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Travis test + minor fixes
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@ -1,4 +1,5 @@
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language: android
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language: android
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dist: trusty # For oracleJDK fail errors, as per advice from https://travis-ci.community/t/error-installing-oraclejdk8-expected-feature-release-number-in-range-of-9-to-14-but-got-8/3766/6
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android:
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android:
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components:
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components:
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@ -1005,7 +1005,7 @@
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afterPeace:"May peace forever bless our lands.",
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afterPeace:"May peace forever bless our lands.",
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outerColor:[0, 0, 0],
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outerColor:[0, 0, 0],
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innerColor:[153,10,10],
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innerColor:[18,178,210],
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cities:["Venice"]
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cities:["Venice"]
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},
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},
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{
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{
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@ -901,7 +901,7 @@
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French:"Mitrailleuse"
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French:"Mitrailleuse"
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}
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}
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"Anti-aircraft Gun":{
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"Anti-Aircraft Gun":{
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Italian:"Cannone antiaereo"
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Italian:"Cannone antiaereo"
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Romanian:"Tun antiaerian"
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Romanian:"Tun antiaerian"
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Spanish:"Arma Anti-Aerea"
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Spanish:"Arma Anti-Aerea"
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@ -236,17 +236,16 @@ class UnitMovementAlgorithms(val unit:MapUnit) {
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if(unit.isFortified() || unit.action=="Set Up" || unit.action=="Sleep")
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if(unit.isFortified() || unit.action=="Set Up" || unit.action=="Sleep")
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unit.action=null // unfortify/setup after moving
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unit.action=null // unfortify/setup after moving
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// Move through all intermediate tiles to get ancient ruins, barb encampments
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// and to view tiles along the way
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val pathToFinalTile = distanceToTiles.getPathToTile(destination)
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unit.removeFromTile()
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unit.removeFromTile()
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unit.putInTile(destination)
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unit.putInTile(destination)
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// Move through all intermediate tiles to get ancient ruins, barb encampments
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// and to view tiles along the way
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// We only activate the moveThroughTile AFTER the putInTile because of a really weird bug -
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// We only activate the moveThroughTile AFTER the putInTile because of a really weird bug -
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// If you're going to (or past) a ruin, and you activate the ruin bonus, and A UNIT spawns.
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// If you're going to (or past) a ruin, and you activate the ruin bonus, and A UNIT spawns.
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// That unit could now be blocking your entrance to the destination, so the putInTile would fail! =0
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// That unit could now be blocking your entrance to the destination, so the putInTile would fail! =0
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// Instead, we move you to the destination directly, and only afterwards activate the various tileson the way.
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// Instead, we move you to the destination directly, and only afterwards activate the various tiles on the way.
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val pathToFinalTile = distanceToTiles.getPathToTile(destination)
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for(tile in pathToFinalTile){
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for(tile in pathToFinalTile){
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unit.moveThroughTile(tile)
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unit.moveThroughTile(tile)
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}
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}
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