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Embarked units now have era-based defensive strength (like in original civ)
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@ -133,7 +133,11 @@ class BattleDamage{
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}
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}
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fun getDefenceModifiers(attacker: ICombatant, defender: MapUnitCombatant): HashMap<String, Float> {
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fun getDefenceModifiers(attacker: ICombatant, defender: MapUnitCombatant): HashMap<String, Float> {
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if(defender.unit.isEmbarked()) // embarked units get no defensive modifiers
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return HashMap()
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val modifiers = getGeneralModifiers(defender, attacker)
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val modifiers = getGeneralModifiers(defender, attacker)
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if (!(defender.unit.hasUnique("No defensive terrain bonus"))) {
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if (!(defender.unit.hasUnique("No defensive terrain bonus"))) {
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val tileDefenceBonus = defender.getTile().getDefensiveBonus()
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val tileDefenceBonus = defender.getTile().getDefensiveBonus()
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if (tileDefenceBonus > 0) modifiers["Terrain"] = tileDefenceBonus
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if (tileDefenceBonus > 0) modifiers["Terrain"] = tileDefenceBonus
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@ -26,7 +26,7 @@ class MapUnitCombatant(val unit: MapUnit) : ICombatant {
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}
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}
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override fun getDefendingStrength(): Int {
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override fun getDefendingStrength(): Int {
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if(unit.isEmbarked()) return 0
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if(unit.isEmbarked()) return 5 * getCivInfo().getEra().ordinal
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return unit.baseUnit().strength
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return unit.baseUnit().strength
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}
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}
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