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Version rollout (#9418)
* Bump version and create initial changelog entry * Update Greek.properties (#9407) * Update Spanish.properties (#9397) * Update Indonesian.properties (#9393) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: marek06072 <133993044+marek06072@users.noreply.github.com> Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com> Co-authored-by: t <73392607+tsaqibfs@users.noreply.github.com>
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@ -5205,12 +5205,12 @@ Atlanta = Ατλάντα
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Chicago = Σικάγο
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Seattle = Σιάτλ
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# Requires translation!
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San Francisco =
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San Francisco = Σαν Φρανσίσκο
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Los Angeles = Λος Άντζελες
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Houston = Χιούστον
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Portland = Πόρτλαντ
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# Requires translation!
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St. Louis =
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St. Louis = Σαιντ Λουίς
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Miami = Μαϊάμι
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# Requires translation!
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Buffalo =
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@ -1412,7 +1412,7 @@ Annex = Caplok
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Annexed cities become part of your regular empire. = Kota yang dicaplok menjadi bagian dari wilayahmu.
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Their citizens generate 2x the unhappiness, unless you build a courthouse. = Penduduk kota menghasilkan 2x ketidakbahagiaan, kecuali kamu membangun Pengadilan.
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# Requires translation!
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Your civilization may not annex this city. =
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Your civilization may not annex this city. = Peradabanmu tidak boleh mencaplok kota ini.
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Puppet = Kota Boneka
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Puppeted cities do not increase your tech or policy cost. = Kota-kota yang menjadi boneka tidak meningkatkan biaya teknologi atau kebijakan.
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You have no control over the the production of puppeted cities. = Kamu tidak punya kontrol atas produksi kota boneka.
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@ -1423,7 +1423,7 @@ Liberating a city returns it to its original owner, giving you a massive relatio
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Raze = Runtuhkan
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Razing the city annexes it, and starts burning the city to the ground. = Pilihan ini akan mencaplok kota, kemudian kota akan diruntuhkan rata dengan tanah.
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# Requires translation!
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Razing the city puppets it, and starts burning the city to the ground. =
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Razing the city puppets it, and starts burning the city to the ground. = Meratakan kota boneka itu, dan mulai membakar kota hingga rata dengan tanah.
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The population will gradually dwindle until the city is destroyed. = Populasi akan berkurang sedikit demi sedikit hingga kota hancur.
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Original capitals and holy cities cannot be razed. = Ibu kota asli dan kota suci tidak bisa diruntuhkan.
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Destroy = Hancurkan
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@ -1899,7 +1899,7 @@ Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Mendapatk
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[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% biaya Iman untuk menghasilkan orang yang setara Nabi Besar
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Resting point for Influence with City-States following this religion [amount] = Titik normal Pengaruh dengan Negara-Kota yang memeluk agama ini [amount]
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# Requires translation!
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May not annex cities =
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May not annex cities = Tidak boleh mencaplok kota
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Provides a sum of gold each time you spend a Great Person = Menyediakan sejumlah emas setiap kali Orang Hebat terpakai
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[stats] whenever a Great Person is expended = [stats] tiap kali Orang Hebat habis dipakai
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Receive free [unit] when you discover [tech] = Mendapat [unit] gratis ketika menemukan [tech]
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@ -1158,7 +1158,7 @@ Build [building] = Construir [building]
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Train [unit] = Entrenar [unit]
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Produce [thingToProduce] = Producir [thingToProduce]
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Nothing = Nada
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Annex city = Anexionar ciudad
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Annex city = Anexar ciudad
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Specialist Buildings = Edificios de Especialistas
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Specialist Allocation = Asignación de Especialistas
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Manual Specialists = Especialistas Manuales
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@ -1408,22 +1408,22 @@ Replay = Repetición
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# Capturing a city
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What would you like to do with the city of [cityName]? = ¿Qué te gustaría hacer con la ciudad de [cityName]?
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Annex = Anexionarla
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Annexed cities become part of your regular empire. = Las ciudades anexionadas pasan a formar parte de tu imperio
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Annex = Anexarla
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Annexed cities become part of your regular empire. = Las ciudades anexadas pasan a formar parte de tu imperio
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Their citizens generate 2x the unhappiness, unless you build a courthouse. = Sus ciudadanos generan el doble de infelicidad a no ser que construyas un juzgado.
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# Requires translation!
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Your civilization may not annex this city. =
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Your civilization may not annex this city. = Tu civilización no podrá anexar esta ciudad.
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Puppet = Convertir en títere
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Puppeted cities do not increase your tech or policy cost. = Las ciudades títere no aumentan el coste de tecnologías ni de políticas.
