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AS update to 4.0.1, Edit Diplomacy UI in Overview (#2885)
This commit is contained in:
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@ -424,6 +424,8 @@ Translation files are generated successfully. = Arquivos de tradução foram ger
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# Notifications
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Research of [technologyName] has completed! = A pesquisa de [technologyName] foi terminada!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Você entrou em uma idade de ouro!
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[resourceName] revealed near [cityName] = [resourceName] revelado perto de [cityName]
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A [greatPerson] has been born in [cityName]! = [cityName] - Um [greatPerson] nasceu!
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@ -698,6 +700,14 @@ Name = Nome
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Closest city = Cidade mais próxima
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Action = Ação
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Defeated = Derrotado
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = Painéis
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Natural Wonders = Maravilhas da Natureza
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Treasury deficit = Déficit do Tesouro
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@ -3730,6 +3740,7 @@ Fort = Forte
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Road = Estrada
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Remove Forest = Cortar floresta
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Remove Jungle = Cortar selva
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@ -433,6 +433,8 @@ Translation files are generated successfully. = Soubory pro překlad úspešně
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# Notifications
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Research of [technologyName] has completed! = Výzkum technologie [technologyName] byl dokončen!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Započal Zlatý věk civilizace!
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[resourceName] revealed near [cityName] = [resourceName] objeven(a) poblíž [cityName]
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A [greatPerson] has been born in [cityName]! = [cityName] - Narodil se [greatPerson]!
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@ -714,6 +716,14 @@ Name = Jméno
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Closest city = Nejbližší město
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Action = Činnost
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Defeated = Poražený(á)
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = Políčka
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Natural Wonders = Přírodní divy
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Treasury deficit = Nedostatek peněz
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@ -4019,6 +4029,7 @@ Fort = Opevnění
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Road = Cesta
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Remove Forest = Vykácet les
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Remove Jungle = Vykácet džungli
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@ -689,6 +689,8 @@ Translation files are generated successfully. =
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# Notifications
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Research of [technologyName] has completed! = [technologyName] is onderzocht!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Een gouden eeuw is geariveerd!
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[resourceName] revealed near [cityName] = [resourceName] Ontdekt: in de buurt van [cityName]
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A [greatPerson] has been born in [cityName]! = [cityName] - Een [greatPerson] is geboren!
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@ -1089,6 +1091,14 @@ Action =
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# Requires translation!
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Defeated =
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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# Requires translation!
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Tiles =
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# Requires translation!
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Natural Wonders =
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@ -5102,6 +5112,7 @@ Fort =
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Road = Weg
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# Requires translation!
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Remove Forest =
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@ -767,6 +767,8 @@ Translation files are generated successfully. =
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# Requires translation!
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Research of [technologyName] has completed! =
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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# Requires translation!
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You have entered a golden age! =
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# Requires translation!
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[resourceName] revealed near [cityName] =
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@ -1293,6 +1295,14 @@ Action =
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# Requires translation!
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Defeated =
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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# Requires translation!
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Tiles =
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# Requires translation!
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Natural Wonders =
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@ -5447,6 +5457,7 @@ Fort =
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# Requires translation!
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Road =
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# Requires translation!
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Remove Forest =
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@ -428,6 +428,8 @@ Translation files are generated successfully. = Les fichiers de traduction ont b
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# Notifications
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Research of [technologyName] has completed! = Recherche de [technologyName] terminé !
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Vous êtes entré dans un Âge d'Or !
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[resourceName] revealed near [cityName] = [resourceName] découvert près de [cityName]
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A [greatPerson] has been born in [cityName]! = [cityName] - Un [greatPerson] est né !
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@ -704,6 +706,14 @@ Name = Nom
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Closest city = Ville la plus proche
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Action = Action
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Defeated = Vaincu
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = Cases
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Natural Wonders = Merveilles naturelles
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Treasury deficit = Déficit budgétaire
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@ -2983,6 +2993,7 @@ Fort = Fort
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Road = Route
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Remove Forest = Défricher la forêt
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Remove Jungle = Défricher la jungle
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@ -422,6 +422,8 @@ Translation files are generated successfully. = Die Übersetzungsdateien wurden
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# Notifications
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Research of [technologyName] has completed! = [technologyName] wurde erforscht!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Ein Goldenes Zeitalter hat begonnen!
