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Removed espionage debug setting (#11658)
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parent
498a64fa16
commit
9757cae098
@ -96,8 +96,6 @@ class GameSettings {
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var autoPlay = GameSettingsAutoPlay()
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var autoPlay = GameSettingsAutoPlay()
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var enableEspionageOption = false
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// This is a string not an enum so if tabs change it won't screw up the json serialization
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// This is a string not an enum so if tabs change it won't screw up the json serialization
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var lastOverviewPage = EmpireOverviewCategories.Cities.name
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var lastOverviewPage = EmpireOverviewCategories.Cities.name
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@ -64,9 +64,6 @@ fun debugTab(
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curGameInfo.gameParameters.godMode = it
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curGameInfo.gameParameters.godMode = it
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}).colspan(2).row()
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}).colspan(2).row()
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}
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}
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add("Enable espionage option".toCheckBox(game.settings.enableEspionageOption) {
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game.settings.enableEspionageOption = it
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}).colspan(2).row()
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add("Save games compressed".toCheckBox(UncivFiles.saveZipped) {
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add("Save games compressed".toCheckBox(UncivFiles.saveZipped) {
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UncivFiles.saveZipped = it
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UncivFiles.saveZipped = it
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@ -121,8 +121,7 @@ class GameOptionsTable(
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it.addRagingBarbariansCheckbox()
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it.addRagingBarbariansCheckbox()
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it.addOneCityChallengeCheckbox()
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it.addOneCityChallengeCheckbox()
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it.addNuclearWeaponsCheckbox()
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it.addNuclearWeaponsCheckbox()
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if (UncivGame.Current.settings.enableEspionageOption)
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it.addEnableEspionageCheckbox()
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it.addEnableEspionageCheckbox()
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it.addNoStartBiasCheckbox()
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it.addNoStartBiasCheckbox()
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it.addRandomPlayersCheckbox()
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it.addRandomPlayersCheckbox()
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it.addRandomCityStatesCheckbox()
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it.addRandomCityStatesCheckbox()
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