This commit is contained in:
Yair Morgenstern 2023-11-30 19:51:36 +02:00
parent 4b8bef5def
commit afae9a1e96
39 changed files with 165 additions and 66 deletions

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@ -3164,6 +3164,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
@ -3572,6 +3574,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =

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@ -3390,6 +3390,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
@ -3798,6 +3800,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =

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@ -3317,6 +3317,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
@ -3725,6 +3727,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =

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@ -1903,6 +1903,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] de todos os especialistas [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] por [amount] de população [cityFilter]
[stats] per [amount] social policies adopted = [stats] por [amount] de políticas sociais adotadas
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] em cidades em painéis [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] de cada construção de [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] dos painéis [tileFilter] [cityFilter]
@ -2107,6 +2109,8 @@ Damage is ignored when determining unit Strength = O dano é ignorado ao determi
Uncapturable = Incapturável
May withdraw before melee ([amount]%) = Recuar antes de confronto ([amount]%)
Unable to capture cities = Incapaz de capturar cidades
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Sem custo de movimento para saquear
Can move after attacking = Pode se mover após atacar
Transfer Movement to [mapUnitFilter] = Transferir Movimento para [mapUnitFilter]

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@ -2407,6 +2407,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
@ -2814,6 +2816,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =

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@ -1911,6 +1911,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] de cada especialista [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] per [amount] de població [cityFilter]
[stats] per [amount] social policies adopted = [stats] per cada [amount] polítiques socials adoptades
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] en ciutats en caselles [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] de tots els edificis [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] de caselles de [tileFilter] [cityFilter]
@ -2115,6 +2117,8 @@ Damage is ignored when determining unit Strength = Quan es calcula la força de
Uncapturable = No es pot capturar
May withdraw before melee ([amount]%) = La unitat intentarà retirar-se quan rebi un atac cos a cos ([amount] %)
Unable to capture cities = No pot capturar ciutats
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = El saqueig no costa moviment
Can move after attacking = Es pot moure després datacar
Transfer Movement to [mapUnitFilter] = Tranfereix moviment a [mapUnitFilter]

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@ -2168,6 +2168,8 @@ ConditionalsPlacement = after
[stats] per [amount] population [cityFilter] = [stats] za každé [amount] obyvatele [cityFilter]
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] ve městech na políčkách [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] ze všech [buildingFilter] budov
[stats] from [tileFilter] tiles [cityFilter] = [stats] za každé pole [tileFilter] [cityFilter]
@ -2410,6 +2412,8 @@ Damage is ignored when determining unit Strength =
Uncapturable = Nelze zajmout
May withdraw before melee ([amount]%) = Může ustoupit před bojem zblízka ([amount]%)
Unable to capture cities = Nemůže obsazovat města
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Drancování nestojí žádný pohyb
Can move after attacking = Může se pohybovat po útoku
Transfer Movement to [mapUnitFilter] = Převede pohyb na jednotku [mapUnitFilter]

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@ -1920,6 +1920,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] van elke specialist [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] per [amount] populatie [cityFilter]
[stats] per [amount] social policies adopted = [stats] per [amount] aangenomen sociaal beleid
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] in steden op [terrainFilter] tegels
[stats] from all [buildingFilter] buildings = [stats] van alle [buildingFilter] gebouwen
[stats] from [tileFilter] tiles [cityFilter] = [stats] van [tileFilter] tegels [cityFilter]
@ -2127,6 +2129,8 @@ Damage is ignored when determining unit Strength = Schade wordt genegeerd bij he
Uncapturable = Onvangbaar
May withdraw before melee ([amount]%) = Kan terugtrekken voor een melee ([amount]%)
Unable to capture cities = Niet in staat steden te veroveren
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Geen bewegingskost om te plunderen
Can move after attacking = Kan zich verplaatsen na het aanvallen
Transfer Movement to [mapUnitFilter] = Draag Beweging over aan [mapUnitFilter]

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@ -3513,6 +3513,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
@ -3921,6 +3923,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =

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@ -2044,6 +2044,8 @@ ConditionalsPlacement = KondisyonalNaPagkakalagay
[stats] from every specialist [cityFilter] = [stats] sa bawat espesyalista [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] kada [amount] populasyon [cityFilter]
[stats] per [amount] social policies adopted = [stats] kada [amount] panlipunang patakaran na pinatupad
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] sa mga lungsod na nasa [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] mula sa lahat ng [buildingFilter] na gusali
[stats] from [tileFilter] tiles [cityFilter] = [stats] mula sa [tileFilter] tiles [cityFilter]
@ -2260,6 +2262,8 @@ Damage is ignored when determining unit Strength = Binabalewa ang Pinsala tuwing
Uncapturable = Hindi maaaring mabihag
May withdraw before melee ([amount]%) = Maaaring umalis bago umatake nang malapitan ([amount]%)
Unable to capture cities = Di-kayang mag-angkin ng mga lungsod
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Walang gastos sa paggalaw tuwing nagnanakaw
Can move after attacking = Maaaring gumalaw pagkatapos na umatake
Transfer Movement to [mapUnitFilter] = Ibigay ang Paggalaw sa [mapUnitFilter]

