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Wrote an extensive tutorial documenting most of religion (#5130)
* Wrote an extensive tutorial documenting most of religion * Fixed spelling and improved clarity * Fixed typo (Thanks for noticing!) * Reworded and split up tutorials, fixed grammer/spelling mistakes * Added missing quote mark
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"ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory.",
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"ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory.",
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"ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬.",
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"ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬.",
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"What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key."
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"What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key."
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]
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],
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"Faith": [
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"After building a shrine, your civilization will start generating Faith☮.",
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"When enough Faith☮ has been generated, you will be able to found a pantheon.",
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"A pantheon will provide a small bonus for your civilization that will apply to all your cities.",
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"Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once.",
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"Generating more faith will allow you to found a religion."
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],
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"Religion": [
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"Keep generating Faith☮, and eventually a great prophet will be born in one of your cities.",
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"This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion.",
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"When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion.",
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"Additionally, the city where you used your great prophet will become the holy city of that religion.",
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"Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher.",
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"One of these great prophets can then be used to enhance your religion.",
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"This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you.",
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"Do take care founding a religion soon, only about half the players in the game are able to found a religion!"
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],
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"Beliefs": [
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"There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs.",
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"Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion."
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],
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"Religion_inside_cities": [
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"When founding a city, it won't follow a religion immediately.",
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"The religion a city follows depends on the total pressure each religion has within the city.",
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"Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen.",
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"Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none.",
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"The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion.",
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],
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"Spreading_Religion": [
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"Spreading religion happens naturally, but can be sped up using missionaries or great prophets.",
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"Missionaries can be bought in cities following a major religion, and will take the religion of that city.",
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"So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion.",
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"Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion.",
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"Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations.",
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"These two units can even enter tiles of civilizations with whom you don't have an open borders agreement!",
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"But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands.",
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"This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear.",
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"When you do spread your religion, the religious strength of the unit is added as pressure for that religion.",
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"",
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"Cities also passively add pressure of their majority religion to nearby cities.",
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"Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed.",
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"This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything.",
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"Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city.",
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"Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon.",
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"This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet.",
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],
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"Inquisitors": [
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"Inquisitors are the last religious unit, and their strength is removing other religions.",
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"They can remove all other religions from one of your own cities, removing any pressures built up.",
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"Great prophets also have this ability, and remove all other religions in the city when spreading their religion.",
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"Often this results in the city immediately converting to their religion",
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"Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected."
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]
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}
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}
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@ -36,6 +36,12 @@ enum class Tutorial(val value: String, val isCivilopedia: Boolean = !value.start
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RemovingTerrainFeatures("Removing_Terrain_Features"),
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RemovingTerrainFeatures("Removing_Terrain_Features"),
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Keyboard("Keyboard"),
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Keyboard("Keyboard"),
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WorldScreen("World_Screen"),
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WorldScreen("World_Screen"),
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Faith("Faith"),
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Religion("Religion"),
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Religion_inside_cities("Religion_inside_cities"),
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Beliefs("Beliefs"),
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SpreadingReligion("Spreading_Religion"),
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Inquisitors("Inquisitors"),
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;
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;
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companion object {
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companion object {
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