Version rollout (#9899)

* Bump version and create initial changelog entry

* Update Catalan.properties (#9897)

* some Persian-UN translations (#9893)

* Update Persian_(Pinglish-UN).properties

Added and fixed some till 1295.

* Update Persian_(Pinglish-UN).properties

fixed typo.

* Update Persian_(Pinglish-UN).properties

till 2254

* Update Persian_(Pinglish-UN).properties

fixed "Populism".

* Update Turkish.properties (#9891)

Just making same translate...

* Update Italian.properties (#9883)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: Ilia <81512402+ilia-abbasi@users.noreply.github.com>
Co-authored-by: Omar Mammadov <114606477+OmarMammadov@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2023-08-09 01:00:26 +03:00 committed by GitHub
parent 8576f16c6e
commit 98029b68d2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 255 additions and 374 deletions

View File

@ -1592,8 +1592,7 @@ Domain: [param] = Domini: [param]
Toggle UI (World Screen only) = Commuta IU (només a la vista del món) Toggle UI (World Screen only) = Commuta IU (només a la vista del món)
Overrides yields from underlying terrain = Sobreescriu la producció del terreny que hi hagi a sota Overrides yields from underlying terrain = Sobreescriu la producció del terreny que hi hagi a sota
No yields = Sense producció No yields = Sense producció
# Requires translation! Mod: [modname] = Mod: [modname]
Mod: [modname] =
# Policies # Policies
@ -1979,8 +1978,7 @@ Receive a tech boost when scientific buildings/wonders are built in capital = Qu
Can be continually researched = Es pot investigar indefinidament Can be continually researched = Es pot investigar indefinidament
[relativeAmount]% Golden Age length = La durada de les edats dor augmenta un [relativeAmount] % [relativeAmount]% Golden Age length = La durada de les edats dor augmenta un [relativeAmount] %
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount] % [cityFilter] per la pèrdua de població per atacs nuclears. Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount] % [cityFilter] per la pèrdua de població per atacs nuclears.
# Requires translation! Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount] % [cityFilter] de dany a la guarnició per atacs nuclears
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] =
Rebel units may spawn = Poden aparèixer unitats rebels. Rebel units may spawn = Poden aparèixer unitats rebels.
Unbuildable = No es pot construir. Unbuildable = No es pot construir.
Can be purchased with [stat] [cityFilter] = Es pot comprar amb [stat] [cityFilter] Can be purchased with [stat] [cityFilter] = Es pot comprar amb [stat] [cityFilter]
@ -2449,8 +2447,7 @@ Main Menu = Menú principal
World Screen = Vista del món World Screen = Vista del món
Map Panning = Desplaçament del mapa Map Panning = Desplaçament del mapa
Unit Actions = Accions de les unitats Unit Actions = Accions de les unitats
# Requires translation! City Screen = Vista de la ciutat
City Screen =
Popups = Finestres emergents Popups = Finestres emergents
Menu = Menú Menu = Menú
Next Turn = Proper torn Next Turn = Proper torn
@ -2491,42 +2488,24 @@ Pan Down Alternate = Desplaça cap avall (alternatiu)
Pan Right Alternate = Desplaça cap a la dreta (alternatiu) Pan Right Alternate = Desplaça cap a la dreta (alternatiu)
Transform = Transforma Transform = Transforma
Repair = Repara Repair = Repara
# Requires translation! Add to or remove from queue = Afegeix o treu de la cua
Add to or remove from queue = Raise queue priority = Augmenta la prioritat a la cua
# Requires translation! Lower queue priority = Redueix la prioritat a la cua
Raise queue priority = Buy Construction = Compra la construcció
# Requires translation! Buy Tile = Compra la casella
Lower queue priority = Buildable Units = Unitats que es poden fer
# Requires translation! Buildable Buildings = Edificis que es poden construir
Buy Construction = Buildable Wonders = Meravelles que es poden construir
# Requires translation! Buildable National Wonders = Meravelles nacionals que es poden construir
Buy Tile = Other Constructions = Altres construccions
# Requires translation! Next City = Ciutat següent
Buildable Units = Previous City = Ciutat anterior
# Requires translation! Show Stats = Mostra estadístiques
Buildable Buildings = Toggle Stat Details = Commuta els detalls estadístics
# Requires translation! Great People Detail = Detalls dels grans personatges
Buildable Wonders = Specialist Detail = Detalls dels especialistes
# Requires translation! Religion Detail = Detalls de la religió
Buildable National Wonders = Buildings Detail = Detalls dels edificis
# Requires translation!
Other Constructions =
# Requires translation!
Next City =
# Requires translation!
Previous City =
# Requires translation!
Show Stats =
# Requires translation!
Toggle Stat Details =
# Requires translation!
Great People Detail =
# Requires translation!
Specialist Detail =
# Requires translation!
Religion Detail =
# Requires translation!
Buildings Detail =
Confirm Dialog = Confirma el diàleg Confirm Dialog = Confirma el diàleg
Cancel Dialog = Cancel·la el diàleg Cancel Dialog = Cancel·la el diàleg
Upgrade All = Millora-ho tot Upgrade All = Millora-ho tot

View File

@ -1598,8 +1598,7 @@ Domain: [param] = Dominio: [param]
Toggle UI (World Screen only) = Imposta IU (solo schermata Mondiale) Toggle UI (World Screen only) = Imposta IU (solo schermata Mondiale)
Overrides yields from underlying terrain = Sovrascrive le rese dal terreno sottostante Overrides yields from underlying terrain = Sovrascrive le rese dal terreno sottostante
No yields = Nessuna resa No yields = Nessuna resa
# Requires translation! Mod: [modname] = Mod: [modname]
Mod: [modname] =
# Policies # Policies
@ -1986,8 +1985,7 @@ Receive a tech boost when scientific buildings/wonders are built in capital = Ri
Can be continually researched = Ricercabile all'infinito Can be continually researched = Ricercabile all'infinito
[relativeAmount]% Golden Age length = Aumenta la durata dell'Età dell'Oro del [relativeAmount]% [relativeAmount]% Golden Age length = Aumenta la durata dell'Età dell'Oro del [relativeAmount]%
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% popolazione persa negli attacchi nucleari [cityFilter] Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% popolazione persa negli attacchi nucleari [cityFilter]
# Requires translation! Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% danno da armi nucleari alla guarnigione [cityFilter]
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] =
Rebel units may spawn = Potenziale comparsa di ribelli Rebel units may spawn = Potenziale comparsa di ribelli
Unbuildable = Non costruibile Unbuildable = Non costruibile
Can be purchased with [stat] [cityFilter] = Acquistabile con [stat] [cityFilter] Can be purchased with [stat] [cityFilter] = Acquistabile con [stat] [cityFilter]
@ -2460,8 +2458,7 @@ Main Menu = Menu principale
World Screen = Schermata mondiale World Screen = Schermata mondiale
Map Panning = Panoramica mappa Map Panning = Panoramica mappa
Unit Actions = Azioni unit<69> Unit Actions = Azioni unit<69>
# Requires translation! City Screen = Schermata cittadina
City Screen =
Popups = Popup Popups = Popup
Menu = Menu Menu = Menu
Next Turn = Turno successivo Next Turn = Turno successivo
@ -2502,42 +2499,24 @@ Pan Down Alternate = Panoramica giù (alternata)
Pan Right Alternate = Panoramica destra (alternata) Pan Right Alternate = Panoramica destra (alternata)
Transform = Trasforma Transform = Trasforma
Repair = Ripara Repair = Ripara
# Requires translation! Add to or remove from queue = Aggiungi o rimuovi da coda
Add to or remove from queue = Raise queue priority = Alza proprità coda
# Requires translation! Lower queue priority = Abbassa proprità coda
Raise queue priority = Buy Construction = Acquista Costruzione
# Requires translation! Buy Tile = Acquista Cella
Lower queue priority = Buildable Units = Unità costruibili
# Requires translation! Buildable Buildings = Edifici costruibili
Buy Construction = Buildable Wonders = Meraviglie costruibili
# Requires translation! Buildable National Wonders = Meraviglie Nazionali costruibili
Buy Tile = Other Constructions = Altre Costruzioni
# Requires translation! Next City = Città successiva
Buildable Units = Previous City = Città precedente
# Requires translation! Show Stats = Mostra statistiche
Buildable Buildings = Toggle Stat Details = Attiva/Disattiva dettagli
# Requires translation! Great People Detail = Dettagli Grandi Personaggi
Buildable Wonders = Specialist Detail = Dettagli specialisti
# Requires translation! Religion Detail = Dettagli Religione
Buildable National Wonders = Buildings Detail = Dettagli edifici
# Requires translation!
Other Constructions =
# Requires translation!
Next City =
# Requires translation!
Previous City =
# Requires translation!
Show Stats =
# Requires translation!
Toggle Stat Details =
# Requires translation!
Great People Detail =
# Requires translation!
Specialist Detail =
# Requires translation!
Religion Detail =
# Requires translation!
Buildings Detail =
Confirm Dialog = Conferma dialogo Confirm Dialog = Conferma dialogo
Cancel Dialog = Cancella dialogo Cancel Dialog = Cancella dialogo
Upgrade All = Aggiorna tutto Upgrade All = Aggiorna tutto

