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Version rollout (#9899)
* Bump version and create initial changelog entry * Update Catalan.properties (#9897) * some Persian-UN translations (#9893) * Update Persian_(Pinglish-UN).properties Added and fixed some till 1295. * Update Persian_(Pinglish-UN).properties fixed typo. * Update Persian_(Pinglish-UN).properties till 2254 * Update Persian_(Pinglish-UN).properties fixed "Populism". * Update Turkish.properties (#9891) Just making same translate... * Update Italian.properties (#9883) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com> Co-authored-by: Ilia <81512402+ilia-abbasi@users.noreply.github.com> Co-authored-by: Omar Mammadov <114606477+OmarMammadov@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
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@ -1592,8 +1592,7 @@ Domain: [param] = Domini: [param]
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Toggle UI (World Screen only) = Commuta IU (només a la vista del món)
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Overrides yields from underlying terrain = Sobreescriu la producció del terreny que hi hagi a sota
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No yields = Sense producció
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# Requires translation!
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Mod: [modname] =
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Mod: [modname] = Mod: [modname]
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# Policies
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@ -1979,8 +1978,7 @@ Receive a tech boost when scientific buildings/wonders are built in capital = Qu
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Can be continually researched = Es pot investigar indefinidament
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[relativeAmount]% Golden Age length = La durada de les edats d’or augmenta un [relativeAmount] %
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Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount] % [cityFilter] per la pèrdua de població per atacs nuclears.
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# Requires translation!
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Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] =
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Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount] % [cityFilter] de dany a la guarnició per atacs nuclears
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Rebel units may spawn = Poden aparèixer unitats rebels.
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Unbuildable = No es pot construir.
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Can be purchased with [stat] [cityFilter] = Es pot comprar amb [stat] [cityFilter]
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@ -2449,8 +2447,7 @@ Main Menu = Menú principal
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World Screen = Vista del món
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Map Panning = Desplaçament del mapa
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Unit Actions = Accions de les unitats
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# Requires translation!
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City Screen =
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City Screen = Vista de la ciutat
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Popups = Finestres emergents
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Menu = Menú
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Next Turn = Proper torn
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@ -2491,42 +2488,24 @@ Pan Down Alternate = Desplaça cap avall (alternatiu)
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Pan Right Alternate = Desplaça cap a la dreta (alternatiu)
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Transform = Transforma
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Repair = Repara
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# Requires translation!
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Add to or remove from queue =
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# Requires translation!
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Raise queue priority =
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# Requires translation!
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Lower queue priority =
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# Requires translation!
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Buy Construction =
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# Requires translation!
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Buy Tile =
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# Requires translation!
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Buildable Units =
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# Requires translation!
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Buildable Buildings =
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# Requires translation!
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Buildable Wonders =
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# Requires translation!
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Buildable National Wonders =
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# Requires translation!
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Other Constructions =
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# Requires translation!
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Next City =
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# Requires translation!
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Previous City =
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# Requires translation!
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Show Stats =
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# Requires translation!
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Toggle Stat Details =
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# Requires translation!
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Great People Detail =
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# Requires translation!
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Specialist Detail =
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# Requires translation!
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Religion Detail =
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# Requires translation!
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Buildings Detail =
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Add to or remove from queue = Afegeix o treu de la cua
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Raise queue priority = Augmenta la prioritat a la cua
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Lower queue priority = Redueix la prioritat a la cua
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Buy Construction = Compra la construcció
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Buy Tile = Compra la casella
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Buildable Units = Unitats que es poden fer
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Buildable Buildings = Edificis que es poden construir
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Buildable Wonders = Meravelles que es poden construir
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Buildable National Wonders = Meravelles nacionals que es poden construir
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Other Constructions = Altres construccions
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Next City = Ciutat següent
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Previous City = Ciutat anterior
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Show Stats = Mostra estadístiques
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Toggle Stat Details = Commuta els detalls estadístics
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Great People Detail = Detalls dels grans personatges
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Specialist Detail = Detalls dels especialistes
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Religion Detail = Detalls de la religió
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Buildings Detail = Detalls dels edificis
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Confirm Dialog = Confirma el diàleg
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Cancel Dialog = Cancel·la el diàleg
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Upgrade All = Millora-ho tot
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@ -1598,8 +1598,7 @@ Domain: [param] = Dominio: [param]
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Toggle UI (World Screen only) = Imposta IU (solo schermata Mondiale)
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Overrides yields from underlying terrain = Sovrascrive le rese dal terreno sottostante
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No yields = Nessuna resa
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# Requires translation!
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Mod: [modname] =
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Mod: [modname] = Mod: [modname]
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# Policies
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@ -1986,8 +1985,7 @@ Receive a tech boost when scientific buildings/wonders are built in capital = Ri
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Can be continually researched = Ricercabile all'infinito
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[relativeAmount]% Golden Age length = Aumenta la durata dell'Età dell'Oro del [relativeAmount]%
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Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% popolazione persa negli attacchi nucleari [cityFilter]
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# Requires translation!
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Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] =
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Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% danno da armi nucleari alla guarnigione [cityFilter]
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Rebel units may spawn = Potenziale comparsa di ribelli
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Unbuildable = Non costruibile
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Can be purchased with [stat] [cityFilter] = Acquistabile con [stat] [cityFilter]
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@ -2460,8 +2458,7 @@ Main Menu = Menu principale
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World Screen = Schermata mondiale
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Map Panning = Panoramica mappa
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Unit Actions = Azioni unit<69>
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# Requires translation!
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City Screen =
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City Screen = Schermata cittadina
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Popups = Popup
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Menu = Menu
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Next Turn = Turno successivo
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@ -2502,42 +2499,24 @@ Pan Down Alternate = Panoramica giù (alternata)
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Pan Right Alternate = Panoramica destra (alternata)
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Transform = Trasforma
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Repair = Ripara
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# Requires translation!
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Add to or remove from queue =
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# Requires translation!
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Raise queue priority =
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# Requires translation!
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Lower queue priority =
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# Requires translation!
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Buy Construction =
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# Requires translation!
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Buy Tile =
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# Requires translation!
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Buildable Units =
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# Requires translation!
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Buildable Buildings =
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# Requires translation!
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Buildable Wonders =
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# Requires translation!
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Buildable National Wonders =
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# Requires translation!
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Other Constructions =
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# Requires translation!
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Next City =
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# Requires translation!
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Previous City =
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# Requires translation!
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Show Stats =
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# Requires translation!
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Toggle Stat Details =
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# Requires translation!
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Great People Detail =
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# Requires translation!
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Specialist Detail =
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# Requires translation!
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Religion Detail =
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# Requires translation!
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Buildings Detail =
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Add to or remove from queue = Aggiungi o rimuovi da coda
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Raise queue priority = Alza proprità coda
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Lower queue priority = Abbassa proprità coda
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Buy Construction = Acquista Costruzione
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Buy Tile = Acquista Cella
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Buildable Units = Unità costruibili
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Buildable Buildings = Edifici costruibili
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Buildable Wonders = Meraviglie costruibili
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Buildable National Wonders = Meraviglie Nazionali costruibili
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Other Constructions = Altre Costruzioni
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Next City = Città successiva
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Previous City = Città precedente
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Show Stats = Mostra statistiche
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Toggle Stat Details = Attiva/Disattiva dettagli
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Great People Detail = Dettagli Grandi Personaggi
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Specialist Detail = Dettagli specialisti
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Religion Detail = Dettagli Religione
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Buildings Detail = Dettagli edifici
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Confirm Dialog = Conferma dialogo
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Cancel Dialog = Cancella dialogo
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Upgrade All = Aggiorna tutto
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@ -107,10 +107,8 @@ See also = Hamchenin Bebinid
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Requires at least one of the following: = Be had e a'ghal yek mored niaaz ast:
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Requires all of the following: = Be hame ye mavared e zir niaaz ast:
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# Requires translation!
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Leads to [techName] =
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# Requires translation!
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Leads to: =
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Leads to [techName] = Monjar be [techName] mishavad
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Leads to: = Monjar mishavad be:
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Enables: = Fa’aal mikonad:
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Disables: = Gheyre fa’aal mikonad:
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@ -122,8 +120,7 @@ Add to queue = Ezaafe kardan be saf
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Remove from queue = Hazf kardan az saf
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Show stats drilldown = Neshaan daadan e aamaar be joze’eiat
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Show construction queue = Neshan daadan e saf e saakht-o-saaz
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# Requires translation!
