Version rollout (#8377)

* Bump version and create initial changelog entry

* Update Spanish.properties (#8370)

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
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Yair Morgenstern 2023-01-14 20:37:22 +02:00 committed by GitHub
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5 changed files with 47 additions and 4 deletions

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@ -6001,7 +6001,7 @@ What you don't see: The phone/tablet's back button will pop the question whether
After building a shrine, your civilization will start generating ☮Faith. = Después de construir un santuario, tu civilización empezará a generar ☮Fe.
When enough ☮Faith has been generated, you will be able to found a pantheon. = Cuando haya suficiente ☮Fe, podrás fundar un panteón.
# Requires translation!
A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. =
A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = Un Panteón porveerá un pequeño bono para tu civilización que se aplicará a todas las ciudades que lo tengan como religión mayoritaria.
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Cada civilización solo puede escojer una creencia de panteón, y cada panteón solo puede ser escojido una única vez.
Generating more ☮Faith will allow you to found a religion. = Generar más ☮Fe te permitirá fundar una religión.

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@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.7.21"
const val appName = "Unciv"
const val appCodeNumber = 796
const val appVersion = "4.3.21-patch1"
const val appCodeNumber = 797
const val appVersion = "4.3.22"
const val gdxVersion = "1.11.0"
const val roboVMVersion = "2.3.1"

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@ -1,3 +1,25 @@
## 4.3.22
Fixed battle table uneven when only one side has modifiers
"Street fighter" style of health bars
Resolved - Different colors for 'definite damage' and 'possible damage'
Resolved - Consider tile happiness for start-of-turn computations
Resolved - Better Himeji Castle unique text
Resolved - Fixed sleep not showing on units in tiles with improvements in repair
- Fixed Great Person speed modifier
Civilians no longer 'attack' on rightclick
4.3.21-patch1
Fixed Huns nation color - By letstalkaboutdune
## 4.3.21
Notifications sorted by category

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@ -470,7 +470,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.3.21", 795)
val VERSION = Version("4.3.22", 797)
//endregion
lateinit var Current: UncivGame

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@ -0,0 +1,21 @@
Fixed battle table uneven when only one side has modifiers
"Street fighter" style of health bars
Resolved - Different colors for 'definite damage' and 'possible damage'
Resolved - Consider tile happiness for start-of-turn computations
Resolved - Better Himeji Castle unique text
Resolved - Fixed sleep not showing on units in tiles with improvements in repair
- Fixed Great Person speed modifier
Civilians no longer 'attack' on rightclick
4.3.21-patch1
Fixed Huns nation color - By letstalkaboutdune