fixed zoom buttons not toggling without reloading the worldscreen (#7378)

* feature

* readablity
This commit is contained in:
alexban011 2022-07-05 22:06:38 +03:00 committed by GitHub
parent f3e043cd8f
commit aadec7e211
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -155,9 +155,8 @@ class WorldScreen(
stage.addActor(techPolicyAndDiplomacy) stage.addActor(techPolicyAndDiplomacy)
stage.addActor(tutorialTaskTable) stage.addActor(tutorialTaskTable)
if (UncivGame.Current.settings.showZoomButtons) { stage.addActor(zoomController)
stage.addActor(zoomController) zoomController.isVisible = UncivGame.Current.settings.showZoomButtons
}
stage.addActor(fogOfWarButton) stage.addActor(fogOfWarButton)
stage.addActor(bottomUnitTable) stage.addActor(bottomUnitTable)
@ -394,6 +393,8 @@ class WorldScreen(
) )
} }
zoomController.isVisible = UncivGame.Current.settings.showZoomButtons
// if we use the clone, then when we update viewable tiles // if we use the clone, then when we update viewable tiles
// it doesn't update the explored tiles of the civ... need to think about that harder // it doesn't update the explored tiles of the civ... need to think about that harder
// it causes a bug when we move a unit to an unexplored tile (for instance a cavalry unit which can move far) // it causes a bug when we move a unit to an unexplored tile (for instance a cavalry unit which can move far)