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No space to place this unit =
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No space to place this unit = Fazaaye kaafi baraaye gharaar daadan e in niroo vojood nadaarad
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Cancel = Laghv
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Diplomacy = Siyasat
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@ -164,14 +161,10 @@ Break promise = Shekastan e peyman
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We promised not to settle near them ([count] turns remaining) = Ma peyman bastim ke nazdik anha shahr nasazim ([count] nobat baghimande)
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They promised not to settle near us ([count] turns remaining) = Anha peyman bastand ke nazdik e ma shahr e jadid nasazand ([count] nobat baghimande)
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# Requires translation!
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[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! =
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# Requires translation!
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[civName] is upset that you attacked [cityState], whom they have pledged to protect! =
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# Requires translation!
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[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! =
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# Requires translation!
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[civName] has destroyed [cityState], whom you had pledged to protect! =
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[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] naaraahat ast ke shomaa az [cityState], ke aanhaa sogand be hefaazateshaan raa khorde and, darkhaast e baaj kardid!
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[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] naaraahat ast ke shomaa be [cityState], ke aanhaa sogand be hefaazateshaan raa khorde and, hamle kardid!
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[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] khashmgin ast ke shomaa [cityState] raa, ke aanhaa sogand be hefaazateshaan raa khorde boodand, naabood kardid!
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[civName] has destroyed [cityState], whom you had pledged to protect! = [cityState] ke shomaa sogand be hefaazateshaan raa khorde boodid, tavassot e [civName] naabood shode ast!
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Unforgivable = Gheyr e Ghaabel e Bakhshesh
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Afraid = Tars
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@ -193,8 +186,7 @@ Please don't settle new cities near us. = Lotfan nazdik e maa shahr jadid nasaaz
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Very well, we shall look for new lands to settle. = kheyle khob, maa donbaal e zamin haaye jadid baraaye mostaghar shodan khaahim gasht.
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We shall do as we please. = Maa har kaari delemaan bekhaahad anjaam midahim.
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We noticed your new city near our borders, despite your promise. This will have....implications. = Maa motevajje shodim alaa-raghm e gholi ke daadid nazdik e marz haaye maa shahr saakhte id. In... payaamad haayi khaahad daasht.
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# Requires translation!
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I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. =
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I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Be ettelaa’e bande reside ast ke lashkariyaan e man az [civName] baaj gerefte and, shahrestaani ke taht e hefaazat e shomaast.\nBe shomaa etminaan midaham ke in ettefaagh gheyr e amd boode, va omidvaaram ke in ba’es e jodaayi e maa nashavad.
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# Requires translation!
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We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. =
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# Requires translation!
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@ -218,17 +210,13 @@ Give a Gift = Hadieh daadan
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Gift [giftAmount] gold (+[influenceAmount] influence) = hadie daadan e [giftAmount] talaa (+[influenceAmount] Nofooz)
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Relationship changes in another [turnsToRelationshipChange] turns = Ravaabet dar [turnsToRelationshipChange] nobat e digar, avaz mishavand.
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Protected by = Taht e hefazat e
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# Requires translation!
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Revoke Protection =
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# Requires translation!
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Revoke protection for [cityStateName]? =
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Revoke Protection = Baatel kardan e hefaazat
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Revoke protection for [cityStateName]? = Baatel kardan e hefaazat az [cityStateName]?
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Pledge to protect = Sogand e mohaafezat
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# Requires translation!
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Declare Protection of [cityStateName]? =
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Declare Protection of [cityStateName]? = E’laam e hefaazat az [cityStateName]?
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Build [improvementName] on [resourceName] (200 Gold) = Sakhtan e [improvementName] dar [resourceName]
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Gift Improvement = Behineh sazi e hadieh
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# Requires translation!
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[civName] is able to provide [unitName] once [techName] is researched. =
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[civName] is able to provide [unitName] once [techName] is researched. = [civName] mitavaanad [unitName] eraa’e dahad vaghti ke [techName] tahghigh shode ast.
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Diplomatic Marriage ([amount] Gold) = Ezdevag siyasi ([amount] Talaa)
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# Requires translation!
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@ -239,20 +227,14 @@ You have broken your Pledge to Protect [civName]! = Shomaa sogand e khod raa bar
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# Requires translation!
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City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
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# Requires translation!
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[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. =
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[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] taht e hamleye [civName] ast va az hameye tamaddon haaye bozorg mikhaahad taa baa hadiye daadan e niroo haaye nezaami be aanhaa, beheshaan komak konand.
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[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] taht e hamleye Barbar hast! Barbar haye nazdik be khaakeshaan raa naabood konid ta nofooz kasb konid.
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# Requires translation!
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[cityState] is grateful that you killed a Barbarian that was threatening them! =
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# Requires translation!
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[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. =
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# Requires translation!
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[cityState] is deeply grateful for your assistance in the war against [civName]! =
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# Requires translation!
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[cityState] no longer needs your assistance against [civName]. =
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[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] sepaasgozaar ast ke shomaa yek barbar ke aanhaa raa tahdid mikard, koshtid!
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[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] taht e hamleye [civName] ast! [amount] taa az niroo haaye nezaamiye mohaajem raa bokosh taa aanhaa besheddat sepaasgozaar shavand.
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[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] besheddat ghadr-daan e komak e shomaa dar jang bar alayh e [civName] ast!
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[cityState] no longer needs your assistance against [civName]. = [cityState] digar be komak e shomaa bar alayh e [civName] niyaaz nadaarad.
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War against [civName] = Jang bar alayhe [civName]
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# Requires translation!
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We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. =
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We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Maa be komak e shomaa dar defaa’ bar alayh e [civName] niyaaz daarim. Koshtan e [amount] taa az niroo haaye nezaamiye aanhaa, sor’at e tahaajomeshaan raa kam mikonad.
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Currently you have killed [amount] of their military units. = Daar hal e haazer [amount] az artesh anha ra koshte'ed.
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You need to find them first! = Shomaa niaaz daarid aanhaa raa avval peydaa konid!
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@ -272,10 +254,8 @@ Ally: [civilization] with [amount] Influence = Mottahed: [civilization] baa [amo
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Unknown civilization = Tamaddon e naashenaakhte
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Reach 30 for friendship. = Baraye doosti be 30 beresid.
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Reach highest influence above 60 for alliance. = Be bishtarin Nofooz, baalaaye 60, beresid to ham-peymaan shavid.
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# Requires translation!
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When Friends: =
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# Requires translation!
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When Allies: =
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When Friends: = Hengaam e doosti:
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When Allies: = Hengaam e ettehaad:
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# Requires translation!
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The unique luxury is one of: =
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Demand Tribute = Darkhaaste baaj
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@ -287,16 +267,13 @@ Take [amount] gold (-15 Influence) = Bardaashtan e [amount] talaa (-15 nofooz)
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Take worker (-50 Influence) = Bardaashtan e kaaregar (-50 nofooz)
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[civName] is afraid of your military power! = [civName] az ghodrat e artesh e shomaa haraasaan ast!
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# Requires translation!
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Major Civ =
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Major Civ = Tamaddon e bozorg
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No Cities = Bedoon e shahr
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Base value = Meghdaar e paaye
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Has Ally = Mottahed daarad
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Has Protector = Mohaafez daarad
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# Requires translation!
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Demanding a Worker =
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# Requires translation!
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Demanding a Worker from small City-State =
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Demanding a Worker = Darkhaast kardan e kaaregar
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Demanding a Worker from small City-State = Darkhaast kardan e kaaregar az shahrestaan e koochak
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# Requires translation!
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Very recently paid tribute =
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# Requires translation!
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@ -348,14 +325,11 @@ Non-existent city =
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[resourceName] not required = Niaazi be [resourceName] nist
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# Requires translation!
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Lost ability (vs [originalUnit]): [ability] =
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# Requires translation!
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Upgrade all [count] [unit] ([cost] gold) =
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Upgrade all [count] [unit] ([cost] gold) = Erteghaay e hameye [count] [unit] ([cost] talaa)
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National ability = Tavaanaai melli
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[firstValue] vs [secondValue] = [firstValue] bar alayh e [secondValue]
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# Requires translation!
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Gained =
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# Requires translation!