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[resourceName] revealed near [cityName] = [resourceName] gefunden in der Nähe von [cityName]
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A [greatPerson] has been born in [cityName]! = [cityName] - Ein [greatPerson] wurde geboren!
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@ -692,6 +694,14 @@ Name = Name
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Closest city = Nächstgelegene Stadt
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Action = Aktion
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Defeated = Besiegt
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = Felder
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Natural Wonders = Naturwunder
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Treasury deficit = Schatzkammerdefizit
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@ -2927,6 +2937,7 @@ Fort = Festung
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Road = Straße
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Remove Forest = Wald abholzen
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Remove Jungle = Dschungel abholzen
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@ -422,6 +422,8 @@ Translation files are generated successfully. = File terjemahan berhasil dibuat.
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# Notifications
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Research of [technologyName] has completed! = Riset untuk [technologyName] sudah selesai
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Kamu telah memasuki masa kejayaan!
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[resourceName] revealed near [cityName] = [resourceName] terlihat di dekat [cityName]
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A [greatPerson] has been born in [cityName]! = Seorang [greatPerson] sudah lahir di [cityName]!
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@ -692,6 +694,14 @@ Name = Nama
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Closest city = Kota terdekat
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Action = Aksi
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Defeated = Dikalahkan
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = Daerah
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Natural Wonders = Keajaiban Alam
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Treasury deficit = Defisit keuangan
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@ -2926,6 +2936,7 @@ Fort = Kubu Pertahanan
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Road = Jalan
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Remove Forest = Singkirkan Hutan
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Remove Jungle = Singkirkan Hutan Belantara
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@ -422,6 +422,8 @@ Translation files are generated successfully. = File di traduzione creati con su
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# Notifications
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Research of [technologyName] has completed! = Abbiamo scoperto la tecnologia [technologyName]!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = È iniziata un'Età dell'Oro!
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[resourceName] revealed near [cityName] = Fonte di [resourceName] scoperta vicino a [cityName]
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A [greatPerson] has been born in [cityName]! = È nato un [greatPerson] nella città di [cityName]!
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@ -692,6 +694,14 @@ Name = Nome
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Closest city = Città più vicina
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Action = Azione
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Defeated = Sconfitto
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = Caselle
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Natural Wonders = Meraviglie Naturali
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Treasury deficit = Deficit tesoreria
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@ -2926,6 +2936,7 @@ Fort = Forte
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Road = Strada
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Remove Forest = Rimuovi foresta
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Remove Jungle = Rimuovi giungla
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@ -423,6 +423,8 @@ Translation files are generated successfully. = 翻訳ファイルが正常に
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# Notifications
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Research of [technologyName] has completed! = [technologyName]の研究が完了しました。
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = あなたは黄金時代に入りました!
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[resourceName] revealed near [cityName] = [cityName]の近くに[resourceName]が表れました。
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A [greatPerson] has been born in [cityName]! = [cityName]に[greatPerson]が誕生しました!
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@ -694,6 +696,14 @@ Name = 名前
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Closest city = 近いの都市
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Action = 行動
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Defeated = 敗北
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = タイル
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Natural Wonders = 自然遺産
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Treasury deficit = 収入の赤字
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@ -2944,6 +2954,7 @@ Fort = 要塞
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Road = 道路
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Remove Forest = 森林削除
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Remove Jungle = ジャングル削除
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@ -422,6 +422,8 @@ Translation files are generated successfully. = 번역 파일이 성공적으로
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# Notifications
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Research of [technologyName] has completed! = [technologyName]의 연구가 끝났습니다!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = 황금기가 시작되었습니다!
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[resourceName] revealed near [cityName] = [cityName] 주변에서 [resourceName] 자원을 발견했습니다
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A [greatPerson] has been born in [cityName]! = [cityName]에서 [greatPerson]이(가) 탄생했습니다!
