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Fixed Happiness being found as a global stat
This commit is contained in:
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@ -26,6 +26,6 @@ enum class Stat(
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fun safeValueOf(name: String) = valuesAsMap[name]
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fun isStat(name: String) = name in valuesAsMap
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fun names() = valuesAsMap.keys
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val statsWithCivWideField = setOf(Gold, Science, Culture, Faith)
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val statsWithCivWideField = setOf(Gold, Science, Culture, Faith, Happiness)
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}
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}
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@ -122,18 +122,21 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Example: "Instantly gain [3] [Mana]"
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This unique's effect can be modified with <(modified by game speed)>
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Applicable to: Triggerable
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??? example "Gain [amount] [stat]"
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Example: "Gain [3] [Culture]"
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This unique's effect can be modified with <(modified by game speed)>
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Applicable to: Triggerable
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??? example "Gain [amount]-[amount] [stat]"
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Example: "Gain [3]-[3] [Culture]"
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This unique's effect can be modified with <(modified by game speed)>
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Applicable to: Triggerable
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??? example "Gain enough Faith for a Pantheon"
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@ -165,8 +168,12 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Triggerable
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??? example "Triggers the following global alert: [comment]"
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Only works on Policies at the moment.
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Example: "Triggers the following global alert: [comment]"
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This unique does not support conditionals.
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Applicable to: Triggerable
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??? example "Promotes all spies [positiveAmount] time(s)"
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@ -217,6 +224,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Mark tutorial [comment] complete"
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Example: "Mark tutorial [comment] complete"
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This unique does not support conditionals.
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This unique is automatically hidden from users.
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Applicable to: Triggerable
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??? example "Suppress warning [validationWarning]"
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@ -224,6 +235,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]"
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This unique does not support conditionals.
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This unique is automatically hidden from users.
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Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
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## UnitTriggerable uniques
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@ -731,6 +746,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Enables embarkation for land units"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global
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??? example "Enables [mapUnitFilter] units to enter ocean tiles"
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@ -742,12 +758,14 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Example: "Land units may cross [Forest] tiles after the first [Melee] is earned"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global
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??? example "Enemy [mapUnitFilter] units must spend [positiveAmount] extra movement points when inside your territory"
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Example: "Enemy [Wounded] units must spend [3] extra movement points when inside your territory"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global
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??? example "New [baseUnitFilter] units start with [amount] XP [cityFilter]"
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@ -854,6 +872,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Example: "[+1 Gold, +2 Production] when a city adopts this religion for the first time"
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This unique's effect can be modified with <(modified by game speed)>
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Applicable to: Global
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??? example "[relativeAmount]% Natural religion spread [cityFilter]"
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@ -1064,12 +1083,14 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Example: "[3] Movement point cost to disembark"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global, Unit
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??? example "[nonNegativeAmount] Movement point cost to embark"
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Example: "[3] Movement point cost to embark"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global, Unit
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## Nation uniques
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@ -1085,16 +1106,22 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel."
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Nation
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??? example "Units ignore terrain costs when moving into any tile with Hills"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Nation
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??? example "Excluded from map editor"
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This unique is automatically hidden from users.
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Applicable to: Nation, Terrain, Improvement, Resource
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??? example "Will not be displayed in Civilopedia"
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This unique is automatically hidden from users.
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
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??? example "Will not be chosen for new games"
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@ -1143,9 +1170,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "[relativeAmount]% weight to this choice for AI decisions"
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Example: "[+20]% weight to this choice for AI decisions"
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This unique is automatically hidden from users.
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion
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??? example "Will not be displayed in Civilopedia"
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This unique is automatically hidden from users.
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
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??? example "Comment [comment]"
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@ -1169,9 +1200,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "[relativeAmount]% weight to this choice for AI decisions"
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Example: "[+20]% weight to this choice for AI decisions"
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This unique is automatically hidden from users.