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Lost =
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Gained = Be dast aamade
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Lost = Az dast rafte
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# New game screen
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@ -409,10 +383,8 @@ Min number of Civilizations = Haddeaghal te’daad e tamaddon haa
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Max number of Civilizations = Haddeaksar te’daad e tamaddon haa
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# Requires translation!
|
||||
Random number of City-States =
|
||||
# Requires translation!
|
||||
Min number of City-States =
|
||||
# Requires translation!
|
||||
Max number of City-States =
|
||||
Min number of City-States = Haddeaghal te’daad e shahrestaan haa
|
||||
Max number of City-States = Haddeaksar te’daad e shahrestaan haa
|
||||
One City Challenge = Chaalesh tak shahri
|
||||
Enable Nuclear Weapons = Fa’aal boodan e selaah haye hastei
|
||||
# Requires translation!
|
||||
@ -428,8 +400,8 @@ Victory Conditions = Sharaayet e Piroozi
|
||||
Scientific = Elmi
|
||||
Domination = Solte bar Digaraan
|
||||
Cultural = Farhangi
|
||||
Diplomatic = Siasi
|
||||
Time = Zaman
|
||||
Diplomatic = Siyaasi
|
||||
Time = Zamaan
|
||||
# Requires translation!
|
||||
Your previous options needed to be reset to defaults. =
|
||||
|
||||
@ -441,10 +413,10 @@ Your previous options needed to be reset to defaults. =
|
||||
Map Shape = Shekl e Naghshe
|
||||
# Requires translation!
|
||||
Enabled Map Shapes =
|
||||
Hexagonal = Shesh-zeli
|
||||
Hexagonal = Shesh-zel’i tor
|
||||
# Requires translation!
|
||||
Flat Earth Hexagonal =
|
||||
Rectangular = Morabbari
|
||||
Rectangular = Morabba’ tor
|
||||
Height = Tool
|
||||
Width = Arz
|
||||
Radius = Sho’aa
|
||||
@ -526,8 +498,7 @@ No victory conditions were selected! = Hich shart e bordi entekhaab nashode!
|
||||
Mods: = Mod haa:
|
||||
# Requires translation!
|
||||
Extension mods =
|
||||
# Requires translation!
|
||||
Base ruleset: =
|
||||
Base ruleset: = Majmoo’e ghavaanin e paaye:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
# Requires translation!
|
||||
The mod you selected is incorrectly defined! =
|
||||
@ -548,8 +519,7 @@ You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
# Requires translation!
|
||||
Base Ruleset =
|
||||
Base Ruleset = Majmoo’e ghavaanin e paaye
|
||||
[amount] Techs = [amount] Teknoloji ha
|
||||
[amount] Nations = [amount] Mellt ha
|
||||
[amount] Units = [amount] Niroo ha
|
||||
@ -565,8 +535,7 @@ World Wrap =
|
||||
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
|
||||
# Requires translation!
|
||||
Anything above 80 by 50 may work very slowly on Android! =
|
||||
# Requires translation!
|
||||
Anything above 40 may work very slowly on Android! =
|
||||
Anything above 40 may work very slowly on Android! = Har chizi baalaaye 40 momken e rooye android kheyli kond kar kone!
|
||||
|
||||
# Map editor
|
||||
|
||||
@ -636,8 +605,7 @@ Position: [param] = Mogheiyat: [param]
|
||||
Starting location(s): [param] =
|
||||
# Requires translation!
|
||||
Continent: [param] ([amount] tiles) =
|
||||
# Requires translation!
|
||||
Resource abundance =
|
||||
Resource abundance = Faraavaniye manaabe’
|
||||
# Requires translation!
|
||||
Change map to fit selected ruleset? =
|
||||
# Requires translation!
|
||||
@ -687,8 +655,7 @@ Distribute ice = Tozi’e yakh
|
||||
Assign continent IDs =
|
||||
Place Natural Wonders = Gharaar daadan e ajaayeb e tabi’i
|
||||
Let the rivers flow = Bogzaar rood ha jaari shavand
|
||||
# Requires translation!
|
||||
Spread Resources =
|
||||
Spread Resources = Enteshaar e manaabe’
|
||||
Create ancient ruins = Kharaabe haaye baastaani besaaz
|
||||
# Requires translation!
|
||||
Floodfill =
|
||||
@ -697,12 +664,10 @@ Floodfill =
|
||||
Remove features =
|
||||
# Requires translation!
|
||||
Remove improvement =
|
||||
# Requires translation!
|
||||
Remove resource =
|
||||
Remove resource = Hazf e manaabe’
|
||||
# Requires translation!
|
||||
Remove starting locations =
|
||||
# Requires translation!
|
||||
Remove rivers =
|
||||
Remove rivers = Hazf e rood haa
|
||||
# Requires translation!
|
||||
Spawn river from/to =
|
||||
# Requires translation!
|
||||
@ -730,8 +695,7 @@ Game ID copied to clipboard! = ID e Baazi kopi shod
|
||||
Friend name = Naam e dost
|
||||
Player ID = ID e Baazi kon
|
||||
Please input a name for your friend! = Lotfan yek esm baraaye doostat bezaar!
|
||||
# Requires translation!
|
||||
Please input a player ID for your friend! =
|
||||
Please input a player ID for your friend! = Lotfan yek Player ID baraaye doostat vaared kon!
|
||||
Are you sure you want to delete this friend? = Motma’ennid ke mikhahid in doost raa paak konid?
|
||||
# Requires translation!
|
||||
Paste player ID from clipboard =
|
||||
@ -798,12 +762,11 @@ You can only resign if it's your turn = Faghat vaghti mitavaanid kenare giri kon
|
||||
[civName] resigned and is now controlled by AI = [civName] kenare giri kard va haalaa tavassot e hoosh-masnooi kontorol mishavad
|
||||
# Requires translation!
|
||||
Last refresh: [duration] ago =
|
||||
# Requires translation!
|
||||
Current Turn: [civName] since [duration] ago =
|
||||
Seconds = Sanie ha
|
||||
Minutes = Daghighe ha
|
||||
Hours = Sa'at ha
|
||||
Days = Roz ha
|
||||
Current Turn: [civName] since [duration] ago = Nobat e fe’li: [civName] az [duration] e pish
|
||||
Seconds = Saniye
|
||||
Minutes = Daghighe
|
||||
Hours = Saa'at
|
||||
Days = Rooz
|
||||
[amount] Seconds = [amount] Sanie ha
|
||||
[amount] Minutes = [amount] Daghighe ha
|
||||
[amount] Hours = [amount] Sa'at ha
|
||||
@ -814,8 +777,7 @@ Server limit reached! Please wait for [time] seconds =
|
||||
File could not be found on the multiplayer server =
|
||||
# Requires translation!
|
||||
Unhandled problem, [errorMessage] =
|
||||
# Requires translation!
|
||||
Please enter your server password =
|
||||
Please enter your server password = Lotfan gozarvaazheye server e khod raa vaared konid
|
||||
Set password = Ta’in e gozarvaje
|
||||
Password must be at least 6 characters long = Gozarvaje bayad haddeaghal shaamel e 6 kaaraakter baashad
|
||||
# Requires translation!
|
||||
@ -839,7 +801,7 @@ Current saves = Zakhire-saazi haaye fe’eli
|
||||
Show autosaves = Neshaan daadan e Zakhire-saazi haaye khodkaar
|
||||
Saved game name = Naam e baazi e zakhire shode
|
||||
# This is the save game name the dialog will suggest
|
||||
[player] - [turns] turns = [player] - [turns] nobat ha
|
||||
[player] - [turns] turns = [player] - [turns] nobat
|
||||
Copy to clipboard = Kopi
|
||||
Copy saved game to clipboard = Kopi kardan e baazi e zakhire shode
|
||||
Could not load game! = Baazi baargozaari nashod!
|
||||
@ -857,8 +819,7 @@ Delete save = Hazf e zakhire-saazi
|
||||
[saveFileName] deleted successfully. = [saveFileName] baa movaffaghiat paak shod.
|
||||
# Requires translation!
|
||||
Insufficient permissions to delete [saveFileName]. =
|
||||
# Requires translation!
|
||||
Failed to delete [saveFileName]. =
|
||||
Failed to delete [saveFileName]. = Khataa dar hazf e [saveFileName].
