Resolved #407 - units cannot pillage when at full health

This commit is contained in:
Yair Morgenstern 2019-01-08 18:45:06 +02:00
parent 2fdd3e2628
commit a7bbea106c

View File

@ -96,7 +96,7 @@ class UnitActions {
} }
} }
if(!unit.type.isCivilian() && tile.improvement !=null && unit.health<100){ if(!unit.type.isCivilian() && tile.improvement !=null){
actionList += UnitAction("Pillage", unit.currentMovement>0) actionList += UnitAction("Pillage", unit.currentMovement>0)
{ {
tile.improvementInProgress = tile.improvement tile.improvementInProgress = tile.improvement