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion
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??? example "Will not be displayed in Civilopedia"
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This unique is automatically hidden from users.
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
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??? example "Comment [comment]"
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@ -1209,9 +1244,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "[relativeAmount]% weight to this choice for AI decisions"
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Example: "[+20]% weight to this choice for AI decisions"
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This unique is automatically hidden from users.
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion
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??? example "Will not be displayed in Civilopedia"
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This unique is automatically hidden from users.
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
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??? example "Comment [comment]"
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@ -1459,9 +1498,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "[relativeAmount]% weight to this choice for AI decisions"
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Example: "[+20]% weight to this choice for AI decisions"
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This unique is automatically hidden from users.
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion
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??? example "Will not be displayed in Civilopedia"
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This unique is automatically hidden from users.
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
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??? example "Comment [comment]"
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@ -1483,6 +1526,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Example: "Costs [3] [Mana]"
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This unique's effect can be modified with <(modified by game speed)>
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Applicable to: Building, Unit, Improvement
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??? example "Unbuildable"
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@ -1631,9 +1675,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Tech, Building
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??? example "Will not be displayed in Civilopedia"
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This unique is automatically hidden from users.
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
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??? example "Shown while unbuilable"
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This unique is automatically hidden from users.
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Applicable to: Building, Unit
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??? example "Comment [comment]"
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@ -1722,6 +1770,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Example: "Costs [3] [Mana]"
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This unique's effect can be modified with <(modified by game speed)>
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Applicable to: Building, Unit, Improvement
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??? example "Unbuildable"
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@ -1838,6 +1887,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Unit
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??? example "Automation is a primary action"
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This unique is automatically hidden from users.
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Applicable to: Unit
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??? example "[relativeAmount]% Strength"
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@ -2131,40 +2182,49 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Cannot move"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Double movement in [terrainFilter]"
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Example: "Double movement in [Fresh Water]"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "All tiles cost 1 movement"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "May travel on Water tiles without embarking"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Can pass through impassable tiles"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Ignores terrain cost"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Ignores Zone of Control"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Rough terrain penalty"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Can enter ice tiles"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Cannot embark"
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@ -2175,27 +2235,33 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "May enter foreign tiles without open borders"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there"
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Example: "May enter foreign tiles without open borders, but loses [3] religious strength each turn it ends there"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "[nonNegativeAmount] Movement point cost to disembark"
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Example: "[3] Movement point cost to disembark"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global, Unit
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??? example "[nonNegativeAmount] Movement point cost to embark"
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Example: "[3] Movement point cost to embark"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global, Unit
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??? example "Never appears as a Barbarian unit"
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This unique is automatically hidden from users.
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Applicable to: Unit
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??? example "Religious Unit"
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@ -2220,9 +2286,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Unit
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??? example "Will not be displayed in Civilopedia"
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This unique is automatically hidden from users.
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
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??? example "Shown while unbuilable"
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This unique is automatically hidden from users.
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Applicable to: Building, Unit
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??? example "Comment [comment]"
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@ -2234,6 +2304,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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## UnitType uniques
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??? example "Will not be displayed in Civilopedia"
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This unique is automatically hidden from users.
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
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??? example "Comment [comment]"
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@ -2255,6 +2327,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Not shown on world screen"
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This unique is automatically hidden from users.
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Applicable to: Promotion, Resource
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??? example "Doing so will consume this opportunity to choose a Promotion"
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@ -2266,9 +2340,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "[relativeAmount]% weight to this choice for AI decisions"
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Example: "[+20]% weight to this choice for AI decisions"
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This unique is automatically hidden from users.
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Promotion
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??? example "Will not be displayed in Civilopedia"
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This unique is automatically hidden from users.
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
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??? example "Comment [comment]"
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@ -2292,31 +2370,43 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Must be adjacent to [amount] [simpleTerrain] tiles"
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Example: "Must be adjacent to [3] [Elevated] tiles"
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This unique is automatically hidden from users.