|
||||
Saved at = Zakhire shode dar
|
||||
Saving... = zakhire saazi …
|
||||
# Requires translation!
|
||||
@ -936,8 +897,7 @@ Notifications on world screen =
|
||||
Disabled = Gheyr e fa’aal
|
||||
Hidden = Penhaan
|
||||
Visible = Namaayaan
|
||||
# Requires translation!
|
||||
Permanent =
|
||||
Permanent = Hamishegi
|
||||
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
@ -1077,8 +1037,7 @@ Check extension mods based on: =
|
||||
Reload mods =
|
||||
# Requires translation!
|
||||
Checking mods for errors... =
|
||||
# Requires translation!
|
||||
No problems found. =
|
||||
No problems found. = Moshkeli yaaft nashod
|
||||
# Requires translation!
|
||||
Autoupdate mod uniques =
|
||||
# Requires translation!
|
||||
@ -1105,10 +1064,8 @@ We gained [amount] Science from Research Agreement =
|
||||
[construction] has become obsolete and was removed from the queue in [cityName]! =
|
||||
# Requires translation!
|
||||
[construction] has become obsolete and was removed from the queue in [amount] cities! =
|
||||
# Requires translation!
|
||||
[cityName] changed production from [oldUnit] to [newUnit] =
|
||||
# Requires translation!
|
||||
[amount] cities changed production from [oldUnit] to [newUnit] =
|
||||
[cityName] changed production from [oldUnit] to [newUnit] = [cityName] tolid raa az [oldUnit] be [newUnit] taghir daad
|
||||
[amount] cities changed production from [oldUnit] to [newUnit] = [amount] taa shahr tolid raa az [oldUnit] be [newUnit] taghir daadand
|
||||
# Requires translation!
|
||||
Excess production for [wonder] converted to [goldAmount] gold =
|
||||
You have entered a Golden Age! = Shomaa vaared e yek asr e talaai shodid!
|
||||
@ -1116,8 +1073,7 @@ You have entered a Golden Age! = Shomaa vaared e yek asr e talaai shodid!
|
||||
[n] sources of [resourceName] revealed, e.g. near [cityName] = [n] taa manaabe’e [resourceName] peydaa shod, baraaye mesaal kenaar e [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyaa aamade ast!
|
||||
We have encountered [civName]! = Maa baa [civName] movaaje shodim!
|
||||
# Requires translation!
|
||||
[cityStateName] has given us [stats] as a token of goodwill for meeting us =
|
||||
[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] be onvaan e hosn e niyyat e molaaghaat baa maa, be maa [stats] daad.
|
||||
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] be maa be onvaan e avvalin tamaddon e bozorgi ke aanhaa raa molaaghaat karde ast, [stats] daad
|
||||
[cityStateName] has also given us [stats] = [cityStateName] hamchenin be maa [stats] daade ast
|
||||
[cityStateName] gave us a [unitName] as a gift! = [cityStateName] be maa yek [unitName] be onvan e hadiye daad!
|
||||
@ -1146,10 +1102,8 @@ Enemy city [cityName] has attacked our [ourUnit] = Shahr e [cityName] e doshman
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Shahr e [cityName] e doshman ([amount] HP) be [ourUnit] e maa ([amount2] HP) hamle kard
|
||||
An enemy [unit] has captured [cityName] = Yek [unit] e doshman, [cityName] raa taskhir kard
|
||||
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [cityName] ([amount2] HP) raa taskhir kard
|
||||
# Requires translation!
|
||||
An enemy [unit] has raided [cityName] =
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has raided [cityName] = Yek [unit] e doshman be [cityName] yooresh borde ast
|
||||
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) be [cityName] ([amount2] HP) yooresh borde ast
|
||||
An enemy [unit] has captured our [ourUnit] = Yek [unit] e doshman, [ourUnit] e maa raa taskhir kard
|
||||
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [ourUnit] e maa ([amount2] HP) raa taskhir kard
|
||||
An enemy [unit] has destroyed our [ourUnit] = Yek [unit] e doshman, [ourUnit] maa raa naabood kard
|
||||
@ -1163,8 +1117,7 @@ Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
|
||||
An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e doshman, dar heyn e hamle be [cityName] naabood shod
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), dar heyn e hamle be [cityName] ([amount2] HP) naabood shod
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e doshman dar heyn e hamle be [ourUnit] e maa naabood shod
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) =
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) dar heyn e hamle be [ourUnit] e maa ([amount2] HP) naabood shod
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) =
|
||||
# Requires translation!
|
||||
@ -1197,8 +1150,7 @@ A(n) [nukeType] exploded in our territory! = Yek [nukeType] dar ghalamro e maa m
|
||||
After being hit by our [nukeType], [civName] has declared war on us! = Pas az hadaf gharaar gereftan tavassot e [nukeType] e maa, [civName] be maa e’laam e jang karde ast!
|
||||
The civilization of [civName] has been destroyed! = Tamaddon e [civName] naabood shod!
|
||||
The City-State of [name] has been destroyed! = Shahrestaan e [name] naabood shod!
|
||||
# Requires translation!
|
||||
Your [ourUnit] captured an enemy [theirUnit]! =
|
||||
Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] e shomaa yek [theirUnit] e doshman raa asir kard!
|
||||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] e shomaa [amount] taa [Stat] az [theirUnit] be ghaarat bord
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Maa yek ordoogaah e Barbari raa taskhir kadim va [goldAmount] Talaa bedast aavardim!
|
||||
An enemy [unitType] has joined us! = Yek [unitType] e doshman be maa molhagh shod!
|
||||
@ -1224,8 +1176,7 @@ You and [name] are no longer allies! = Shomaa va [name] digar ham-peymaan nistid
|
||||
[cityName] has been connected to your capital! = [cityName] be paaytakht e shomaa vasl shod!
|
||||
[cityName] has been disconnected from your capital! = Etesaal e [cityName] az paaytakht e shomaa ghat shod!
|
||||
[civName] has accepted your trade request = [civName] darkhaast e tejaari shomaa raa ghabool kard
|
||||
# Requires translation!
|
||||
[civName] has made a counteroffer to your trade request =
|
||||
[civName] has made a counteroffer to your trade request = [civName] yek pishnehaad e moteghaabel be darkhaast e tejaariye shomaa daade ast
|
||||
[civName] has denied your trade request = [civName] darkhaast e tejaari shomaa raa rad kard
|
||||
[tradeOffer] from [otherCivName] has ended = [tradeOffer] az [otherCivName] be paayaan resid
|
||||
[tradeOffer] to [otherCivName] has ended = [tradeOffer] be [otherCivName] be paayaan resid
|
||||
@ -1250,20 +1201,16 @@ Our proposed trade is no longer relevant! = Darkhaast e tejaari pishnahaadi ye m
|
||||
# Requires translation!
|
||||
By expending your [unit] you gained [Stats]! =
|
||||
Your territory has been stolen by [civName]! = [civName] zamin haaye maa raa dozdid!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
# Requires translation!
|
||||
[civName] assigned you a new quest: [questName]. =
|
||||
Clearing a [forest] has created [amount] Production for [cityName] = Jangal zodaayi e [forest] baa’es e ijaad e [amount] Tolid baraaye [cityName] shode ast
|
||||
[civName] assigned you a new quest: [questName]. = [civName] be shomaa yek ma’mooriyat e jadid daad: [questName].
|
||||
# Requires translation!
|
||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||
# Requires translation!
|
||||
[civName] no longer needs your help with the [questName] quest. =
|
||||
[civName] no longer needs your help with the [questName] quest. = [civName] digar be komak e shoma dar ma’mooriyat e [questName] niyaaz nadaarad.
|
||||
# Requires translation!
|
||||
The [questName] quest for [civName] has ended. It was won by [civNames]. =
|
||||
The resistance in [cityName] has ended! = Moghaavemat dar [cityName] be paayaan resid!
|
||||
[cityName] demands [resource]! = [cityName] taghaazaaye [resource] mikonad!
|
||||
# Requires translation!
|
||||
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! =
|
||||
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Chon aanhaa [resource] daarand, shahrvandaan e [cityName] dar haal e jashn gereftan e rooz e (Maa aashegh e shaah hastim) hastand!
|
||||
We Love The King Day in [cityName] has ended. = Rooz e (Maa aashegh e shaah hastim) dar [cityName] tamaam shod.