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@ -692,6 +694,14 @@ Name = 명칭
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Closest city = 가까운 도시
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Action = 상태
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Defeated = 패배
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = 타일
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Natural Wonders = 자연 경관
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Treasury deficit = 재무 적자
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@ -2942,6 +2952,7 @@ Fort = 요새
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Road = 도로
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Remove Forest = 숲 제거
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Remove Jungle = 정글 제거
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@ -432,6 +432,8 @@ Translation files are generated successfully. = Vertimo failai kuriami sėkminga
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# Notifications
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Research of [technologyName] has completed! = [technologyName] tyrimas baigtas!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Jūs įžengėte į aukso amžių!
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[resourceName] revealed near [cityName] = [resourceName] parodytas šalia [cityName]
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A [greatPerson] has been born in [cityName]! = [GreatPerson] gimė mieste [cityName]!
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@ -708,6 +710,14 @@ Name = vardas
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Closest city = Artimiausias miestas
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Action = Veiksmas
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Defeated = Nugalėjo
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = Plytelės
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Natural Wonders = Gamtos stebūklai
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Treasury deficit = Iždo deficitas
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@ -4717,6 +4727,7 @@ Fort =
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# Requires translation!
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Road =
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# Requires translation!
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Remove Forest =
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@ -719,6 +719,8 @@ Translation files are generated successfully. =
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# Requires translation!
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Research of [technologyName] has completed! =
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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# Requires translation!
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You have entered a golden age! =
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# Requires translation!
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[resourceName] revealed near [cityName] =
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@ -1247,6 +1249,14 @@ Action =
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# Requires translation!
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Defeated =
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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# Requires translation!
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Tiles =
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# Requires translation!
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Natural Wonders =
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@ -5268,6 +5278,7 @@ Fort =
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# Requires translation!
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Road =
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# Requires translation!
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Remove Forest =
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@ -422,6 +422,8 @@ Translation files are generated successfully. = Fāyl hāye tarjome bā movaffa
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# Notifications
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Research of [technologyName] has completed! = Tahğig darbāre ye [technologyName] be natije resid!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Šomā vāred e yek asr e talāi šodid!
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[resourceName] revealed near [cityName] = [resourceName] kenār e [cityName] peydā šode ast
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A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyā āmade ast!
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@ -692,6 +694,14 @@ Name = Nām
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Closest city = Nazdik tarin šahr
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Action = Eğdām
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Defeated = Šekast ḵordid
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = Zamin hā
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Natural Wonders = Ajāyeb e Tabi’i
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Treasury deficit = Kasri ye ḵazāne
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@ -4643,6 +4653,7 @@ Fort =
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# Requires translation!
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Road =
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# Requires translation!
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Remove Forest =
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@ -422,6 +422,8 @@ Translation files are generated successfully. = Faayl haaye tarjome baa movaffag
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# Notifications
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Research of [technologyName] has completed! = Tahghig darbaare ye [technologyName] be natije resid!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Shomaa vaared e yek asr e talaai shodid!
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[resourceName] revealed near [cityName] = [resourceName] kenaar e [cityName] peydaa shode ast
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A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyaa aamade ast!
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@ -692,6 +694,14 @@ Name = Naam
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Closest city = Nazdik tarin shahr
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Action = Eghdaam
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Defeated = Shekast khordid
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Zamin haa
|
||||
Natural Wonders = Ajaayeb e Tabi’i
|
||||
Treasury deficit = Kasri ye khazaane
|
||||
@ -4643,6 +4653,7 @@ Fort =
|
||||
# Requires translation!
|
||||
Road =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Remove Forest =
|
||||
|
||||
|
@ -427,6 +427,8 @@ Translation files are generated successfully. = Plik tłumaczeń wygenerowany po
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = Badania nad technologią [technologyName] zostały ukończone!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Twoje imperium weszło w Złotą Erę!
|
||||
[resourceName] revealed near [cityName] = [resourceName] odkryte nieopodal [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = [cityName] - [greatPerson] urodził/a się!
|
||||
@ -702,6 +704,14 @@ Name = Nazwa
|
||||
Closest city = Najbliższe miasto
|
||||
Action = Akcja
|
||||
Defeated = Pokonany
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Pola
|
||||
Natural Wonders = Cuda Naturalne
|
||||
Treasury deficit = Deficyt budżetowy
|
||||
@ -3029,6 +3039,7 @@ Fort = Fort
|
||||
|
||||
Road = Droga
|
||||
|
||||
|
||||
Remove Forest = Usuń las
|
||||
|
||||
Remove Jungle = Usuń dżunglę
|
||||
|
@ -428,6 +428,8 @@ Translation files are generated successfully. = Arquivos de tradução foram ger
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = A pesquisa de [technologyName] foi terminada!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Você entrou em uma idade dourada!
