Version rollout (#9899)

* Bump version and create initial changelog entry

* Update Catalan.properties (#9897)

* some Persian-UN translations (#9893)

* Update Persian_(Pinglish-UN).properties

Added and fixed some till 1295.

* Update Persian_(Pinglish-UN).properties

fixed typo.

* Update Persian_(Pinglish-UN).properties

till 2254

* Update Persian_(Pinglish-UN).properties

fixed "Populism".

* Update Turkish.properties (#9891)

Just making same translate...

* Update Italian.properties (#9883)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: Ilia <81512402+ilia-abbasi@users.noreply.github.com>
Co-authored-by: Omar Mammadov <114606477+OmarMammadov@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2023-08-09 01:00:26 +03:00 committed by GitHub
parent 8576f16c6e
commit 98029b68d2
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8 changed files with 255 additions and 374 deletions

View File

@ -1592,8 +1592,7 @@ Domain: [param] = Domini: [param]
Toggle UI (World Screen only) = Commuta IU (només a la vista del món)
Overrides yields from underlying terrain = Sobreescriu la producció del terreny que hi hagi a sota
No yields = Sense producció
# Requires translation!
Mod: [modname] =
Mod: [modname] = Mod: [modname]
# Policies
@ -1979,8 +1978,7 @@ Receive a tech boost when scientific buildings/wonders are built in capital = Qu
Can be continually researched = Es pot investigar indefinidament
[relativeAmount]% Golden Age length = La durada de les edats dor augmenta un [relativeAmount] %
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount] % [cityFilter] per la pèrdua de població per atacs nuclears.
# Requires translation!
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] =
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount] % [cityFilter] de dany a la guarnició per atacs nuclears
Rebel units may spawn = Poden aparèixer unitats rebels.
Unbuildable = No es pot construir.
Can be purchased with [stat] [cityFilter] = Es pot comprar amb [stat] [cityFilter]
@ -2449,8 +2447,7 @@ Main Menu = Menú principal
World Screen = Vista del món
Map Panning = Desplaçament del mapa
Unit Actions = Accions de les unitats
# Requires translation!
City Screen =
City Screen = Vista de la ciutat
Popups = Finestres emergents
Menu = Menú
Next Turn = Proper torn
@ -2491,42 +2488,24 @@ Pan Down Alternate = Desplaça cap avall (alternatiu)
Pan Right Alternate = Desplaça cap a la dreta (alternatiu)
Transform = Transforma
Repair = Repara
# Requires translation!
Add to or remove from queue =
# Requires translation!
Raise queue priority =
# Requires translation!
Lower queue priority =
# Requires translation!
Buy Construction =
# Requires translation!
Buy Tile =
# Requires translation!
Buildable Units =
# Requires translation!
Buildable Buildings =
# Requires translation!
Buildable Wonders =
# Requires translation!
Buildable National Wonders =
# Requires translation!
Other Constructions =
# Requires translation!
Next City =
# Requires translation!
Previous City =
# Requires translation!
Show Stats =
# Requires translation!
Toggle Stat Details =
# Requires translation!
Great People Detail =
# Requires translation!
Specialist Detail =
# Requires translation!
Religion Detail =
# Requires translation!
Buildings Detail =
Add to or remove from queue = Afegeix o treu de la cua
Raise queue priority = Augmenta la prioritat a la cua
Lower queue priority = Redueix la prioritat a la cua
Buy Construction = Compra la construcció
Buy Tile = Compra la casella
Buildable Units = Unitats que es poden fer
Buildable Buildings = Edificis que es poden construir
Buildable Wonders = Meravelles que es poden construir
Buildable National Wonders = Meravelles nacionals que es poden construir
Other Constructions = Altres construccions
Next City = Ciutat següent
Previous City = Ciutat anterior
Show Stats = Mostra estadístiques
Toggle Stat Details = Commuta els detalls estadístics
Great People Detail = Detalls dels grans personatges
Specialist Detail = Detalls dels especialistes
Religion Detail = Detalls de la religió
Buildings Detail = Detalls dels edificis
Confirm Dialog = Confirma el diàleg
Cancel Dialog = Cancel·la el diàleg
Upgrade All = Millora-ho tot

View File

@ -1598,8 +1598,7 @@ Domain: [param] = Dominio: [param]
Toggle UI (World Screen only) = Imposta IU (solo schermata Mondiale)
Overrides yields from underlying terrain = Sovrascrive le rese dal terreno sottostante
No yields = Nessuna resa
# Requires translation!
Mod: [modname] =
Mod: [modname] = Mod: [modname]
# Policies
@ -1986,8 +1985,7 @@ Receive a tech boost when scientific buildings/wonders are built in capital = Ri
Can be continually researched = Ricercabile all'infinito
[relativeAmount]% Golden Age length = Aumenta la durata dell'Età dell'Oro del [relativeAmount]%
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% popolazione persa negli attacchi nucleari [cityFilter]
# Requires translation!
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] =
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% danno da armi nucleari alla guarnigione [cityFilter]
Rebel units may spawn = Potenziale comparsa di ribelli
Unbuildable = Non costruibile
Can be purchased with [stat] [cityFilter] = Acquistabile con [stat] [cityFilter]
@ -2460,8 +2458,7 @@ Main Menu = Menu principale
World Screen = Schermata mondiale
Map Panning = Panoramica mappa
Unit Actions = Azioni unit<69>
# Requires translation!
City Screen =
City Screen = Schermata cittadina
Popups = Popup
Menu = Menu
Next Turn = Turno successivo
@ -2502,42 +2499,24 @@ Pan Down Alternate = Panoramica giù (alternata)
Pan Right Alternate = Panoramica destra (alternata)
Transform = Trasforma
Repair = Ripara
# Requires translation!
Add to or remove from queue =
# Requires translation!
Raise queue priority =
# Requires translation!
Lower queue priority =
# Requires translation!
Buy Construction =
# Requires translation!
Buy Tile =
# Requires translation!
Buildable Units =
# Requires translation!
Buildable Buildings =
# Requires translation!
Buildable Wonders =
# Requires translation!
Buildable National Wonders =
# Requires translation!
Other Constructions =
# Requires translation!
Next City =
# Requires translation!
Previous City =
# Requires translation!
Show Stats =
# Requires translation!
Toggle Stat Details =
# Requires translation!
Great People Detail =
# Requires translation!
Specialist Detail =
# Requires translation!
Religion Detail =
# Requires translation!
Buildings Detail =
Add to or remove from queue = Aggiungi o rimuovi da coda
Raise queue priority = Alza proprità coda
Lower queue priority = Abbassa proprità coda
Buy Construction = Acquista Costruzione
Buy Tile = Acquista Cella
Buildable Units = Unità costruibili
Buildable Buildings = Edifici costruibili
Buildable Wonders = Meraviglie costruibili
Buildable National Wonders = Meraviglie Nazionali costruibili
Other Constructions = Altre Costruzioni
Next City = Città successiva
Previous City = Città precedente
Show Stats = Mostra statistiche
Toggle Stat Details = Attiva/Disattiva dettagli
Great People Detail = Dettagli Grandi Personaggi
Specialist Detail = Dettagli specialisti
Religion Detail = Dettagli Religione
Buildings Detail = Dettagli edifici
Confirm Dialog = Conferma dialogo
Cancel Dialog = Cancella dialogo
Upgrade All = Aggiorna tutto

