From a99e7866e64f8e81b5e7e43428b1c4e1506cad06 Mon Sep 17 00:00:00 2001 From: pikkolpk <54770149+pikkolpk@users.noreply.github.com> Date: Sun, 1 Sep 2019 16:42:08 +0300 Subject: [PATCH] Update Units translation(Russian) --- .../jsons/Translations/Units,Promotions.json | 108 ++++++++++++++---- 1 file changed, 83 insertions(+), 25 deletions(-) diff --git a/android/assets/jsons/Translations/Units,Promotions.json b/android/assets/jsons/Translations/Units,Promotions.json index c07bda84fa..ed7b9a2ba3 100644 --- a/android/assets/jsons/Translations/Units,Promotions.json +++ b/android/assets/jsons/Translations/Units,Promotions.json @@ -184,6 +184,7 @@ "Brute":{ + Russian:"Громила" Italian:"Bruto" } @@ -228,6 +229,7 @@ "Work Boats":{ Spanish:"Barco de trabajo" Italian:"Chiatta" + Russian:"Рабочая лодка" French:"Bateau-atelier" Romanian:"Barcă de lucru" Simplified_Chinese:"工船" @@ -243,7 +245,7 @@ Simplified_Chinese:"不能进入海洋直到掌握天文学" Portuguese:"Não pode entrar o terreno 'oceano' até a pesquisa Astronomia" // if you want you can take away the 'a pesquisa' German:"Ozeanfelder können nicht befahren werden bis Astronomie erforscht ist" - Russian:"Не может войти в океанские плитки до Астрономии" + Russian:"Для выхода в океан нужно открыть Астрономию" } "May create improvements on water resources":{ @@ -260,6 +262,7 @@ "Trireme":{ Spanish:"Trirreme" Italian:"Trireme" + Russian:"Трирема" French:"Trirème" Romanian:"Triremă" Simplified_Chinese:"三列桨战船" @@ -281,7 +284,7 @@ Simplified_Chinese:"不能进入海洋" Portuguese:"Não pode entrar o terreno 'oceano' " German:"Ozeanfelder können nicht befahren werden" - Russian:"Не может войти в океанские плитки" + Russian:"Не может выйти в океан" } "Chariot Archer":{ @@ -322,6 +325,7 @@ "War Chariot":{ // Egypt unique Italian:"Carro da guerra" + Russian:"Боевая колесница" Romanian:"Războinic în car" Spanish:"Carruaje de guerra" Simplified_Chinese:"埃及战车" @@ -341,6 +345,7 @@ } "Hoplite":{ // Greek unique + Russian:"Гоплит" Italian:"Oplita" Romanian:"Hoplit" Spanish:"Hoplita" @@ -373,7 +378,7 @@ "Must set up to ranged attack":{ Italian:"Deve allestirsi per attaccare a distanza" - Russian:"Необходимо подготовится к дальнобойной атаке" + Russian:"Необходимо подготовиться к дальнобойной атаке" French:"Doit être installé pour attaquer à distance" Romanian:"Trebuie să fie montat pentru a putea ataca" German:"Muss aufgestellt werden um Fernattacken auszuführen" @@ -391,6 +396,7 @@ Simplified_Chinese:"弩炮" Portuguese:"Balista" German:"Balliste" + Russian:"Баллиста" } "Swordsman":{ @@ -411,18 +417,21 @@ Simplified_Chinese:"古罗马军团" German:"Legionär" French:"Légion" + Russian:"Легионер" } "Can construct roads":{ Italian:"Può costruire Strade" Simplified_Chinese:"可以建造道路" French:"Peut construire des routes" + Russian:"Может строить дороги" } "Construct road":{ // for unit action button Italian:"Costruisci Strada" Simplified_Chinese:"建造道路" French:"Construire une route" + Russian:"Построить дорогу" } "Horseman":{ @@ -452,6 +461,7 @@ Italian:"+33% Malus contro Città" Simplified_Chinese:"攻击城市时-33%战斗力" French:"Pénalité contre les villes -33%" + Russian:"Штраф против Города: 33%" } "Companion Cavalry":{ @@ -468,6 +478,7 @@ "War Elephant":{//Indian unique unit Italian:"Elefante da guerra" French:"Éléphant de Guerre" + Russian:"Боевой слон" } ////// Medieval units @@ -480,6 +491,7 @@ Simplified_Chinese:"桨帆战舰" Portuguese:"Galleass" German:"Galeere" + Russian:"Галера" } "Crossbowman":{ @@ -501,6 +513,7 @@ Simplified_Chinese:"长弓手" Portuguese:"Arqueiro de arco longo" German:"Langbogenschütze" + Russian:"Лучник (длинный лук)" } "Chu-Ko-Nu":{ @@ -508,6 +521,7 @@ Romanian:"Chu-ko-nu" Spanish:"Chu-ko-nu" Simplified_Chinese:"诸葛弩" + Russian:"Чу-ко-ну (арбалет)" //same in German //same in French } // Chinese unique, can transliterate @@ -575,6 +589,7 @@ "Landsknecht":{ Italian:"Lanzichenecco" French:"Lansquenet" + Russian:"Ландскнехт" } "Knight":{ @@ -602,6 +617,7 @@ Italian:"Samurai" //Same as in Italian Simplified_Chinese:"日本武士" French:"Samuraï" + Russian:"Самурай" } "Combat very likely to create Great Generals":{ @@ -670,11 +686,13 @@ "Janissary":{ // Ottoman unique Italian:"Giannizzero" French:"Janissaire" + Russian:"Янычары" } "Heals [amountHealed] damage if it kills a unit":{ Italian:"Cura [amountHealed] PF quando uccide un'unità nemica" French:"Soigne [amountHealed] dégâts si il tue une unité" + Russian:"Восстаналивает [amountHealed] здоровья при уничтожении юнита" } "Minuteman":{ // american unique @@ -694,7 +712,7 @@ Romanian:"Fregată" Simplified_Chinese:"护卫舰" Portuguese:"Fragata" - Russian:"Фригат" + Russian:"Фрегат" German:"Frigatte" } @@ -721,6 +739,7 @@ "Sipahi":{ Italian:"Sipahi"//same as in Italian + Russian:"Сипаи" //same in french } @@ -867,12 +886,14 @@ Italian:"+20% Forza fuori da territorio amico" Simplified_Chinese:"境外作战时战斗力+20%" French:"+20% bonus lors de combat hors d'un territoire allié" + Russian:"+20 бонус вне дружественной территории" } "Foreign Land":{ // for battle table combat percentage Italian:"Terra Straniera" Simplified_Chinese:"境外" French:"Terre étrangère" + Russian:"Чужая земля" } "Destroyer":{ @@ -880,7 +901,7 @@ Romanian:"Distrugător" Spanish:"Destructor" Simplified_Chinese:"驱逐舰" - Russian:"УНИЧТОЖИТЕЛЬ ВСЕГО И ВСЕЯ ЖИВОГО" + Russian:"Миноносец" German:"Zerstörer" French:"Destroyer" } @@ -889,6 +910,7 @@ Italian:"Può attaccare i sottomarini" Simplified_Chinese:"能够发现和攻击潜艇单位" French:"Peut attaquer les sous-marins" + Russian:"Может атаковать подлодки" } "Machine Gun":{ @@ -937,7 +959,7 @@ Romanian:"Submarin" Spanish:"Submarino" Simplified_Chinese:"潜艇" - Russian:"Подводная Лодка" + Russian:"Подводная лодка" German:"U-Boot" French:"Sous-marin" } @@ -952,12 +974,14 @@ Italian:"Invisibile per le altre unità" Simplified_Chinese:"对其他单位隐形" French:"Invisible aux autres" // (unités) + Russian:"Невидим остальным" } "Can only attack water":{ Italian:"Può attaccare solo unità acquatiche" Simplified_Chinese:"只能攻击海上目标" French:"Ne peut attaquer que les unités marines" + Russian:"Может атакаовать только морские юниты" } "Carrier":{ // aircrat carrier @@ -976,7 +1000,7 @@ Romanian:"Triplan" Spanish:"Triplano" Simplified_Chinese:"三翼机" - Russian:"ТРИПЛАН" + Russian:"Триплан" German:"Dreidecker" French:"Triplan" } @@ -984,6 +1008,7 @@ "[percent]% chance to intercept air attacks":{ Italian:"[percent]% probabilità di intercettare attacchi aerei" French:"[percent]% chance d'intercepter une attaque aérienne" + Russian:"[percent]% шанс перехвата воздушных атак" } @@ -992,7 +1017,7 @@ Romanian:"Bombardier din Marele Război" Spanish:"Bombardero de la Gran Guerra" Simplified_Chinese:"早期轰炸机" - Russian:"великий