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You have no control over the the production of puppeted cities. = No puedes controlar la producción en las ciudades títere.
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Puppeted cities also generate 25% less Gold and Science. = Las ciudades títere generan un 25% menos de Oro y Ciencia.
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A puppeted city can be annexed at any time. = Una ciudad títere puede ser anexionada en cualquier momento.
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A puppeted city can be annexed at any time. = Una ciudad títere puede ser anexada en cualquier momento.
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Liberate (city returns to [originalOwner]) = Liberar (la ciudad retornará a [originalOwner])
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Liberar una ciudad se la devolverá a su dueño original, ¡dándote una mejora inmensa en tu relación con ellos!
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Raze = Arrasar
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Razing the city annexes it, and starts burning the city to the ground. = Arrasar la ciudad la anexiona y la empieza a quemar hasta los cimientos.
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# Requires translation!
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Razing the city puppets it, and starts burning the city to the ground. =
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Razing the city puppets it, and starts burning the city to the ground. = Arrazar la ciudad la hace títere, y la empieza a quemar hasta los cimientos.
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The population will gradually dwindle until the city is destroyed. = La población decaerá gradualmente hasta que la ciudad quede destruida.
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Original capitals and holy cities cannot be razed. = Las capitales originales y las ciudades santas no pueden ser arrasadas.
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Destroy = Destruir
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@ -1828,7 +1828,7 @@ Provides a unique luxury = Proporciona un lujo único.
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Military Units gifted from City-States start with [amount] XP = Unidades Militares regaladas por Ciudades-Estado comienzan con [amount] XP
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Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Ciudades-Estado Militaristicas dán unidades [amount] veces más rápido al estár en guerra con una nación en común
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Gifts of Gold to City-States generate [relativeAmount]% more Influence = Regalos de Oro a Ciudades-Estado generan [relativeAmount]% más Influencia
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Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. = Puede gastar ¤Oro para anexionar o hacer títere a una Ciudad-Estado que ha sido tu Aliada por [amount] ⏳turnos.
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Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. = Puede gastar ¤Oro para anexar o hacer títere a una Ciudad-Estado que ha sido tu Aliada por [amount] ⏳turnos.
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City-State territory always counts as friendly territory = Territorio de Ciudad-Estado siempre cuenta como territorio amigo
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Allied City-States will occasionally gift Great People = Ciudades-Estado aliadas regalarán ocasionalmente Grandes Personas
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Will not be chosen for new games = No será usado en nuevas partidas
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@ -1899,7 +1899,7 @@ Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Gana [amo
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[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% coste de Fé para generar equivalentes de Grandes Profetas
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Resting point for Influence with City-States following this religion [amount] = Punto de descanso para la Influencia con las Ciudades-Estado que siguen esta religión [amount]
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# Requires translation!
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May not annex cities =
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May not annex cities = No puede anexar ciudades
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Provides a sum of gold each time you spend a Great Person = Proporciona una suma de oro cada vez que gastas un Gran Personaje
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[stats] whenever a Great Person is expended = [stats] cuando una Gran Persona es gastada
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Receive free [unit] when you discover [tech] = Recibe [unit] gratis cuando descubras [tech]
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@ -1952,7 +1952,7 @@ Indicates the capital city = Indica la capital
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Provides 1 extra copy of each improved luxury resource near this City = Proporciona una copia extra de los recursos de lujo de la ciudad
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Destroyed when the city is captured = Destruído cuando la ciudad es capturada
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Doubles Gold given to enemy if city is captured = Dobla la cantidad de oro otorgado al enemigo si la ciudad es capturada
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Remove extra unhappiness from annexed cities = Elimina la infelicidad creada por anexionar ciudades
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Remove extra unhappiness from annexed cities = Elimina la infelicidad creada por anexar ciudades
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Connects trade routes over water = Conecta rutas de comercio por el agua
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Creates a [improvementName] improvement on a specific tile = Crea una mejora de [improvementName] en una casilla específica
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Founds a new city = Funda una nueva ciudad
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@ -2255,7 +2255,7 @@ in all cities in which the majority religion is a major religion = en cada ciuda
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in all cities in which the majority religion is an enhanced religion = en cada ciudad donde la religión mayoritaria sea una religión realzada
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in non-enemy foreign cities = en ciudades extranjeras no enemigas
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in foreign cities = en ciudades extranjeras
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in annexed cities = en ciudades anexionadas
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in annexed cities = en ciudades anexadas
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in puppeted cities = en ciudades titeretadas
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in holy cities = en ciudades santas
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in City-State cities = en Ciudades-Estado
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@ -6189,8 +6189,8 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o
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The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = ¡La ciudad ya no puede oponer resistencia!\nPero para conquistarla necesitas entrar con una unidad cuerpo a cuerpo
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After Conquering = Después de Conquistar
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When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Cuando conquistas una ciudad, puedes elegir entre liberarla, convertirla en títere, anexionarla, o arrasarla.