View File

@ -107,10 +107,8 @@ See also = Hamchenin Bebinid
Requires at least one of the following: = Be had e a'ghal yek mored niaaz ast:
Requires all of the following: = Be hame ye mavared e zir niaaz ast:
# Requires translation!
Leads to [techName] =
# Requires translation!
Leads to: =
Leads to [techName] = Monjar be [techName] mishavad
Leads to: = Monjar mishavad be:
Enables: = Faaal mikonad:
Disables: = Gheyre faaal mikonad:
@ -122,8 +120,7 @@ Add to queue = Ezaafe kardan be saf
Remove from queue = Hazf kardan az saf
Show stats drilldown = Neshaan daadan e aamaar be jozeeiat
Show construction queue = Neshan daadan e saf e saakht-o-saaz
# Requires translation!
No space to place this unit =
No space to place this unit = Fazaaye kaafi baraaye gharaar daadan e in niroo vojood nadaarad
Cancel = Laghv
Diplomacy = Siyasat
@ -164,14 +161,10 @@ Break promise = Shekastan e peyman
We promised not to settle near them ([count] turns remaining) = Ma peyman bastim ke nazdik anha shahr nasazim ([count] nobat baghimande)
They promised not to settle near us ([count] turns remaining) = Anha peyman bastand ke nazdik e ma shahr e jadid nasazand ([count] nobat baghimande)
# Requires translation!
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! =
# Requires translation!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! =
# Requires translation!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! =
# Requires translation!
[civName] has destroyed [cityState], whom you had pledged to protect! =
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] naaraahat ast ke shomaa az [cityState], ke aanhaa sogand be hefaazateshaan raa khorde and, darkhaast e baaj kardid!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] naaraahat ast ke shomaa be [cityState], ke aanhaa sogand be hefaazateshaan raa khorde and, hamle kardid!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] khashmgin ast ke shomaa [cityState] raa, ke aanhaa sogand be hefaazateshaan raa khorde boodand, naabood kardid!
[civName] has destroyed [cityState], whom you had pledged to protect! = [cityState] ke shomaa sogand be hefaazateshaan raa khorde boodid, tavassot e [civName] naabood shode ast!
Unforgivable = Gheyr e Ghaabel e Bakhshesh
Afraid = Tars
@ -193,8 +186,7 @@ Please don't settle new cities near us. = Lotfan nazdik e maa shahr jadid nasaaz
Very well, we shall look for new lands to settle. = kheyle khob, maa donbaal e zamin haaye jadid baraaye mostaghar shodan khaahim gasht.
We shall do as we please. = Maa har kaari delemaan bekhaahad anjaam midahim.
We noticed your new city near our borders, despite your promise. This will have....implications. = Maa motevajje shodim alaa-raghm e gholi ke daadid nazdik e marz haaye maa shahr saakhte id. In... payaamad haayi khaahad daasht.
# Requires translation!
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. =
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Be ettelaae bande reside ast ke lashkariyaan e man az [civName] baaj gerefte and, shahrestaani ke taht e hefaazat e shomaast.\nBe shomaa etminaan midaham ke in ettefaagh gheyr e amd boode, va omidvaaram ke in baes e jodaayi e maa nashavad.
# Requires translation!
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. =
# Requires translation!
@ -218,17 +210,13 @@ Give a Gift = Hadieh daadan
Gift [giftAmount] gold (+[influenceAmount] influence) = hadie daadan e [giftAmount] talaa (+[influenceAmount] Nofooz)
Relationship changes in another [turnsToRelationshipChange] turns = Ravaabet dar [turnsToRelationshipChange] nobat e digar, avaz mishavand.
Protected by = Taht e hefazat e
# Requires translation!
Revoke Protection =
# Requires translation!
Revoke protection for [cityStateName]? =
Revoke Protection = Baatel kardan e hefaazat
Revoke protection for [cityStateName]? = Baatel kardan e hefaazat az [cityStateName]?
Pledge to protect = Sogand e mohaafezat
# Requires translation!
Declare Protection of [cityStateName]? =
Declare Protection of [cityStateName]? = Elaam e hefaazat az [cityStateName]?
Build [improvementName] on [resourceName] (200 Gold) = Sakhtan e [improvementName] dar [resourceName]
Gift Improvement = Behineh sazi e hadieh
# Requires translation!
[civName] is able to provide [unitName] once [techName] is researched. =
[civName] is able to provide [unitName] once [techName] is researched. = [civName] mitavaanad [unitName] eraae dahad vaghti ke [techName] tahghigh shode ast.
Diplomatic Marriage ([amount] Gold) = Ezdevag siyasi ([amount] Talaa)
# Requires translation!
@ -239,20 +227,14 @@ You have broken your Pledge to Protect [civName]! = Shomaa sogand e khod raa bar
# Requires translation!
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
# Requires translation!
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. =
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] taht e hamleye [civName] ast va az hameye tamaddon haaye bozorg mikhaahad taa baa hadiye daadan e niroo haaye nezaami be aanhaa, beheshaan komak konand.
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] taht e hamleye Barbar hast! Barbar haye nazdik be khaakeshaan raa naabood konid ta nofooz kasb konid.
# Requires translation!
[cityState] is grateful that you killed a Barbarian that was threatening them! =
# Requires translation!
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. =
# Requires translation!
[cityState] is deeply grateful for your assistance in the war against [civName]! =
# Requires translation!
[cityState] no longer needs your assistance against [civName]. =
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] sepaasgozaar ast ke shomaa yek barbar ke aanhaa raa tahdid mikard, koshtid!
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] taht e hamleye [civName] ast! [amount] taa az niroo haaye nezaamiye mohaajem raa bokosh taa aanhaa besheddat sepaasgozaar shavand.
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] besheddat ghadr-daan e komak e shomaa dar jang bar alayh e [civName] ast!
[cityState] no longer needs your assistance against [civName]. = [cityState] digar be komak e shomaa bar alayh e [civName] niyaaz nadaarad.
War against [civName] = Jang bar alayhe [civName]
# Requires translation!
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. =
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Maa be komak e shomaa dar defaa bar alayh e [civName] niyaaz daarim. Koshtan e [amount] taa az niroo haaye nezaamiye aanhaa, sorat e tahaajomeshaan raa kam mikonad.
Currently you have killed [amount] of their military units. = Daar hal e haazer [amount] az artesh anha ra koshte'ed.
You need to find them first! = Shomaa niaaz daarid aanhaa raa avval peydaa konid!
@ -272,10 +254,8 @@ Ally: [civilization] with [amount] Influence = Mottahed: [civilization] baa [amo
Unknown civilization = Tamaddon e naashenaakhte
Reach 30 for friendship. = Baraye doosti be 30 beresid.
Reach highest influence above 60 for alliance. = Be bishtarin Nofooz, baalaaye 60, beresid to ham-peymaan shavid.
# Requires translation!
When Friends: =
# Requires translation!
When Allies: =
When Friends: = Hengaam e doosti:
When Allies: = Hengaam e ettehaad:
# Requires translation!
The unique luxury is one of: =
Demand Tribute = Darkhaaste baaj