View File

@ -107,10 +107,8 @@ See also = Hamchenin Bebinid
Requires at least one of the following: = Be had e a'ghal yek mored niaaz ast: Requires at least one of the following: = Be had e a'ghal yek mored niaaz ast:
Requires all of the following: = Be hame ye mavared e zir niaaz ast: Requires all of the following: = Be hame ye mavared e zir niaaz ast:
# Requires translation! Leads to [techName] = Monjar be [techName] mishavad
Leads to [techName] = Leads to: = Monjar mishavad be:
# Requires translation!
Leads to: =
Enables: = Faaal mikonad: Enables: = Faaal mikonad:
Disables: = Gheyre faaal mikonad: Disables: = Gheyre faaal mikonad:
@ -122,8 +120,7 @@ Add to queue = Ezaafe kardan be saf
Remove from queue = Hazf kardan az saf Remove from queue = Hazf kardan az saf
Show stats drilldown = Neshaan daadan e aamaar be jozeeiat Show stats drilldown = Neshaan daadan e aamaar be jozeeiat
Show construction queue = Neshan daadan e saf e saakht-o-saaz Show construction queue = Neshan daadan e saf e saakht-o-saaz
# Requires translation! No space to place this unit = Fazaaye kaafi baraaye gharaar daadan e in niroo vojood nadaarad
No space to place this unit =
Cancel = Laghv Cancel = Laghv
Diplomacy = Siyasat Diplomacy = Siyasat
@ -164,14 +161,10 @@ Break promise = Shekastan e peyman
We promised not to settle near them ([count] turns remaining) = Ma peyman bastim ke nazdik anha shahr nasazim ([count] nobat baghimande) We promised not to settle near them ([count] turns remaining) = Ma peyman bastim ke nazdik anha shahr nasazim ([count] nobat baghimande)
They promised not to settle near us ([count] turns remaining) = Anha peyman bastand ke nazdik e ma shahr e jadid nasazand ([count] nobat baghimande) They promised not to settle near us ([count] turns remaining) = Anha peyman bastand ke nazdik e ma shahr e jadid nasazand ([count] nobat baghimande)
# Requires translation! [civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] naaraahat ast ke shomaa az [cityState], ke aanhaa sogand be hefaazateshaan raa khorde and, darkhaast e baaj kardid!
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] naaraahat ast ke shomaa be [cityState], ke aanhaa sogand be hefaazateshaan raa khorde and, hamle kardid!
# Requires translation! [civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] khashmgin ast ke shomaa [cityState] raa, ke aanhaa sogand be hefaazateshaan raa khorde boodand, naabood kardid!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] has destroyed [cityState], whom you had pledged to protect! = [cityState] ke shomaa sogand be hefaazateshaan raa khorde boodid, tavassot e [civName] naabood shode ast!
# Requires translation!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! =
# Requires translation!
[civName] has destroyed [cityState], whom you had pledged to protect! =
Unforgivable = Gheyr e Ghaabel e Bakhshesh Unforgivable = Gheyr e Ghaabel e Bakhshesh
Afraid = Tars Afraid = Tars
@ -193,8 +186,7 @@ Please don't settle new cities near us. = Lotfan nazdik e maa shahr jadid nasaaz
Very well, we shall look for new lands to settle. = kheyle khob, maa donbaal e zamin haaye jadid baraaye mostaghar shodan khaahim gasht. Very well, we shall look for new lands to settle. = kheyle khob, maa donbaal e zamin haaye jadid baraaye mostaghar shodan khaahim gasht.
We shall do as we please. = Maa har kaari delemaan bekhaahad anjaam midahim. We shall do as we please. = Maa har kaari delemaan bekhaahad anjaam midahim.
We noticed your new city near our borders, despite your promise. This will have....implications. = Maa motevajje shodim alaa-raghm e gholi ke daadid nazdik e marz haaye maa shahr saakhte id. In... payaamad haayi khaahad daasht. We noticed your new city near our borders, despite your promise. This will have....implications. = Maa motevajje shodim alaa-raghm e gholi ke daadid nazdik e marz haaye maa shahr saakhte id. In... payaamad haayi khaahad daasht.
# Requires translation! I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Be ettelaae bande reside ast ke lashkariyaan e man az [civName] baaj gerefte and, shahrestaani ke taht e hefaazat e shomaast.\nBe shomaa etminaan midaham ke in ettefaagh gheyr e amd boode, va omidvaaram ke in baes e jodaayi e maa nashavad.
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. =
# Requires translation! # Requires translation!
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. =
# Requires translation! # Requires translation!
@ -218,17 +210,13 @@ Give a Gift = Hadieh daadan
Gift [giftAmount] gold (+[influenceAmount] influence) = hadie daadan e [giftAmount] talaa (+[influenceAmount] Nofooz) Gift [giftAmount] gold (+[influenceAmount] influence) = hadie daadan e [giftAmount] talaa (+[influenceAmount] Nofooz)
Relationship changes in another [turnsToRelationshipChange] turns = Ravaabet dar [turnsToRelationshipChange] nobat e digar, avaz mishavand. Relationship changes in another [turnsToRelationshipChange] turns = Ravaabet dar [turnsToRelationshipChange] nobat e digar, avaz mishavand.
Protected by = Taht e hefazat e Protected by = Taht e hefazat e
# Requires translation! Revoke Protection = Baatel kardan e hefaazat
Revoke Protection = Revoke protection for [cityStateName]? = Baatel kardan e hefaazat az [cityStateName]?
# Requires translation!
Revoke protection for [cityStateName]? =
Pledge to protect = Sogand e mohaafezat Pledge to protect = Sogand e mohaafezat
# Requires translation! Declare Protection of [cityStateName]? = Elaam e hefaazat az [cityStateName]?
Declare Protection of [cityStateName]? =
Build [improvementName] on [resourceName] (200 Gold) = Sakhtan e [improvementName] dar [resourceName] Build [improvementName] on [resourceName] (200 Gold) = Sakhtan e [improvementName] dar [resourceName]
Gift Improvement = Behineh sazi e hadieh Gift Improvement = Behineh sazi e hadieh
# Requires translation! [civName] is able to provide [unitName] once [techName] is researched. = [civName] mitavaanad [unitName] eraae dahad vaghti ke [techName] tahghigh shode ast.
[civName] is able to provide [unitName] once [techName] is researched. =
Diplomatic Marriage ([amount] Gold) = Ezdevag siyasi ([amount] Talaa) Diplomatic Marriage ([amount] Gold) = Ezdevag siyasi ([amount] Talaa)
# Requires translation! # Requires translation!
@ -239,20 +227,14 @@ You have broken your Pledge to Protect [civName]! = Shomaa sogand e khod raa bar
# Requires translation! # Requires translation!
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
# Requires translation! [cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] taht e hamleye [civName] ast va az hameye tamaddon haaye bozorg mikhaahad taa baa hadiye daadan e niroo haaye nezaami be aanhaa, beheshaan komak konand.
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. =
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] taht e hamleye Barbar hast! Barbar haye nazdik be khaakeshaan raa naabood konid ta nofooz kasb konid. [cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] taht e hamleye Barbar hast! Barbar haye nazdik be khaakeshaan raa naabood konid ta nofooz kasb konid.
# Requires translation! [cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] sepaasgozaar ast ke shomaa yek barbar ke aanhaa raa tahdid mikard, koshtid!
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] taht e hamleye [civName] ast! [amount] taa az niroo haaye nezaamiye mohaajem raa bokosh taa aanhaa besheddat sepaasgozaar shavand.
# Requires translation! [cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] besheddat ghadr-daan e komak e shomaa dar jang bar alayh e [civName] ast!
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] no longer needs your assistance against [civName]. = [cityState] digar be komak e shomaa bar alayh e [civName] niyaaz nadaarad.
# Requires translation!
[cityState] is deeply grateful for your assistance in the war against [civName]! =
# Requires translation!
[cityState] no longer needs your assistance against [civName]. =
War against [civName] = Jang bar alayhe [civName] War against [civName] = Jang bar alayhe [civName]
# Requires translation! We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Maa be komak e shomaa dar defaa bar alayh e [civName] niyaaz daarim. Koshtan e [amount] taa az niroo haaye nezaamiye aanhaa, sorat e tahaajomeshaan raa kam mikonad.
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. =
Currently you have killed [amount] of their military units. = Daar hal e haazer [amount] az artesh anha ra koshte'ed. Currently you have killed [amount] of their military units. = Daar hal e haazer [amount] az artesh anha ra koshte'ed.
You need to find them first! = Shomaa niaaz daarid aanhaa raa avval peydaa konid! You need to find them first! = Shomaa niaaz daarid aanhaa raa avval peydaa konid!
@ -272,10 +254,8 @@ Ally: [civilization] with [amount] Influence = Mottahed: [civilization] baa [amo
Unknown civilization = Tamaddon e naashenaakhte Unknown civilization = Tamaddon e naashenaakhte