бомбардировщик0_0" + Russian:"Бомбардировщик" German:"Weltkriegsbomber" French:"Bombardier de la grande guerre" } @@ -1014,7 +1039,7 @@ Romanian:"Tun antitanc" Spanish:"Arma Anti-Pesados" Simplified_Chinese:"反坦克炮" - Russian:"противотанковое оружие" + Russian:"Противотанковое орудие" German:"Panzerabwehr-Kanone" French:"Canon antichar" } @@ -1035,7 +1060,7 @@ Romanian:"Tanc antiaerian" Spanish:"Vehiculo SAM" Simplified_Chinese:"防空导弹车" - Russian:"Мобильный СЭМ хуй знвет что это" + Russian:"Мобильное ПВО" German:"Mobile Flugabwehrrakte" French:"Lance-missiles SAM mobile" } @@ -1065,7 +1090,7 @@ Romanian:"Panzer" Spanish:"Panzer" Simplified_Chinese:"“虎II”坦克" - Russian:"Панзэр" + Russian:"Танк Тигр" German:"Königstiger" //I used a more late WW2 panzer name here to destinguish French:"Panzer" } @@ -1075,7 +1100,7 @@ Romanian:"Bombardier" Spanish:"Bombardero" Simplified_Chinese:"轰炸机" - Russian:"Бомбардировщик" + Russian:"Тяжелый бомбардировщик" French:"Bombardier" } @@ -1083,12 +1108,14 @@ Italian:"Fanteria meccanizzata" Simplified_Chinese:"机械化步兵" French:"Infantrie mécanisée" + Russian:"Мотопехота" } "Modern Armor":{ Italian:"Armatura moderna" Simplified_Chinese:"现代坦克" French:"Blindé moderne" + Russian:"Современный танк" } "B17":{ // american unique @@ -1106,6 +1133,7 @@ Simplified_Chinese:"战斗机" German:"Jäger" French:"Chasseur" + Russian:"Истребитель" } "Helicopter Gunship":{ @@ -1156,7 +1184,7 @@ Simplified_Chinese:"可以开启8回合黄金时代" Portuguese:"Pode criar uma Idade Dourada de 8 turnos" German:"Kann ein Goldenes Zeitalter über 8 Runden starten" //I chose to transl. as if Golden Age is a proper name - Russian:"Может начать золотой век с 8 поворотами" + Russian:"Может начать золотой век на 8 ходов" } "Can build improvement: Landmark":{ @@ -1189,7 +1217,7 @@ Simplified_Chinese:"可以发现1项科技" Portuguese:"Pode descobrir uma tecnologia" German:"Kann eine Technologie entdecken" - Russian:"Может открыть для себя технологию" + Russian:"Может открыть технологию" } "Can build improvement: Academy":{ @@ -1222,7 +1250,7 @@ Simplified_Chinese:"可以开展贸易获得大笔金钱" Portuguese:"Pode entrar em uma missão comercial, dando grande quantidades de ouro" German:"Kann eine Handelsmission durchführen, die viel Gold einbringt" - Russian:"Pode realizar uma missão comercial, dando uma grande soma de ouro" + Russian:"Может провести торговую сделку, получив много золота" } "Can build improvement: Customs house":{ @@ -1232,7 +1260,7 @@ Romanian:"Poate construi îmbunătățire: Punct vamal" Simplified_Chinese:"可以建造设施:海关" Portuguese:"Pode criar melhoria: Alfândega" - Russian:"Можно построить улучшение: таможня" + Russian:"Можно построить улучшение: Таможня" German:"Kann Verbesserung errichten: Zollhaus" } @@ -1255,7 +1283,7 @@ Simplified_Chinese:"可以加快一座奇观的建造速度" Portuguese:"Pode acelerar a construção de uma maravilha" German:"Kann die Produktion eines Wunders beschleunigen" - Russian:"Может ускорить строительство чудо" + Russian:"Может ускорить строительство чуда света" } "Can build improvement: Manufactory":{ @@ -1265,7 +1293,7 @@ Simplified_Chinese:"可以建造设施:制造中心" Portuguese:"Pode construir melhoria: Fábrica" German:"Kann Verbesserung errichten: Manufaktur" - Russian:"Можно построить улучшение: мануфактура" + Russian:"Можно построить улучшение: Мануфактура" Spanish:"Se puede construir mejora: Manufactura" } @@ -1298,6 +1326,7 @@ Italian:"Scegli promozione" French:"Choisissez une promotion" Simplified_Chinese:"选择晋升项" + Russian:"Повышение" } " OR ":{// as in "Requires Accuracy I OR Barrage I @@ -1316,6 +1345,7 @@ Italian:"Bonus contro Città" Simplified_Chinese:"攻击城市时+15%战斗力" French:"Bonus contre les villes" + Russian:"Бонус против городов" } "Bonus vs [unitType]":{ @@ -1369,7 +1399,7 @@ "Bonus vs units in open terrain 15%":{ Italian:"+15% Forza contro unità in terreno aperto" French:"15% force contre les unités en terrain découvert" - Russian:"Бонус против юнитов на открытой местности 15%" + Russian:"Бонус +15% против юнитов на открытой местности" Simplified_Chinese:"对战开阔地形中的单位时+15%战斗力" } @@ -1377,6 +1407,7 @@ Italian:"unità in terreno aperto" Simplified_Chinese:"位于开阔地形的单位" French:"Unités en terrain ouvert" + Russian:"юниты на открытой местности" } "Barrage I":{ @@ -1406,7 +1437,7 @@ "Bonus vs units in rough terrain 15%":{ Italian:"+15% Forza contro unità in terreno accidentato" French:"+15% force contre les unités en terrain accidenté" - Russian:"Бонус против юнитов в пересеченной местности 15%" + Russian:"Бонус против юнитов на пересеченной местности 15%" Simplified_Chinese:"对战复杂地形中的单位时+15%战斗力" } @@ -1438,7 +1469,7 @@ Italian:"Addestramento I" German:"Drill I" French:"Percée I" - Russian: "Прорыв I" + Russian: "Муштра I" Simplified_Chinese:"操练I级" } @@ -1446,7 +1477,7 @@ Italian:"Addestramento II" German:"Drill II" French:"Percée II" - Russian: "Прорыв II" + Russian: "Муштра II" Simplified_Chinese:"操练II级" } @@ -1454,7 +1485,7 @@ Italian:"Addestramento III" German:"Drill III" French:"Percée III" - Russian: "Прорыв III" + Russian: "Муштра III" Simplified_Chinese:"操练III级" } @@ -1534,12 +1565,14 @@ German:"Angriff" French:"Charge" Simplified_Chinese:"猛烈冲锋" + Russian:"Атака" } "wounded units":{ Italian:"unità ferite" French:"unités blessés" Simplified_Chinese:"受伤单位" + Russian:"раненые юниты" } "Mobility":{ @@ -1649,14 +1682,14 @@ "Bonus vs land units 33%":{ Italian:"+33% forza contro unità terrestri" French:"+33% force contre les unités terrestres" - Russian:"Бонус против наземных юнитов 33%" + Russian:"Бонус +33% против наземных юнитов" Simplified_Chinese:"对战陆军单位时+33%战斗力" } "Bonus vs land units 34%":{ Italian:"+34% forza contro unità terrestri" French:"+34% force contre les unités terrestres" - Russian:"Бонус против наземных юнитов 34%" + Russian:"Бонус +34% против наземных юнитов" Simplified_Chinese:"对战陆军单位时+34%战斗力" } @@ -1782,76 +1815,91 @@ Italian:"Movimento doppio attraverso Foreste e Giungle." Simplified_Chinese:"森林和丛林移动时双倍移动力" French:"Déplacement doublé dans la Forêt et la Jungle" + Russian:"Удвоенное продвижение через Лес и Джунгли" } "Heal Instantly":{ Italian:"Cura istantanea" Simplified_Chinese:"浴火重生" French:"Soin instantané" + Russian:"Мгновенное излечение" } + "Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion":{ Italian:"Cura l'unità di 50 PF, rinunciando però all'opportunità di scegliere una promozione." Simplified_Chinese:"立即回复50生命值,同时放弃本次晋升机会" French:"Soigne cette unité de 50 PV, coûte une promotion" + Russian:"Излечить юнит на 50 ОЗ. Данное действие заменяет возможность повышения." } "Medic":{ Italian:"Medico I" Simplified_Chinese:"治疗I" French:"Médecin" + Russian:"Медик" } "This unit and all others in adjacent tiles heal 5 additional HP per turn":{ Italian:"L'unità