@ -287,16 +267,13 @@ Take [amount] gold (-15 Influence) = Bardaashtan e [amount] talaa (-15 nofooz)
Take worker (-50 Influence) = Bardaashtan e kaaregar (-50 nofooz)
[civName] is afraid of your military power! = [civName] az ghodrat e artesh e shomaa haraasaan ast!
# Requires translation!
Major Civ =
Major Civ = Tamaddon e bozorg
No Cities = Bedoon e shahr
Base value = Meghdaar e paaye
Has Ally = Mottahed daarad
Has Protector = Mohaafez daarad
# Requires translation!
Demanding a Worker =
# Requires translation!
Demanding a Worker from small City-State =
Demanding a Worker = Darkhaast kardan e kaaregar
Demanding a Worker from small City-State = Darkhaast kardan e kaaregar az shahrestaan e koochak
# Requires translation!
Very recently paid tribute =
# Requires translation!
@ -348,14 +325,11 @@ Non-existent city =
[resourceName] not required = Niaazi be [resourceName] nist
# Requires translation!
Lost ability (vs [originalUnit]): [ability] =
# Requires translation!
Upgrade all [count] [unit] ([cost] gold) =
Upgrade all [count] [unit] ([cost] gold) = Erteghaay e hameye [count] [unit] ([cost] talaa)
National ability = Tavaanaai melli
[firstValue] vs [secondValue] = [firstValue] bar alayh e [secondValue]
# Requires translation!
Gained =
# Requires translation!
Lost =
Gained = Be dast aamade
Lost = Az dast rafte
# New game screen
@ -409,10 +383,8 @@ Min number of Civilizations = Haddeaghal tedaad e tamaddon haa
Max number of Civilizations = Haddeaksar tedaad e tamaddon haa
# Requires translation!
Random number of City-States =
# Requires translation!
Min number of City-States =
# Requires translation!
Max number of City-States =
Min number of City-States = Haddeaghal tedaad e shahrestaan haa
Max number of City-States = Haddeaksar tedaad e shahrestaan haa
One City Challenge = Chaalesh tak shahri
Enable Nuclear Weapons = Faaal boodan e selaah haye hastei
# Requires translation!
@ -428,8 +400,8 @@ Victory Conditions = Sharaayet e Piroozi
Scientific = Elmi
Domination = Solte bar Digaraan
Cultural = Farhangi
Diplomatic = Siasi
Time = Zaman
Diplomatic = Siyaasi
Time = Zamaan
# Requires translation!
Your previous options needed to be reset to defaults. =
@ -441,10 +413,10 @@ Your previous options needed to be reset to defaults. =
Map Shape = Shekl e Naghshe
# Requires translation!
Enabled Map Shapes =
Hexagonal = Shesh-zeli
Hexagonal = Shesh-zeli tor
# Requires translation!
Flat Earth Hexagonal =
Rectangular = Morabbari
Rectangular = Morabba tor
Height = Tool
Width = Arz
Radius = Shoaa
@ -526,8 +498,7 @@ No victory conditions were selected! = Hich shart e bordi entekhaab nashode!
Mods: = Mod haa:
# Requires translation!
Extension mods =
# Requires translation!
Base ruleset: =
Base ruleset: = Majmooe ghavaanin e paaye:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
# Requires translation!
The mod you selected is incorrectly defined! =
@ -548,8 +519,7 @@ You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
# Requires translation!
Are you really sure you want to play with the following known problems? =
# Requires translation!
Base Ruleset =
Base Ruleset = Majmooe ghavaanin e paaye
[amount] Techs = [amount] Teknoloji ha
[amount] Nations = [amount] Mellt ha
[amount] Units = [amount] Niroo ha
@ -565,8 +535,7 @@ World Wrap =
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
# Requires translation!
Anything above 80 by 50 may work very slowly on Android! =
# Requires translation!
Anything above 40 may work very slowly on Android! =
Anything above 40 may work very slowly on Android! = Har chizi baalaaye 40 momken e rooye android kheyli kond kar kone!
# Map editor
@ -636,8 +605,7 @@ Position: [param] = Mogheiyat: [param]
Starting location(s): [param] =
# Requires translation!
Continent: [param] ([amount] tiles) =
# Requires translation!
Resource abundance =
Resource abundance = Faraavaniye manaabe
# Requires translation!
Change map to fit selected ruleset? =
# Requires translation!
@ -687,8 +655,7 @@ Distribute ice = Tozie yakh
Assign continent IDs =
Place Natural Wonders = Gharaar daadan e ajaayeb e tabii
Let the rivers flow = Bogzaar rood ha jaari shavand
# Requires translation!
Spread Resources =
Spread Resources = Enteshaar e manaabe
Create ancient ruins = Kharaabe haaye baastaani besaaz
# Requires translation!
Floodfill =
@ -697,12 +664,10 @@ Floodfill =
Remove features =
# Requires translation!
Remove improvement =
# Requires translation!
Remove resource =
Remove resource = Hazf e manaabe
# Requires translation!
Remove starting locations =
# Requires translation!
Remove rivers =
Remove rivers = Hazf e rood haa
# Requires translation!
Spawn river from/to =
# Requires translation!
@ -730,8 +695,7 @@ Game ID copied to clipboard! = ID e Baazi kopi shod
Friend name = Naam e dost
Player ID = ID e Baazi kon
Please input a name for your friend! = Lotfan yek esm baraaye doostat bezaar!
# Requires translation!
Please input a player ID for your friend! =
Please input a player ID for your friend! = Lotfan yek Player ID baraaye doostat vaared kon!
Are you sure you want to delete this friend? = Motmaennid ke mikhahid in doost raa paak konid?
# Requires translation!
Paste player ID from clipboard =
@ -798,12 +762,11 @@ You can only resign if it's your turn = Faghat vaghti mitavaanid kenare giri kon
[civName] resigned and is now controlled by AI = [civName] kenare giri kard va haalaa tavassot e hoosh-masnooi kontorol mishavad
# Requires translation!
Last refresh: [duration] ago =
# Requires translation!
Current Turn: [civName] since [duration] ago =
Seconds = Sanie ha
Minutes = Daghighe ha
Hours = Sa'at ha
Days = Roz ha
Current Turn: [civName] since [duration] ago = Nobat e feli: [civName] az [duration] e pish
Seconds = Saniye
Minutes = Daghighe
Hours = Saa'at
Days = Rooz
[amount] Seconds = [amount] Sanie ha
[amount] Minutes = [amount] Daghighe ha
[amount] Hours = [amount] Sa'at ha
@ -814,8 +777,7 @@ Server limit reached! Please wait for [time] seconds =
File could not be found on the multiplayer server =
# Requires translation!
Unhandled problem, [errorMessage] =
# Requires translation!
Please enter your server password =
Please enter your server password = Lotfan gozarvaazheye server e khod raa vaared konid
Set password = Tain e gozarvaje
Password must be at least 6 characters long = Gozarvaje bayad haddeaghal shaamel e 6 kaaraakter baashad
# Requires translation!
@ -839,7 +801,7 @@ Current saves = Zakhire-saazi haaye feeli
Show autosaves = Neshaan daadan e Zakhire-saazi haaye khodkaar
Saved game name = Naam e baazi e zakhire shode
# This is the save game name the dialog will suggest
[player] - [turns] turns = [player] - [turns] nobat ha
[player] - [turns] turns = [player] - [turns] nobat
Copy to clipboard = Kopi
Copy saved game to clipboard = Kopi kardan e baazi e zakhire shode
Could not load game! = Baazi baargozaari nashod!
@ -857,8 +819,7 @@ Delete save = Hazf e zakhire-saazi
[saveFileName] deleted successfully. = [saveFileName] baa movaffaghiat paak shod.
# Requires translation!
Insufficient permissions to delete [saveFileName]. =
# Requires translation!
Failed to delete [saveFileName]. =
Failed to delete [saveFileName]. = Khataa dar hazf e [saveFileName].
Saved at = Zakhire shode dar