Reach 30 for friendship. = Baraye doosti be 30 beresid. Reach 30 for friendship. = Baraye doosti be 30 beresid.
Reach highest influence above 60 for alliance. = Be bishtarin Nofooz, baalaaye 60, beresid to ham-peymaan shavid. Reach highest influence above 60 for alliance. = Be bishtarin Nofooz, baalaaye 60, beresid to ham-peymaan shavid.
# Requires translation! When Friends: = Hengaam e doosti:
When Friends: = When Allies: = Hengaam e ettehaad:
# Requires translation!
When Allies: =
# Requires translation! # Requires translation!
The unique luxury is one of: = The unique luxury is one of: =
Demand Tribute = Darkhaaste baaj Demand Tribute = Darkhaaste baaj
@ -287,16 +267,13 @@ Take [amount] gold (-15 Influence) = Bardaashtan e [amount] talaa (-15 nofooz)
Take worker (-50 Influence) = Bardaashtan e kaaregar (-50 nofooz) Take worker (-50 Influence) = Bardaashtan e kaaregar (-50 nofooz)
[civName] is afraid of your military power! = [civName] az ghodrat e artesh e shomaa haraasaan ast! [civName] is afraid of your military power! = [civName] az ghodrat e artesh e shomaa haraasaan ast!
# Requires translation! Major Civ = Tamaddon e bozorg
Major Civ =
No Cities = Bedoon e shahr No Cities = Bedoon e shahr
Base value = Meghdaar e paaye Base value = Meghdaar e paaye
Has Ally = Mottahed daarad Has Ally = Mottahed daarad
Has Protector = Mohaafez daarad Has Protector = Mohaafez daarad
# Requires translation! Demanding a Worker = Darkhaast kardan e kaaregar
Demanding a Worker = Demanding a Worker from small City-State = Darkhaast kardan e kaaregar az shahrestaan e koochak
# Requires translation!
Demanding a Worker from small City-State =
# Requires translation! # Requires translation!
Very recently paid tribute = Very recently paid tribute =
# Requires translation! # Requires translation!
@ -348,14 +325,11 @@ Non-existent city =
[resourceName] not required = Niaazi be [resourceName] nist [resourceName] not required = Niaazi be [resourceName] nist
# Requires translation! # Requires translation!
Lost ability (vs [originalUnit]): [ability] = Lost ability (vs [originalUnit]): [ability] =
# Requires translation! Upgrade all [count] [unit] ([cost] gold) = Erteghaay e hameye [count] [unit] ([cost] talaa)
Upgrade all [count] [unit] ([cost] gold) =
National ability = Tavaanaai melli National ability = Tavaanaai melli
[firstValue] vs [secondValue] = [firstValue] bar alayh e [secondValue] [firstValue] vs [secondValue] = [firstValue] bar alayh e [secondValue]
# Requires translation! Gained = Be dast aamade
Gained = Lost = Az dast rafte
# Requires translation!
Lost =
# New game screen # New game screen
@ -409,10 +383,8 @@ Min number of Civilizations = Haddeaghal tedaad e tamaddon haa
Max number of Civilizations = Haddeaksar tedaad e tamaddon haa Max number of Civilizations = Haddeaksar tedaad e tamaddon haa
# Requires translation! # Requires translation!
Random number of City-States = Random number of City-States =
# Requires translation! Min number of City-States = Haddeaghal tedaad e shahrestaan haa
Min number of City-States = Max number of City-States = Haddeaksar tedaad e shahrestaan haa
# Requires translation!
Max number of City-States =
One City Challenge = Chaalesh tak shahri One City Challenge = Chaalesh tak shahri
Enable Nuclear Weapons = Faaal boodan e selaah haye hastei Enable Nuclear Weapons = Faaal boodan e selaah haye hastei
# Requires translation! # Requires translation!
@ -428,8 +400,8 @@ Victory Conditions = Sharaayet e Piroozi
Scientific = Elmi Scientific = Elmi
Domination = Solte bar Digaraan Domination = Solte bar Digaraan
Cultural = Farhangi Cultural = Farhangi
Diplomatic = Siasi Diplomatic = Siyaasi
Time = Zaman Time = Zamaan
# Requires translation! # Requires translation!
Your previous options needed to be reset to defaults. = Your previous options needed to be reset to defaults. =
@ -441,10 +413,10 @@ Your previous options needed to be reset to defaults. =
Map Shape = Shekl e Naghshe Map Shape = Shekl e Naghshe
# Requires translation! # Requires translation!
Enabled Map Shapes = Enabled Map Shapes =
Hexagonal = Shesh-zeli Hexagonal = Shesh-zeli tor
# Requires translation! # Requires translation!
Flat Earth Hexagonal = Flat Earth Hexagonal =
Rectangular = Morabbari Rectangular = Morabba tor
Height = Tool Height = Tool
Width = Arz Width = Arz
Radius = Shoaa Radius = Shoaa
@ -526,8 +498,7 @@ No victory conditions were selected! = Hich shart e bordi entekhaab nashode!
Mods: = Mod haa: Mods: = Mod haa:
# Requires translation! # Requires translation!
Extension mods = Extension mods =
# Requires translation! Base ruleset: = Majmooe ghavaanin e paaye:
Base ruleset: =
# Note - do not translate the colour names between «». Changing them works if you know what you're doing. # Note - do not translate the colour names between «». Changing them works if you know what you're doing.
# Requires translation! # Requires translation!
The mod you selected is incorrectly defined! = The mod you selected is incorrectly defined! =
@ -548,8 +519,7 @@ You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
# Requires translation! # Requires translation!
Are you really sure you want to play with the following known problems? = Are you really sure you want to play with the following known problems? =
# Requires translation! Base Ruleset = Majmooe ghavaanin e paaye
Base Ruleset =
[amount] Techs = [amount] Teknoloji ha [amount] Techs = [amount] Teknoloji ha
[amount] Nations = [amount] Mellt ha [amount] Nations = [amount] Mellt ha
[amount] Units = [amount] Niroo ha [amount] Units = [amount] Niroo ha
@ -565,8 +535,7 @@ World Wrap =
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
# Requires translation! # Requires translation!
Anything above 80 by 50 may work very slowly on Android! = Anything above 80 by 50 may work very slowly on Android! =
# Requires translation! Anything above 40 may work very slowly on Android! = Har chizi baalaaye 40 momken e rooye android kheyli kond kar kone!
Anything above 40 may work very slowly on Android! =
# Map editor # Map editor
@ -636,8 +605,7 @@ Position: [param] = Mogheiyat: [param]
Starting location(s): [param] = Starting location(s): [param] =
# Requires translation! # Requires translation!
Continent: [param] ([amount] tiles) = Continent: [param] ([amount] tiles) =
# Requires translation! Resource abundance = Faraavaniye manaabe
Resource abundance =
# Requires translation! # Requires translation!
Change map to fit selected ruleset? = Change map to fit selected ruleset? =
# Requires translation! # Requires translation!
@ -687,8 +655,7 @@ Distribute ice = Tozie yakh
Assign continent IDs = Assign continent IDs =
Place Natural Wonders = Gharaar daadan e ajaayeb e tabii Place Natural Wonders = Gharaar daadan e ajaayeb e tabii
Let the rivers flow = Bogzaar rood ha jaari shavand Let the rivers flow = Bogzaar rood ha jaari shavand
# Requires translation! Spread Resources = Enteshaar e manaabe
Spread Resources =
Create ancient ruins = Kharaabe haaye baastaani besaaz Create ancient ruins = Kharaabe haaye baastaani besaaz
# Requires translation! # Requires translation!
Floodfill = Floodfill =
@ -697,12 +664,10 @@ Floodfill =
Remove features = Remove features =
# Requires translation! # Requires translation!
Remove improvement = Remove improvement =
# Requires translation! Remove resource = Hazf e manaabe
Remove resource =
# Requires translation! # Requires translation!
Remove starting locations = Remove starting locations =
# Requires translation! Remove rivers = Hazf e rood haa
Remove rivers =
# Requires translation! # Requires translation!
Spawn river from/to = Spawn river from/to =
# Requires translation! # Requires translation!
@ -730,8 +695,7 @@ Game ID copied to clipboard! = ID e Baazi kopi shod
Friend name = Naam e dost Friend name = Naam e dost
Player ID = ID e Baazi kon Player ID = ID e Baazi kon
Please input a name for your friend! = Lotfan yek esm baraaye doostat bezaar! Please input a name for your friend! = Lotfan yek esm baraaye doostat bezaar!
# Requires translation! Please input a player ID for your friend! = Lotfan yek Player ID baraaye doostat vaared kon!
Please input a player ID for your friend! =
Are you sure you want to delete this friend? = Motmaennid ke mikhahid in doost raa paak konid? Are you sure you want to delete this friend? = Motmaennid ke mikhahid in doost raa paak konid?
# Requires translation! # Requires translation!
Paste player ID from clipboard = Paste player ID from clipboard =
@ -798,12 +762,11 @@ You can only resign if it's your turn = Faghat vaghti mitavaanid kenare giri kon
[civName] resigned and is now controlled by AI = [civName] kenare giri kard va haalaa tavassot e hoosh-masnooi kontorol mishavad [civName] resigned and is now controlled by AI = [civName] kenare giri kard va haalaa tavassot e hoosh-masnooi kontorol mishavad
# Requires translation! # Requires translation!
Last refresh: [duration] ago = Last refresh: [duration] ago =
