI decisions"
Example: "[+20]% weight to this choice for AI decisions" Example: "[+20]% weight to this choice for AI decisions"
This unique is automatically hidden from users.
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -1483,6 +1526,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Costs [3] [Mana]" Example: "Costs [3] [Mana]"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
Applicable to: Building, Unit, Improvement Applicable to: Building, Unit, Improvement
??? example "Unbuildable" ??? example "Unbuildable"
@ -1631,9 +1675,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Tech, Building Applicable to: Tech, Building
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Shown while unbuilable" ??? example "Shown while unbuilable"
This unique is automatically hidden from users.
Applicable to: Building, Unit Applicable to: Building, Unit
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -1722,6 +1770,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Costs [3] [Mana]" Example: "Costs [3] [Mana]"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
Applicable to: Building, Unit, Improvement Applicable to: Building, Unit, Improvement
??? example "Unbuildable" ??? example "Unbuildable"
@ -1838,6 +1887,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Unit Applicable to: Unit
??? example "Automation is a primary action" ??? example "Automation is a primary action"
This unique is automatically hidden from users.
Applicable to: Unit Applicable to: Unit
??? example "[relativeAmount]% Strength" ??? example "[relativeAmount]% Strength"
@ -2131,40 +2182,49 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "Cannot move" ??? example "Cannot move"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Unit Applicable to: Unit
??? example "Double movement in [terrainFilter]" ??? example "Double movement in [terrainFilter]"
Example: "Double movement in [Fresh Water]" Example: "Double movement in [Fresh Water]"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Unit Applicable to: Unit
??? example "All tiles cost 1 movement" ??? example "All tiles cost 1 movement"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Unit Applicable to: Unit
??? example "May travel on Water tiles without embarking" ??? example "May travel on Water tiles without embarking"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Unit Applicable to: Unit
??? example "Can pass through impassable tiles" ??? example "Can pass through impassable tiles"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Unit Applicable to: Unit
??? example "Ignores terrain cost" ??? example "Ignores terrain cost"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Unit Applicable to: Unit
??? example "Ignores Zone of Control" ??? example "Ignores Zone of Control"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Unit Applicable to: Unit
??? example "Rough terrain penalty" ??? example "Rough terrain penalty"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Unit Applicable to: Unit
??? example "Can enter ice tiles" ??? example "Can enter ice tiles"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Unit Applicable to: Unit
??? example "Cannot embark" ??? example "Cannot embark"
@ -2175,27 +2235,33 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "May enter foreign tiles without open borders" ??? example "May enter foreign tiles without open borders"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Unit Applicable to: Unit
??? example "May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there" ??? example "May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there"
Example: "May enter foreign tiles without open borders, but loses [3] religious strength each turn it ends there" Example: "May enter foreign tiles without open borders, but loses [3] religious strength each turn it ends there"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Unit Applicable to: Unit
??? example "[nonNegativeAmount] Movement point cost to disembark" ??? example "[nonNegativeAmount] Movement point cost to disembark"
Example: "[3] Movement point cost to disembark" Example: "[3] Movement point cost to disembark"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Global, Unit Applicable to: Global, Unit
??? example "[nonNegativeAmount] Movement point cost to embark" ??? example "[nonNegativeAmount] Movement point cost to embark"
Example: "[3] Movement point cost to embark" Example: "[3] Movement point cost to embark"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Global, Unit Applicable to: Global, Unit
??? example "Never appears as a Barbarian unit" ??? example "Never appears as a Barbarian unit"
This unique is automatically hidden from users.
Applicable to: Unit Applicable to: Unit
??? example "Religious Unit" ??? example "Religious Unit"
@ -2220,9 +2286,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Unit Applicable to: Unit
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Shown while unbuilable" ??? example "Shown while unbuilable"
This unique is automatically hidden from users.
Applicable to: Building, Unit Applicable to: Building, Unit
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -2234,6 +2304,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
## UnitType uniques ## UnitType uniques
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -2255,6 +2327,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
??? example "Not shown on world screen" ??? example "Not shown on world screen"
This unique is automatically hidden from users.
Applicable to: Promotion, Resource Applicable to: Promotion, Resource
??? example "Doing so will consume this opportunity to choose a Promotion" ??? example "Doing so will consume this opportunity to choose a Promotion"
@ -2266,9 +2340,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "[relativeAmount]% weight to this choice for AI decisions" ??? example "[relativeAmount]% weight to this choice for AI decisions"
Example: "[+20]% weight to this choice for AI decisions" Example: "[+20]% weight to this choice for AI decisions"
This unique is automatically hidden from users.