Saving... = zakhire saazi …
# Requires translation!
@ -936,8 +897,7 @@ Notifications on world screen =
Disabled = Gheyr e faaal
Hidden = Penhaan
Visible = Namaayaan
# Requires translation!
Permanent =
Permanent = Hamishegi
# Requires translation!
Minimap size =
@ -1077,8 +1037,7 @@ Check extension mods based on: =
Reload mods =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
No problems found. = Moshkeli yaaft nashod
# Requires translation!
Autoupdate mod uniques =
# Requires translation!
@ -1105,10 +1064,8 @@ We gained [amount] Science from Research Agreement =
[construction] has become obsolete and was removed from the queue in [cityName]! =
# Requires translation!
[construction] has become obsolete and was removed from the queue in [amount] cities! =
# Requires translation!
[cityName] changed production from [oldUnit] to [newUnit] =
# Requires translation!
[amount] cities changed production from [oldUnit] to [newUnit] =
[cityName] changed production from [oldUnit] to [newUnit] = [cityName] tolid raa az [oldUnit] be [newUnit] taghir daad
[amount] cities changed production from [oldUnit] to [newUnit] = [amount] taa shahr tolid raa az [oldUnit] be [newUnit] taghir daadand
# Requires translation!
Excess production for [wonder] converted to [goldAmount] gold =
You have entered a Golden Age! = Shomaa vaared e yek asr e talaai shodid!
@ -1116,8 +1073,7 @@ You have entered a Golden Age! = Shomaa vaared e yek asr e talaai shodid!
[n] sources of [resourceName] revealed, e.g. near [cityName] = [n] taa manaabee [resourceName] peydaa shod, baraaye mesaal kenaar e [cityName]
A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyaa aamade ast!
We have encountered [civName]! = Maa baa [civName] movaaje shodim!
# Requires translation!
[cityStateName] has given us [stats] as a token of goodwill for meeting us =
[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] be onvaan e hosn e niyyat e molaaghaat baa maa, be maa [stats] daad.
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] be maa be onvaan e avvalin tamaddon e bozorgi ke aanhaa raa molaaghaat karde ast, [stats] daad
[cityStateName] has also given us [stats] = [cityStateName] hamchenin be maa [stats] daade ast
[cityStateName] gave us a [unitName] as a gift! = [cityStateName] be maa yek [unitName] be onvan e hadiye daad!
@ -1146,10 +1102,8 @@ Enemy city [cityName] has attacked our [ourUnit] = Shahr e [cityName] e doshman
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Shahr e [cityName] e doshman ([amount] HP) be [ourUnit] e maa ([amount2] HP) hamle kard
An enemy [unit] has captured [cityName] = Yek [unit] e doshman, [cityName] raa taskhir kard
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [cityName] ([amount2] HP) raa taskhir kard
# Requires translation!
An enemy [unit] has raided [cityName] =
# Requires translation!
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) =
An enemy [unit] has raided [cityName] = Yek [unit] e doshman be [cityName] yooresh borde ast
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) be [cityName] ([amount2] HP) yooresh borde ast
An enemy [unit] has captured our [ourUnit] = Yek [unit] e doshman, [ourUnit] e maa raa taskhir kard
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [ourUnit] e maa ([amount2] HP) raa taskhir kard
An enemy [unit] has destroyed our [ourUnit] = Yek [unit] e doshman, [ourUnit] maa raa naabood kard
@ -1163,8 +1117,7 @@ Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e doshman, dar heyn e hamle be [cityName] naabood shod
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), dar heyn e hamle be [cityName] ([amount2] HP) naabood shod
An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e doshman dar heyn e hamle be [ourUnit] e maa naabood shod
# Requires translation!
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) =
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) dar heyn e hamle be [ourUnit] e maa ([amount2] HP) naabood shod
# Requires translation!
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) =
# Requires translation!
@ -1197,8 +1150,7 @@ A(n) [nukeType] exploded in our territory! = Yek [nukeType] dar ghalamro e maa m
After being hit by our [nukeType], [civName] has declared war on us! = Pas az hadaf gharaar gereftan tavassot e [nukeType] e maa, [civName] be maa elaam e jang karde ast!
The civilization of [civName] has been destroyed! = Tamaddon e [civName] naabood shod!
The City-State of [name] has been destroyed! = Shahrestaan e [name] naabood shod!
# Requires translation!
Your [ourUnit] captured an enemy [theirUnit]! =
Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] e shomaa yek [theirUnit] e doshman raa asir kard!
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] e shomaa [amount] taa [Stat] az [theirUnit] be ghaarat bord
We have captured a barbarian encampment and recovered [goldAmount] gold! = Maa yek ordoogaah e Barbari raa taskhir kadim va [goldAmount] Talaa bedast aavardim!
An enemy [unitType] has joined us! = Yek [unitType] e doshman be maa molhagh shod!
@ -1224,8 +1176,7 @@ You and [name] are no longer allies! = Shomaa va [name] digar ham-peymaan nistid
[cityName] has been connected to your capital! = [cityName] be paaytakht e shomaa vasl shod!
[cityName] has been disconnected from your capital! = Etesaal e [cityName] az paaytakht e shomaa ghat shod!
[civName] has accepted your trade request = [civName] darkhaast e tejaari shomaa raa ghabool kard
# Requires translation!
[civName] has made a counteroffer to your trade request =
[civName] has made a counteroffer to your trade request = [civName] yek pishnehaad e moteghaabel be darkhaast e tejaariye shomaa daade ast
[civName] has denied your trade request = [civName] darkhaast e tejaari shomaa raa rad kard
[tradeOffer] from [otherCivName] has ended = [tradeOffer] az [otherCivName] be paayaan resid
[tradeOffer] to [otherCivName] has ended = [tradeOffer] be [otherCivName] be paayaan resid
@ -1250,20 +1201,16 @@ Our proposed trade is no longer relevant! = Darkhaast e tejaari pishnahaadi ye m
# Requires translation!
By expending your [unit] you gained [Stats]! =
Your territory has been stolen by [civName]! = [civName] zamin haaye maa raa dozdid!
# Requires translation!
Clearing a [forest] has created [amount] Production for [cityName] =
# Requires translation!
[civName] assigned you a new quest: [questName]. =
Clearing a [forest] has created [amount] Production for [cityName] = Jangal zodaayi e [forest] baaes e ijaad e [amount] Tolid baraaye [cityName] shode ast
[civName] assigned you a new quest: [questName]. = [civName] be shomaa yek mamooriyat e jadid daad: [questName].
# Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
[civName] no longer needs your help with the [questName] quest. = [civName] digar be komak e shoma dar mamooriyat e [questName] niyaaz nadaarad.
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Moghaavemat dar [cityName] be paayaan resid!
[cityName] demands [resource]! = [cityName] taghaazaaye [resource] mikonad!
# Requires translation!
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! =
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Chon aanhaa [resource] daarand, shahrvandaan e [cityName] dar haal e jashn gereftan e rooz e (Maa aashegh e shaah hastim) hastand!