# Requires translation! Current Turn: [civName] since [duration] ago = Nobat e feli: [civName] az [duration] e pish
Current Turn: [civName] since [duration] ago = Seconds = Saniye
Seconds = Sanie ha Minutes = Daghighe
Minutes = Daghighe ha Hours = Saa'at
Hours = Sa'at ha Days = Rooz
Days = Roz ha
[amount] Seconds = [amount] Sanie ha [amount] Seconds = [amount] Sanie ha
[amount] Minutes = [amount] Daghighe ha [amount] Minutes = [amount] Daghighe ha
[amount] Hours = [amount] Sa'at ha [amount] Hours = [amount] Sa'at ha
@ -814,8 +777,7 @@ Server limit reached! Please wait for [time] seconds =
File could not be found on the multiplayer server = File could not be found on the multiplayer server =
# Requires translation! # Requires translation!
Unhandled problem, [errorMessage] = Unhandled problem, [errorMessage] =
# Requires translation! Please enter your server password = Lotfan gozarvaazheye server e khod raa vaared konid
Please enter your server password =
Set password = Tain e gozarvaje Set password = Tain e gozarvaje
Password must be at least 6 characters long = Gozarvaje bayad haddeaghal shaamel e 6 kaaraakter baashad Password must be at least 6 characters long = Gozarvaje bayad haddeaghal shaamel e 6 kaaraakter baashad
# Requires translation! # Requires translation!
@ -839,7 +801,7 @@ Current saves = Zakhire-saazi haaye feeli
Show autosaves = Neshaan daadan e Zakhire-saazi haaye khodkaar Show autosaves = Neshaan daadan e Zakhire-saazi haaye khodkaar
Saved game name = Naam e baazi e zakhire shode Saved game name = Naam e baazi e zakhire shode
# This is the save game name the dialog will suggest # This is the save game name the dialog will suggest
[player] - [turns] turns = [player] - [turns] nobat ha [player] - [turns] turns = [player] - [turns] nobat
Copy to clipboard = Kopi Copy to clipboard = Kopi
Copy saved game to clipboard = Kopi kardan e baazi e zakhire shode Copy saved game to clipboard = Kopi kardan e baazi e zakhire shode
Could not load game! = Baazi baargozaari nashod! Could not load game! = Baazi baargozaari nashod!
@ -857,8 +819,7 @@ Delete save = Hazf e zakhire-saazi
[saveFileName] deleted successfully. = [saveFileName] baa movaffaghiat paak shod. [saveFileName] deleted successfully. = [saveFileName] baa movaffaghiat paak shod.
# Requires translation! # Requires translation!
Insufficient permissions to delete [saveFileName]. = Insufficient permissions to delete [saveFileName]. =
# Requires translation! Failed to delete [saveFileName]. = Khataa dar hazf e [saveFileName].
Failed to delete [saveFileName]. =
Saved at = Zakhire shode dar Saved at = Zakhire shode dar
Saving... = zakhire saazi … Saving... = zakhire saazi …
# Requires translation! # Requires translation!
@ -936,8 +897,7 @@ Notifications on world screen =
Disabled = Gheyr e faaal Disabled = Gheyr e faaal
Hidden = Penhaan Hidden = Penhaan
Visible = Namaayaan Visible = Namaayaan
# Requires translation! Permanent = Hamishegi
Permanent =
# Requires translation! # Requires translation!
Minimap size = Minimap size =
@ -1077,8 +1037,7 @@ Check extension mods based on: =
Reload mods = Reload mods =
# Requires translation! # Requires translation!
Checking mods for errors... = Checking mods for errors... =
# Requires translation! No problems found. = Moshkeli yaaft nashod
No problems found. =
# Requires translation! # Requires translation!
Autoupdate mod uniques = Autoupdate mod uniques =
# Requires translation! # Requires translation!
@ -1105,10 +1064,8 @@ We gained [amount] Science from Research Agreement =
[construction] has become obsolete and was removed from the queue in [cityName]! = [construction] has become obsolete and was removed from the queue in [cityName]! =
# Requires translation! # Requires translation!
[construction] has become obsolete and was removed from the queue in [amount] cities! = [construction] has become obsolete and was removed from the queue in [amount] cities! =
# Requires translation! [cityName] changed production from [oldUnit] to [newUnit] = [cityName] tolid raa az [oldUnit] be [newUnit] taghir daad
[cityName] changed production from [oldUnit] to [newUnit] = [amount] cities changed production from [oldUnit] to [newUnit] = [amount] taa shahr tolid raa az [oldUnit] be [newUnit] taghir daadand
# Requires translation!
[amount] cities changed production from [oldUnit] to [newUnit] =
# Requires translation! # Requires translation!
Excess production for [wonder] converted to [goldAmount] gold = Excess production for [wonder] converted to [goldAmount] gold =
You have entered a Golden Age! = Shomaa vaared e yek asr e talaai shodid! You have entered a Golden Age! = Shomaa vaared e yek asr e talaai shodid!
@ -1116,8 +1073,7 @@ You have entered a Golden Age! = Shomaa vaared e yek asr e talaai shodid!
[n] sources of [resourceName] revealed, e.g. near [cityName] = [n] taa manaabee [resourceName] peydaa shod, baraaye mesaal kenaar e [cityName] [n] sources of [resourceName] revealed, e.g. near [cityName] = [n] taa manaabee [resourceName] peydaa shod, baraaye mesaal kenaar e [cityName]
A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyaa aamade ast! A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyaa aamade ast!
We have encountered [civName]! = Maa baa [civName] movaaje shodim! We have encountered [civName]! = Maa baa [civName] movaaje shodim!
# Requires translation! [cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] be onvaan e hosn e niyyat e molaaghaat baa maa, be maa [stats] daad.
[cityStateName] has given us [stats] as a token of goodwill for meeting us =
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] be maa be onvaan e avvalin tamaddon e bozorgi ke aanhaa raa molaaghaat karde ast, [stats] daad [cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] be maa be onvaan e avvalin tamaddon e bozorgi ke aanhaa raa molaaghaat karde ast, [stats] daad
[cityStateName] has also given us [stats] = [cityStateName] hamchenin be maa [stats] daade ast [cityStateName] has also given us [stats] = [cityStateName] hamchenin be maa [stats] daade ast
[cityStateName] gave us a [unitName] as a gift! = [cityStateName] be maa yek [unitName] be onvan e hadiye daad! [cityStateName] gave us a [unitName] as a gift! = [cityStateName] be maa yek [unitName] be onvan e hadiye daad!
@ -1146,10 +1102,8 @@ Enemy city [cityName] has attacked our [ourUnit] = Shahr e [cityName] e doshman
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Shahr e [cityName] e doshman ([amount] HP) be [ourUnit] e maa ([amount2] HP) hamle kard Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Shahr e [cityName] e doshman ([amount] HP) be [ourUnit] e maa ([amount2] HP) hamle kard
An enemy [unit] has captured [cityName] = Yek [unit] e doshman, [cityName] raa taskhir kard An enemy [unit] has captured [cityName] = Yek [unit] e doshman, [cityName] raa taskhir kard
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [cityName] ([amount2] HP) raa taskhir kard An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [cityName] ([amount2] HP) raa taskhir kard
# Requires translation! An enemy [unit] has raided [cityName] = Yek [unit] e doshman be [cityName] yooresh borde ast
An enemy [unit] has raided [cityName] = An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) be [cityName] ([amount2] HP) yooresh borde ast
# Requires translation!
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) =
An enemy [unit] has captured our [ourUnit] = Yek [unit] e doshman, [ourUnit] e maa raa taskhir kard An enemy [unit] has captured our [ourUnit] = Yek [unit] e doshman, [ourUnit] e maa raa taskhir kard
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [ourUnit] e maa ([amount2] HP) raa taskhir kard An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [ourUnit] e maa ([amount2] HP) raa taskhir kard
An enemy [unit] has destroyed our [ourUnit] = Yek [unit] e doshman, [ourUnit] maa raa naabood kard An enemy [unit] has destroyed our [ourUnit] = Yek [unit] e doshman, [ourUnit] maa raa naabood kard
@ -1163,8 +1117,7 @@ Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e doshman, dar heyn e hamle be [cityName] naabood shod An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e doshman, dar heyn e hamle be [cityName] naabood shod
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), dar heyn e hamle be [cityName] ([amount2] HP) naabood shod An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), dar heyn e hamle be [cityName] ([amount2] HP) naabood shod
An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e doshman dar heyn e hamle be [ourUnit] e maa naabood shod An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e doshman dar heyn e hamle be [ourUnit] e maa naabood shod
# Requires translation! An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) dar heyn e hamle be [ourUnit] e maa ([amount2] HP) naabood shod
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) =
# Requires translation! # Requires translation!
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) =
