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Resolved #407 - units cannot pillage when at full health
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@ -96,7 +96,7 @@ class UnitActions {
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}
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}
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}
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}
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if(!unit.type.isCivilian() && tile.improvement !=null && unit.health<100){
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if(!unit.type.isCivilian() && tile.improvement !=null){
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actionList += UnitAction("Pillage", unit.currentMovement>0)
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actionList += UnitAction("Pillage", unit.currentMovement>0)
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{
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{
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tile.improvementInProgress = tile.improvement
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tile.improvementInProgress = tile.improvement
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