We Love The King Day in [cityName] has ended. = Rooz e (Maa aashegh e shaah hastim) dar [cityName] tamaam shod.
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
@ -1283,8 +1230,7 @@ Your [unitName] lost its faith after spending too long inside enemy territory! =
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation!
You have unlocked [ability] =
You have unlocked [ability] = Shomaa [ability] raa baaz kardid
# Requires translation!
A new b'ak'tun has just begun! =
# Requires translation!
@ -1303,49 +1249,35 @@ An unknown civilization has liberated [civ] =
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
EffectBeforeCause = false
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
Gained [amount] [unitName] unit(s) = [amount] taa nirooye [unitName] be dast aamad
Gained [stats] = [stats] be dast aamad
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You gain the [policy] Policy =
# Requires translation!
You enter a Golden Age =
# Requires translation!
You have gained [amount] [resourceName] =
# Requires translation!
You have lost [amount] [resourceName] =
You gain the [policy] Policy = Shomaa siyaasat e [policy] raa migirid
You enter a Golden Age = Shomaa vaared e asri talaayi mishavid
You have gained [amount] [resourceName] = Shomaa [amount] taa [resourceName] be dast aavardid
You have lost [amount] [resourceName] = Shomaa [amount] taa [resourceName] az dast daadid
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
due to researching [tech] = Be dalil e tahghigh kardan e [tech]
due to adopting [policy] = Be dalil e ettekhaaz e [policy]
due to discovering [naturalWonder] = Be dalil e kashf kardan e [naturalWonder]
due to entering the [eraName] = Be dalil e vorood be [eraName]
due to constructing [buildingName] = Be dalil e saakht e [buildingName]
# Requires translation!
due to gaining a [unitName] =
due to gaining a [unitName] = Be dalil e be dast aavardan e [unitName]
due to founding a city = Be dalil e tasis e yek shahr
# Requires translation!
due to discovering a Natural Wonder =
due to discovering a Natural Wonder = Be dalil e kashf e yek Ojoobeye Tabii
due to our [unitName] defeating a [otherUnitName] = Be dalil e shekast khordan e [otherUnitName] tavassot e [unitName] e maa
# Requires translation!
due to our [unitName] being defeated by a [otherUnitName] =
# Requires translation!
due to our [unitName] losing [amount] HP =
# Requires translation!
due to our [unitName] being promoted =
due to our [unitName] being defeated by a [otherUnitName] = Be dalil e shekast khordan e [unitName] e maa tavassot e [otherUnitName]
due to our [unitName] losing [amount] HP = Be dalil e inle [unitName] e maa [amount] HP az dast daad
due to our [unitName] being promoted = Be dalil e erteghaa yaaftan e [unitName] e maa
from the ruins = Az kharaabe haa
# World Screen UI
@ -1355,12 +1287,10 @@ Waiting for other players... = Montazer e baghie ye baazikon haa...
Waiting for [civName]... = Montazer e [civName]...
in = Daakhel
Next turn = Nobat e baadi
# Requires translation!
Confirm next turn =
Confirm next turn = Taid e nobat e bad
# Requires translation!
Move automated units =
# Requires translation!
[currentPlayerCiv] ready? =
[currentPlayerCiv] ready? = [currentPlayerCiv] aamaade i?
1 turn = 1 Nobat
[numberOfTurns] turns = [numberOfTurns] Nobat
Turn = Nobat
@ -1402,8 +1332,7 @@ Add to [comment] =
Upgrade to [unitType] ([goldCost] gold) = Behine kardan be [unitType] ([goldCost] Talaa)
# Requires translation!
Upgrade to [unitType]\n([goldCost] gold, [resources]) =
# Requires translation!
Transform to [unitType] =
Transform to [unitType] = Tabdil be [unitType]
# Requires translation!
Transform to [unitType]\n([resources]) =
Found city = Saakht e shahr
@ -1419,8 +1348,7 @@ Pillage = Ghaarat kardan
Pillage [improvement] = Ghaarat kardan [improvement]
# Requires translation!
[improvement] (Pillaged!) =
# Requires translation!
Repair [improvement] - [turns] =
Repair [improvement] - [turns] = Tamir e [improvement] - [turns]
Wait = Sabr kon
# Requires translation!
Are you sure you want to pillage this [improvement]? =
@ -1454,8 +1382,7 @@ Territory = Ghalamro
Force = Ghovaa
GOLDEN AGE = ASR E TALAAI
Golden Age = Asr e Talaai
# Requires translation!
Global Effect =
Global Effect = Tasir e jahaani
[year] BC = [year] Ghable Milaad
[year] AD = [year] Baade Milaad
Civilopedia = Daaeratolmaaaref
@ -1511,14 +1438,10 @@ Provides [resource] = [resource] eraae midahad
Provides [amount] [resource] = [amount] taa [resource] midahad
Replaces [improvement] = Jaygozin e [improvement] mishavad
Pick now! = Hamin alaan entekhaab konid!
# Requires translation!
Remove [feature] first =
# Requires translation!
Research [tech] first =
# Requires translation!
Have this tile close to your borders =
# Requires translation!
Have this tile inside your empire =
Remove [feature] first = Avval [feature] raa hazf kon
Research [tech] first = Avval [tech] raa tahghigh kon
Have this tile close to your borders = In zamin raa nazdik e marz haayat daashte baash
Have this tile inside your empire = In zamin raa daroon e emperaatoori at daashte baash
# Requires translation!
Acquire more [resource] =
Build [building] = Saakht e [building]
@ -1545,8 +1468,7 @@ Stopped population growth = Roshd e jameiat motevaghef shode
In resistance for another [numberOfTurns] turns = Dar moghaavemat baraaye [numberOfTurns] nobat e digar
# Requires translation!
We Love The King Day for another [numberOfTurns] turns =
# Requires translation!
Demanding [resource] =
Demanding [resource] = Darkhaast kardan e [resource]
Sell for [sellAmount] gold = Foroosh baraaye [sellAmount] Talaa
Sell = Foroosh
Are you sure you want to sell this [building]? = Aayaa az foroosh e in [building] motmaenid?
@ -1562,8 +1484,7 @@ Convert production to [stat] at a rate of [rate] to 1 =
# Requires translation!
Production to [stat] conversion in cities changed by [relativeAmount]% =
The city will not produce anything. = In shahr chizi tolid nakhaahad kard.
# Requires translation!
Owned by [cityName] =
Owned by [cityName] = Taht e maalekiyat e [cityName]
Worked by [cityName] = Dar dast e ejraa dar [cityName]
Lock = Ghofl kardan
Unlock = Baaz kardan
@ -1590,10 +1511,8 @@ Invalid input! Please enter a different string. =
# Requires translation!
Invalid input! Please enter a valid number. =
Please enter some text = Lotfan matni raa vaared konid
# Requires translation!
Please enter a file name =
# Requires translation!
File name: =
Please enter a file name = Lotfan naam e faayli raa vaared konid
File name: = Naam e faayl:
# Technology UI
@ -1637,12 +1556,9 @@ Terrain = Noe zamin
# Requires translation!
Tile =
Missing resource = Manabee naa mojood
# Requires translation!
Adjacent units =
# Requires translation!
Adjacent enemy units =
# Requires translation!
Combat Strength =
Adjacent units = Niroo haaye jaanebi
Adjacent enemy units = Niroo haaye jaanebiye doshman
Combat Strength = Ghodrat e Mobaareze
# Requires translation!
Across river =
# Requires translation!
@ -1651,8 +1567,7 @@ Temporary Bonus =
Garrisoned unit =
# Requires translation!
Attacking Bonus =
# Requires translation!
defence vs [unitType] =