# Requires translation! # Requires translation!
@ -1197,8 +1150,7 @@ A(n) [nukeType] exploded in our territory! = Yek [nukeType] dar ghalamro e maa m
After being hit by our [nukeType], [civName] has declared war on us! = Pas az hadaf gharaar gereftan tavassot e [nukeType] e maa, [civName] be maa elaam e jang karde ast! After being hit by our [nukeType], [civName] has declared war on us! = Pas az hadaf gharaar gereftan tavassot e [nukeType] e maa, [civName] be maa elaam e jang karde ast!
The civilization of [civName] has been destroyed! = Tamaddon e [civName] naabood shod! The civilization of [civName] has been destroyed! = Tamaddon e [civName] naabood shod!
The City-State of [name] has been destroyed! = Shahrestaan e [name] naabood shod! The City-State of [name] has been destroyed! = Shahrestaan e [name] naabood shod!
# Requires translation! Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] e shomaa yek [theirUnit] e doshman raa asir kard!
Your [ourUnit] captured an enemy [theirUnit]! =
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] e shomaa [amount] taa [Stat] az [theirUnit] be ghaarat bord Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] e shomaa [amount] taa [Stat] az [theirUnit] be ghaarat bord
We have captured a barbarian encampment and recovered [goldAmount] gold! = Maa yek ordoogaah e Barbari raa taskhir kadim va [goldAmount] Talaa bedast aavardim! We have captured a barbarian encampment and recovered [goldAmount] gold! = Maa yek ordoogaah e Barbari raa taskhir kadim va [goldAmount] Talaa bedast aavardim!
An enemy [unitType] has joined us! = Yek [unitType] e doshman be maa molhagh shod! An enemy [unitType] has joined us! = Yek [unitType] e doshman be maa molhagh shod!
@ -1224,8 +1176,7 @@ You and [name] are no longer allies! = Shomaa va [name] digar ham-peymaan nistid
[cityName] has been connected to your capital! = [cityName] be paaytakht e shomaa vasl shod! [cityName] has been connected to your capital! = [cityName] be paaytakht e shomaa vasl shod!
[cityName] has been disconnected from your capital! = Etesaal e [cityName] az paaytakht e shomaa ghat shod! [cityName] has been disconnected from your capital! = Etesaal e [cityName] az paaytakht e shomaa ghat shod!
[civName] has accepted your trade request = [civName] darkhaast e tejaari shomaa raa ghabool kard [civName] has accepted your trade request = [civName] darkhaast e tejaari shomaa raa ghabool kard
# Requires translation! [civName] has made a counteroffer to your trade request = [civName] yek pishnehaad e moteghaabel be darkhaast e tejaariye shomaa daade ast
[civName] has made a counteroffer to your trade request =
[civName] has denied your trade request = [civName] darkhaast e tejaari shomaa raa rad kard [civName] has denied your trade request = [civName] darkhaast e tejaari shomaa raa rad kard
[tradeOffer] from [otherCivName] has ended = [tradeOffer] az [otherCivName] be paayaan resid [tradeOffer] from [otherCivName] has ended = [tradeOffer] az [otherCivName] be paayaan resid
[tradeOffer] to [otherCivName] has ended = [tradeOffer] be [otherCivName] be paayaan resid [tradeOffer] to [otherCivName] has ended = [tradeOffer] be [otherCivName] be paayaan resid
@ -1250,20 +1201,16 @@ Our proposed trade is no longer relevant! = Darkhaast e tejaari pishnahaadi ye m
# Requires translation! # Requires translation!
By expending your [unit] you gained [Stats]! = By expending your [unit] you gained [Stats]! =
Your territory has been stolen by [civName]! = [civName] zamin haaye maa raa dozdid! Your territory has been stolen by [civName]! = [civName] zamin haaye maa raa dozdid!
# Requires translation! Clearing a [forest] has created [amount] Production for [cityName] = Jangal zodaayi e [forest] baaes e ijaad e [amount] Tolid baraaye [cityName] shode ast
Clearing a [forest] has created [amount] Production for [cityName] = [civName] assigned you a new quest: [questName]. = [civName] be shomaa yek mamooriyat e jadid daad: [questName].
# Requires translation!
[civName] assigned you a new quest: [questName]. =
# Requires translation! # Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation! [civName] no longer needs your help with the [questName] quest. = [civName] digar be komak e shoma dar mamooriyat e [questName] niyaaz nadaarad.
[civName] no longer needs your help with the [questName] quest. =
# Requires translation! # Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. = The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Moghaavemat dar [cityName] be paayaan resid! The resistance in [cityName] has ended! = Moghaavemat dar [cityName] be paayaan resid!
[cityName] demands [resource]! = [cityName] taghaazaaye [resource] mikonad! [cityName] demands [resource]! = [cityName] taghaazaaye [resource] mikonad!
# Requires translation! Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Chon aanhaa [resource] daarand, shahrvandaan e [cityName] dar haal e jashn gereftan e rooz e (Maa aashegh e shaah hastim) hastand!
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! =
We Love The King Day in [cityName] has ended. = Rooz e (Maa aashegh e shaah hastim) dar [cityName] tamaam shod. We Love The King Day in [cityName] has ended. = Rooz e (Maa aashegh e shaah hastim) dar [cityName] tamaam shod.
# Requires translation! # Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed = Our [name] took [tileDamage] tile damage and was destroyed =
@ -1283,8 +1230,7 @@ Your [unitName] lost its faith after spending too long inside enemy territory! =
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation! # Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation! You have unlocked [ability] = Shomaa [ability] raa baaz kardid
You have unlocked [ability] =
# Requires translation! # Requires translation!
A new b'ak'tun has just begun! = A new b'ak'tun has just begun! =
# Requires translation! # Requires translation!
@ -1303,49 +1249,35 @@ An unknown civilization has liberated [civ] =
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} - # If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'. # put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'. # Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation! EffectBeforeCause = false
EffectBeforeCause =
## Trigger effects ## Trigger effects
# Requires translation! Gained [amount] [unitName] unit(s) = [amount] taa nirooye [unitName] be dast aamad
Gained [amount] [unitName] unit(s) = Gained [stats] = [stats] be dast aamad
# Requires translation!
Gained [stats] =
# Requires translation! # Requires translation!
You may choose a free Policy = You may choose a free Policy =
# Requires translation! # Requires translation!
You may choose [amount] free Policies = You may choose [amount] free Policies =
# Requires translation! You gain the [policy] Policy = Shomaa siyaasat e [policy] raa migirid
You gain the [policy] Policy = You enter a Golden Age = Shomaa vaared e asri talaayi mishavid
# Requires translation! You have gained [amount] [resourceName] = Shomaa [amount] taa [resourceName] be dast aavardid
You enter a Golden Age = You have lost [amount] [resourceName] = Shomaa [amount] taa [resourceName] az dast daadid
# Requires translation!
You have gained [amount] [resourceName] =
# Requires translation!
You have lost [amount] [resourceName] =
## Trigger causes ## Trigger causes
# Requires translation! due to researching [tech] = Be dalil e tahghigh kardan e [tech]
due to researching [tech] = due to adopting [policy] = Be dalil e ettekhaaz e [policy]
# Requires translation!
due to adopting [policy] =
due to discovering [naturalWonder] = Be dalil e kashf kardan e [naturalWonder] due to discovering [naturalWonder] = Be dalil e kashf kardan e [naturalWonder]
due to entering the [eraName] = Be dalil e vorood be [eraName] due to entering the [eraName] = Be dalil e vorood be [eraName]
due to constructing [buildingName] = Be dalil e saakht e [buildingName] due to constructing [buildingName] = Be dalil e saakht e [buildingName]
# Requires translation! due to gaining a [unitName] = Be dalil e be dast aavardan e [unitName]
due to gaining a [unitName] =
due to founding a city = Be dalil e tasis e yek shahr due to founding a city = Be dalil e tasis e yek shahr
# Requires translation! due to discovering a Natural Wonder = Be dalil e kashf e yek Ojoobeye Tabii
due to discovering a Natural Wonder =
due to our [unitName] defeating a [otherUnitName] = Be dalil e shekast khordan e [otherUnitName] tavassot e [unitName] e maa due to our [unitName] defeating a [otherUnitName] = Be dalil e shekast khordan e [otherUnitName] tavassot e [unitName] e maa
# Requires translation! due to our [unitName] being defeated by a [otherUnitName] = Be dalil e shekast khordan e [unitName] e maa tavassot e [otherUnitName]
due to our [unitName] being defeated by a [otherUnitName] = due to our [unitName] losing [amount] HP = Be dalil e inle [unitName] e maa [amount] HP az dast daad