|
||||
# Requires translation!
|
||||
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||
@ -1283,8 +1230,7 @@ Your [unitName] lost its faith after spending too long inside enemy territory! =
|
||||
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
|
||||
# Requires translation!
|
||||
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
|
||||
# Requires translation!
|
||||
You have unlocked [ability] =
|
||||
You have unlocked [ability] = Shomaa [ability] raa baaz kardid
|
||||
# Requires translation!
|
||||
A new b'ak'tun has just begun! =
|
||||
# Requires translation!
|
||||
@ -1303,49 +1249,35 @@ An unknown civilization has liberated [civ] =
|
||||
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
|
||||
# put the english word 'true' behind the '=', otherwise 'false'.
|
||||
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
|
||||
# Requires translation!
|
||||
EffectBeforeCause =
|
||||
EffectBeforeCause = false
|
||||
|
||||
## Trigger effects
|
||||
|
||||
# Requires translation!
|
||||
Gained [amount] [unitName] unit(s) =
|
||||
# Requires translation!
|
||||
Gained [stats] =
|
||||
Gained [amount] [unitName] unit(s) = [amount] taa nirooye [unitName] be dast aamad
|
||||
Gained [stats] = [stats] be dast aamad
|
||||
# Requires translation!
|
||||
You may choose a free Policy =
|
||||
# Requires translation!
|
||||
You may choose [amount] free Policies =
|
||||
# Requires translation!
|
||||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
You gain the [policy] Policy = Shomaa siyaasat e [policy] raa migirid
|
||||
You enter a Golden Age = Shomaa vaared e asri talaayi mishavid
|
||||
You have gained [amount] [resourceName] = Shomaa [amount] taa [resourceName] be dast aavardid
|
||||
You have lost [amount] [resourceName] = Shomaa [amount] taa [resourceName] az dast daadid
|
||||
|
||||
## Trigger causes
|
||||
|
||||
# Requires translation!
|
||||
due to researching [tech] =
|
||||
# Requires translation!
|
||||
due to adopting [policy] =
|
||||
due to researching [tech] = Be dalil e tahghigh kardan e [tech]
|
||||
due to adopting [policy] = Be dalil e ettekhaaz e [policy]
|
||||
due to discovering [naturalWonder] = Be dalil e kashf kardan e [naturalWonder]
|
||||
due to entering the [eraName] = Be dalil e vorood be [eraName]
|
||||
due to constructing [buildingName] = Be dalil e saakht e [buildingName]
|
||||
# Requires translation!
|
||||
due to gaining a [unitName] =
|
||||
due to gaining a [unitName] = Be dalil e be dast aavardan e [unitName]
|
||||
due to founding a city = Be dalil e ta’sis e yek shahr
|
||||
# Requires translation!
|
||||
due to discovering a Natural Wonder =
|
||||
due to discovering a Natural Wonder = Be dalil e kashf e yek Ojoobeye Tabi’i
|
||||
due to our [unitName] defeating a [otherUnitName] = Be dalil e shekast khordan e [otherUnitName] tavassot e [unitName] e maa
|
||||
# Requires translation!
|
||||
due to our [unitName] being defeated by a [otherUnitName] =
|
||||
# Requires translation!
|
||||
due to our [unitName] losing [amount] HP =
|
||||
# Requires translation!
|
||||
due to our [unitName] being promoted =
|
||||
due to our [unitName] being defeated by a [otherUnitName] = Be dalil e shekast khordan e [unitName] e maa tavassot e [otherUnitName]
|
||||
due to our [unitName] losing [amount] HP = Be dalil e inle [unitName] e maa [amount] HP az dast daad
|
||||
due to our [unitName] being promoted = Be dalil e erteghaa yaaftan e [unitName] e maa
|
||||
from the ruins = Az kharaabe haa
|
||||
|
||||
# World Screen UI
|
||||
@ -1355,12 +1287,10 @@ Waiting for other players... = Montazer e baghie ye baazikon haa...
|
||||
Waiting for [civName]... = Montazer e [civName]...
|
||||
in = Daakhel
|
||||
Next turn = Nobat e ba’adi
|
||||
# Requires translation!
|
||||
Confirm next turn =
|
||||
Confirm next turn = Ta’id e nobat e ba’d
|
||||
# Requires translation!
|
||||
Move automated units =
|
||||
# Requires translation!
|
||||
[currentPlayerCiv] ready? =
|
||||
[currentPlayerCiv] ready? = [currentPlayerCiv] aamaade i?
|
||||
1 turn = 1 Nobat
|
||||
[numberOfTurns] turns = [numberOfTurns] Nobat
|
||||
Turn = Nobat
|
||||
@ -1402,8 +1332,7 @@ Add to [comment] =
|
||||
Upgrade to [unitType] ([goldCost] gold) = Behine kardan be [unitType] ([goldCost] Talaa)
|
||||
# Requires translation!
|
||||
Upgrade to [unitType]\n([goldCost] gold, [resources]) =
|
||||
# Requires translation!
|
||||
Transform to [unitType] =
|
||||
Transform to [unitType] = Tabdil be [unitType]
|
||||
# Requires translation!
|
||||
Transform to [unitType]\n([resources]) =
|
||||
Found city = Saakht e shahr
|
||||
@ -1419,8 +1348,7 @@ Pillage = Ghaarat kardan
|
||||
Pillage [improvement] = Ghaarat kardan [improvement]
|
||||
# Requires translation!
|
||||
[improvement] (Pillaged!) =
|
||||
# Requires translation!
|
||||
Repair [improvement] - [turns] =
|
||||
Repair [improvement] - [turns] = Ta’mir e [improvement] - [turns]
|
||||
Wait = Sabr kon
|
||||
# Requires translation!
|
||||
Are you sure you want to pillage this [improvement]? =
|
||||
@ -1454,8 +1382,7 @@ Territory = Ghalamro
|
||||
Force = Ghovaa
|
||||
GOLDEN AGE = ASR E TALAAI
|
||||
Golden Age = Asr e Talaai
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
Global Effect = Ta’sir e jahaani
|
||||
[year] BC = [year] Ghable Milaad
|
||||
[year] AD = [year] Ba’ade Milaad
|
||||
Civilopedia = Daaeratolma’aaref
|
||||
@ -1511,14 +1438,10 @@ Provides [resource] = [resource] eraae midahad
|
||||
Provides [amount] [resource] = [amount] taa [resource] midahad
|
||||
Replaces [improvement] = Jaygozin e [improvement] mishavad
|
||||
Pick now! = Hamin alaan entekhaab konid!
|
||||
# Requires translation!
|
||||
Remove [feature] first =
|
||||
# Requires translation!
|
||||
Research [tech] first =
|
||||
# Requires translation!
|
||||
Have this tile close to your borders =
|
||||
# Requires translation!
|
||||
Have this tile inside your empire =
|
||||
Remove [feature] first = Avval [feature] raa hazf kon
|
||||
Research [tech] first = Avval [tech] raa tahghigh kon
|
||||
Have this tile close to your borders = In zamin raa nazdik e marz haayat daashte baash
|
||||
Have this tile inside your empire = In zamin raa daroon e emperaatoori at daashte baash
|
||||
# Requires translation!
|
||||
Acquire more [resource] =
|
||||
Build [building] = Saakht e [building]
|
||||
@ -1545,8 +1468,7 @@ Stopped population growth = Roshd e jame’iat motevaghef shode
|
||||
In resistance for another [numberOfTurns] turns = Dar moghaavemat baraaye [numberOfTurns] nobat e digar
|
||||
# Requires translation!
|
||||
We Love The King Day for another [numberOfTurns] turns =
|
||||
# Requires translation!
|
||||
Demanding [resource] =
|
||||
Demanding [resource] = Darkhaast kardan e [resource]
|
||||
Sell for [sellAmount] gold = Foroosh baraaye [sellAmount] Talaa
|
||||
Sell = Foroosh
|
||||
Are you sure you want to sell this [building]? = Aayaa az foroosh e in [building] motma’enid?