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Applicable to: Terrain
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??? example "Must be adjacent to [amount] to [amount] [simpleTerrain] tiles"
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Example: "Must be adjacent to [3] to [3] [Elevated] tiles"
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This unique is automatically hidden from users.
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Applicable to: Terrain
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??? example "Must not be on [amount] largest landmasses"
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Example: "Must not be on [3] largest landmasses"
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This unique is automatically hidden from users.
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Applicable to: Terrain
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??? example "Must be on [amount] largest landmasses"
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Example: "Must be on [3] largest landmasses"
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This unique is automatically hidden from users.
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Applicable to: Terrain
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??? example "Occurs on latitudes from [amount] to [amount] percent of distance equator to pole"
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Example: "Occurs on latitudes from [3] to [3] percent of distance equator to pole"
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This unique is automatically hidden from users.
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Applicable to: Terrain
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??? example "Occurs in groups of [amount] to [amount] tiles"
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Example: "Occurs in groups of [3] to [3] tiles"
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This unique is automatically hidden from users.
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Applicable to: Terrain
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??? example "Neighboring tiles will convert to [baseTerrain/terrainFeature]"
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@ -2326,6 +2416,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Example: "Neighboring tiles will convert to [Grassland]"
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This unique is automatically hidden from users.
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Applicable to: Terrain
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??? example "Grants [stats] to the first civilization to discover it"
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@ -2337,6 +2429,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Example: "Units ending their turn on this terrain take [3] damage"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Terrain
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??? example "Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game"
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@ -2353,10 +2446,14 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Example: "Provides a one-time bonus of [+1 Gold, +2 Production] to the closest city when cut down"
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This unique's effect can be modified with <(modified by game speed)>
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This unique's effect can be modified with <(modified by game progress up to [relativeAmount]%)>
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Applicable to: Terrain
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??? example "Vegetation"
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This unique is automatically hidden from users.
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Applicable to: Terrain, Improvement
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??? example "Tile provides yield without assigned population"
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@ -2381,66 +2478,96 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Always Fertility [amount] for Map Generation"
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Example: "Always Fertility [3] for Map Generation"
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This unique is automatically hidden from users.
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Applicable to: Terrain
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??? example "[amount] to Fertility for Map Generation"
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Example: "[3] to Fertility for Map Generation"
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This unique is automatically hidden from users.
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Applicable to: Terrain
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??? example "A Region is formed with at least [amount]% [simpleTerrain] tiles, with priority [amount]"
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Example: "A Region is formed with at least [3]% [Elevated] tiles, with priority [3]"
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This unique is automatically hidden from users.
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Applicable to: Terrain
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??? example "A Region is formed with at least [amount]% [simpleTerrain] tiles and [simpleTerrain] tiles, with priority [amount]"
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Example: "A Region is formed with at least [3]% [Elevated] tiles and [Elevated] tiles, with priority [3]"
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This unique is automatically hidden from users.
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||||
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "A Region can not contain more [simpleTerrain] tiles than [simpleTerrain] tiles"
|
||||
Example: "A Region can not contain more [Elevated] tiles than [Elevated] tiles"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "Base Terrain on this tile is not counted for Region determination"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "Starts in regions of this type receive an extra [resource]"
|
||||
Example: "Starts in regions of this type receive an extra [Iron]"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "Never receives any resources"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "Becomes [terrainName] when adjacent to [terrainFilter]"
|
||||
Example: "Becomes [Forest] when adjacent to [Fresh Water]"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "Considered [terrainQuality] when determining start locations"
|
||||
Example: "Considered [Undesirable] when determining start locations"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "Doesn't generate naturally"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain, Resource
|
||||
|
||||
??? example "Occurs at temperature between [fraction] and [fraction] and humidity between [fraction] and [fraction]"
|
||||
Example: "Occurs at temperature between [0.5] and [0.5] and humidity between [0.5] and [0.5]"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain, Resource
|
||||
|
||||
??? example "Occurs in chains at high elevations"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "Occurs in groups around high elevations"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "Every [amount] tiles with this terrain will receive a major deposit of a strategic resource."
|
||||
Example: "Every [3] tiles with this terrain will receive a major deposit of a strategic resource."
