bugfix - Music volume slider no longer auto-sets to sound effect volume

This commit is contained in:
Yair Morgenstern 2019-11-03 20:15:49 +02:00
parent b82a52ce38
commit 9610f9f918
3 changed files with 6 additions and 6 deletions

View File

@ -917,7 +917,7 @@
requiredTech:"Dynamite",
upgradesTo:"Rocket Artillery",
uniques:["Bonus vs City 200%","No defensive terrain bonus",
"Must set up to ranged attack","Limited Visibility","Indirect Fire"],
"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"],
hurryCostModifier:20
},
{
@ -1038,7 +1038,7 @@
cost: 375,
requiredResource:"Oil",
requiredTech:"Electronics",
uniques:["Indirect Fire", "Bonus vs City 30%"],
uniques:["Ranged attacks may be performed over obstacles", "Bonus vs City 30%"],
hurryCostModifier:20
},
{
@ -1163,7 +1163,7 @@
requiredTech:"Rocketry",
requiredResource:"Aluminum",
uniques:["Bonus vs City 200%","No defensive terrain bonus",
"Limited Visibility","Indirect Fire"],
"Limited Visibility","Ranged attacks may be performed over obstacles"],
hurryCostModifier:20
},
{

View File

@ -21,8 +21,8 @@ android {
applicationId "com.unciv.app"
minSdkVersion 14
targetSdkVersion 29
versionCode 317
versionName "3.1.12"
versionCode 319
versionName "3.1.13"
}
// Had to add this crap for Travis to build, it wanted to sign the app

View File

@ -154,7 +154,7 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
innerTable.add("Music volume".tr())
val musicVolumeSlider = Slider(0f, 1.0f, 0.1f, false, skin)
musicVolumeSlider.value = UnCivGame.Current.settings.soundEffectsVolume
musicVolumeSlider.value = UnCivGame.Current.settings.musicVolume
musicVolumeSlider.addListener(object : ChangeListener() {
override fun changed(event: ChangeEvent?, actor: Actor?) {
UnCivGame.Current.settings.musicVolume = musicVolumeSlider.value