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Version rollout (#8377)
* Bump version and create initial changelog entry * Update Spanish.properties (#8370) Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
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@ -6001,7 +6001,7 @@ What you don't see: The phone/tablet's back button will pop the question whether
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After building a shrine, your civilization will start generating ☮Faith. = Después de construir un santuario, tu civilización empezará a generar ☮Fe.
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When enough ☮Faith has been generated, you will be able to found a pantheon. = Cuando haya suficiente ☮Fe, podrás fundar un panteón.
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# Requires translation!
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. =
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = Un Panteón porveerá un pequeño bono para tu civilización que se aplicará a todas las ciudades que lo tengan como religión mayoritaria.
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Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Cada civilización solo puede escojer una creencia de panteón, y cada panteón solo puede ser escojido una única vez.
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Generating more ☮Faith will allow you to found a religion. = Generar más ☮Fe te permitirá fundar una religión.
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.7.21"
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const val appName = "Unciv"
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const val appCodeNumber = 796
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const val appVersion = "4.3.21-patch1"
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const val appCodeNumber = 797
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const val appVersion = "4.3.22"
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const val gdxVersion = "1.11.0"
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const val roboVMVersion = "2.3.1"
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22
changelog.md
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changelog.md
@ -1,3 +1,25 @@
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## 4.3.22
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Fixed battle table uneven when only one side has modifiers
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"Street fighter" style of health bars
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Resolved - Different colors for 'definite damage' and 'possible damage'
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Resolved - Consider tile happiness for start-of-turn computations
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Resolved - Better Himeji Castle unique text
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Resolved - Fixed sleep not showing on units in tiles with improvements in repair
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- Fixed Great Person speed modifier
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Civilians no longer 'attack' on rightclick
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4.3.21-patch1
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Fixed Huns nation color - By letstalkaboutdune
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## 4.3.21
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Notifications sorted by category
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@ -470,7 +470,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.3.21", 795)
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val VERSION = Version("4.3.22", 797)
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//endregion
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lateinit var Current: UncivGame
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21
fastlane/metadata/android/en-US/changelogs/797.txt
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fastlane/metadata/android/en-US/changelogs/797.txt
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@ -0,0 +1,21 @@
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Fixed battle table uneven when only one side has modifiers
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"Street fighter" style of health bars
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Resolved - Different colors for 'definite damage' and 'possible damage'
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Resolved - Consider tile happiness for start-of-turn computations
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Resolved - Better Himeji Castle unique text
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Resolved - Fixed sleep not showing on units in tiles with improvements in repair
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- Fixed Great Person speed modifier
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Civilians no longer 'attack' on rightclick
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4.3.21-patch1
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Fixed Huns nation color - By letstalkaboutdune
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