defence vs [unitType] = Defaa dar baraabar e [unitType]
# Requires translation!
[tileFilter] defence =
# Requires translation!
@ -1719,8 +1634,7 @@ Maintenance = Negahdaari
Transportation upkeep = Hazine ye negah daari masir haa
Unit upkeep = Hazine ye negah daari niroo haa
Trades = Tejaarat haa
# Requires translation!
Current trades =
Current trades = Tejaarat haaye konooni
# Requires translation!
Pending trades =
Score = Emtiyaaz
@ -1741,8 +1655,7 @@ Increase your supply or reduce the amount of units to remove the production pena
Name = Naam
Closest city = Nazdik tarin shahr
Action = Eghdaam
# Requires translation!
Upgrade =
Upgrade = Erteghaa
Defeated = Shekast khordid
[numberOfCivs] Civilizations in the game = [numberOfCivs] taa tamaddon dar baazi
Our Civilization: = Tamaddon e maa:
@ -1763,12 +1676,10 @@ Near [city] = Nazdik e [city]
Somewhere around [city] = Jaayi nazdik be [city]
Far away = Door
Status = Vaziyat
# Requires translation!
Current turn =
Current turn = Nobat e konooni
Turn [turnNumber] = Nobat e [turnNumber]
Location = Makaan
# Requires translation!
Unimproved =
Unimproved = Pishraft daade nashode
# Requires translation!
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
# Requires translation!
@ -1800,8 +1711,7 @@ Denounced [otherCiv] =
Allied with [civName] = Mottahed baa [civName]
Civilization Info = Ettelaaaat e tamaddon
Relations = Ravaabet
# Requires translation!
Trade request =
Trade request = Darkhaast e tejaarat
# Requires translation!
Garrisoned by unit =
@ -1809,8 +1719,7 @@ Garrisoned by unit =
# Requires translation!
[victoryType] Victory =
# Requires translation!
Built [building] =
Built [building] = [building] saakhte shod
# Requires translation!
Add all [comment] in capital =
Destroy all players = Hameye baazikon haa raa naabood kon
@ -1826,8 +1735,7 @@ Your civilization stands above all others! The exploits of your people shall be
You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = Shomaa shekast khordid. Tamaddon e shomaa tavassot e doshmanaan e besiaarash paaymaal shod. Vali mardom e shomaa maayoos nistand, cheraa ke midaanand roozi shomaa bar migardid va aanhaa raa mostaghim be pirooze hedaayat mikonid!
One more turn...! = Yek nobat e dige...!
Destroy [civName] = Nabood kardan e [civName]
# Requires translation!
Capture [cityName] =
Capture [cityName] = Gereftan e [cityName]
# Requires translation!
Destroy ? * [civName] =
# Requires translation!
@ -1857,11 +1765,9 @@ Choose who should become the world leader and win a Diplomatic Victory! =
Vote for [civilizationName] = Ray baraaye [civilizationName]
# Requires translation!
Vote for World Leader =
# Requires translation!
Abstain =
Abstain = Emtenaa
Continue = Edaame
# Requires translation!
Abstained =
Abstained = Emtenaa kard
Voted for = Ray daad be
[number] votes = [number] ray
[number] vote = [number] ray
@ -1983,6 +1889,7 @@ Nation [nation] does not exist in ruleset! =
Natural Wonder [naturalWonder] does not exist in ruleset! =
# Civilopedia difficulty levels
Player settings = Tanzimaat e baazikon
# Requires translation!
Extra happiness per luxury =
@ -2018,8 +1925,7 @@ Gold reward for clearing barbarian camps = Talaa ye jayeze baraaye paak kardan e
Nations = Melal
Available for [unitTypes] = Ghaabel estefaade baraaye [unitTypes]
# Requires translation!
Available for: =
Available for: = Ghaabel estefaade baraaye:
Free promotion: = Beh-saazi ye raaygaan
Free promotions: = Beh-saazi ye raaygaan
Free for [units] = Raaygaan baraaye [units]
@ -2032,8 +1938,7 @@ Granted by: =
Difficulty levels = Sotooh e sakhti
# Requires translation!
The possible rewards are: =
# Requires translation!
Eras =
Eras = Asr haa
# Requires translation!
Embarked strength: [amount]† =
# Requires translation!
@ -2147,18 +2052,16 @@ Follow [belief] =
Religions and Beliefs = Din haa va Baavar haa
# Requires translation!
Majority Religion: [name] =
# Requires translation!
+ [amount] pressure =
+ [amount] pressure = + [amount] feshaar
Holy City of: [religionName] = Shahr e Moghaddas e: [religionName]
# Requires translation!
Former Holy City of: [religionName] =
Followers = Peyrovaan
# Requires translation!
Pressure =
Pressure = Feshaar
# Religion overview screen
# Requires translation!
Religion Name: =
Religion Name: = Naam e Din:
# Requires translation!
Pantheon Name: =
# Requires translation!
@ -2208,8 +2111,7 @@ Spy = Jaasoos
Spy Hideout =
# Requires translation!
Spy present =
# Requires translation!
Move =
Move = Harekat
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
@ -2234,7 +2136,7 @@ Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our
# Promotions
Pick promotion = Entekhaab e behsaazi
OR = YAa
OR = YAA
units in open terrain = Niroo haa dar zamin e hamvaar
units in rough terrain = Niroo haa dar zamin e naahamvaar
wounded units = Niroo haa majrooh
@ -2273,8 +2175,7 @@ Enable multiplayer status button in singleplayer games =
Update status of currently played game every: =
# Requires translation!
In-game, update status of all games every: =
# Requires translation!
Server address =
Server address = Aadres e server
# Requires translation!
Check connection to server =
# Requires translation!
@ -2299,8 +2200,7 @@ Choir =
# Mods
Mods = Mod haa
# Requires translation!
Download [modName] =
Download [modName] = Daanlod e [modName]
# Requires translation!
Update [modName] =
# Requires translation!
@ -2309,26 +2209,21 @@ Could not download mod list =
Download mod from URL =
# Requires translation!
Please enter the mod repository -or- archive zip -or- branch url: =
# Requires translation!
Invalid link! =
Invalid link! = Link e naa motabar!
# Requires translation!
Paste from clipboard =
# Requires translation!
Download =
Download = Daanlod
Done! = Tamaam!
# Requires translation!
Delete [modName] =
Delete [modName] = Hazf e [modName]
# Requires translation!
Are you SURE you want to delete this mod? =
[mod] was deleted. = [mod] paak shod.
# Requires translation!
Updated =
Updated = Aapdeyt shod
# Requires translation!
Current mods =
# Requires translation!
Downloadable mods =
# Requires translation!
Category: =
Category: = Daste bandi:
All mods = Hameye mod haa
# Requires translation!
Rulesets =
@ -2349,18 +2244,14 @@ Open Github page =
# Requires translation!
Permanent audiovisual mod =
Installed = Nasb shod
# Requires translation!
Downloaded! =
# Requires translation!
[modName] Downloaded! =
# Requires translation!
Could not download [modName] =
Downloaded! = Daanlod shod!
[modName] Downloaded! = [modName] Daanlod shod!
Could not download [modName] = [modName] Daanlod nashod
# Requires translation!
Online query result is incomplete =
# Requires translation!
Sorting and filtering needs to wait until the online query finishes =
# Requires translation!
No description provided =
No description provided = Tozihi eraae nashode
# Requires translation!
[stargazers]✯ =
# Requires translation!
@ -6672,7 +6563,7 @@ Democracy = Demokraasi
Freedom Complete =
Freedom = Aazaadi
Populism = Avvaam Faribi
Populism = Avvaam Geraayi
# Requires translation!
Militarism =
Fascism = Faashism
@ -10389,4 +10280,3 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. =
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =

View File

@ -42,8 +42,7 @@ Enter the city screen!\nClick the city button twice = Şehir ekranına girin!\n
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Araştırmak için bir teknoloji seçin!\nTeknoloji düğmesine tıklayın (yeşilimsi, sol üst) > teknolojiyi seçin > 'Araştır'a tıklayın (sağ alt)
Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = Bir yapı seçin!\nŞehir ekranına girin> Bir birime ya da binaya (sol alt taraf) tıklayın > \n 'kuyruğa ekle'ye tıklayın
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Sonraki tura geçin!\n'Bir sonraki birim' ile birimler arasında geçiş yapın> 'Sonraki tur'a tıklayın
# Requires translation!
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population =
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Çalışılan Karoları yeniden atayın!\nŞehir ekranına girin > atamayı kaldırmak için atanmış (yeşil) karoya tıklayın > \n nüfusu atamak için atanmamış bir karoya tıklayın
Meet another civilization!\nExplore the map until you encounter another civilization! = Başka bir medeniyetle tanış! \n Başka bir medeniyetle karşılaşana kadar haritayı keşfedin!
Open the options table!\nClick the menu button (top left) > click 'Options' = Seçenekler tablosunu açın!\nMenü düğmesine (sol üst) tıklayın> 'Seçenekler'i seçin
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bir geliştirme oluşturun!\nBir işçi birimi oluşturun> Bir Ova veya Otlak döşemesine taşıyın> \n 'Geliştirme oluştur'a tıklayın (birim tablosunun üstünde, sol altta) \n> Çiftliği seçin> \n İşçi bitirene kadar orada bırakın
@ -102,10 +101,8 @@ Requires at least one of the following: = Şunlardan en az birisini gerektirir:
Requires all of the following: = Şunların hepsini gerektirir:
Leads to [techName] = [techName] teknolojisini açar
Leads to: = kilidini açtığı teknolojiler:
# Requires translation!
Enables: =
# Requires translation!
Disables: =
Enables: = Etkinleştirir
Disables: = Devre dışı bırakır
Current construction = Mevcut inşaat
Construction queue = İnşaat sırası
@ -183,16 +180,14 @@ Very well, we shall look for new lands to settle. = Pekala, biz de yerleşecek y
We shall do as we please. = İstediğimiz gibi yaparız.
We noticed your new city near our borders, despite your promise. This will have....implications. = Söz vermene rağmen yeni şehrini sınırlarımızın yakınına kurdun. Bunun ... yaptırımları olacak.
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Öğrendiğime göre benim askerlerim sizin himayeniz altındaki [civName] şehir devletinden haraç almış.\nBunun kasıtlı olmadığına dair sizi temin eder, bu tatsız hadisenin ilişkilerimizi bozmamasını umarım.
# Requires translation!
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. =
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Geçenlerde [civName]'den haraç istedik ve kabul ettiler.\nOnları bu tür şeylerden koruyacağına söz verdin, ama ikimiz de biliyoruz ki, bunu destekleyemezsin.
# Requires translation!
It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. =
# Requires translation!
I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. =
Return [unitName] to [civName]? = [unitName] [civName] medeniyetine geri verilsin mi?
# Requires translation!
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. =
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = Kurtardığımız [unitName] aslında [civName]'e aitti. Onlara geri verirsek minnettar olacaklar.
Enter the amount of gold = Altın miktarını girin
@ -222,23 +217,15 @@ You have broken your Pledge to Protect [civName]! = [civName] medeniyetini korum
# Requires translation!
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
# Requires translation!
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. =
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState], [civName] tarafından saldırıya uğruyor ve tüm büyük uygarlıklardan kendilerine askeri birlikler hediye ederek onlara yardım etmelerini istiyor.
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = Barbarlar [cityState] şehir devletine saldırıyorlar! Topraklarının yakınlarındaki barbarları yen ve Nüfuz kazan.
# Requires translation!
[cityState] is grateful that you killed a Barbarian that was threatening them! =
# Requires translation!
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. =
# Requires translation!
[cityState] is deeply grateful for your assistance in the war against [civName]! =
# Requires translation!
[cityState] no longer needs your assistance against [civName]. =
# Requires translation!
War against [civName] =
# Requires translation!
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. =
# Requires translation!
Currently you have killed [amount] of their military units. =
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState], onları tehdit eden bir Barbar'ı öldürdüğünüz için minnettar!
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState], [civName] tarafından saldırıya uğruyor! Saldırganın askeri birimlerinden [amount] öldürün ve son derece minnettar olacaklar.
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState], [civName]'e karşı savaştaki yardımınız için derinden minnettar!
[cityState] no longer needs your assistance against [civName]. = [cityState], [civName]'e karşı artık sizin yardımınıza ihtiyaç duymuyor.
War against [civName] = [civName]'e karşı savaş
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = [civName]'e karşı savunmamıza yardım etmenize ihtiyacımız var. [amount] askeri birimini öldürmek saldırılarını yavaşlatırdı.