|
||||
@ -1562,8 +1484,7 @@ Convert production to [stat] at a rate of [rate] to 1 =
|
||||
# Requires translation!
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% =
|
||||
The city will not produce anything. = In shahr chizi tolid nakhaahad kard.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Owned by [cityName] = Taht e maalekiyat e [cityName]
|
||||
Worked by [cityName] = Dar dast e ejraa dar [cityName]
|
||||
Lock = Ghofl kardan
|
||||
Unlock = Baaz kardan
|
||||
@ -1590,10 +1511,8 @@ Invalid input! Please enter a different string. =
|
||||
# Requires translation!
|
||||
Invalid input! Please enter a valid number. =
|
||||
Please enter some text = Lotfan matni raa vaared konid
|
||||
# Requires translation!
|
||||
Please enter a file name =
|
||||
# Requires translation!
|
||||
File name: =
|
||||
Please enter a file name = Lotfan naam e faayli raa vaared konid
|
||||
File name: = Naam e faayl:
|
||||
|
||||
# Technology UI
|
||||
|
||||
@ -1637,12 +1556,9 @@ Terrain = No’e zamin
|
||||
# Requires translation!
|
||||
Tile =
|
||||
Missing resource = Manabe’e naa mojood
|
||||
# Requires translation!
|
||||
Adjacent units =
|
||||
# Requires translation!
|
||||
Adjacent enemy units =
|
||||
# Requires translation!
|
||||
Combat Strength =
|
||||
Adjacent units = Niroo haaye jaanebi
|
||||
Adjacent enemy units = Niroo haaye jaanebiye doshman
|
||||
Combat Strength = Ghodrat e Mobaareze
|
||||
# Requires translation!
|
||||
Across river =
|
||||
# Requires translation!
|
||||
@ -1651,8 +1567,7 @@ Temporary Bonus =
|
||||
Garrisoned unit =
|
||||
# Requires translation!
|
||||
Attacking Bonus =
|
||||
# Requires translation!
|
||||
defence vs [unitType] =
|
||||
defence vs [unitType] = Defaa’ dar baraabar e [unitType]
|
||||
# Requires translation!
|
||||
[tileFilter] defence =
|
||||
# Requires translation!
|
||||
@ -1719,8 +1634,7 @@ Maintenance = Negahdaari
|
||||
Transportation upkeep = Hazine ye negah daari masir haa
|
||||
Unit upkeep = Hazine ye negah daari niroo haa
|
||||
Trades = Tejaarat haa
|
||||
# Requires translation!
|
||||
Current trades =
|
||||
Current trades = Tejaarat haaye konooni
|
||||
# Requires translation!
|
||||
Pending trades =
|
||||
Score = Emtiyaaz
|
||||
@ -1741,8 +1655,7 @@ Increase your supply or reduce the amount of units to remove the production pena
|
||||
Name = Naam
|
||||
Closest city = Nazdik tarin shahr
|
||||
Action = Eghdaam
|
||||
# Requires translation!
|
||||
Upgrade =
|
||||
Upgrade = Erteghaa
|
||||
Defeated = Shekast khordid
|
||||
[numberOfCivs] Civilizations in the game = [numberOfCivs] taa tamaddon dar baazi
|
||||
Our Civilization: = Tamaddon e maa:
|
||||
@ -1763,12 +1676,10 @@ Near [city] = Nazdik e [city]
|
||||
Somewhere around [city] = Jaayi nazdik be [city]
|
||||
Far away = Door
|
||||
Status = Vaz’iyat
|
||||
# Requires translation!
|
||||
Current turn =
|
||||
Current turn = Nobat e konooni
|
||||
Turn [turnNumber] = Nobat e [turnNumber]
|
||||
Location = Makaan
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
Unimproved = Pishraft daade nashode
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
@ -1800,8 +1711,7 @@ Denounced [otherCiv] =
|
||||
Allied with [civName] = Mottahed baa [civName]
|
||||
Civilization Info = Ettelaa’aat e tamaddon
|
||||
Relations = Ravaabet
|
||||
# Requires translation!
|
||||
Trade request =
|
||||
Trade request = Darkhaast e tejaarat
|
||||
# Requires translation!
|
||||
Garrisoned by unit =
|
||||
|
||||
@ -1809,8 +1719,7 @@ Garrisoned by unit =
|
||||
|
||||
# Requires translation!
|
||||
[victoryType] Victory =
|
||||
# Requires translation!
|
||||
Built [building] =
|
||||
Built [building] = [building] saakhte shod
|
||||
# Requires translation!
|
||||
Add all [comment] in capital =
|
||||
Destroy all players = Hameye baazikon haa raa naabood kon
|
||||
@ -1826,8 +1735,7 @@ Your civilization stands above all others! The exploits of your people shall be
|
||||
You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = Shomaa shekast khordid. Tamaddon e shomaa tavassot e doshmanaan e besiaarash paaymaal shod. Vali mardom e shomaa ma’ayoos nistand, cheraa ke midaanand roozi shomaa bar migardid – va aanhaa raa mostaghim be pirooze hedaayat mikonid!
|
||||
One more turn...! = Yek nobat e dige...!
|
||||
Destroy [civName] = Nabood kardan e [civName]
|
||||
# Requires translation!
|
||||
Capture [cityName] =
|
||||
Capture [cityName] = Gereftan e [cityName]
|
||||
# Requires translation!
|
||||
Destroy ? * [civName] =
|
||||
# Requires translation!
|
||||
@ -1857,11 +1765,9 @@ Choose who should become the world leader and win a Diplomatic Victory! =
|
||||
Vote for [civilizationName] = Ra’y baraaye [civilizationName]
|
||||
# Requires translation!
|
||||
Vote for World Leader =
|
||||
# Requires translation!
|
||||
Abstain =
|
||||
Abstain = Emtenaa’
|
||||
Continue = Edaame
|
||||
# Requires translation!
|
||||
Abstained =
|
||||
Abstained = Emtenaa’ kard
|
||||
Voted for = Ra’y daad be
|
||||
[number] votes = [number] ra’y
|
||||
[number] vote = [number] ra’y
|
||||
@ -1983,6 +1889,7 @@ Nation [nation] does not exist in ruleset! =
|
||||
Natural Wonder [naturalWonder] does not exist in ruleset! =
|
||||
|
||||
# Civilopedia difficulty levels
|
||||
|
||||
Player settings = Tanzimaat e baazikon
|
||||
# Requires translation!
|
||||
Extra happiness per luxury =
|
||||
@ -2018,8 +1925,7 @@ Gold reward for clearing barbarian camps = Talaa ye jayeze baraaye paak kardan e
|
||||
|
||||
Nations = Melal
|
||||
Available for [unitTypes] = Ghaabel estefaade baraaye [unitTypes]
|
||||
# Requires translation!
|
||||
Available for: =
|
||||
Available for: = Ghaabel estefaade baraaye:
|
||||
Free promotion: = Beh-saazi ye raaygaan
|
||||
Free promotions: = Beh-saazi ye raaygaan
|
||||
Free for [units] = Raaygaan baraaye [units]
|
||||
@ -2032,8 +1938,7 @@ Granted by: =
|
||||
Difficulty levels = Sotooh e sakhti
|
||||
# Requires translation!
|
||||
The possible rewards are: =
|
||||
# Requires translation!
|
||||
Eras =
|
||||
Eras = Asr haa
|
||||
# Requires translation!
|
||||
Embarked strength: [amount]† =
|
||||
# Requires translation!
|
||||
@ -2147,18 +2052,16 @@ Follow [belief] =
|
||||
Religions and Beliefs = Din haa va Baavar haa
|
||||
# Requires translation!
|
||||
Majority Religion: [name] =
|
||||
# Requires translation!
|
||||
+ [amount] pressure =
|
||||
+ [amount] pressure = + [amount] feshaar
|
||||
Holy City of: [religionName] = Shahr e Moghaddas e: [religionName]
|
||||
# Requires translation!
|
||||
Former Holy City of: [religionName] =
|
||||
Followers = Peyrovaan
|
||||
# Requires translation!
|
||||
Pressure =
|
||||
Pressure = Feshaar
|
||||
|
||||
# Religion overview screen
|
||||
# Requires translation!
|
||||
Religion Name: =
|
||||
|
||||
Religion Name: = Naam e Din:
|
||||
# Requires translation!
|
||||
Pantheon Name: =
|
||||
# Requires translation!
|
||||
@ -2208,8 +2111,7 @@ Spy = Jaasoos
|
||||
Spy Hideout =
|
||||
# Requires translation!
|
||||
Spy present =
|
||||
# Requires translation!
|
||||
Move =
|
||||
Move = Harekat
|
||||
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
@ -2234,7 +2136,7 @@ Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Entekhaab e behsaazi
|
||||
OR = YAa
|
||||
OR = YAA
|
||||
units in open terrain = Niroo haa dar zamin e hamvaar
|
||||
units in rough terrain = Niroo haa dar zamin e naahamvaar
|
||||
wounded units = Niroo haa majrooh
|
||||
@ -2273,8 +2175,7 @@ Enable multiplayer status button in singleplayer games =
|
||||
Update status of currently played game every: =
|
||||
# Requires translation!
|
||||
In-game, update status of all games every: =
|
||||
# Requires translation!
|
||||
Server address =
|
||||
Server address = Aadres e server
|
||||
# Requires translation!
|
||||
Check connection to server =
|
||||
# Requires translation!
|
||||
@ -2299,8 +2200,7 @@ Choir =
|
||||
# Mods
|
||||
|
||||
Mods = Mod haa
|
||||
# Requires translation!
|
||||
Download [modName] =
|
||||
Download [modName] = Daanlod e [modName]
|
||||
# Requires translation!
|
||||
Update [modName] =
|
||||
# Requires translation!
|
||||
@ -2309,26 +2209,21 @@ Could not download mod list =
|
||||
Download mod from URL =
|
||||
# Requires translation!
|
||||
Please enter the mod repository -or- archive zip -or- branch url: =
|
||||
# Requires translation!
|
||||
Invalid link! =
|
||||
Invalid link! = Link e naa mo’tabar!
