This commit is contained in:
YueR 2019-09-28 01:44:20 +08:00
parent f37c9a1f9c
commit a01b5712f4
6 changed files with 22 additions and 24 deletions

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@ -397,7 +397,7 @@
production:2,
specialistSlots:{production:1},
hurryCostModifier:25,
uniques:["Forests provide +1 production"],
uniques:["+1 Production from each worked Forest tile"],
requiredTech:"Metal Casting"
},
{
@ -423,7 +423,7 @@
percentStatBonus:{science:33},
specialistSlots:{science:2},
requiredBuilding:"Library",
uniques:["Jungles provide +2 science"],
uniques:["+2 Science from each worked Jungle tile"],
requiredTech:"Education"
},
{
@ -447,7 +447,7 @@
specialistSlots:{science:2},
culture:1,
requiredBuilding:"Library",
uniques:["Jungles provide +2 science"],
uniques:["+2 Science from each worked Jungle tile"],
requiredTech:"Education"
},
*/

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@ -798,12 +798,14 @@
Italian:"Casa Lunga"
French:"Longère"
Polish:"Długi dom"
Simplified_Chinese:"长屋"
}
"+1 Production from each worked Forest tile":{
Italian:"+1 Produzione da ogni casella di Foresta sfruttata dalla città"
French:"+1 production pour chaque cases de forêt exploitées par la ville."
Polish:"+1 do produkcji za każde pracujące pole lasu"
Simplified_Chinese:"每个工作的森林地块+1产能"
}
"Forge":{
@ -866,7 +868,7 @@
Polish:"Uniwersytet"
}
"Jungles provide +2 science":{
"+2 Science from each worked Jungle tile":{
Italian:"+2 Scienza dalle Giungle"
Russian:"Джунгли обеспечивают +2 науки"
French:"Jungles fournissent +2 science"
@ -874,7 +876,7 @@
German:"Dschungel produziert +2 Wissenschaft"
Dutch:"Oerwouden leveren +2 Wetenschap"
Spanish:"Las selvas proporcionan +2 ciencia"
Simplified_Chinese:"丛林+2科研"
Simplified_Chinese:"每个工作的丛林地块+2科研"
Portuguese:"Selvas proporcionam +2 ciência"
Polish:"+2 nauki z pól dżungli"
}
@ -1107,6 +1109,7 @@
Italian:"Corte del Satrapo"
French:"Cour de Satrape"
Polish:"Dwór satrapy"
Simplified_Chinese:"总督府"
}
"Forbidden Palace":{

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@ -1223,16 +1223,19 @@
Italian:"Irochese"
French:"Iroquois"
Portuguese:"Tribo Iroquois" //tribo meaning tribe of course
Simplified_Chinese:"易洛魁"
}
"Hiawatha":{
Italian:"Hiawatha"//Same as in Italian
Simplified_Chinese:"海华沙"
}
"All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel.":{
Italian:"Le caselle di Foreste e Giungle in territorio amico agiscono come strade, e sono usate per stabilire Rotte Commerciali quando scopri la Ruota."
Portuguese:"Mova-se por florestas e selvas em território amigo como se fossem estradas. Estas terras podem ser usadas para estabelecer rotas de comércio após pesquisar a roda."
French:"Les Forêt et les Jungles en territoire alliés ont les mêmes attributs que les routes. A la découverte de la Roue, elles peuvent établir des routes commerciales."
Simplified_Chinese:"单位在己方森林和丛林地块上移动时视同在道路上移动,此类地块在研究轮子科技后可建立城市连接"
}
@ -1240,16 +1243,19 @@
Italian:"Persia"
French:"Perse"
Portuguese:"Pérsia"
Simplified_Chinese:"波斯"
}
"Darius I":{
Italian:"Dario I"
Simplified_Chinese:"大流士一世"
}
"Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength":{
Italian:"+50% durata delle Età dell'Oro, durante le quali le unità ricevono +1 Movimento e +10% Forza."
Portuguese:"Idades douradas duram 50% mais, unidades recebem 1 movimento a mais e um bonus de +10% em força de combate."
French:"Les Ages d'Or durent 50% plus longtemps. Durant les Ages d'Or, les unités gagnent +1 mouvement et +10% de force de Combat."
Simplified_Chinese:"黄金时代持续时间+50%,处于黄金时代时单位+1移动力、+10%战斗力"
}
/*

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@ -384,10 +384,12 @@
"Immortal":{ // Persian unique
Italian:"Immortale"
Simplified_Chinese:"波斯长生军"
}
"+10 HP when healing":{
Italian:"+10 PF quando si cura"
Simplified_Chinese:"生命回复时额外回复10生命值"
}
////// Classical Era Units
@ -449,10 +451,12 @@
"Mohawk Warrior":{
Italian:"Guerriero Mohawk"
Simplified_Chinese:"莫霍克战士"
}
"+33% combat bonus in Forest/Jungle":{
Italian:"+33% Forza su Foreste o Giungle"
Simplified_Chinese:"位于森林/丛林时战斗力+33%"
}
"Legion":{

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@ -50,7 +50,7 @@
cost: 40,
hurryCostModifier:20,
obsoleteTech:"Metal Casting",
uniques:["Combat Bonus in Forest/Jungle 33%","Woodsmah","Heals 25 damage if it kills an Unit"],
uniques:["+33% combat bonus in Forest/Jungle","Woodsmah","Heals 25 damage if it kills an Unit"],
upgradesTo:"Swordsman",
attackSound:"nonmetalhit"
//Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy.
@ -319,21 +319,6 @@
hurryCostModifier:20,
attackSound:"metalhit"
},
{
name:"Mohawk Warrior",
unitType:"Melee",
replaces:"Swordsman",
uniqueTo:"Iroquois",
movement:2,
strength:14,
cost: 75,
requiredTech:"Iron Working",
upgradesTo:"Longswordsman",
obsoleteTech:"Steel",
uniques:["+33% combat bonus in Forest/Jungle"]
hurryCostModifier:20,
attackSound:"metalhit"
},
{
name:"Legion",
unitType:"Melee",
@ -362,7 +347,7 @@
upgradesTo:"Longswordsman",
obsoleteTech:"Gunpowder",
hurryCostModifier:20,
uniques:["Combat Bonus in Forest/Jungle 33%"],
uniques:["+33% combat bonus in Forest/Jungle"],
attackSound:"metalhit"
},
{

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@ -141,13 +141,13 @@ open class TileInfo {
stats.add(terrainFeatureBase)
if (terrainFeature == Constants.jungle && city != null
&& city.containsBuildingUnique("Jungles provide +2 science"))
&& city.containsBuildingUnique("+2 Science from each worked Jungle tile"))
stats.science += 2f
if (terrainFeature == "Oasis" && city != null
&& city.containsBuildingUnique("+2 Gold for each source of Oil and oasis"))
stats.gold += 2
if (terrainFeature == Constants.forest && city != null
&& city.containsBuildingUnique("Forests provide +1 production"))
&& city.containsBuildingUnique("+1 Production from each worked Forest tile"))
stats.production += 1
}