# Requires translation! due to our [unitName] being promoted = Be dalil e erteghaa yaaftan e [unitName] e maa
due to our [unitName] losing [amount] HP =
# Requires translation!
due to our [unitName] being promoted =
from the ruins = Az kharaabe haa from the ruins = Az kharaabe haa
# World Screen UI # World Screen UI
@ -1355,12 +1287,10 @@ Waiting for other players... = Montazer e baghie ye baazikon haa...
Waiting for [civName]... = Montazer e [civName]... Waiting for [civName]... = Montazer e [civName]...
in = Daakhel in = Daakhel
Next turn = Nobat e baadi Next turn = Nobat e baadi
# Requires translation! Confirm next turn = Taid e nobat e bad
Confirm next turn =
# Requires translation! # Requires translation!
Move automated units = Move automated units =
# Requires translation! [currentPlayerCiv] ready? = [currentPlayerCiv] aamaade i?
[currentPlayerCiv] ready? =
1 turn = 1 Nobat 1 turn = 1 Nobat
[numberOfTurns] turns = [numberOfTurns] Nobat [numberOfTurns] turns = [numberOfTurns] Nobat
Turn = Nobat Turn = Nobat
@ -1402,8 +1332,7 @@ Add to [comment] =
Upgrade to [unitType] ([goldCost] gold) = Behine kardan be [unitType] ([goldCost] Talaa) Upgrade to [unitType] ([goldCost] gold) = Behine kardan be [unitType] ([goldCost] Talaa)
# Requires translation! # Requires translation!
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Upgrade to [unitType]\n([goldCost] gold, [resources]) =
# Requires translation! Transform to [unitType] = Tabdil be [unitType]
Transform to [unitType] =
# Requires translation! # Requires translation!
Transform to [unitType]\n([resources]) = Transform to [unitType]\n([resources]) =
Found city = Saakht e shahr Found city = Saakht e shahr
@ -1419,8 +1348,7 @@ Pillage = Ghaarat kardan
Pillage [improvement] = Ghaarat kardan [improvement] Pillage [improvement] = Ghaarat kardan [improvement]
# Requires translation! # Requires translation!
[improvement] (Pillaged!) = [improvement] (Pillaged!) =
# Requires translation! Repair [improvement] - [turns] = Tamir e [improvement] - [turns]
Repair [improvement] - [turns] =
Wait = Sabr kon Wait = Sabr kon
# Requires translation! # Requires translation!
Are you sure you want to pillage this [improvement]? = Are you sure you want to pillage this [improvement]? =
@ -1454,8 +1382,7 @@ Territory = Ghalamro
Force = Ghovaa Force = Ghovaa
GOLDEN AGE = ASR E TALAAI GOLDEN AGE = ASR E TALAAI
Golden Age = Asr e Talaai Golden Age = Asr e Talaai
# Requires translation! Global Effect = Tasir e jahaani
Global Effect =
[year] BC = [year] Ghable Milaad [year] BC = [year] Ghable Milaad
[year] AD = [year] Baade Milaad [year] AD = [year] Baade Milaad
Civilopedia = Daaeratolmaaaref Civilopedia = Daaeratolmaaaref
@ -1511,14 +1438,10 @@ Provides [resource] = [resource] eraae midahad
Provides [amount] [resource] = [amount] taa [resource] midahad Provides [amount] [resource] = [amount] taa [resource] midahad
Replaces [improvement] = Jaygozin e [improvement] mishavad Replaces [improvement] = Jaygozin e [improvement] mishavad
Pick now! = Hamin alaan entekhaab konid! Pick now! = Hamin alaan entekhaab konid!
# Requires translation! Remove [feature] first = Avval [feature] raa hazf kon
Remove [feature] first = Research [tech] first = Avval [tech] raa tahghigh kon
# Requires translation! Have this tile close to your borders = In zamin raa nazdik e marz haayat daashte baash
Research [tech] first = Have this tile inside your empire = In zamin raa daroon e emperaatoori at daashte baash
# Requires translation!
Have this tile close to your borders =
# Requires translation!
Have this tile inside your empire =
# Requires translation! # Requires translation!
Acquire more [resource] = Acquire more [resource] =
Build [building] = Saakht e [building] Build [building] = Saakht e [building]
@ -1545,8 +1468,7 @@ Stopped population growth = Roshd e jameiat motevaghef shode
In resistance for another [numberOfTurns] turns = Dar moghaavemat baraaye [numberOfTurns] nobat e digar In resistance for another [numberOfTurns] turns = Dar moghaavemat baraaye [numberOfTurns] nobat e digar
# Requires translation! # Requires translation!
We Love The King Day for another [numberOfTurns] turns = We Love The King Day for another [numberOfTurns] turns =
# Requires translation! Demanding [resource] = Darkhaast kardan e [resource]
Demanding [resource] =
Sell for [sellAmount] gold = Foroosh baraaye [sellAmount] Talaa Sell for [sellAmount] gold = Foroosh baraaye [sellAmount] Talaa
Sell = Foroosh Sell = Foroosh
Are you sure you want to sell this [building]? = Aayaa az foroosh e in [building] motmaenid? Are you sure you want to sell this [building]? = Aayaa az foroosh e in [building] motmaenid?
@ -1562,8 +1484,7 @@ Convert production to [stat] at a rate of [rate] to 1 =
# Requires translation! # Requires translation!
Production to [stat] conversion in cities changed by [relativeAmount]% = Production to [stat] conversion in cities changed by [relativeAmount]% =
The city will not produce anything. = In shahr chizi tolid nakhaahad kard. The city will not produce anything. = In shahr chizi tolid nakhaahad kard.
# Requires translation! Owned by [cityName] = Taht e maalekiyat e [cityName]
Owned by [cityName] =
Worked by [cityName] = Dar dast e ejraa dar [cityName] Worked by [cityName] = Dar dast e ejraa dar [cityName]
Lock = Ghofl kardan Lock = Ghofl kardan
Unlock = Baaz kardan Unlock = Baaz kardan
@ -1590,10 +1511,8 @@ Invalid input! Please enter a different string. =
# Requires translation! # Requires translation!
Invalid input! Please enter a valid number. = Invalid input! Please enter a valid number. =
Please enter some text = Lotfan matni raa vaared konid Please enter some text = Lotfan matni raa vaared konid
# Requires translation! Please enter a file name = Lotfan naam e faayli raa vaared konid
Please enter a file name = File name: = Naam e faayl:
# Requires translation!
File name: =
# Technology UI # Technology UI
@ -1637,12 +1556,9 @@ Terrain = Noe zamin
# Requires translation! # Requires translation!
Tile = Tile =
Missing resource = Manabee naa mojood Missing resource = Manabee naa mojood
# Requires translation! Adjacent units = Niroo haaye jaanebi
Adjacent units = Adjacent enemy units = Niroo haaye jaanebiye doshman
# Requires translation! Combat Strength = Ghodrat e Mobaareze
Adjacent enemy units =
# Requires translation!
Combat Strength =
# Requires translation! # Requires translation!
Across river = Across river =
# Requires translation! # Requires translation!
@ -1651,8 +1567,7 @@ Temporary Bonus =
Garrisoned unit = Garrisoned unit =
# Requires translation! # Requires translation!
Attacking Bonus = Attacking Bonus =
# Requires translation! defence vs [unitType] = Defaa dar baraabar e [unitType]
defence vs [unitType] =
# Requires translation! # Requires translation!
[tileFilter] defence = [tileFilter] defence =
# Requires translation! # Requires translation!
@ -1719,8 +1634,7 @@ Maintenance = Negahdaari
Transportation upkeep = Hazine ye negah daari masir haa Transportation upkeep = Hazine ye negah daari masir haa
Unit upkeep = Hazine ye negah daari niroo haa Unit upkeep = Hazine ye negah daari niroo haa
Trades = Tejaarat haa Trades = Tejaarat haa
# Requires translation! Current trades = Tejaarat haaye konooni
Current trades =
# Requires translation! # Requires translation!
Pending trades = Pending trades =
Score = Emtiyaaz Score = Emtiyaaz
@ -1741,8 +1655,7 @@ Increase your supply or reduce the amount of units to remove the production pena
Name = Naam Name = Naam
Closest city = Nazdik tarin shahr Closest city = Nazdik tarin shahr
Action = Eghdaam Action = Eghdaam
# Requires translation! Upgrade = Erteghaa
Upgrade =
Defeated = Shekast khordid Defeated = Shekast khordid
[numberOfCivs] Civilizations in the game = [numberOfCivs] taa tamaddon dar baazi [numberOfCivs] Civilizations in the game = [numberOfCivs] taa tamaddon dar baazi
Our Civilization: = Tamaddon e maa: Our Civilization: = Tamaddon e maa:
@ -1763,12 +1676,10 @@ Near [city] = Nazdik e [city]
Somewhere around [city] = Jaayi nazdik be [city] Somewhere around [city] = Jaayi nazdik be [city]
Far away = Door Far away = Door
Status = Vaziyat Status = Vaziyat
# Requires translation! Current turn = Nobat e konooni
Current turn =
Turn [turnNumber] = Nobat e [turnNumber] Turn [turnNumber] = Nobat e [turnNumber]
Location = Makaan Location = Makaan
# Requires translation! Unimproved = Pishraft daade nashode
Unimproved =
# Requires translation! # Requires translation!
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
# Requires translation! # Requires translation!
@ -1800,8 +1711,7 @@ Denounced [otherCiv] =
Allied with [civName] = Mottahed baa [civName] Allied with [civName] = Mottahed baa [civName]
Civilization Info = Ettelaaaat e tamaddon Civilization Info = Ettelaaaat e tamaddon
Relations = Ravaabet Relations = Ravaabet
# Requires translation! Trade request = Darkhaast e tejaarat
Trade request =