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -2292,31 +2370,43 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "Must be adjacent to [amount] [simpleTerrain] tiles" ??? example "Must be adjacent to [amount] [simpleTerrain] tiles"
Example: "Must be adjacent to [3] [Elevated] tiles" Example: "Must be adjacent to [3] [Elevated] tiles"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Must be adjacent to [amount] to [amount] [simpleTerrain] tiles" ??? example "Must be adjacent to [amount] to [amount] [simpleTerrain] tiles"
Example: "Must be adjacent to [3] to [3] [Elevated] tiles" Example: "Must be adjacent to [3] to [3] [Elevated] tiles"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Must not be on [amount] largest landmasses" ??? example "Must not be on [amount] largest landmasses"
Example: "Must not be on [3] largest landmasses" Example: "Must not be on [3] largest landmasses"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Must be on [amount] largest landmasses" ??? example "Must be on [amount] largest landmasses"
Example: "Must be on [3] largest landmasses" Example: "Must be on [3] largest landmasses"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Occurs on latitudes from [amount] to [amount] percent of distance equator to pole" ??? example "Occurs on latitudes from [amount] to [amount] percent of distance equator to pole"
Example: "Occurs on latitudes from [3] to [3] percent of distance equator to pole" Example: "Occurs on latitudes from [3] to [3] percent of distance equator to pole"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Occurs in groups of [amount] to [amount] tiles" ??? example "Occurs in groups of [amount] to [amount] tiles"
Example: "Occurs in groups of [3] to [3] tiles" Example: "Occurs in groups of [3] to [3] tiles"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Neighboring tiles will convert to [baseTerrain/terrainFeature]" ??? example "Neighboring tiles will convert to [baseTerrain/terrainFeature]"
@ -2326,6 +2416,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Neighboring tiles will convert to [Grassland]" Example: "Neighboring tiles will convert to [Grassland]"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Grants [stats] to the first civilization to discover it" ??? example "Grants [stats] to the first civilization to discover it"
@ -2337,6 +2429,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Units ending their turn on this terrain take [3] damage" Example: "Units ending their turn on this terrain take [3] damage"
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work. Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
Applicable to: Terrain Applicable to: Terrain
??? example "Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game" ??? example "Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game"
@ -2353,10 +2446,14 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Provides a one-time bonus of [+1 Gold, +2 Production] to the closest city when cut down" Example: "Provides a one-time bonus of [+1 Gold, +2 Production] to the closest city when cut down"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
This unique's effect can be modified with <(modified by game progress up to [relativeAmount]%)> This unique's effect can be modified with <(modified by game progress up to [relativeAmount]%)>
Applicable to: Terrain Applicable to: Terrain
??? example "Vegetation" ??? example "Vegetation"
This unique is automatically hidden from users.
Applicable to: Terrain, Improvement Applicable to: Terrain, Improvement
??? example "Tile provides yield without assigned population" ??? example "Tile provides yield without assigned population"
@ -2381,66 +2478,96 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "Always Fertility [amount] for Map Generation" ??? example "Always Fertility [amount] for Map Generation"
Example: "Always Fertility [3] for Map Generation" Example: "Always Fertility [3] for Map Generation"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "[amount] to Fertility for Map Generation" ??? example "[amount] to Fertility for Map Generation"
Example: "[3] to Fertility for Map Generation" Example: "[3] to Fertility for Map Generation"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "A Region is formed with at least [amount]% [simpleTerrain] tiles, with priority [amount]" ??? example "A Region is formed with at least [amount]% [simpleTerrain] tiles, with priority [amount]"
Example: "A Region is formed with at least [3]% [Elevated] tiles, with priority [3]" Example: "A Region is formed with at least [3]% [Elevated] tiles, with priority [3]"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "A Region is formed with at least [amount]% [simpleTerrain] tiles and [simpleTerrain] tiles, with priority [amount]" ??? example "A Region is formed with at least [amount]% [simpleTerrain] tiles and [simpleTerrain] tiles, with priority [amount]"
Example: "A Region is formed with at least [3]% [Elevated] tiles and [Elevated] tiles, with priority [3]" Example: "A Region is formed with at least [3]% [Elevated] tiles and [Elevated] tiles, with priority [3]"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "A Region can not contain more [simpleTerrain] tiles than [simpleTerrain] tiles" ??? example "A Region can not contain more [simpleTerrain] tiles than [simpleTerrain] tiles"
Example: "A Region can not contain more [Elevated] tiles than [Elevated] tiles" Example: "A Region can not contain more [Elevated] tiles than [Elevated] tiles"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Base Terrain on this tile is not counted for Region determination" ??? example "Base Terrain on this tile is not counted for Region determination"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Starts in regions of this type receive an extra [resource]" ??? example "Starts in regions of this type receive an extra [resource]"
Example: "Starts in regions of this type receive an extra [Iron]" Example: "Starts in regions of this type receive an extra [Iron]"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Never receives any resources" ??? example "Never receives any resources"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Becomes [terrainName] when adjacent to [terrainFilter]" ??? example "Becomes [terrainName] when adjacent to [terrainFilter]"
Example: "Becomes [Forest] when adjacent to [Fresh Water]" Example: "Becomes [Forest] when adjacent to [Fresh Water]"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Considered [terrainQuality] when determining start locations" ??? example "Considered [terrainQuality] when determining start locations"
Example: "Considered [Undesirable] when determining start locations" Example: "Considered [Undesirable] when determining start locations"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Doesn't generate naturally" ??? example "Doesn't generate naturally"
This unique is automatically hidden from users.
