diff --git a/android/assets/jsons/Civ V - Vanilla/UnitPromotions.json b/android/assets/jsons/Civ V - Vanilla/UnitPromotions.json index dd6b87f2bf..01f4913577 100644 --- a/android/assets/jsons/Civ V - Vanilla/UnitPromotions.json +++ b/android/assets/jsons/Civ V - Vanilla/UnitPromotions.json @@ -53,7 +53,6 @@ "name": "Extended Range", "prerequisites": ["Accuracy III","Barrage III","Targeting II","Bombardment II", "Wolfpack II"], "uniques": ["[+1] Range"], - "effect": "[+1] Range", "unitTypes": ["Archery","Ranged Gunpowder","Siege","Ranged Water","Submarine"] }, { @@ -412,36 +411,36 @@ // Helicopter { "name": "Mobility I", - "effect": "[+1] Movement", + "uniques": ["[+1] Movement"], "unitTypes": ["Helicopter"] }, { "name": "Mobility II", "prerequisites": ["Mobility I"], - "effect": "[+1] Movement", + "uniques": ["[+1] Movement"], "unitTypes": ["Helicopter"] }, { "name": "Anti-Armor I", - "effect": "+[25]% vs [Armored]", + "uniques": ["+[25]% vs [Armored]"], "unitTypes:": ["Helicopter"] }, { "name": "Anti-Armor II", - "effect": "+[25]% vs [Armored]", + "uniques": ["+[25]% vs [Armored]"], "unitTypes:": ["Helicopter"] }, // Mixed { "name": "Cover I", - "effect": "[+33]% Strength when defending vs [Ranged] units", + "uniques": ["[+33]% Strength when defending vs [Ranged] units"], "unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"] }, { "name": "Cover II", "prerequisites": ["Cover I"], - "effect": "[+33]% Strength when defending vs [Ranged] units", + "uniques": ["[+33]% Strength when defending vs [Ranged] units"], "unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"] },