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Fixed a bug where improvements could no longer be built by workers (#6780)
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@ -665,6 +665,7 @@ class MapUnit {
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else -> {
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val improvement = civInfo.gameInfo.ruleSet.tileImprovements[tile.improvementInProgress]!!
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improvement.handleImprovementCompletion(this)
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tile.improvement = tile.improvementInProgress
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}
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}
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