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\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \nLiberar la ciudad la retorna a su dueño original, ¡dandote una gran bonificación diplomatica con ellos!\n\nAnexionar la ciudad te dá control total de ella, ¡pero también aumenta la infelicidad de los ciudadanos x2!\n Esto puede ser mitigado construyendo un Juzgado en la ciudad, devolviendo la infelicidad a niveles normales.\n\nConvertír la ciudad en títere significa que no tienes control sobre su producción.\n La ciudad no aumentará el coste de tecnologías ni politicas.\n Una ciudad títere puede ser anexionada en cualquier momento, ¡pero las anexionadas no se pueden convertír en títere!\n\n¡Arrasar la ciudad bajará la población uno a uno hasta que la ciudad se destruya!\n No puedes arrasar ciudades que hayan sido la capital original o ciudad santa de una religión.
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When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Cuando conquistas una ciudad, puedes elegir entre liberarla, convertirla en títere, anexarla, o arrasarla.
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\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \nLiberar la ciudad la retorna a su dueño original, ¡dandote una gran bonificación diplomatica con ellos!\n\nAnexar la ciudad te dá control total de ella, ¡pero también aumenta la infelicidad de los ciudadanos x2!\n Esto puede ser mitigado construyendo un Juzgado en la ciudad, devolviendo la infelicidad a niveles normales.\n\nConvertír la ciudad en títere significa que no tienes control sobre su producción.\n La ciudad no aumentará el coste de tecnologías ni politicas.\n Una ciudad títere puede ser anexada en cualquier momento, ¡pero las anexadas no se pueden convertír en títere!\n\n¡Arrasar la ciudad bajará la población uno a uno hasta que la ciudad se destruya!\n No puedes arrasar ciudades que hayan sido la capital original o ciudad santa de una religión.
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You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = ¡Has encontrado una unidad bárbara!\nLos bárbaros atacan indiscriminadamente a cualquiera, por ello no dejes\n a tus unidades civiles ir cerca de ellos, y ten cuidad con tus exploradores.
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@ -4,8 +4,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.8.21"
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const val appName = "Unciv"
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const val appCodeNumber = 868
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const val appVersion = "4.6.12-patch1"
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const val appCodeNumber = 869
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const val appVersion = "4.6.13"
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const val gdxVersion = "1.11.0"
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const val roboVMVersion = "2.3.1"
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changelog.md
27
changelog.md
@ -1,3 +1,30 @@
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## 4.6.13
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Resolved - failure to get preview image no longer causes crash
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Modding: Added 'upon adopting [belief]' trigger, allowed belief adoption to trigger uniques
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Added turn number to victory replay
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Resolved - clicking locally-added mods no longer crashes
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4.6.12-patch1
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Mod preview images: Dispose of Pixmap, cache images for later use
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By SomeTroglodyte:
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- Fix off-by-one error in autoAssignPopulation
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- Fix Ensure Minimum Stats
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- Happiness change from bought buildings can reapply citizen focus
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- Local and/or jpg mod previews
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- Fix UnitTable layout
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By alexban011:
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- refactor: break large functions into smaller ones
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- fix: fixed translation text
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- Fixed more warnings
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- deps: bump kotlin version
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## 4.6.12
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Animate battle damage numbers - By SomeTroglodyte
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@ -531,7 +531,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.6.12-patch1", 868)
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val VERSION = Version("4.6.13", 869)
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//endregion
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lateinit var Current: UncivGame
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fastlane/metadata/android/en-US/changelogs/869.txt
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26
fastlane/metadata/android/en-US/changelogs/869.txt
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@ -0,0 +1,26 @@
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Resolved - failure to get preview image no longer causes crash
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Modding: Added 'upon adopting [belief]' trigger, allowed belief adoption to trigger uniques
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Added turn number to victory replay
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Resolved - clicking locally-added mods no longer crashes
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4.6.12-patch1
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Mod preview images: Dispose of Pixmap, cache images for later use
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By SomeTroglodyte:
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- Fix off-by-one error in autoAssignPopulation
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- Fix Ensure Minimum Stats
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- Happiness change from bought buildings can reapply citizen focus
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- Local and/or jpg mod previews
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- Fix UnitTable layout
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By alexban011:
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- refactor: break large functions into smaller ones
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- fix: fixed translation text
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- Fixed more warnings
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- deps: bump kotlin version
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