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "Rare feature"
|
||||
@ -2458,9 +2585,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "Excluded from map editor"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Nation, Terrain, Improvement, Resource
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
|
||||
|
||||
??? example "Comment [comment]"
|
||||
@ -2475,6 +2606,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]"
|
||||
|
||||
This unique does not support conditionals.
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
|
||||
|
||||
## Improvement uniques
|
||||
@ -2499,6 +2634,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Example: "Costs [3] [Mana]"
|
||||
|
||||
This unique's effect can be modified with <(modified by game speed)>
|
||||
|
||||
Applicable to: Building, Unit, Improvement
|
||||
|
||||
??? example "Unbuildable"
|
||||
@ -2527,12 +2663,16 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Applicable to: Building, Improvement, Resource
|
||||
|
||||
??? example "Vegetation"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain, Improvement
|
||||
|
||||
??? example "Tile provides yield without assigned population"
|
||||
Applicable to: Terrain, Improvement
|
||||
|
||||
??? example "Excluded from map editor"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Nation, Terrain, Improvement, Resource
|
||||
|
||||
??? example "Can also be built on tiles adjacent to fresh water"
|
||||
@ -2615,14 +2755,18 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Example: "Pillaging this improvement yields approximately [+1 Gold, +2 Production]"
|
||||
|
||||
This unique's effect can be modified with <(modified by game speed)>
|
||||
|
||||
This unique's effect can be modified with <(modified by game progress up to [relativeAmount]%)>
|
||||
|
||||
Applicable to: Improvement
|
||||
|
||||
??? example "Pillaging this improvement yields [stats]"
|
||||
Example: "Pillaging this improvement yields [+1 Gold, +2 Production]"
|
||||
|
||||
This unique's effect can be modified with <(modified by game speed)>
|
||||
|
||||
This unique's effect can be modified with <(modified by game progress up to [relativeAmount]%)>
|
||||
|
||||
Applicable to: Improvement
|
||||
|
||||
??? example "Destroyed when pillaged"
|
||||
@ -2639,9 +2783,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Example: "Improves [Strategic] resource in this tile"
|
||||
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: Improvement
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
|
||||
|
||||
??? example "Comment [comment]"
|
||||
@ -2658,14 +2806,20 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Applicable to: Building, Improvement, Resource
|
||||
|
||||
??? example "Doesn't generate naturally"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain, Resource
|
||||
|
||||
??? example "Occurs at temperature between [fraction] and [fraction] and humidity between [fraction] and [fraction]"
|
||||
Example: "Occurs at temperature between [0.5] and [0.5] and humidity between [0.5] and [0.5]"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Terrain, Resource
|
||||
|
||||
??? example "Excluded from map editor"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Nation, Terrain, Improvement, Resource
|
||||
|
||||
??? example "Deposits in [tileFilter] tiles always provide [amount] resources"
|
||||
@ -2690,6 +2844,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Applicable to: Resource
|
||||
|
||||
??? example "Not shown on world screen"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Promotion, Resource
|
||||
|
||||
??? example "Generated with weight [amount]"
|
||||
@ -2697,6 +2853,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Example: "Generated with weight [3]"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
??? example "Minor deposits generated with weight [amount]"
|
||||
@ -2704,6 +2862,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Example: "Minor deposits generated with weight [3]"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
??? example "Generated near City States with weight [amount]"
|
||||
@ -2711,14 +2871,20 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Example: "Generated near City States with weight [3]"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
??? example "Special placement during map generation"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
??? example "Generated on every [amount] tiles"
|
||||
Example: "Generated on every [3] tiles"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
??? example "Guaranteed with Strategic Balance resource option"
|
||||
@ -2727,14 +2893,20 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
??? example "AI will sell at [amount] Gold"
|
||||
Example: "AI will sell at [3] Gold"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
??? example "AI will buy at [amount] Gold"
|
||||
Example: "AI will buy at [3] Gold"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
|
||||
|
||||
??? example "Comment [comment]"
|
||||
@ -2766,6 +2938,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Applicable to: Ruins
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
|
||||
|
||||
??? example "Comment [comment]"
|
||||
@ -2781,6 +2955,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Speed uniques will be treated as part of GlobalUniques for the Speed selected in a game
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
|
||||
|
||||
??? example "Comment [comment]"
|
||||
@ -2795,6 +2971,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]"
|
||||
|
||||
This unique does not support conditionals.