# Requires translation! # Requires translation!
Garrisoned by unit = Garrisoned by unit =
@ -1809,8 +1719,7 @@ Garrisoned by unit =
# Requires translation! # Requires translation!
[victoryType] Victory = [victoryType] Victory =
# Requires translation! Built [building] = [building] saakhte shod
Built [building] =
# Requires translation! # Requires translation!
Add all [comment] in capital = Add all [comment] in capital =
Destroy all players = Hameye baazikon haa raa naabood kon Destroy all players = Hameye baazikon haa raa naabood kon
@ -1826,8 +1735,7 @@ Your civilization stands above all others! The exploits of your people shall be
You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = Shomaa shekast khordid. Tamaddon e shomaa tavassot e doshmanaan e besiaarash paaymaal shod. Vali mardom e shomaa maayoos nistand, cheraa ke midaanand roozi shomaa bar migardid va aanhaa raa mostaghim be pirooze hedaayat mikonid! You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = Shomaa shekast khordid. Tamaddon e shomaa tavassot e doshmanaan e besiaarash paaymaal shod. Vali mardom e shomaa maayoos nistand, cheraa ke midaanand roozi shomaa bar migardid va aanhaa raa mostaghim be pirooze hedaayat mikonid!
One more turn...! = Yek nobat e dige...! One more turn...! = Yek nobat e dige...!
Destroy [civName] = Nabood kardan e [civName] Destroy [civName] = Nabood kardan e [civName]
# Requires translation! Capture [cityName] = Gereftan e [cityName]
Capture [cityName] =
# Requires translation! # Requires translation!
Destroy ? * [civName] = Destroy ? * [civName] =
# Requires translation! # Requires translation!
@ -1857,11 +1765,9 @@ Choose who should become the world leader and win a Diplomatic Victory! =
Vote for [civilizationName] = Ray baraaye [civilizationName] Vote for [civilizationName] = Ray baraaye [civilizationName]
# Requires translation! # Requires translation!
Vote for World Leader = Vote for World Leader =
# Requires translation! Abstain = Emtenaa
Abstain =
Continue = Edaame Continue = Edaame
# Requires translation! Abstained = Emtenaa kard
Abstained =
Voted for = Ray daad be Voted for = Ray daad be
[number] votes = [number] ray [number] votes = [number] ray
[number] vote = [number] ray [number] vote = [number] ray
@ -1983,6 +1889,7 @@ Nation [nation] does not exist in ruleset! =
Natural Wonder [naturalWonder] does not exist in ruleset! = Natural Wonder [naturalWonder] does not exist in ruleset! =
# Civilopedia difficulty levels # Civilopedia difficulty levels
Player settings = Tanzimaat e baazikon Player settings = Tanzimaat e baazikon
# Requires translation! # Requires translation!
Extra happiness per luxury = Extra happiness per luxury =
@ -2018,8 +1925,7 @@ Gold reward for clearing barbarian camps = Talaa ye jayeze baraaye paak kardan e
Nations = Melal Nations = Melal
Available for [unitTypes] = Ghaabel estefaade baraaye [unitTypes] Available for [unitTypes] = Ghaabel estefaade baraaye [unitTypes]
# Requires translation! Available for: = Ghaabel estefaade baraaye:
Available for: =
Free promotion: = Beh-saazi ye raaygaan Free promotion: = Beh-saazi ye raaygaan
Free promotions: = Beh-saazi ye raaygaan Free promotions: = Beh-saazi ye raaygaan
Free for [units] = Raaygaan baraaye [units] Free for [units] = Raaygaan baraaye [units]
@ -2032,8 +1938,7 @@ Granted by: =
Difficulty levels = Sotooh e sakhti Difficulty levels = Sotooh e sakhti
# Requires translation! # Requires translation!
The possible rewards are: = The possible rewards are: =
# Requires translation! Eras = Asr haa
Eras =
# Requires translation! # Requires translation!
Embarked strength: [amount]† = Embarked strength: [amount]† =
# Requires translation! # Requires translation!
@ -2147,18 +2052,16 @@ Follow [belief] =
Religions and Beliefs = Din haa va Baavar haa Religions and Beliefs = Din haa va Baavar haa
# Requires translation! # Requires translation!
Majority Religion: [name] = Majority Religion: [name] =
# Requires translation! + [amount] pressure = + [amount] feshaar
+ [amount] pressure =
Holy City of: [religionName] = Shahr e Moghaddas e: [religionName] Holy City of: [religionName] = Shahr e Moghaddas e: [religionName]
# Requires translation! # Requires translation!
Former Holy City of: [religionName] = Former Holy City of: [religionName] =
Followers = Peyrovaan Followers = Peyrovaan
# Requires translation! Pressure = Feshaar
Pressure =
# Religion overview screen # Religion overview screen
# Requires translation!
Religion Name: = Religion Name: = Naam e Din:
# Requires translation! # Requires translation!
Pantheon Name: = Pantheon Name: =
# Requires translation! # Requires translation!
@ -2208,8 +2111,7 @@ Spy = Jaasoos
Spy Hideout = Spy Hideout =
# Requires translation! # Requires translation!
Spy present = Spy present =
# Requires translation! Move = Harekat
Move =
# Requires translation! # Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
@ -2234,7 +2136,7 @@ Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our
# Promotions # Promotions
Pick promotion = Entekhaab e behsaazi Pick promotion = Entekhaab e behsaazi
OR = YAa OR = YAA
units in open terrain = Niroo haa dar zamin e hamvaar units in open terrain = Niroo haa dar zamin e hamvaar
units in rough terrain = Niroo haa dar zamin e naahamvaar units in rough terrain = Niroo haa dar zamin e naahamvaar
wounded units = Niroo haa majrooh wounded units = Niroo haa majrooh
@ -2273,8 +2175,7 @@ Enable multiplayer status button in singleplayer games =
Update status of currently played game every: = Update status of currently played game every: =
# Requires translation! # Requires translation!
In-game, update status of all games every: = In-game, update status of all games every: =
# Requires translation! Server address = Aadres e server
Server address =
# Requires translation! # Requires translation!
Check connection to server = Check connection to server =
# Requires translation! # Requires translation!
@ -2299,8 +2200,7 @@ Choir =
# Mods # Mods
Mods = Mod haa Mods = Mod haa
# Requires translation! Download [modName] = Daanlod e [modName]
Download [modName] =
# Requires translation! # Requires translation!
Update [modName] = Update [modName] =
# Requires translation! # Requires translation!
@ -2309,26 +2209,21 @@ Could not download mod list =
Download mod from URL = Download mod from URL =
# Requires translation! # Requires translation!
Please enter the mod repository -or- archive zip -or- branch url: = Please enter the mod repository -or- archive zip -or- branch url: =
# Requires translation! Invalid link! = Link e naa motabar!
Invalid link! =
# Requires translation! # Requires translation!
Paste from clipboard = Paste from clipboard =
# Requires translation! Download = Daanlod
Download =
Done! = Tamaam! Done! = Tamaam!
# Requires translation! Delete [modName] = Hazf e [modName]
Delete [modName] =
# Requires translation! # Requires translation!
Are you SURE you want to delete this mod? = Are you SURE you want to delete this mod? =
[mod] was deleted. = [mod] paak shod. [mod] was deleted. = [mod] paak shod.
# Requires translation! Updated = Aapdeyt shod
Updated =
# Requires translation! # Requires translation!
Current mods = Current mods =
# Requires translation! # Requires translation!
Downloadable mods = Downloadable mods =
# Requires translation! Category: = Daste bandi:
Category: =
All mods = Hameye mod haa All mods = Hameye mod haa
# Requires translation! # Requires translation!
Rulesets = Rulesets =
@ -2349,18 +2244,14 @@ Open Github page =
# Requires translation! # Requires translation!
Permanent audiovisual mod = Permanent audiovisual mod =
Installed = Nasb shod Installed = Nasb shod
# Requires translation! Downloaded! = Daanlod shod!
Downloaded! = [modName] Downloaded! = [modName] Daanlod shod!
# Requires translation! Could not download [modName] = [modName] Daanlod nashod
[modName] Downloaded! =
# Requires translation!
Could not download [modName] =
# Requires translation! # Requires translation!
Online query result is incomplete = Online query result is incomplete =
# Requires translation! # Requires translation!
Sorting and filtering needs to wait until the online query finishes = Sorting and filtering needs to wait until the online query finishes =
# Requires translation! No description provided = Tozihi eraae nashode
No description provided =
# Requires translation! # Requires translation!
[stargazers]✯ = [stargazers]✯ =
# Requires translation! # Requires translation!
@ -6672,7 +6563,7 @@ Democracy = Demokraasi
Freedom Complete = Freedom Complete =
Freedom = Aazaadi Freedom = Aazaadi
Populism = Avvaam Faribi Populism = Avvaam Geraayi
# Requires translation! # Requires translation!
Militarism = Militarism =
Fascism = Faashism Fascism = Faashism
@ -10389,4 +10280,3 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. =
# Requires translation! # Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = The arrow keys allow navigation as well - left/right for categories, up/down for entries. =