attuale e quelle circostanti guariscono di 5 PF al turno" Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值" French:"Cette unité et toutes celles présentes dans les cases adjacentes se soignent de 5 PV supplémentaires par tour" + Russian:"Данный юнит и юниты на близлежащих территориях восстанавливают 5 ОЗ за ход" } "Medic II":{ Italian:"Medico II" Simplified_Chinese:"治疗II" French:"Médecin II" + Russian:"Медик II" } "This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.":{ Italian:"L'unità attuale e quelle circostanti guariscono di 5 PF al turno. Inoltre, l'unità recupera 5 PF aggiuntivi se si trova fuori dal territorio amico." Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值,该单位在己方领土以外每回合额外回复5生命值" French:"Cette unité et toutes celles présentes dans les cases adjacentes se soignent de 5 PV supplémentaires par tour. Cette unité se soigne de 5 PV supplémentaires par tour en dehors d'un territoire allié" + Russian:"Данный юнит и юниты на близлежащих территориях восстанавливают 5 ОЗ за ход. Данный юнит восстанавливает ещё 5 ОЗ вне дружественной территории" } "Targeting I (air)":{ Italian:"Puntamento aereo I" French:"Visée I (air)" + Russian:"Прицеливание I (воздух)" } "Targeting II (air)":{ Italian:"Puntamento aereo II" French:"Visée II (air)" + Russian:"Прицеливание II (воздух)" } "Targeting III (air)":{ Italian:"Puntamento aereo III" French:"Visée III (air)" + Russian:"Прицеливание II (воздух)" } "Air Repair":{ Italian:"Riparazione aerea" French:"Réparation Aérienne" + Russian:"Ремонт в полёте" } "Unit will heal every turn, even if it performs an action":{ Italian:"L'unità guarisce ad ogni turno, anche quando esegue un'azione " French:"L'unité se soignera à chaque tour, même si elle effectue une action" + Russian:"Юнит будет восстанавливаться каждый ход, даже при действии" } "Operational Range":{ Italian:"Raggio operativo" French:"Portée" + Russian:"Дальность" } "+2 Range":{ Italian:"+2 Raggio" French:"+2 Portée" + Russian:"+2 Дальность" } "Sortie":{ @@ -1862,11 +1910,13 @@ "1 extra Interception may be made per turn":{ Italian:"Può eseguire 1 Intercettazione extra per turno" French:"1 interception supplémentaire par tour" + Russian:"+1 Перехват за ход" } "Dogfighting I":{ Italian:"Duello aereo I" French:"Combat aérien I" //official translate but not very accurate + Russian:"Воздушный бой I" } "Bonus when performing air sweep [bonusAmount]%":{ @@ -1877,16 +1927,19 @@ "Dogfighting II":{ Italian:"Duello aereo II" French:"Combat aérien II" + Russian:"Воздушный бой II" } "Dogfighting III":{ Italian:"Duello aereo III" French:"Combat aérien III" + Russian:"Воздушный бой III" } "Interception I":{ Italian:"Intercettazione I" //same in french + Russian:"Перехват I" } "Bonus when intercepting [bonusAmount]%":{ @@ -1897,16 +1950,19 @@ "Interception II":{ Italian:"Intercettazione II" //same in french + Russian:"Перехват II" } "Interception III":{ Italian:"Intercettazione III" //same in french + Russian:"Перехват III" } "Siege I":{//Air Italian:"Assedio I" French:"Siège I" + Russian:"Осада I" } "Bonus vs City 33%":{ //i think that it already exist somewhere @@ -1917,11 +1973,13 @@ "Siege II":{ Italian:"Assedio II" French:"Siège II" + Russian:"Осада III" } "Siege III":{ Italian:"Assedio III" French:"Siège III" + Russian:"Осада III" } "Bonus vs City 34%":{