|
||||
[resourceName] revealed near [cityName] = [resourceName] revelado perto de [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = [cityName] - Um [greatPerson] nasceu!
|
||||
@ -714,6 +716,14 @@ Closest city = Cidade mais próxima
|
||||
Action =
|
||||
Defeated = Derrotado
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Tiles =
|
||||
Natural Wonders = Maravilhas da Natureza
|
||||
# Requires translation!
|
||||
@ -4246,6 +4256,7 @@ Fort =
|
||||
|
||||
Road = Estrada
|
||||
|
||||
|
||||
Remove Forest = Cortar floresta
|
||||
|
||||
Remove Jungle = Cortar selva
|
||||
|
@ -428,6 +428,8 @@ Translation files are generated successfully. = Fișierele de traducere sunt gen
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = Cercetarea pentru [technologyName] s-a încheiat!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Ai intrat într-o epocă de aur!
|
||||
[resourceName] revealed near [cityName] = [resourceName] a fost dezvăluit lângă [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = [cityName] - S-a născut un [greatPerson]!
|
||||
@ -704,6 +706,14 @@ Name = Nume
|
||||
Closest city = Cel mai apropiat oraș
|
||||
Action = Acțiune
|
||||
Defeated = Învins
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Titluri
|
||||
Natural Wonders = Minuni naturale
|
||||
Treasury deficit = Deficitul din trezorerie
|
||||
@ -4329,6 +4339,7 @@ Fort =
|
||||
|
||||
Road = Drum
|
||||
|
||||
|
||||
Remove Forest = Defrișează pădurea
|
||||
|
||||
Remove Jungle = Defrișează jungla
|
||||
|
@ -423,6 +423,8 @@ Translation files are generated successfully. = Файлы перевода со
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = Исследование завершено: [technologyName]
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Вы вошли в золотой век!
|
||||
[resourceName] revealed near [cityName] = Ресурс [resourceName] обнаружен вблизи г. [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = В г. [cityName] появляется [greatPerson]!
|
||||
@ -694,6 +696,14 @@ Name = Имя
|
||||
Closest city = Ближайший город
|
||||
Action = Действие
|
||||
Defeated = Побежден
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Клетки
|
||||
Natural Wonders = Чудеса природы
|
||||
Treasury deficit = Дефицит сокровищ
|
||||
@ -2944,6 +2954,7 @@ Fort = Форт
|
||||
|
||||
Road = Дорога
|
||||
|
||||
|
||||
Remove Forest = Вырубить лес
|
||||
|
||||
Remove Jungle = Вырубить джунгли
|
||||
|
@ -423,6 +423,8 @@ Translation files are generated successfully. = 翻译文件生成成功
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName]的研究已完成!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = 你开启了一个黄金时代!
|
||||
[resourceName] revealed near [cityName] = 我们在[cityName]附近发现了[resourceName]
|
||||
A [greatPerson] has been born in [cityName]! = [greatPerson]在[cityName]诞生了!
|
||||
@ -696,6 +698,14 @@ Name = 名称
|
||||
Closest city = 最近的城市
|
||||
Action = 行动
|
||||
Defeated = 战败
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = 地块
|
||||
Natural Wonders = 自然奇观
|
||||
Treasury deficit = 财政赤字
|
||||
@ -1173,7 +1183,7 @@ Kremlin = 克里姆林宫
|
||||
|
||||
'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria = “……选址是所能找到的当中风景最美丽的,圣洁而不可亵渎,一座配得起神圣朋友的圣所,他们给这个世界带来超度和真正的赐福。”——巴伐利亚国王路德维希二世