|
||||
# Requires translation!
|
||||
Paste from clipboard =
|
||||
# Requires translation!
|
||||
Download =
|
||||
Download = Daanlod
|
||||
Done! = Tamaam!
|
||||
# Requires translation!
|
||||
Delete [modName] =
|
||||
Delete [modName] = Hazf e [modName]
|
||||
# Requires translation!
|
||||
Are you SURE you want to delete this mod? =
|
||||
[mod] was deleted. = [mod] paak shod.
|
||||
# Requires translation!
|
||||
Updated =
|
||||
Updated = Aapdeyt shod
|
||||
# Requires translation!
|
||||
Current mods =
|
||||
# Requires translation!
|
||||
Downloadable mods =
|
||||
# Requires translation!
|
||||
Category: =
|
||||
Category: = Daste bandi:
|
||||
All mods = Hameye mod haa
|
||||
# Requires translation!
|
||||
Rulesets =
|
||||
@ -2349,18 +2244,14 @@ Open Github page =
|
||||
# Requires translation!
|
||||
Permanent audiovisual mod =
|
||||
Installed = Nasb shod
|
||||
# Requires translation!
|
||||
Downloaded! =
|
||||
# Requires translation!
|
||||
[modName] Downloaded! =
|
||||
# Requires translation!
|
||||
Could not download [modName] =
|
||||
Downloaded! = Daanlod shod!
|
||||
[modName] Downloaded! = [modName] Daanlod shod!
|
||||
Could not download [modName] = [modName] Daanlod nashod
|
||||
# Requires translation!
|
||||
Online query result is incomplete =
|
||||
# Requires translation!
|
||||
Sorting and filtering needs to wait until the online query finishes =
|
||||
# Requires translation!
|
||||
No description provided =
|
||||
No description provided = Tozihi eraa’e nashode
|
||||
# Requires translation!
|
||||
[stargazers]✯ =
|
||||
# Requires translation!
|
||||
@ -6672,7 +6563,7 @@ Democracy = Demokraasi
|
||||
Freedom Complete =
|
||||
Freedom = Aazaadi
|
||||
|
||||
Populism = Avvaam Faribi
|
||||
Populism = Avvaam Geraayi
|
||||
# Requires translation!
|
||||
Militarism =
|
||||
Fascism = Faashism
|
||||
@ -10389,4 +10280,3 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
|
||||
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. =
|
||||
# Requires translation!
|
||||
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
|
||||
|
||||
|
@ -42,8 +42,7 @@ Enter the city screen!\nClick the city button twice = Şehir ekranına girin!\n
|
||||
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Araştırmak için bir teknoloji seçin!\nTeknoloji düğmesine tıklayın (yeşilimsi, sol üst) > teknolojiyi seçin > 'Araştır'a tıklayın (sağ alt)
|
||||
Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = Bir yapı seçin!\nŞehir ekranına girin> Bir birime ya da binaya (sol alt taraf) tıklayın > \n 'kuyruğa ekle'ye tıklayın
|
||||
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Sonraki tura geçin!\n'Bir sonraki birim' ile birimler arasında geçiş yapın> 'Sonraki tur'a tıklayın
|
||||
# Requires translation!
|
||||
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population =
|
||||
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Çalışılan Karoları yeniden atayın!\nŞehir ekranına girin > atamayı kaldırmak için atanmış (yeşil) karoya tıklayın > \n nüfusu atamak için atanmamış bir karoya tıklayın
|
||||
Meet another civilization!\nExplore the map until you encounter another civilization! = Başka bir medeniyetle tanış! \n Başka bir medeniyetle karşılaşana kadar haritayı keşfedin!
|
||||
Open the options table!\nClick the menu button (top left) > click 'Options' = Seçenekler tablosunu açın!\nMenü düğmesine (sol üst) tıklayın> 'Seçenekler'i seçin
|
||||
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bir geliştirme oluşturun!\nBir işçi birimi oluşturun> Bir Ova veya Otlak döşemesine taşıyın> \n 'Geliştirme oluştur'a tıklayın (birim tablosunun üstünde, sol altta) \n> Çiftliği seçin> \n İşçi bitirene kadar orada bırakın
|
||||
@ -102,10 +101,8 @@ Requires at least one of the following: = Şunlardan en az birisini gerektirir:
|
||||
Requires all of the following: = Şunların hepsini gerektirir:
|
||||
Leads to [techName] = [techName] teknolojisini açar
|
||||
Leads to: = kilidini açtığı teknolojiler:
|
||||
# Requires translation!
|
||||
Enables: =
|
||||
# Requires translation!
|
||||
Disables: =
|
||||
Enables: = Etkinleştirir
|
||||
Disables: = Devre dışı bırakır
|
||||
|
||||
Current construction = Mevcut inşaat
|
||||
Construction queue = İnşaat sırası
|
||||
@ -183,16 +180,14 @@ Very well, we shall look for new lands to settle. = Pekala, biz de yerleşecek y
|
||||
We shall do as we please. = İstediğimiz gibi yaparız.
|
||||
We noticed your new city near our borders, despite your promise. This will have....implications. = Söz vermene rağmen yeni şehrini sınırlarımızın yakınına kurdun. Bunun ... yaptırımları olacak.
|
||||
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Öğrendiğime göre benim askerlerim sizin himayeniz altındaki [civName] şehir devletinden haraç almış.\nBunun kasıtlı olmadığına dair sizi temin eder, bu tatsız hadisenin ilişkilerimizi bozmamasını umarım.
|
||||
# Requires translation!
|
||||
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. =
|
||||
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Geçenlerde [civName]'den haraç istedik ve kabul ettiler.\nOnları bu tür şeylerden koruyacağına söz verdin, ama ikimiz de biliyoruz ki, bunu destekleyemezsin.
|
||||
# Requires translation!
|
||||
It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. =
|
||||
# Requires translation!
|
||||
I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. =
|
||||
|
||||
Return [unitName] to [civName]? = [unitName] [civName] medeniyetine geri verilsin mi?
|
||||
# Requires translation!
|
||||
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. =
|
||||
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = Kurtardığımız [unitName] aslında [civName]'e aitti. Onlara geri verirsek minnettar olacaklar.
|
||||
|
||||
Enter the amount of gold = Altın miktarını girin
|
||||
|
||||
@ -222,23 +217,15 @@ You have broken your Pledge to Protect [civName]! = [civName] medeniyetini korum
|
||||
# Requires translation!
|
||||
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
|
||||
|
||||
# Requires translation!
|
||||
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. =
|
||||
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState], [civName] tarafından saldırıya uğruyor ve tüm büyük uygarlıklardan kendilerine askeri birlikler hediye ederek onlara yardım etmelerini istiyor.
|
||||
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = Barbarlar [cityState] şehir devletine saldırıyorlar! Topraklarının yakınlarındaki barbarları yen ve Nüfuz kazan.
|
||||
# Requires translation!
|
||||
[cityState] is grateful that you killed a Barbarian that was threatening them! =
|
||||
# Requires translation!
|
||||
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. =
|
||||
# Requires translation!
|
||||
[cityState] is deeply grateful for your assistance in the war against [civName]! =
|
||||
# Requires translation!
|
||||
[cityState] no longer needs your assistance against [civName]. =
|
||||
# Requires translation!
|
||||
War against [civName] =
|
||||
# Requires translation!
|
||||
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. =
|
||||
# Requires translation!
|
||||
Currently you have killed [amount] of their military units. =
|
||||
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState], onları tehdit eden bir Barbar'ı öldürdüğünüz için minnettar!