View File

@ -42,8 +42,7 @@ Enter the city screen!\nClick the city button twice = Şehir ekranına girin!\n
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Araştırmak için bir teknoloji seçin!\nTeknoloji düğmesine tıklayın (yeşilimsi, sol üst) > teknolojiyi seçin > 'Araştır'a tıklayın (sağ alt) Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Araştırmak için bir teknoloji seçin!\nTeknoloji düğmesine tıklayın (yeşilimsi, sol üst) > teknolojiyi seçin > 'Araştır'a tıklayın (sağ alt)
Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = Bir yapı seçin!\nŞehir ekranına girin> Bir birime ya da binaya (sol alt taraf) tıklayın > \n 'kuyruğa ekle'ye tıklayın Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = Bir yapı seçin!\nŞehir ekranına girin> Bir birime ya da binaya (sol alt taraf) tıklayın > \n 'kuyruğa ekle'ye tıklayın
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Sonraki tura geçin!\n'Bir sonraki birim' ile birimler arasında geçiş yapın> 'Sonraki tur'a tıklayın Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Sonraki tura geçin!\n'Bir sonraki birim' ile birimler arasında geçiş yapın> 'Sonraki tur'a tıklayın
# Requires translation! Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Çalışılan Karoları yeniden atayın!\nŞehir ekranına girin > atamayı kaldırmak için atanmış (yeşil) karoya tıklayın > \n nüfusu atamak için atanmamış bir karoya tıklayın
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population =
Meet another civilization!\nExplore the map until you encounter another civilization! = Başka bir medeniyetle tanış! \n Başka bir medeniyetle karşılaşana kadar haritayı keşfedin! Meet another civilization!\nExplore the map until you encounter another civilization! = Başka bir medeniyetle tanış! \n Başka bir medeniyetle karşılaşana kadar haritayı keşfedin!
Open the options table!\nClick the menu button (top left) > click 'Options' = Seçenekler tablosunu açın!\nMenü düğmesine (sol üst) tıklayın> 'Seçenekler'i seçin Open the options table!\nClick the menu button (top left) > click 'Options' = Seçenekler tablosunu açın!\nMenü düğmesine (sol üst) tıklayın> 'Seçenekler'i seçin
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bir geliştirme oluşturun!\nBir işçi birimi oluşturun> Bir Ova veya Otlak döşemesine taşıyın> \n 'Geliştirme oluştur'a tıklayın (birim tablosunun üstünde, sol altta) \n> Çiftliği seçin> \n İşçi bitirene kadar orada bırakın Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bir geliştirme oluşturun!\nBir işçi birimi oluşturun> Bir Ova veya Otlak döşemesine taşıyın> \n 'Geliştirme oluştur'a tıklayın (birim tablosunun üstünde, sol altta) \n> Çiftliği seçin> \n İşçi bitirene kadar orada bırakın
@ -102,10 +101,8 @@ Requires at least one of the following: = Şunlardan en az birisini gerektirir:
Requires all of the following: = Şunların hepsini gerektirir: Requires all of the following: = Şunların hepsini gerektirir:
Leads to [techName] = [techName] teknolojisini açar Leads to [techName] = [techName] teknolojisini açar
Leads to: = kilidini açtığı teknolojiler: Leads to: = kilidini açtığı teknolojiler:
# Requires translation! Enables: = Etkinleştirir
Enables: = Disables: = Devre dışı bırakır
# Requires translation!
Disables: =
Current construction = Mevcut inşaat Current construction = Mevcut inşaat
Construction queue = İnşaat sırası Construction queue = İnşaat sırası
@ -183,16 +180,14 @@ Very well, we shall look for new lands to settle. = Pekala, biz de yerleşecek y
We shall do as we please. = İstediğimiz gibi yaparız. We shall do as we please. = İstediğimiz gibi yaparız.
We noticed your new city near our borders, despite your promise. This will have....implications. = Söz vermene rağmen yeni şehrini sınırlarımızın yakınına kurdun. Bunun ... yaptırımları olacak. We noticed your new city near our borders, despite your promise. This will have....implications. = Söz vermene rağmen yeni şehrini sınırlarımızın yakınına kurdun. Bunun ... yaptırımları olacak.
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Öğrendiğime göre benim askerlerim sizin himayeniz altındaki [civName] şehir devletinden haraç almış.\nBunun kasıtlı olmadığına dair sizi temin eder, bu tatsız hadisenin ilişkilerimizi bozmamasını umarım. I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Öğrendiğime göre benim askerlerim sizin himayeniz altındaki [civName] şehir devletinden haraç almış.\nBunun kasıtlı olmadığına dair sizi temin eder, bu tatsız hadisenin ilişkilerimizi bozmamasını umarım.
# Requires translation! We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Geçenlerde [civName]'den haraç istedik ve kabul ettiler.\nOnları bu tür şeylerden koruyacağına söz verdin, ama ikimiz de biliyoruz ki, bunu destekleyemezsin.
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. =
# Requires translation! # Requires translation!
It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. =
# Requires translation! # Requires translation!
I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. =
Return [unitName] to [civName]? = [unitName] [civName] medeniyetine geri verilsin mi? Return [unitName] to [civName]? = [unitName] [civName] medeniyetine geri verilsin mi?
# Requires translation! The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = Kurtardığımız [unitName] aslında [civName]'e aitti. Onlara geri verirsek minnettar olacaklar.
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. =
Enter the amount of gold = Altın miktarını girin Enter the amount of gold = Altın miktarını girin
@ -222,23 +217,15 @@ You have broken your Pledge to Protect [civName]! = [civName] medeniyetini korum
# Requires translation! # Requires translation!
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
# Requires translation! [cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState], [civName] tarafından saldırıya uğruyor ve tüm büyük uygarlıklardan kendilerine askeri birlikler hediye ederek onlara yardım etmelerini istiyor.
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. =
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = Barbarlar [cityState] şehir devletine saldırıyorlar! Topraklarının yakınlarındaki barbarları yen ve Nüfuz kazan. [cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = Barbarlar [cityState] şehir devletine saldırıyorlar! Topraklarının yakınlarındaki barbarları yen ve Nüfuz kazan.
# Requires translation! [cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState], onları tehdit eden bir Barbar'ı öldürdüğünüz için minnettar!
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState], [civName] tarafından saldırıya uğruyor! Saldırganın askeri birimlerinden [amount] öldürün ve son derece minnettar olacaklar.
# Requires translation! [cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState], [civName]'e karşı savaştaki yardımınız için derinden minnettar!
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] no longer needs your assistance against [civName]. = [cityState], [civName]'e karşı artık sizin yardımınıza ihtiyaç duymuyor.
# Requires translation! War against [civName] = [civName]'e karşı savaş
[cityState] is deeply grateful for your assistance in the war against [civName]! = We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = [civName]'e karşı savunmamıza yardım etmenize ihtiyacımız var. [amount] askeri birimini öldürmek saldırılarını yavaşlatırdı.
# Requires translation! Currently you have killed [amount] of their military units. = Şu anda onların askeri birliklerinden [amount] tanesini öldürdünüz.
[cityState] no longer needs your assistance against [civName]. =
# Requires translation!
War against [civName] =
# Requires translation!
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. =
# Requires translation!
Currently you have killed [amount] of their military units. =
You need to find them first! = Önce onları bulmalısın! You need to find them first! = Önce onları bulmalısın!
Cultured = Kültürlü Cultured = Kültürlü
@ -254,14 +241,13 @@ Personality = Kişilik
Influence = Nüfuz Influence = Nüfuz
Ally: [civilization] with [amount] Influence = Müttefik: [amount] Nüfüz ile [civilization] Ally: [civilization] with [amount] Influence = Müttefik: [amount] Nüfüz ile [civilization]
# Requires translation! Unknown civilization = Bilinmeyen uygarlık
Unknown civilization =
Reach 30 for friendship. = Arkadaşlık için 30 etkiye ulaş. Reach 30 for friendship. = Arkadaşlık için 30 etkiye ulaş.
Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde en yüksek nüfuza ulaşın. Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde en yüksek nüfuza ulaşın.
When Friends: = Dostken: When Friends: = Dostken:
When Allies: = Müttefikken: When Allies: = Müttefikken:
# Requires translation! # Requires translation!
The unique luxury is one of: = The unique luxury is one of: = Eşsiz lüks:
Demand Tribute = Haraca Bağla Demand Tribute = Haraca Bağla
Tribute Willingness = Haraç İstekliliği Tribute Willingness = Haraç İstekliliği
# Requires translation! # Requires translation!
@ -275,18 +261,15 @@ No Cities = Şehir Yok
Base value = Temel değer Base value = Temel değer
Has Ally = Müttefiki Var Has Ally = Müttefiki Var
Has Protector = Koruyucusu Var Has Protector = Koruyucusu Var
# Requires translation! Demanding a Worker = İşçi talep etmek
Demanding a Worker = Demanding a Worker from small City-State = Küçük Şehir Devletinden İşçi Talep Etmek
# Requires translation!
Demanding a Worker from small City-State =
# Requires translation! # Requires translation!
Very recently paid tribute = Very recently paid tribute =
# Requires translation! # Requires translation!
Recently paid tribute = Recently paid tribute =
Influence below -30 = -30 altında Nüfuz Influence below -30 = -30 altında Nüfuz
Military Rank = Askeri Rütbe Military Rank = Askeri Rütbe
# Requires translation! Military near City-State = Şehir Devleti yakınında asker
Military near City-State =
Sum: = Toplam: Sum: = Toplam:
@ -334,10 +317,8 @@ Lost ability (vs [originalUnit]): [ability] =
Upgrade all [count] [unit] ([cost] gold) = Upgrade all [count] [unit] ([cost] gold) =
National ability = Ulusal yetenek National ability = Ulusal yetenek
[firstValue] vs [secondValue] = [firstValue] - [secondValue] [firstValue] vs [secondValue] = [firstValue] - [secondValue]
# Requires translation! Gained = Kazanılmış
Gained = Lost = Kaybedilmiş
# Requires translation!
Lost =
# New game screen # New game screen
@ -349,10 +330,8 @@ Reset to defaults = Varsayılanlara döndür
Select nations = Ulusları seçin Select nations = Ulusları seçin
# Requires translation! # Requires translation!
Set available nations for random pool = Set available nations for random pool =
# Requires translation! Available nations = Mevcut ülkeler
Available nations = Banned nations = Yasaklı ülkeler
# Requires translation!
Banned nations =
Are you sure you want to reset all game options to defaults? = Bütün oyun ayarlarını varsayılana döndürmek istediğinize emin misiniz? Are you sure you want to reset all game options to defaults? = Bütün oyun ayarlarını varsayılana döndürmek istediğinize emin misiniz?
Start game! = Oyunu başlat! Start game! = Oyunu başlat!
Map Options = Harita seçenekleri Map Options = Harita seçenekleri
@ -363,23 +342,18 @@ Map file = Harita dosyası
Max Turns = Azami Tur Max Turns = Azami Tur
Could not load map! = Harita yüklenemedi! Could not load map! = Harita yüklenemedi!
Generated = Oluşturulmuş Generated = Oluşturulmuş
# Requires translation! Random Generated = Rastgele Oluşturulmuş
Random Generated =
# Requires translation! # Requires translation!
Which options should be available to the random selection? = Which options should be available to the random selection? =
Existing = Mevcut Existing = Mevcut
Custom = Özel Custom = Özel
Map Generation Type = Harita oluşturma türü Map Generation Type = Harita oluşturma türü
# Requires translation! Enabled Map Generation Types = Etkin Harita Oluşturma Türleri
Enabled Map Generation Types =
Default = Varsayılan Default = Varsayılan
Pangaea = Tekkıta Pangaea = Tekkıta
# Requires translation! Continent and Islands = Kıta ve Adalar
Continent and Islands = Two Continents = İki kıta
# Requires translation! Three Continents = Üç kıta
Two Continents =
# Requires translation!
Three Continents =
Four Corners = Dört Kısım Four Corners = Dört Kısım
Archipelago = Takımadalar Archipelago = Takımadalar
Inner Sea = İç Deniz Inner Sea = İç Deniz

View File

@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig { object BuildConfig {
const val kotlinVersion = "1.8.21" const val kotlinVersion = "1.8.21"
const val appName = "Unciv" const val appName = "Unciv"
const val appCodeNumber = 898 const val appCodeNumber = 899
const val appVersion = "4.7.12-patch2" const val appVersion = "4.7.13"
const val gdxVersion = "1.11.0" const val gdxVersion = "1.11.0"
const val ktorVersion = "2.2.3" const val ktorVersion = "2.2.3"

View File

@ -1,3 +1,33 @@
## 4.7.13
Much more accurate improvement stat effects
chore: Modernized DiplomacyManagerTests
Moved changeImprovement to TileInfoImprovementFunctions
Removed HandleImprovementCompletion function, added test for citadel tile takeover
Removed double lines between handleImprovementCompletion and changeImprovement
removeImprovement convenience function
changeImprovement now contains 'terrain feature removal' logic
Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ
- Set initial screen color on Desktop so it's not black-to-blue
fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on
4.7.12-patch1
By SomeTroglodyte:
- Ruleset validator: Tilesets
- NextTurnAction as enum
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
- Ruleset object reorganization
## 4.7.12 ## 4.7.12
AI workers remove detrimental features AI workers remove detrimental features

View File

@ -536,7 +536,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object { companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.7.12-patch2", 898) val VERSION = Version("4.7.13", 899)
//endregion //endregion
lateinit var Current: UncivGame lateinit var Current: UncivGame

View File

@ -0,0 +1,29 @@
Much more accurate improvement stat effects
chore: Modernized DiplomacyManagerTests
Moved changeImprovement to TileInfoImprovementFunctions
Removed HandleImprovementCompletion function, added test for citadel tile takeover
Removed double lines between handleImprovementCompletion and changeImprovement
removeImprovement convenience function
changeImprovement now contains 'terrain feature removal' logic
Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ
- Set initial screen color on Desktop so it's not black-to-blue
fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on
4.7.12-patch1
By SomeTroglodyte:
- Ruleset validator: Tilesets
- NextTurnAction as enum
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
- Ruleset object reorganization