chore: renames

This commit is contained in:
yairm210 2024-07-09 23:25:31 +03:00
parent dbc990401f
commit a11d489bd6
6 changed files with 32 additions and 32 deletions

View File

@ -7,7 +7,7 @@ import com.unciv.UncivGame
import com.unciv.logic.civilization.Civilization
import com.unciv.logic.map.mapunit.MapUnit
import com.unciv.models.ruleset.unique.LocalUniqueCache
import com.unciv.ui.components.widgets.UnitGroup
import com.unciv.ui.components.widgets.UnitIconGroup
import com.unciv.ui.components.extensions.center
import com.unciv.ui.components.extensions.toLabel
import com.unciv.ui.components.tilegroups.TileGroup
@ -17,8 +17,8 @@ import com.unciv.ui.screens.basescreen.BaseScreen
/** The unit flag is the synbol that appears behind the map unit - circle regularly, shield when defending, etc */
class TileLayerUnitFlag(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, size) {
private var slot1Icon: UnitGroup? = null
private var slot2Icon: UnitGroup? = null
private var civilianUnitIcon: UnitIconGroup? = null
private var militaryUnitIcon: UnitIconGroup? = null
init {
touchable = Touchable.disabled
@ -30,15 +30,15 @@ class TileLayerUnitFlag(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup
}
private fun clearSlots() {
slot1Icon?.remove()
slot2Icon?.remove()
civilianUnitIcon?.remove()
militaryUnitIcon?.remove()
}
private fun showMilitaryUnit(viewingCiv: Civilization) = tileGroup.isForceVisible
|| viewingCiv.viewableInvisibleUnitsTiles.contains(tileGroup.tile)
|| !tileGroup.tile.hasEnemyInvisibleUnit(viewingCiv)
private fun setIconPosition(slot: Int, icon: UnitGroup) {
private fun setIconPosition(slot: Int, icon: UnitIconGroup) {
if (slot == 0) {
icon.center(this)
icon.y += -20f
@ -48,12 +48,12 @@ class TileLayerUnitFlag(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup
}
}
private fun newUnitIcon(slot: Int, unit: MapUnit?, isViewable: Boolean, viewingCiv: Civilization?): UnitGroup? {
private fun newUnitIcon(slot: Int, unit: MapUnit?, isViewable: Boolean, viewingCiv: Civilization?): UnitIconGroup? {
var newIcon: UnitGroup? = null
var newIcon: UnitIconGroup? = null
if (unit != null && isViewable) {
newIcon = UnitGroup(unit, 30f)
newIcon = UnitIconGroup(unit, 30f)
addActor(newIcon)
setIconPosition(slot, newIcon)
@ -105,20 +105,20 @@ class TileLayerUnitFlag(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup
}
fun selectFlag(unit: MapUnit) {
getFlag(unit)?.selectUnit()
getIcon(unit)?.selectUnit()
}
fun getFlag(unit: MapUnit) : UnitGroup? {
if (slot1Icon?.unit == unit)
return slot1Icon
else if (slot2Icon?.unit == unit)
return slot2Icon
fun getIcon(unit: MapUnit) : UnitIconGroup? {
if (civilianUnitIcon?.unit == unit)
return civilianUnitIcon
else if (militaryUnitIcon?.unit == unit)
return militaryUnitIcon
return null
}
private fun highlightRed() {
slot1Icon?.highlightRed()
slot2Icon?.highlightRed()
civilianUnitIcon?.highlightRed()
militaryUnitIcon?.highlightRed()
}
private fun fillSlots(viewingCiv: Civilization?) {
@ -127,12 +127,11 @@ class TileLayerUnitFlag(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup
val isViewable = isForceVisible || isViewable(viewingCiv!!)
val isVisibleMilitary = isForceVisible || showMilitaryUnit(viewingCiv!!)
val isSlot1Shown = isViewable
val isSlot2Shown = isViewable && isVisibleMilitary
slot1Icon = newUnitIcon(0, tileGroup.tile.civilianUnit, isSlot1Shown, viewingCiv)
slot2Icon = newUnitIcon(1, tileGroup.tile.militaryUnit, isSlot2Shown, viewingCiv)
val isCivilianShown = isViewable
val isMilitaryShown = isViewable && isVisibleMilitary
civilianUnitIcon = newUnitIcon(0, tileGroup.tile.civilianUnit, isCivilianShown, viewingCiv)
militaryUnitIcon = newUnitIcon(1, tileGroup.tile.militaryUnit, isMilitaryShown, viewingCiv)
}
override fun doUpdate(viewingCiv: Civilization?, localUniqueCache: LocalUniqueCache) {