|
||||
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState], [civName] tarafından saldırıya uğruyor! Saldırganın askeri birimlerinden [amount] öldürün ve son derece minnettar olacaklar.
|
||||
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState], [civName]'e karşı savaştaki yardımınız için derinden minnettar!
|
||||
[cityState] no longer needs your assistance against [civName]. = [cityState], [civName]'e karşı artık sizin yardımınıza ihtiyaç duymuyor.
|
||||
War against [civName] = [civName]'e karşı savaş
|
||||
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = [civName]'e karşı savunmamıza yardım etmenize ihtiyacımız var. [amount] askeri birimini öldürmek saldırılarını yavaşlatırdı.
|
||||
Currently you have killed [amount] of their military units. = Şu anda onların askeri birliklerinden [amount] tanesini öldürdünüz.
|
||||
You need to find them first! = Önce onları bulmalısın!
|
||||
|
||||
Cultured = Kültürlü
|
||||
@ -254,14 +241,13 @@ Personality = Kişilik
|
||||
Influence = Nüfuz
|
||||
|
||||
Ally: [civilization] with [amount] Influence = Müttefik: [amount] Nüfüz ile [civilization]
|
||||
# Requires translation!
|
||||
Unknown civilization =
|
||||
Unknown civilization = Bilinmeyen uygarlık
|
||||
Reach 30 for friendship. = Arkadaşlık için 30 etkiye ulaş.
|
||||
Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde en yüksek nüfuza ulaşın.
|
||||
When Friends: = Dostken:
|
||||
When Allies: = Müttefikken:
|
||||
# Requires translation!
|
||||
The unique luxury is one of: =
|
||||
The unique luxury is one of: = Eşsiz lüks:
|
||||
Demand Tribute = Haraca Bağla
|
||||
Tribute Willingness = Haraç İstekliliği
|
||||
# Requires translation!
|
||||
@ -275,18 +261,15 @@ No Cities = Şehir Yok
|
||||
Base value = Temel değer
|
||||
Has Ally = Müttefiki Var
|
||||
Has Protector = Koruyucusu Var
|
||||
# Requires translation!
|
||||
Demanding a Worker =
|
||||
# Requires translation!
|
||||
Demanding a Worker from small City-State =
|
||||
Demanding a Worker = İşçi talep etmek
|
||||
Demanding a Worker from small City-State = Küçük Şehir Devletinden İşçi Talep Etmek
|
||||
# Requires translation!
|
||||
Very recently paid tribute =
|
||||
# Requires translation!
|
||||
Recently paid tribute =
|
||||
Influence below -30 = -30 altında Nüfuz
|
||||
Military Rank = Askeri Rütbe
|
||||
# Requires translation!
|
||||
Military near City-State =
|
||||
Military near City-State = Şehir Devleti yakınında asker
|
||||
Sum: = Toplam:
|
||||
|
||||
|
||||
@ -334,10 +317,8 @@ Lost ability (vs [originalUnit]): [ability] =
|
||||
Upgrade all [count] [unit] ([cost] gold) =
|
||||
National ability = Ulusal yetenek
|
||||
[firstValue] vs [secondValue] = [firstValue] - [secondValue]
|
||||
# Requires translation!
|
||||
Gained =
|
||||
# Requires translation!
|
||||
Lost =
|
||||
Gained = Kazanılmış
|
||||
Lost = Kaybedilmiş
|
||||
|
||||
|
||||
# New game screen
|
||||
@ -349,10 +330,8 @@ Reset to defaults = Varsayılanlara döndür
|
||||
Select nations = Ulusları seçin
|
||||
# Requires translation!
|
||||
Set available nations for random pool =
|
||||
# Requires translation!
|
||||
Available nations =
|
||||
# Requires translation!
|
||||
Banned nations =
|
||||
Available nations = Mevcut ülkeler
|
||||
Banned nations = Yasaklı ülkeler
|
||||
Are you sure you want to reset all game options to defaults? = Bütün oyun ayarlarını varsayılana döndürmek istediğinize emin misiniz?
|
||||
Start game! = Oyunu başlat!
|
||||
Map Options = Harita seçenekleri
|
||||
@ -363,23 +342,18 @@ Map file = Harita dosyası
|
||||
Max Turns = Azami Tur
|
||||
Could not load map! = Harita yüklenemedi!
|
||||
Generated = Oluşturulmuş
|
||||
# Requires translation!
|
||||
Random Generated =
|
||||
Random Generated = Rastgele Oluşturulmuş
|
||||
# Requires translation!
|
||||
Which options should be available to the random selection? =
|
||||
Existing = Mevcut
|
||||
Custom = Özel
|
||||
Map Generation Type = Harita oluşturma türü
|
||||
# Requires translation!
|
||||
Enabled Map Generation Types =
|
||||
Enabled Map Generation Types = Etkin Harita Oluşturma Türleri
|
||||
Default = Varsayılan
|
||||
Pangaea = Tekkıta
|
||||
# Requires translation!
|
||||
Continent and Islands =
|
||||
# Requires translation!
|
||||
Two Continents =
|
||||
# Requires translation!
|
||||
Three Continents =
|
||||
Continent and Islands = Kıta ve Adalar
|
||||
Two Continents = İki kıta
|
||||
Three Continents = Üç kıta
|
||||
Four Corners = Dört Kısım
|
||||
Archipelago = Takımadalar
|
||||
Inner Sea = İç Deniz
|
||||
|
@ -4,8 +4,8 @@ package com.unciv.build
|
||||
object BuildConfig {
|
||||
const val kotlinVersion = "1.8.21"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 898
|
||||
const val appVersion = "4.7.12-patch2"
|
||||
const val appCodeNumber = 899
|
||||
const val appVersion = "4.7.13"
|
||||
|
||||
const val gdxVersion = "1.11.0"
|
||||
const val ktorVersion = "2.2.3"
|
||||
|
30
changelog.md
30
changelog.md
@ -1,3 +1,33 @@
|
||||
## 4.7.13
|
||||
|
||||
Much more accurate improvement stat effects
|
||||
|
||||
chore: Modernized DiplomacyManagerTests
|
||||
|
||||
Moved changeImprovement to TileInfoImprovementFunctions
|
||||
|
||||
Removed HandleImprovementCompletion function, added test for citadel tile takeover
|
||||
|
||||
Removed double lines between handleImprovementCompletion and changeImprovement
|
||||
|
||||
removeImprovement convenience function
|
||||
|
||||
changeImprovement now contains 'terrain feature removal' logic
|
||||
|
||||
Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ
|
||||
|
||||
- Set initial screen color on Desktop so it's not black-to-blue
|
||||
|
||||
fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on
|
||||
|
||||
4.7.12-patch1
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Ruleset validator: Tilesets
|
||||
- NextTurnAction as enum
|
||||
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
|
||||
- Ruleset object reorganization
|
||||
|
||||
## 4.7.12
|
||||
|
||||
AI workers remove detrimental features
|
||||
|
@ -536,7 +536,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
||||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.7.12-patch2", 898)
|
||||
val VERSION = Version("4.7.13", 899)
|
||||
//endregion
|
||||
|
||||
lateinit var Current: UncivGame
|
||||
|
29
fastlane/metadata/android/en-US/changelogs/899.txt
Normal file
29
fastlane/metadata/android/en-US/changelogs/899.txt
Normal file
@ -0,0 +1,29 @@
|
||||
|
||||
|
||||
Much more accurate improvement stat effects
|
||||
|
||||
chore: Modernized DiplomacyManagerTests
|
||||
|
||||
Moved changeImprovement to TileInfoImprovementFunctions
|
||||
|
||||
Removed HandleImprovementCompletion function, added test for citadel tile takeover
|
||||
|
||||
Removed double lines between handleImprovementCompletion and changeImprovement
|
||||
|
||||
removeImprovement convenience function
|
||||
|
||||
changeImprovement now contains 'terrain feature removal' logic
|
||||
|
||||
Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ
|
||||
|
||||
- Set initial screen color on Desktop so it's not black-to-blue
|
||||
|
||||
fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on
|
||||
|
||||
4.7.12-patch1
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Ruleset validator: Tilesets
|
||||
- NextTurnAction as enum
|
||||
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
|
||||
- Ruleset object reorganization
|
Loading…
x
Reference in New Issue
Block a user