From af48f80e1adeca53e0a7fb5d1f1323ad9fd8ae1a Mon Sep 17 00:00:00 2001 From: Duan Tao Date: Wed, 20 Mar 2019 10:25:33 +0800 Subject: [PATCH] Priority tuning part 2. --- core/src/com/unciv/logic/automation/Automation.kt | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/core/src/com/unciv/logic/automation/Automation.kt b/core/src/com/unciv/logic/automation/Automation.kt index 5274eea432..31ed858be8 100644 --- a/core/src/com/unciv/logic/automation/Automation.kt +++ b/core/src/com/unciv/logic/automation/Automation.kt @@ -136,7 +136,7 @@ class Automation { //Wonders if (buildableWonders.isNotEmpty()) { val wonder = buildableWonders.getRandom() - buildingValues[wonder.name] = wonder.cost / cityProduction / 4.0f + buildingValues[wonder.name] = wonder.cost / cityProduction / 5.0f } //other buildings @@ -161,8 +161,7 @@ class Automation { //Army val militaryUnit = chooseCombatUnit(cityInfo) buildingValues[militaryUnit] = - buildableUnits.first{ it.name == militaryUnit }.cost / cityProduction * 2.0f * - (militaryUnits/(cities+1)) + buildableUnits.first{ it.name == militaryUnit }.cost / cityProduction * 1.5f * militaryUnits / (cities+1) if (isAtWar) { buildingValues[militaryUnit] = buildingValues[militaryUnit]!! / 3.0f }