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
|
||||
|
||||
## Difficulty uniques
|
||||
@ -2803,6 +2983,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Difficulty uniques will be treated as part of GlobalUniques for the Difficulty selected in a game
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
|
||||
|
||||
??? example "Comment [comment]"
|
||||
@ -2824,31 +3006,47 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
## ModOptions uniques
|
||||
??? example "Diplomatic relationships cannot change"
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Can convert gold to science with sliders"
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Allow City States to spawn with additional units"
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Can trade civilization introductions for [positiveAmount] Gold"
|
||||
Example: "Can trade civilization introductions for [3] Gold"
|
||||
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Disable religion"
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Can only start games from the starting era"
|
||||
In this case, 'starting era' means the first defined Era in the entire ruleset.
|
||||
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Allow raze capital"
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Allow raze holy city"
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Suppress warning [validationWarning]"
|
||||
@ -2856,6 +3054,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]"
|
||||
|
||||
This unique does not support conditionals.
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
|
||||
|
||||
??? example "Mod is incompatible with [modFilter]"
|
||||
@ -2863,6 +3065,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Example: "Mod is incompatible with [DeCiv Redux]"
|
||||
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Mod requires [modFilter]"
|
||||
@ -2872,15 +3076,23 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Example: "Mod requires [DeCiv Redux]"
|
||||
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Should only be used as permanent audiovisual mod"
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Can be used as permanent audiovisual mod"
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Cannot be used as permanent audiovisual mod"
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Mod preselects map [comment]"
|
||||
@ -2888,6 +3100,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Example: "Mod preselects map [comment]"
|
||||
|
||||
This unique does not support conditionals.
|
||||
|
||||
Applicable to: ModOptions
|
||||
|
||||
## Event uniques
|
||||
@ -2913,6 +3127,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Difficulty, EventChoice
|
||||
|
||||
??? example "Comment [comment]"
|
||||
@ -2983,11 +3199,15 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<if tutorials are enabled>"
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<if tutorial [comment] is completed>"
|
||||
Example: "<if tutorial [comment] is completed>"
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<for [civFilter] Civilizations>"
|
||||
@ -3133,6 +3353,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Example: "<when above [3] [Culture]>"
|
||||
|
||||
This unique's effect can be modified with <(modified by game speed)>
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<when below [amount] [stat/resource]>"
|
||||
@ -3141,6 +3362,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Example: "<when below [3] [Culture]>"
|
||||
|
||||
This unique's effect can be modified with <(modified by game speed)>
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<when between [amount] and [amount] [stat/resource]>"
|
||||
@ -3149,6 +3371,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Example: "<when between [3] and [3] [Culture]>"
|
||||
|
||||
This unique's effect can be modified with <(modified by game speed)>
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<in this city>"
|
||||
@ -3657,6 +3880,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Example: "<Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]>"
|
||||
|
||||
This unique does not support conditionals.
|
||||
|
||||
This unique is automatically hidden from users.
|
||||
|
||||
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user