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update
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@ -397,7 +397,7 @@
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production:2,
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specialistSlots:{production:1},
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hurryCostModifier:25,
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uniques:["Forests provide +1 production"],
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uniques:["+1 Production from each worked Forest tile"],
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requiredTech:"Metal Casting"
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},
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{
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@ -423,7 +423,7 @@
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percentStatBonus:{science:33},
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specialistSlots:{science:2},
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requiredBuilding:"Library",
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uniques:["Jungles provide +2 science"],
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uniques:["+2 Science from each worked Jungle tile"],
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requiredTech:"Education"
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},
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{
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@ -447,7 +447,7 @@
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specialistSlots:{science:2},
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culture:1,
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requiredBuilding:"Library",
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uniques:["Jungles provide +2 science"],
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uniques:["+2 Science from each worked Jungle tile"],
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requiredTech:"Education"
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},
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*/
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@ -798,12 +798,14 @@
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Italian:"Casa Lunga"
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French:"Longère"
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Polish:"Długi dom"
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Simplified_Chinese:"长屋"
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}
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"+1 Production from each worked Forest tile":{
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Italian:"+1 Produzione da ogni casella di Foresta sfruttata dalla città"
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French:"+1 production pour chaque cases de forêt exploitées par la ville."
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Polish:"+1 do produkcji za każde pracujące pole lasu"
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Simplified_Chinese:"每个工作的森林地块+1产能"
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}
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"Forge":{
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@ -866,7 +868,7 @@
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Polish:"Uniwersytet"
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}
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"Jungles provide +2 science":{
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"+2 Science from each worked Jungle tile":{
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Italian:"+2 Scienza dalle Giungle"
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Russian:"Джунгли обеспечивают +2 науки"
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French:"Jungles fournissent +2 science"
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@ -874,7 +876,7 @@
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German:"Dschungel produziert +2 Wissenschaft"
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Dutch:"Oerwouden leveren +2 Wetenschap"
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Spanish:"Las selvas proporcionan +2 ciencia"
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Simplified_Chinese:"丛林+2科研"
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Simplified_Chinese:"每个工作的丛林地块+2科研"
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Portuguese:"Selvas proporcionam +2 ciência"
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Polish:"+2 nauki z pól dżungli"
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}
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@ -1107,6 +1109,7 @@
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Italian:"Corte del Satrapo"
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French:"Cour de Satrape"
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Polish:"Dwór satrapy"
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Simplified_Chinese:"总督府"
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}
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"Forbidden Palace":{
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@ -1223,16 +1223,19 @@
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Italian:"Irochese"
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French:"Iroquois"
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Portuguese:"Tribo Iroquois" //tribo meaning tribe of course
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Simplified_Chinese:"易洛魁"
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}
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"Hiawatha":{
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Italian:"Hiawatha"//Same as in Italian
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Simplified_Chinese:"海华沙"
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}
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"All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel.":{
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Italian:"Le caselle di Foreste e Giungle in territorio amico agiscono come strade, e sono usate per stabilire Rotte Commerciali quando scopri la Ruota."
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Portuguese:"Mova-se por florestas e selvas em território amigo como se fossem estradas. Estas terras podem ser usadas para estabelecer rotas de comércio após pesquisar a roda."
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French:"Les Forêt et les Jungles en territoire alliés ont les mêmes attributs que les routes. A la découverte de la Roue, elles peuvent établir des routes commerciales."
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Simplified_Chinese:"单位在己方森林和丛林地块上移动时视同在道路上移动,此类地块在研究轮子科技后可建立城市连接"
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}
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@ -1240,16 +1243,19 @@
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Italian:"Persia"
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French:"Perse"
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Portuguese:"Pérsia"
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Simplified_Chinese:"波斯"
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}
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"Darius I":{
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Italian:"Dario I"
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Simplified_Chinese:"大流士一世"
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}
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"Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength":{
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Italian:"+50% durata delle Età dell'Oro, durante le quali le unità ricevono +1 Movimento e +10% Forza."
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Portuguese:"Idades douradas duram 50% mais, unidades recebem 1 movimento a mais e um bonus de +10% em força de combate."
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French:"Les Ages d'Or durent 50% plus longtemps. Durant les Ages d'Or, les unités gagnent +1 mouvement et +10% de force de Combat."
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Simplified_Chinese:"黄金时代持续时间+50%,处于黄金时代时单位+1移动力、+10%战斗力"
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}
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/*
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@ -384,10 +384,12 @@
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"Immortal":{ // Persian unique
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Italian:"Immortale"
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Simplified_Chinese:"波斯长生军"
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}
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"+10 HP when healing":{
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Italian:"+10 PF quando si cura"
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Simplified_Chinese:"生命回复时额外回复10生命值"
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}
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////// Classical Era Units
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@ -449,10 +451,12 @@
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"Mohawk Warrior":{
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Italian:"Guerriero Mohawk"
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Simplified_Chinese:"莫霍克战士"
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}
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"+33% combat bonus in Forest/Jungle":{
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Italian:"+33% Forza su Foreste o Giungle"
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Simplified_Chinese:"位于森林/丛林时战斗力+33%"
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}
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"Legion":{
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@ -50,7 +50,7 @@
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cost: 40,
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hurryCostModifier:20,
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obsoleteTech:"Metal Casting",
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uniques:["Combat Bonus in Forest/Jungle 33%","Woodsmah","Heals 25 damage if it kills an Unit"],
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uniques:["+33% combat bonus in Forest/Jungle","Woodsmah","Heals 25 damage if it kills an Unit"],
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upgradesTo:"Swordsman",
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attackSound:"nonmetalhit"
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//Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy.
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@ -319,21 +319,6 @@
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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{
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name:"Mohawk Warrior",
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unitType:"Melee",
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replaces:"Swordsman",
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uniqueTo:"Iroquois",
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movement:2,
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strength:14,
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cost: 75,
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requiredTech:"Iron Working",
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upgradesTo:"Longswordsman",
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obsoleteTech:"Steel",
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uniques:["+33% combat bonus in Forest/Jungle"]
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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{
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name:"Legion",
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unitType:"Melee",
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@ -362,7 +347,7 @@
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upgradesTo:"Longswordsman",
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obsoleteTech:"Gunpowder",
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hurryCostModifier:20,
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uniques:["Combat Bonus in Forest/Jungle 33%"],
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uniques:["+33% combat bonus in Forest/Jungle"],
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attackSound:"metalhit"
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},
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{
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@ -141,13 +141,13 @@ open class TileInfo {
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stats.add(terrainFeatureBase)
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if (terrainFeature == Constants.jungle && city != null
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&& city.containsBuildingUnique("Jungles provide +2 science"))
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&& city.containsBuildingUnique("+2 Science from each worked Jungle tile"))
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stats.science += 2f
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if (terrainFeature == "Oasis" && city != null
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&& city.containsBuildingUnique("+2 Gold for each source of Oil and oasis"))
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stats.gold += 2
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if (terrainFeature == Constants.forest && city != null
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&& city.containsBuildingUnique("Forests provide +1 production"))
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&& city.containsBuildingUnique("+1 Production from each worked Forest tile"))
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stats.production += 1
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}
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