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@ -2703,6 +2703,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
@ -3093,6 +3095,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =

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@ -858,22 +858,14 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = HAUTEMENT EXPÉRIMENTAL - VOUS ÊT
You need to restart the game for this change to take effect. = Redémarrage du jeu nécessaire pour appliquer ces changements.
# AutoPlay
# Requires translation!
AutoPlay = Jeu Auto
# Requires translation!
Show AutoPlay button = Afficher le bouton Jeu Auto
# Requires translation!
Multi-turn AutoPlay amount = Nombre de tours en Jeu Auto
# Requires translation!
Start AutoPlay = Démarrer le Jeu Auto
# Requires translation!
AutoPlay End Turn = Jeu Auto pour finir le tour
# Requires translation!
AutoPlay Military Once = Jeu Auto militaire une fois
# Requires translation!
AutoPlay Civilians Once = Jeu Auto civil une fois
# Requires translation!
AutoPlay Economy Once = Jeu Auto économique une fois
# Notifications
@ -1911,6 +1903,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] pour chaque spécialiste [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] tous les [amount] citoyens [cityFilter]
[stats] per [amount] social policies adopted = [stats] toutes les [amount] Doctrines adoptées
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] dans les villes sur les cases [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] pour tous les bâtiments [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] pour les cases [tileFilter] [cityFilter]
@ -2115,6 +2109,8 @@ Damage is ignored when determining unit Strength = Les dégâts subis ne réduis
Uncapturable = Non-capturable
May withdraw before melee ([amount]%) = Peut se replier avant le combat rapproché ([amount]%)
Unable to capture cities = Ne peut pas conquérir les villes
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Le pillage ne coûte pas de point de mouvement
Can move after attacking = Peut se déplacer après avoir attaqué
Transfer Movement to [mapUnitFilter] = Transfère les points de Mouvement à [mapUnitFilter]
@ -6507,19 +6503,12 @@ This is where you spend most of your time playing Unciv. See the world, control
: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: Et voici le cercle rouge de visée qui a mené au panneau d'attaque détaillé au point ⑬.
What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Ce que vous ne voyez pas : le bouton retour du mobile/tablette affiche l'encart vous demandant si vous voulez quitter Unciv et retourner à la vie réelle. Sur la version PC, vous pouvez utiliser la touche ESC.
# Requires translation!
When at later stages of the game, you might have a lot of units but only a little to do. To help you we have implemented an AutoPlay feature that lets you use the AI to play part or all of your turn. = Une fois la partie bien avancée, il se peut que vous ayez beaucoup d'unités mais peu de choses à faire. Pour remédier à cela, nous avons ajouté une fonction de Jeu Automatique qui laisse l'IA jouer une phase ou l'intégralité de votre tour.
# Requires translation!
To enable AutoPlay, go to options and open the AutoPlay tab and press "Show AutoPlay button". = Pour activer le Jeu Auto, rendez-vous dans les options, ouvrez l'onglet Jeu Auto, et cochez la case "Afficher le bouton Jeu Auto".
# Requires translation!
Clicking on the AutoPlay button opens a popup menue for choosing to AutoPlay parts or all of your turn. = Cliquer sur le bouton Jeu Auto ouvre une fenêtre permettant de définir si une phase particulière ou la totalité de votre tour sera jouée automatiquement.
# Requires translation!
Clicking Start AutoPlay in the pop-up menue or long pressing the AutoPlay button begins the multi-turn AutoPlay. This will play your next turns as if you were an AI. = Cliquer sur "Démarrer le Jeu Auto" ou maintenir le bouton Jeu Auto, lance le nombre de tours défini en jeu automatique. Vos prochains tours seront joués comme si vous étiez un joueur IA.
# Requires translation!
To cancel multi-turn AutoPlay you can press the AutoPlay button, next turn button or open the options menue. = Pour annuler le Jeu Auto en cours, cliquez de nouveau sur le bouton Jeu Auto, ou sur le bouton Menu situé en haut à gauche de l'écran.
# Requires translation!
Multi-turn AutoPlay is not advised on harder difficulty levels as your AI will not play better against an AI with modifiers. = Le Jeu Auto est déconseillé dans les niveaux supérieurs de difficulté du fait que l'IA ne jouera pas de manière optimale contre des IA profitant de modificateurs.
# Requires translation!
Multi-turn AutoPlay for multiplayer is not yet supported. = Le Jeu Auto n'est pas disponible en mode multijoueur.
After building a shrine, your civilization will start generating ☮Faith. = Après avoir construit un Autel, votre civilisation commencera à générer de la ☮Foi.