|
||||
# Requires translation!
|
||||
[stats] from every [building] =
|
||||
[stats] from every [building] = 每座[building][stats]
|
||||
Neuschwanstein = 新天鹅堡
|
||||
|
||||
25% of food is carried over after a new citizen is born = 城市增加新市民后保留25%食物储备以加速成长
|
||||
@ -1276,7 +1286,7 @@ Uqair = 乌盖尔
|
||||
Gubba = 古巴
|
||||
Hafriyat = 哈弗里亚特
|
||||
Nagar = 纳加尔
|
||||
Shubat Enlil = 舒巴特 恩利尔
|
||||
Shubat Enlil = 舒巴特-恩利尔
|
||||
Urhai = 乌海
|
||||
Urkesh = 乌尔克什
|
||||
Awan = 阿旺
|
||||
@ -1437,8 +1447,7 @@ Benihasan = 贝尼哈桑
|
||||
Badari = 巴达利
|
||||
Hermopolis = 荷莫波里斯
|
||||
Amrah = 阿姆拉
|
||||
# Requires translation!
|
||||
Koptos =
|
||||
Koptos = 科普托斯
|
||||
Ombos = 奥博斯
|
||||
Naqada = 奈加代
|
||||
Semna = 塞姆纳
|
||||
@ -1988,8 +1997,7 @@ Buffalo Creek = 布法罗溪
|
||||
Brantford = 弗兰特福德
|
||||
Montreal = 蒙特利尔
|
||||
Genesse River = 日内瓦河
|
||||
# Requires translation!
|
||||
Canandaigua Lake =
|
||||
Canandaigua Lake = 卡南代瓜湖
|
||||
Lake Simcoe = 西姆斯湖
|
||||
Salamanca = 萨拉曼卡
|
||||
Gowanda = 戈万达
|
||||
@ -2757,9 +2765,8 @@ Temples give +10% gold = 神庙的金钱产出+10%
|
||||
# Requires translation!
|
||||
+[amount]% [stat] from every [building] =
|
||||
Reformation = 宗教改革
|
||||
+33% culture in all cities with a world wonder, immediately enter a golden age = 所有拥有奇观的城市文化产出+33%,立即进入黄金时代
|
||||
# Requires translation!
|
||||
+33% culture in all cities with a world wonder =
|
||||
+33% culture in all cities with a world wonder, immediately enter a golden age = 所有拥有世界奇观的城市文化产出+33%,立即进入黄金时代
|
||||
+33% culture in all cities with a world wonder = 所有拥有世界奇观的城市文化产出+33%
|
||||
Free Religion = 信仰自由
|
||||
+1 culture for each monument, temple and monastery. Gain a free policy. = 每座纪念碑、神庙和修道院+1文化,免费推行1项社会政策
|
||||
Piety Complete = 完整的虔信政策
|
||||
@ -3115,6 +3122,7 @@ Fort = 堡垒
|
||||
|
||||
Road = 道路
|
||||
|
||||
|
||||
Remove Forest = 砍伐森林
|
||||
|
||||
Remove Jungle = 砍伐丛林
|
||||
|
@ -424,6 +424,8 @@ Translation files are generated successfully. = Los archivos de traducción se g
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = ¡Investigación de [technologyName] completada!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = ¡Has entrado en una edad dorada!
|
||||
[resourceName] revealed near [cityName] = [resourceName] descubierto cerca de [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = Un [greatPerson] ha nacido en [cityName]!
|
||||
@ -698,6 +700,14 @@ Name = Nombre
|
||||
Closest city = Ciudad más cercana
|
||||
Action = Acción
|
||||
Defeated = Derrotado
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Casillas
|
||||
Natural Wonders = Maravillas naturales
|
||||
Treasury deficit = Déficit de tesorería
|
||||
@ -2951,6 +2961,7 @@ Fort = Fuerte
|
||||
|
||||
Road = Carretera
|
||||
|
||||
|
||||
Remove Forest = Quitar bosque
|
||||
|
||||
Remove Jungle = Quitar selva
|
||||
|
@ -425,6 +425,8 @@ Translation files are generated successfully. = 翻譯檔案已成功生成。
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName]的研究已完成!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = 你開啟了一個黃金時代!
|
||||
[resourceName] revealed near [cityName] = 我們在[cityName]附近發現了[resourceName]
|
||||
A [greatPerson] has been born in [cityName]! = [greatPerson]在[cityName]誕生了!