Applicable to: Terrain, Resource Applicable to: Terrain, Resource
??? example "Occurs at temperature between [fraction] and [fraction] and humidity between [fraction] and [fraction]" ??? example "Occurs at temperature between [fraction] and [fraction] and humidity between [fraction] and [fraction]"
Example: "Occurs at temperature between [0.5] and [0.5] and humidity between [0.5] and [0.5]" Example: "Occurs at temperature between [0.5] and [0.5] and humidity between [0.5] and [0.5]"
This unique is automatically hidden from users.
Applicable to: Terrain, Resource Applicable to: Terrain, Resource
??? example "Occurs in chains at high elevations" ??? example "Occurs in chains at high elevations"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Occurs in groups around high elevations" ??? example "Occurs in groups around high elevations"
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Every [amount] tiles with this terrain will receive a major deposit of a strategic resource." ??? example "Every [amount] tiles with this terrain will receive a major deposit of a strategic resource."
Example: "Every [3] tiles with this terrain will receive a major deposit of a strategic resource." Example: "Every [3] tiles with this terrain will receive a major deposit of a strategic resource."
This unique is automatically hidden from users.
Applicable to: Terrain Applicable to: Terrain
??? example "Rare feature" ??? example "Rare feature"
@ -2458,9 +2585,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Terrain Applicable to: Terrain
??? example "Excluded from map editor" ??? example "Excluded from map editor"
This unique is automatically hidden from users.
Applicable to: Nation, Terrain, Improvement, Resource Applicable to: Nation, Terrain, Improvement, Resource
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -2475,6 +2606,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]" Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]"
This unique does not support conditionals.
This unique is automatically hidden from users.
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
## Improvement uniques ## Improvement uniques
@ -2499,6 +2634,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Costs [3] [Mana]" Example: "Costs [3] [Mana]"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
Applicable to: Building, Unit, Improvement Applicable to: Building, Unit, Improvement
??? example "Unbuildable" ??? example "Unbuildable"
@ -2527,12 +2663,16 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Building, Improvement, Resource Applicable to: Building, Improvement, Resource
??? example "Vegetation" ??? example "Vegetation"
This unique is automatically hidden from users.
Applicable to: Terrain, Improvement Applicable to: Terrain, Improvement
??? example "Tile provides yield without assigned population" ??? example "Tile provides yield without assigned population"
Applicable to: Terrain, Improvement Applicable to: Terrain, Improvement
??? example "Excluded from map editor" ??? example "Excluded from map editor"
This unique is automatically hidden from users.
Applicable to: Nation, Terrain, Improvement, Resource Applicable to: Nation, Terrain, Improvement, Resource
??? example "Can also be built on tiles adjacent to fresh water" ??? example "Can also be built on tiles adjacent to fresh water"
@ -2615,14 +2755,18 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Pillaging this improvement yields approximately [+1 Gold, +2 Production]" Example: "Pillaging this improvement yields approximately [+1 Gold, +2 Production]"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
This unique's effect can be modified with <(modified by game progress up to [relativeAmount]%)> This unique's effect can be modified with <(modified by game progress up to [relativeAmount]%)>
Applicable to: Improvement Applicable to: Improvement
??? example "Pillaging this improvement yields [stats]" ??? example "Pillaging this improvement yields [stats]"
Example: "Pillaging this improvement yields [+1 Gold, +2 Production]" Example: "Pillaging this improvement yields [+1 Gold, +2 Production]"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
This unique's effect can be modified with <(modified by game progress up to [relativeAmount]%)> This unique's effect can be modified with <(modified by game progress up to [relativeAmount]%)>
Applicable to: Improvement Applicable to: Improvement
??? example "Destroyed when pillaged" ??? example "Destroyed when pillaged"
@ -2639,9 +2783,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Improves [Strategic] resource in this tile" Example: "Improves [Strategic] resource in this tile"
This unique does not support conditionals.