View File

@ -77,7 +77,8 @@ private class FlagBackground(drawable: TextureRegionDrawable, size: Float) : Ima
}
class UnitGroup(val unit: MapUnit, val size: Float) : Group() {
/** Displays the unit's icon and action */
class UnitIconGroup(val unit: MapUnit, val size: Float) : Group() {
var actionGroup: Group? = null
private val flagIcon = ImageGetter.getUnitIcon(unit.name, unit.civ.nation.getInnerColor())

View File

@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.Touchable
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.utils.Align
import com.unciv.ui.components.widgets.UnitGroup
import com.unciv.ui.components.widgets.UnitIconGroup
import com.unciv.ui.components.input.onClick
import com.unciv.ui.components.extensions.toLabel
import com.unciv.ui.images.ImageGetter
@ -69,7 +69,7 @@ class CityScreenCityPickerTable(private val cityScreen: CityScreen) : Table() {
val garrison = city.getGarrison()
if (garrison != null) {
cityNameTable.add(UnitGroup(garrison, 30f)).padLeft(5f)
cityNameTable.add(UnitIconGroup(garrison, 30f)).padLeft(5f)
}
add(cityNameTable).width(stage.width / 4)

View File

@ -13,7 +13,7 @@ import com.unciv.ui.components.extensions.toLabel
import com.unciv.ui.components.fonts.Fonts
import com.unciv.ui.components.input.onClick
import com.unciv.ui.components.widgets.SortableGrid
import com.unciv.ui.components.widgets.UnitGroup
import com.unciv.ui.components.widgets.UnitIconGroup
import com.unciv.ui.images.IconTextButton
import com.unciv.ui.images.ImageGetter
import com.unciv.ui.screens.pickerscreens.UnitRenamePopup
@ -33,7 +33,7 @@ enum class UnitOverviewTabColumn(
// Unit button column - name, health, fortified, sleeping, embarked are visible here
val button = IconTextButton(
item.displayName(),
UnitGroup(item, 20f).apply { if (!unit.isIdle()) color.a = 0.5f },
UnitIconGroup(item, 20f).apply { if (!unit.isIdle()) color.a = 0.5f },
fontColor = if (item.isIdle()) Color.WHITE else Color.LIGHT_GRAY
)
button.name = getUnitIdentifier(item) // Marker to find a unit in select()

View File

@ -25,7 +25,7 @@ import com.unciv.ui.components.extensions.toLabel
import com.unciv.ui.components.extensions.toTextButton
import com.unciv.ui.components.fonts.Fonts
import com.unciv.ui.components.input.onClick
import com.unciv.ui.components.widgets.UnitGroup
import com.unciv.ui.components.widgets.UnitIconGroup
import com.unciv.ui.images.ImageGetter
import com.unciv.ui.screens.basescreen.BaseScreen
import com.unciv.ui.screens.worldscreen.UndoHandler.Companion.clearUndoCheckpoints
@ -123,7 +123,7 @@ class BattleTable(val worldScreen: WorldScreen) : Table() {
}
private fun getIcon(combatant: ICombatant) =
if (combatant is MapUnitCombatant) UnitGroup(combatant.unit,25f)
if (combatant is MapUnitCombatant) UnitIconGroup(combatant.unit,25f)
else ImageGetter.getNationPortrait(combatant.getCivInfo().nation, 25f)
private val quarterScreen = worldScreen.stage.width / 4

View File

@ -20,7 +20,7 @@ import com.unciv.ui.components.extensions.isShiftKeyPressed
import com.unciv.ui.components.extensions.toLabel
import com.unciv.ui.components.input.keyShortcuts
import com.unciv.ui.components.input.onClick
import com.unciv.ui.components.widgets.UnitGroup
import com.unciv.ui.components.widgets.UnitIconGroup
import com.unciv.ui.images.ImageGetter
import com.unciv.ui.screens.basescreen.BaseScreen
import com.unciv.ui.screens.pickerscreens.CityRenamePopup
@ -283,7 +283,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table() {
if (selectedUnit != null) {
if (selectedUnits.size == 1) { // single selected unit
unitIconHolder.add(UnitGroup(selectedUnit!!, 30f)).pad(5f)
unitIconHolder.add(UnitIconGroup(selectedUnit!!, 30f)).pad(5f)
for (promotion in selectedUnit!!.promotions.getPromotions(true))
promotionsTable.add(ImageGetter.getPromotionPortrait(promotion.name)).padBottom(2f)
@ -299,7 +299,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table() {
}
} else { // multiple selected units
for (unit in selectedUnits)
unitIconHolder.add(UnitGroup(unit, 30f)).pad(5f)
unitIconHolder.add(UnitIconGroup(unit, 30f)).pad(5f)
}
}