|
||||
@ -698,6 +700,14 @@ Name = 名稱
|
||||
Closest city = 最近的城市
|
||||
Action = 行動
|
||||
Defeated = 戰敗
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = 地區
|
||||
Natural Wonders = 自然奇觀
|
||||
Treasury deficit = 財政赤字
|
||||
@ -3970,6 +3980,7 @@ Fort = 堡壘
|
||||
|
||||
Road = 道路
|
||||
|
||||
|
||||
Remove Forest = 砍伐森林
|
||||
|
||||
Remove Jungle = 砍伐叢林
|
||||
|
@ -438,6 +438,8 @@ Translation files are generated successfully. = Çeviri dosyaları başarıyla o
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName] araştırması tamamlandı!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Altın çağa girdiniz!
|
||||
[resourceName] revealed near [cityName] = [resourceName], [cityName] yakınlarında görüldü
|
||||
A [greatPerson] has been born in [cityName]! = [cityName] 'de bir [greatPerson] doğdu!
|
||||
@ -719,6 +721,14 @@ Name = İsim
|
||||
Closest city = En yakın şehir
|
||||
Action = Eylem
|
||||
Defeated = Mağlup
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Bölgeler
|
||||
Natural Wonders = Doğal Harikalar
|
||||
Treasury deficit = Hazine açığı
|
||||
@ -3575,6 +3585,7 @@ Fort = Kale
|
||||
|
||||
Road = Yol
|
||||
|
||||
|
||||
Remove Forest = Ormanı ortadan kaldır
|
||||
|
||||
Remove Jungle = Sık ormanı ortadan kaldır
|
||||
|
@ -423,6 +423,8 @@ Translation files are generated successfully. = Файли для перекла
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName]: досліджено!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Розпочалась Золота доба!
|
||||
[resourceName] revealed near [cityName] = [resourceName] виявлено біля [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = [greatPerson] народився у місті [cityName]!
|
||||
@ -696,6 +698,14 @@ Name = Назва
|
||||
Closest city = Найближче місто
|
||||
Action = Дія
|
||||
Defeated = Переможено
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Клітини
|
||||
Natural Wonders = Природні дива
|
||||
Treasury deficit = Дефіцит коштів
|
||||
@ -2948,6 +2958,7 @@ Fort = Форт
|
||||
|
||||
Road = Дорога
|
||||
|
||||
|
||||
Remove Forest = Вирубати ліс
|
||||
|
||||
Remove Jungle = Вирубати джунглі
|
||||
|
@ -422,6 +422,7 @@ Translation files are generated successfully. =
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! =
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! =
|
||||
[resourceName] revealed near [cityName] =
|
||||
A [greatPerson] has been born in [cityName]! =
|
||||
@ -693,6 +694,10 @@ Name =
|
||||
Closest city =
|
||||
Action =
|
||||
Defeated =
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
Our Civilization: =
|
||||
Known and alive ([numberOfCivs]) =
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles =
|
||||
Natural Wonders =
|
||||
Treasury deficit =
|
||||
|
@ -21,7 +21,7 @@ buildscript {
|
||||
dependencies {
|
||||
classpath("org.jetbrains.kotlin:kotlin-gradle-plugin:${com.unciv.build.BuildConfig.kotlinVersion}")
|
||||
classpath("de.richsource.gradle.plugins:gwt-gradle-plugin:0.6")
|
||||
classpath("com.android.tools.build:gradle:4.0.0")
|
||||
classpath("com.android.tools.build:gradle:4.0.1")
|
||||
classpath("com.mobidevelop.robovm:robovm-gradle-plugin:2.3.1")
|
||||
|
||||
// This is for wrapping the .jar file into a standalone executable
|
||||
|
@ -264,7 +264,7 @@ class TechManager {
|
||||
for (constructionName in oldQueue) {
|
||||
var newConstructionName = constructionName
|
||||
if (constructionName in obsoleteUnits) {
|
||||
val text = "[$constructionName] has been obsolete and will remove from construction queue in [${city.name}]!"
|
||||
val text = "[$constructionName] has been obsolete and will be removed from construction queue in [${city.name}]!"
