From 97a9d16c28d497a97b62e1608dd5ecae0fbb1b3d Mon Sep 17 00:00:00 2001 From: YueR Date: Sat, 14 Sep 2019 23:15:55 +0800 Subject: [PATCH] update --- android/assets/jsons/Translations/Other.json | 6 +++--- core/src/com/unciv/ui/cityscreen/CityScreen.kt | 1 - 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/android/assets/jsons/Translations/Other.json b/android/assets/jsons/Translations/Other.json index 1a2dd8c765..19b20d2c92 100644 --- a/android/assets/jsons/Translations/Other.json +++ b/android/assets/jsons/Translations/Other.json @@ -912,7 +912,7 @@ German:"Erweiterung in [turnsToExpansion] Runden" Dutch:"Uitbreiding in [turnsToExpansion] rondes" Spanish:"[turnsToExpansion] rondas hasta la expansión" - Simplified_Chinese:"这座城市将在[turnsToExpansion]回合后扩张" + Simplified_Chinese:"此城市将在[turnsToExpansion]回合后扩张" Portuguese:"[turnsToExpansion] turnos até a expansão" Japanese:"[turnsToExpansion]が拡大に変わります" } @@ -938,7 +938,7 @@ German:"Neuer Einwohner in [turnsToPopulation] Runden" Dutch:"Een nieuwe inwoner in [turnsToPopulation] rondes" Spanish:"[turnsToPopulation] rondas hasta un nuevo residente" - Simplified_Chinese:"这座城市将在[turnsToPopulation]轮后有1个新市民" + Simplified_Chinese:"此城市将在[turnsToPopulation]轮后有1个新市民" Portuguese:"[turnsToPopulation] turnos até um novo residente" Japanese:"[turnsToPopulation]新しい人口に目を向けます" } @@ -951,7 +951,7 @@ German:"Bevölkerungsverlust in [turnsToStarvation] Runden" Dutch:"Bevolkingsverlies in [turnsToStarvation] rondes" Spanish:"Pérdida de población en [turnsToStarvation] turnos" - Simplified_Chinese:"这座城市将在[turnsToStarvation]轮后失去1个市民" + Simplified_Chinese:"此城市将在[turnsToStarvation]轮后失去1个市民" Portuguese:"Perda de população em [turnsToStarvation] turnos" Japanese:"[turnsToStarvation]人口を減らす" } diff --git a/core/src/com/unciv/ui/cityscreen/CityScreen.kt b/core/src/com/unciv/ui/cityscreen/CityScreen.kt index dbd834b48c..0807450846 100644 --- a/core/src/com/unciv/ui/cityscreen/CityScreen.kt +++ b/core/src/com/unciv/ui/cityscreen/CityScreen.kt @@ -88,7 +88,6 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() { topCityStatsTable = getCityStatsTable() topCityStatsTable.setPosition(5f, stage.height-5, Align.topLeft) stage.addActor(topCityStatsTable) - stage.addActor(topCityStatsTable) if (city.getCenterTile().getTilesAtDistance(4).isNotEmpty()){ displayTutorials("CityRange")