Currently you have killed [amount] of their military units. = Şu anda onların askeri birliklerinden [amount] tanesini öldürdünüz.
You need to find them first! = Önce onları bulmalısın!
Cultured = Kültürlü
@ -254,14 +241,13 @@ Personality = Kişilik
Influence = Nüfuz
Ally: [civilization] with [amount] Influence = Müttefik: [amount] Nüfüz ile [civilization]
# Requires translation!
Unknown civilization =
Unknown civilization = Bilinmeyen uygarlık
Reach 30 for friendship. = Arkadaşlık için 30 etkiye ulaş.
Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde en yüksek nüfuza ulaşın.
When Friends: = Dostken:
When Allies: = Müttefikken:
# Requires translation!
The unique luxury is one of: =
The unique luxury is one of: = Eşsiz lüks:
Demand Tribute = Haraca Bağla
Tribute Willingness = Haraç İstekliliği
# Requires translation!
@ -275,18 +261,15 @@ No Cities = Şehir Yok
Base value = Temel değer
Has Ally = Müttefiki Var
Has Protector = Koruyucusu Var
# Requires translation!
Demanding a Worker =
# Requires translation!
Demanding a Worker from small City-State =
Demanding a Worker = İşçi talep etmek
Demanding a Worker from small City-State = Küçük Şehir Devletinden İşçi Talep Etmek
# Requires translation!
Very recently paid tribute =
# Requires translation!
Recently paid tribute =
Influence below -30 = -30 altında Nüfuz
Military Rank = Askeri Rütbe
# Requires translation!
Military near City-State =
Military near City-State = Şehir Devleti yakınında asker
Sum: = Toplam:
@ -334,10 +317,8 @@ Lost ability (vs [originalUnit]): [ability] =
Upgrade all [count] [unit] ([cost] gold) =
National ability = Ulusal yetenek
[firstValue] vs [secondValue] = [firstValue] - [secondValue]
# Requires translation!
Gained =
# Requires translation!
Lost =
Gained = Kazanılmış
Lost = Kaybedilmiş
# New game screen
@ -349,10 +330,8 @@ Reset to defaults = Varsayılanlara döndür
Select nations = Ulusları seçin
# Requires translation!
Set available nations for random pool =
# Requires translation!
Available nations =
# Requires translation!
Banned nations =
Available nations = Mevcut ülkeler
Banned nations = Yasaklı ülkeler
Are you sure you want to reset all game options to defaults? = Bütün oyun ayarlarını varsayılana döndürmek istediğinize emin misiniz?
Start game! = Oyunu başlat!
Map Options = Harita seçenekleri
@ -363,23 +342,18 @@ Map file = Harita dosyası
Max Turns = Azami Tur
Could not load map! = Harita yüklenemedi!
Generated = Oluşturulmuş
# Requires translation!
Random Generated =
Random Generated = Rastgele Oluşturulmuş
# Requires translation!
Which options should be available to the random selection? =
Existing = Mevcut
Custom = Özel
Map Generation Type = Harita oluşturma türü
# Requires translation!
Enabled Map Generation Types =
Enabled Map Generation Types = Etkin Harita Oluşturma Türleri
Default = Varsayılan
Pangaea = Tekkıta
# Requires translation!
Continent and Islands =
# Requires translation!
Two Continents =
# Requires translation!
Three Continents =
Continent and Islands = Kıta ve Adalar
Two Continents = İki kıta
Three Continents = Üç kıta
Four Corners = Dört Kısım
Archipelago = Takımadalar
Inner Sea = İç Deniz

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@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.8.21"
const val appName = "Unciv"
const val appCodeNumber = 898
const val appVersion = "4.7.12-patch2"
const val appCodeNumber = 899
const val appVersion = "4.7.13"
const val gdxVersion = "1.11.0"
const val ktorVersion = "2.2.3"

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@ -1,3 +1,33 @@
## 4.7.13
Much more accurate improvement stat effects
chore: Modernized DiplomacyManagerTests
Moved changeImprovement to TileInfoImprovementFunctions
Removed HandleImprovementCompletion function, added test for citadel tile takeover
Removed double lines between handleImprovementCompletion and changeImprovement
removeImprovement convenience function
changeImprovement now contains 'terrain feature removal' logic
Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ
- Set initial screen color on Desktop so it's not black-to-blue
fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on
4.7.12-patch1
By SomeTroglodyte:
- Ruleset validator: Tilesets
- NextTurnAction as enum
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
- Ruleset object reorganization
## 4.7.12
AI workers remove detrimental features

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@ -536,7 +536,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.7.12-patch2", 898)
val VERSION = Version("4.7.13", 899)
//endregion
lateinit var Current: UncivGame

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@ -0,0 +1,29 @@
Much more accurate improvement stat effects
chore: Modernized DiplomacyManagerTests
Moved changeImprovement to TileInfoImprovementFunctions
Removed HandleImprovementCompletion function, added test for citadel tile takeover
Removed double lines between handleImprovementCompletion and changeImprovement
removeImprovement convenience function
changeImprovement now contains 'terrain feature removal' logic
Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ
- Set initial screen color on Desktop so it's not black-to-blue
fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on
4.7.12-patch1
By SomeTroglodyte:
- Ruleset validator: Tilesets
- NextTurnAction as enum
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
- Ruleset object reorganization