|
||||
civInfo.addNotification(text, city.location, Color.BROWN)
|
||||
}
|
||||
else city.cityConstructions.constructionQueue.add(newConstructionName)
|
||||
|
@ -24,7 +24,7 @@ import com.unciv.ui.utils.AutoScrollPane as ScrollPane
|
||||
|
||||
class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPage: String = "Cities") : CameraStageBaseScreen(){
|
||||
private val topTable = Table().apply { defaults().pad(10f) }
|
||||
private val centerTable = Table().apply { defaults().pad(20f) }
|
||||
private val centerTable = Table().apply { defaults().pad(5f) }
|
||||
|
||||
init {
|
||||
onBackButtonClicked { game.setWorldScreen() }
|
||||
@ -84,7 +84,44 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
val setDiplomacyButton = "Diplomacy".toTextButton()
|
||||
setDiplomacyButton.onClick {
|
||||
centerTable.clear()
|
||||
centerTable.add(getDiplomacyGroup()).height(stage.height * 0.8f)
|
||||
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() }
|
||||
val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
|
||||
val playerKnowsAndDefeatedCivs = relevantCivs.filter { playerKnows(it) && it.isDefeated() }
|
||||
if (playerKnowsAndUndefeatedCivs.size > 1)
|
||||
centerTable.add(getDiplomacyGroup())
|
||||
val civTable = Table()
|
||||
civTable.background = ImageGetter.getBackground(Color.BLACK)
|
||||
civTable.add("[${relevantCivs.size}] Civilizations in the game".toLabel()).pad(5f).colspan(4).row()
|
||||
val titleTable = Table()
|
||||
titleTable.add("Our Civilization:".toLabel()).pad(5f)
|
||||
titleTable.add(ImageGetter.getNationIndicator(viewingPlayer.nation,25f)).pad(5f)
|
||||
titleTable.add(viewingPlayer.civName.toLabel()).left().row()
|
||||
civTable.add(titleTable).colspan(4).row()
|
||||
civTable.addSeparator()
|
||||
civTable.add("Known and alive ([${playerKnowsAndUndefeatedCivs.size - 1}])".toLabel()).pad(5f).colspan(4).row()
|
||||
if (playerKnowsAndUndefeatedCivs.size > 1){
|
||||
civTable.addSeparator()
|
||||
playerKnowsAndUndefeatedCivs.filter { it != viewingPlayer }.forEach {
|
||||
civTable.add(ImageGetter.getNationIndicator(it.nation,25f)).pad(5f)
|
||||
if (playerKnowsAndUndefeatedCivs.indexOf(it) % 2 == 0)
|
||||
civTable.add(it.civName.toLabel()).left().row()
|
||||
else civTable.add(it.civName.toLabel()).left()
|
||||
}
|
||||
}
|
||||
civTable.addSeparator()
|
||||
civTable.add("Known and defeated ([${playerKnowsAndDefeatedCivs.size}])".toLabel()).pad(5f).colspan(4).row()
|
||||
if (playerKnowsAndDefeatedCivs.isNotEmpty()){
|
||||
civTable.addSeparator()
|
||||
playerKnowsAndDefeatedCivs.forEach {
|
||||
civTable.add(ImageGetter.getNationIndicator(it.nation,25f)).pad(5f)
|
||||
if (playerKnowsAndDefeatedCivs.indexOf(it) % 2 != 0)
|
||||
civTable.add(it.civName.toLabel()).left().row()
|
||||
else civTable.add(it.civName.toLabel()).left()
|
||||
}
|
||||
}
|
||||
val civTableScrollPane = ScrollPane(civTable)
|
||||
civTableScrollPane.setOverscroll(false,false)
|
||||
centerTable.add(civTableScrollPane.addBorder(2f, Color.WHITE)).pad(10f)
|
||||
centerTable.pack()
|
||||
}
|
||||
topTable.add(setDiplomacyButton)
|
||||
@ -107,7 +144,8 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
|
||||
val table = Table()
|
||||
table.add(topTable).row()
|
||||
table.add(centerTable).expand().row()
|
||||
table.addSeparator()
|
||||
table.add(centerTable).height(stage.height - topTable.height).expand().row()
|
||||
table.setFillParent(true)
|
||||
stage.addActor(table)
|
||||
}
|
||||
@ -309,21 +347,21 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
viewingPlayer.diplomacy.containsKey(civ.civName)