Applicable to: Improvement Applicable to: Improvement
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -2658,14 +2806,20 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Building, Improvement, Resource Applicable to: Building, Improvement, Resource
??? example "Doesn't generate naturally" ??? example "Doesn't generate naturally"
This unique is automatically hidden from users.
Applicable to: Terrain, Resource Applicable to: Terrain, Resource
??? example "Occurs at temperature between [fraction] and [fraction] and humidity between [fraction] and [fraction]" ??? example "Occurs at temperature between [fraction] and [fraction] and humidity between [fraction] and [fraction]"
Example: "Occurs at temperature between [0.5] and [0.5] and humidity between [0.5] and [0.5]" Example: "Occurs at temperature between [0.5] and [0.5] and humidity between [0.5] and [0.5]"
This unique is automatically hidden from users.
Applicable to: Terrain, Resource Applicable to: Terrain, Resource
??? example "Excluded from map editor" ??? example "Excluded from map editor"
This unique is automatically hidden from users.
Applicable to: Nation, Terrain, Improvement, Resource Applicable to: Nation, Terrain, Improvement, Resource
??? example "Deposits in [tileFilter] tiles always provide [amount] resources" ??? example "Deposits in [tileFilter] tiles always provide [amount] resources"
@ -2690,6 +2844,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Resource Applicable to: Resource
??? example "Not shown on world screen" ??? example "Not shown on world screen"
This unique is automatically hidden from users.
Applicable to: Promotion, Resource Applicable to: Promotion, Resource
??? example "Generated with weight [amount]" ??? example "Generated with weight [amount]"
@ -2697,6 +2853,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Generated with weight [3]" Example: "Generated with weight [3]"
This unique is automatically hidden from users.
Applicable to: Resource Applicable to: Resource
??? example "Minor deposits generated with weight [amount]" ??? example "Minor deposits generated with weight [amount]"
@ -2704,6 +2862,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Minor deposits generated with weight [3]" Example: "Minor deposits generated with weight [3]"
This unique is automatically hidden from users.
Applicable to: Resource Applicable to: Resource
??? example "Generated near City States with weight [amount]" ??? example "Generated near City States with weight [amount]"
@ -2711,14 +2871,20 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Generated near City States with weight [3]" Example: "Generated near City States with weight [3]"
This unique is automatically hidden from users.
Applicable to: Resource Applicable to: Resource
??? example "Special placement during map generation" ??? example "Special placement during map generation"
This unique is automatically hidden from users.
Applicable to: Resource Applicable to: Resource
??? example "Generated on every [amount] tiles" ??? example "Generated on every [amount] tiles"
Example: "Generated on every [3] tiles" Example: "Generated on every [3] tiles"
This unique is automatically hidden from users.
Applicable to: Resource Applicable to: Resource
??? example "Guaranteed with Strategic Balance resource option" ??? example "Guaranteed with Strategic Balance resource option"
@ -2727,14 +2893,20 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "AI will sell at [amount] Gold" ??? example "AI will sell at [amount] Gold"
Example: "AI will sell at [3] Gold" Example: "AI will sell at [3] Gold"
This unique is automatically hidden from users.
Applicable to: Resource Applicable to: Resource
??? example "AI will buy at [amount] Gold" ??? example "AI will buy at [amount] Gold"
Example: "AI will buy at [3] Gold" Example: "AI will buy at [3] Gold"
This unique is automatically hidden from users.
Applicable to: Resource Applicable to: Resource
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -2766,6 +2938,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Ruins Applicable to: Ruins
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -2781,6 +2955,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Speed uniques will be treated as part of GlobalUniques for the Speed selected in a game Speed uniques will be treated as part of GlobalUniques for the Speed selected in a game
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -2795,6 +2971,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]" Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]"
This unique does not support conditionals.
This unique is automatically hidden from users.
