From a55e01f00490d9390fa0cfcd784a9361547c76c9 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Sat, 28 Dec 2019 23:10:49 +0200 Subject: [PATCH] AI no longer attempts to get rid of barbarian encampments with nuclear strikes. --- core/src/com/unciv/logic/automation/UnitAutomation.kt | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/com/unciv/logic/automation/UnitAutomation.kt b/core/src/com/unciv/logic/automation/UnitAutomation.kt index 876511c628..de39d0a77f 100644 --- a/core/src/com/unciv/logic/automation/UnitAutomation.kt +++ b/core/src/com/unciv/logic/automation/UnitAutomation.kt @@ -106,6 +106,7 @@ class UnitAutomation{ private fun tryHeadTowardsEncampment(unit: MapUnit): Boolean { if(unit.civInfo.isBarbarian()) return false + if(unit.type==UnitType.Missile) return false // don't use missiles against barbarians... val knownEncampments = unit.civInfo.gameInfo.tileMap.values.asSequence() .filter { it.improvement==Constants.barbarianEncampment && unit.civInfo.exploredTiles.contains(it.position) } val cities = unit.civInfo.cities