|
||||
|
||||
private fun getDiplomacyGroup(): Group {
|
||||
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { it.isMajorCiv() }
|
||||
val freeWidth = stage.width
|
||||
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() }
|
||||
val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
|
||||
val freeHeight = stage.height - topTable.height
|
||||
val group = Group()
|
||||
group.setSize(freeWidth, freeHeight)
|
||||
group.setSize(freeHeight,freeHeight)
|
||||
val civGroups = HashMap<String, Actor>()
|
||||
val civLines = HashMap<String, MutableSet<Actor>>()
|
||||
for (i in 0..relevantCivs.lastIndex) {
|
||||
val civ = relevantCivs[i]
|
||||
for(i in 0..playerKnowsAndUndefeatedCivs.lastIndex){
|
||||
val civ = playerKnowsAndUndefeatedCivs[i]
|
||||
|
||||
val civGroup = getCivGroup(civ, "", viewingPlayer)
|
||||
val civGroup = ImageGetter.getNationIndicator(civ.nation,30f)
|
||||
|
||||
val vector = HexMath.getVectorForAngle(2 * Math.PI.toFloat() * i / relevantCivs.size)
|
||||
val vector = HexMath.getVectorForAngle(2 * Math.PI.toFloat() *i / playerKnowsAndUndefeatedCivs.size)
|
||||
civGroup.center(group)
|
||||
civGroup.moveBy(vector.x * freeWidth / 2.5f, vector.y * freeHeight / 2.5f)
|
||||
civGroup.moveBy(vector.x*freeHeight/2.25f, vector.y*freeHeight/2.25f)
|
||||
civGroup.touchable = Touchable.enabled
|
||||
civGroup.onClick {
|
||||
onCivClicked(civLines, civ.civName)
|
||||
@ -345,7 +383,7 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
civLines[civ.civName] = mutableSetOf()
|
||||
|
||||
val statusLine = ImageGetter.getLine(civGroup.x + civGroup.width / 2, civGroup.y + civGroup.height / 2,
|
||||
otherCivGroup.x + otherCivGroup.width / 2, otherCivGroup.y + otherCivGroup.height / 2, 3f)
|
||||
otherCivGroup.x + otherCivGroup.width / 2, otherCivGroup.y + otherCivGroup.height / 2, 2f)
|
||||
|
||||
val diplomacyLevel = diplomacy.diplomaticModifiers.values.sum()
|
||||
statusLine.color = getColorForDiplomacyLevel(diplomacyLevel)
|
||||
@ -426,14 +464,14 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
val holder = Group()
|
||||
resourceImage.onClick {
|
||||
if (visibleLabel != null)
|
||||
visibleLabel!!.setVisible(false)
|
||||
resourceLabel.setVisible(true)
|
||||
visibleLabel!!.isVisible = false
|
||||
resourceLabel.isVisible = true
|
||||
visibleLabel = resourceLabel
|
||||
}
|
||||
holder.addActor(resourceImage)
|
||||
holder.addActor(resourceLabel)
|
||||
holder.setSize(resourceImage.getWidth(),
|
||||
resourceImage.getHeight() + resourceLabel.getHeight() + labelPadding)
|
||||
holder.setSize(resourceImage.width,
|
||||
resourceImage.height + resourceLabel.height + labelPadding)
|
||||
// Center-align all labels, but right-align the last couple resources' labels
|
||||
// because they may get clipped otherwise. The leftmost label should be fine
|
||||
// center-aligned (if there are more than 2 resources), because the left side
|
||||
@ -442,9 +480,9 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
(resources.indexOf(resource) + 2 >= resources.count()) -> 1
|
||||
else -> 2
|
||||
}
|
||||
resourceLabel.moveBy((resourceImage.getWidth() - resourceLabel.getWidth()) / alignFactor,
|
||||
resourceImage.getHeight() + labelPadding)
|
||||
resourceLabel.setVisible(false)
|
||||
resourceLabel.moveBy((resourceImage.width - resourceLabel.width) / alignFactor,
|
||||
resourceImage.height + labelPadding)
|
||||
resourceLabel.isVisible = false
|
||||
resourcesTable.add(holder)
|
||||
}
|
||||
resourcesTable.addSeparator()
|
||||
|
Loading…
x
Reference in New Issue
Block a user