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
## Difficulty uniques ## Difficulty uniques
@ -2803,6 +2983,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Difficulty uniques will be treated as part of GlobalUniques for the Difficulty selected in a game Difficulty uniques will be treated as part of GlobalUniques for the Difficulty selected in a game
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -2824,31 +3006,47 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
## ModOptions uniques ## ModOptions uniques
??? example "Diplomatic relationships cannot change" ??? example "Diplomatic relationships cannot change"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Can convert gold to science with sliders" ??? example "Can convert gold to science with sliders"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Allow City States to spawn with additional units" ??? example "Allow City States to spawn with additional units"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Can trade civilization introductions for [positiveAmount] Gold" ??? example "Can trade civilization introductions for [positiveAmount] Gold"
Example: "Can trade civilization introductions for [3] Gold" Example: "Can trade civilization introductions for [3] Gold"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Disable religion" ??? example "Disable religion"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Can only start games from the starting era" ??? example "Can only start games from the starting era"
In this case, 'starting era' means the first defined Era in the entire ruleset. In this case, 'starting era' means the first defined Era in the entire ruleset.
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Allow raze capital" ??? example "Allow raze capital"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Allow raze holy city" ??? example "Allow raze holy city"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Suppress warning [validationWarning]" ??? example "Suppress warning [validationWarning]"
@ -2856,6 +3054,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]" Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]"
This unique does not support conditionals.
This unique is automatically hidden from users.
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
??? example "Mod is incompatible with [modFilter]" ??? example "Mod is incompatible with [modFilter]"
@ -2863,6 +3065,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Mod is incompatible with [DeCiv Redux]" Example: "Mod is incompatible with [DeCiv Redux]"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Mod requires [modFilter]" ??? example "Mod requires [modFilter]"
@ -2872,15 +3076,23 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Mod requires [DeCiv Redux]" Example: "Mod requires [DeCiv Redux]"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Should only be used as permanent audiovisual mod" ??? example "Should only be used as permanent audiovisual mod"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Can be used as permanent audiovisual mod" ??? example "Can be used as permanent audiovisual mod"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Cannot be used as permanent audiovisual mod" ??? example "Cannot be used as permanent audiovisual mod"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
??? example "Mod preselects map [comment]" ??? example "Mod preselects map [comment]"
@ -2888,6 +3100,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "Mod preselects map [comment]" Example: "Mod preselects map [comment]"
This unique does not support conditionals.
Applicable to: ModOptions Applicable to: ModOptions
## Event uniques ## Event uniques
@ -2913,6 +3127,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
??? example "Will not be displayed in Civilopedia" ??? example "Will not be displayed in Civilopedia"
This unique is automatically hidden from users.
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
??? example "Comment [comment]" ??? example "Comment [comment]"
@ -2983,11 +3199,15 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Conditional Applicable to: Conditional
??? example "<if tutorials are enabled>" ??? example "<if tutorials are enabled>"
This unique is automatically hidden from users.
Applicable to: Conditional Applicable to: Conditional
??? example "<if tutorial [comment] is completed>" ??? example "<if tutorial [comment] is completed>"
Example: "<if tutorial [comment] is completed>" Example: "<if tutorial [comment] is completed>"
This unique is automatically hidden from users.
Applicable to: Conditional Applicable to: Conditional
??? example "<for [civFilter] Civilizations>" ??? example "<for [civFilter] Civilizations>"
@ -3133,6 +3353,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "<when above [3] [Culture]>" Example: "<when above [3] [Culture]>"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
Applicable to: Conditional Applicable to: Conditional
??? example "<when below [amount] [stat/resource]>" ??? example "<when below [amount] [stat/resource]>"
@ -3141,6 +3362,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "<when below [3] [Culture]>" Example: "<when below [3] [Culture]>"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
Applicable to: Conditional Applicable to: Conditional
??? example "<when between [amount] and [amount] [stat/resource]>" ??? example "<when between [amount] and [amount] [stat/resource]>"
@ -3149,6 +3371,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "<when between [3] and [3] [Culture]>" Example: "<when between [3] and [3] [Culture]>"
This unique's effect can be modified with <(modified by game speed)> This unique's effect can be modified with <(modified by game speed)>
Applicable to: Conditional Applicable to: Conditional
??? example "<in this city>" ??? example "<in this city>"
@ -3657,6 +3880,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Example: "<Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]>" Example: "<Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]>"
This unique does not support conditionals.
This unique is automatically hidden from users.
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier