Wrote an extensive tutorial documenting most of religion (#5130)

* Wrote an extensive tutorial documenting most of religion

* Fixed spelling and improved clarity

* Fixed typo (Thanks for noticing!)

* Reworded and split up tutorials, fixed grammer/spelling mistakes

* Added missing quote mark
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Xander Lenstra 2021-09-09 05:22:43 +02:00 committed by GitHub
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2 changed files with 61 additions and 1 deletions

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@ -168,5 +168,59 @@
"ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory.", "ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory.",
"ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬.", "ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬.",
"What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key." "What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key."
] ],
"Faith": [
"After building a shrine, your civilization will start generating Faith☮.",
"When enough Faith☮ has been generated, you will be able to found a pantheon.",
"A pantheon will provide a small bonus for your civilization that will apply to all your cities.",
"Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once.",
"Generating more faith will allow you to found a religion."
],
"Religion": [
"Keep generating Faith☮, and eventually a great prophet will be born in one of your cities.",
"This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion.",
"When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion.",
"Additionally, the city where you used your great prophet will become the holy city of that religion.",
"Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher.",
"One of these great prophets can then be used to enhance your religion.",
"This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you.",
"Do take care founding a religion soon, only about half the players in the game are able to found a religion!"
],
"Beliefs": [
"There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs.",
"Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion."
],
"Religion_inside_cities": [
"When founding a city, it won't follow a religion immediately.",
"The religion a city follows depends on the total pressure each religion has within the city.",
"Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen.",
"Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none.",
"The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion.",
],
"Spreading_Religion": [
"Spreading religion happens naturally, but can be sped up using missionaries or great prophets.",
"Missionaries can be bought in cities following a major religion, and will take the religion of that city.",
"So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion.",
"Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion.",
"Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations.",
"These two units can even enter tiles of civilizations with whom you don't have an open borders agreement!",
"But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands.",
"This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear.",
"When you do spread your religion, the religious strength of the unit is added as pressure for that religion.",
"",
"Cities also passively add pressure of their majority religion to nearby cities.",
"Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed.",
"This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything.",
"Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city.",
"Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon.",
"This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet.",
],
"Inquisitors": [
"Inquisitors are the last religious unit, and their strength is removing other religions.",
"They can remove all other religions from one of your own cities, removing any pressures built up.",
"Great prophets also have this ability, and remove all other religions in the city when spreading their religion.",
"Often this results in the city immediately converting to their religion",
"Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected."
]
} }

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@ -36,6 +36,12 @@ enum class Tutorial(val value: String, val isCivilopedia: Boolean = !value.start
RemovingTerrainFeatures("Removing_Terrain_Features"), RemovingTerrainFeatures("Removing_Terrain_Features"),
Keyboard("Keyboard"), Keyboard("Keyboard"),
WorldScreen("World_Screen"), WorldScreen("World_Screen"),
Faith("Faith"),
Religion("Religion"),
Religion_inside_cities("Religion_inside_cities"),
Beliefs("Beliefs"),
SpreadingReligion("Spreading_Religion"),
Inquisitors("Inquisitors"),
; ;
companion object { companion object {