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@ -1920,6 +1920,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] von jedem Spezialisten [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] je [amount] Bevölkerung [cityFilter]
[stats] per [amount] social policies adopted = [stats] je [amount] verabschiedete Sozialpolitiken
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] in Städten auf [terrainFilter] Feldern
[stats] from all [buildingFilter] buildings = [stats] von allen "[buildingFilter]"-Gebäuden
[stats] from [tileFilter] tiles [cityFilter] = [stats] von [tileFilter] Feldern [cityFilter]
@ -2127,6 +2129,8 @@ Damage is ignored when determining unit Strength = Bei der Ermittlung der Stärk
Uncapturable = Uneinnhembar
May withdraw before melee ([amount]%) = Kann sich vor dem Nahkampf zurückziehen ([amount]%)
Unable to capture cities = Kann keine Städte erobern
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Keine Bewegungskosten beim Plündern
Can move after attacking = Kann sich nach dem Angriff bewegen
Transfer Movement to [mapUnitFilter] = Bewegung zu [mapUnitFilter] übertragen

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@ -3130,6 +3130,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
@ -3537,6 +3539,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
Can move after attacking = Μπορεί να κινηθεί αφού επιτεθεί
# Requires translation!

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@ -1963,6 +1963,8 @@ ConditionalsPlacement =
[stats] from every specialist [cityFilter] = Szakértőnként [stats] [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] [amount] lakosonként [cityFilter]
[stats] per [amount] social policies adopted = [stats] minden [amount] beiktatott eszme után
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] a városokban, amelyek [terrainFilter] mezőn állnak
[stats] from all [buildingFilter] buildings = [stats] minden [buildingFilter] épület után
[stats] from [tileFilter] tiles [cityFilter] = [stats] minden [tileFilter] mezőről [cityFilter]
@ -2177,6 +2179,8 @@ Damage is ignored when determining unit Strength = Nem számít a sérülés mé
Uncapturable = Elfoglalhatatlan
May withdraw before melee ([amount]%) = Közelharc elől kitérhet ([amount]%)
Unable to capture cities = Nem lehet elfoglalni vele városokat
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Fosztogatás nem kerül mozgási pontba
Can move after attacking = Támadás után még mozoghat
Transfer Movement to [mapUnitFilter] = Lépésszámát átruházza a(z) [mapUnitFilter] egységekre

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@ -1920,6 +1920,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] dari semua spesialis [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] per [amount] populasi [cityFilter]
[stats] per [amount] social policies adopted = [stats] per [amount] kebijakan sosial yang diadopsi
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] untuk kota di daerah [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] dari semua bangunan [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] dari daerah yang memiliki [tileFilter] [cityFilter]
@ -2127,6 +2129,8 @@ Damage is ignored when determining unit Strength = Kerusakan tidak dihiraukan sa
Uncapturable = Tidak dapat ditawan
May withdraw before melee ([amount]%) = Dapat mundur sebelum pertempuran jarak dekat ([amount]%)
Unable to capture cities = Tidak dapat menyerbu kota
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Tidak memakai biaya pergerakan untuk menjarah
Can move after attacking = Dapat bergerak setelah menyerang
Transfer Movement to [mapUnitFilter] = Memberikan Pergerakan kepada [mapUnitFilter]

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@ -1903,6 +1903,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] da ogni specialista [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] ogni [amount] abitanti [cityFilter]
[stats] per [amount] social policies adopted = [stats] ogni [amount] politiche sociali adottate
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] nelle città con caselle [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] per ogni edificio tipo [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] dalle caselle [tileFilter] [cityFilter]
@ -2107,6 +2109,8 @@ Damage is ignored when determining unit Strength = Le unità combattono al pieno
Uncapturable = Non catturabile
May withdraw before melee ([amount]%) = Può ritirarsi da un attacco da mischia ([amount]%)
Unable to capture cities = Non può catturare città
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Nessun costo di movimento per il saccheggio
Can move after attacking = Può muoversi dopo aver attaccato
Transfer Movement to [mapUnitFilter] = Trasferisci movimento a [mapUnitFilter]

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@ -1973,6 +1973,8 @@ ConditionalsPlacement = before
[stats] from every specialist [cityFilter] = [cityFilter]専門家あたり[stats]
[stats] per [amount] population [cityFilter] = [cityFilter]人口[amount]あたりにつき[stats]
[stats] per [amount] social policies adopted = [amount]の社会政策採用ごとに[stats]
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [terrainFilter]タイル上の都市で[stats]
[stats] from all [buildingFilter] buildings = すべての[buildingFilter]の建物から[stats]
[stats] from [tileFilter] tiles [cityFilter] = [cityFilter][tileFilter]タイルから[stats]
@ -2186,6 +2188,8 @@ Damage is ignored when determining unit Strength = ユニットの戦闘力に
Uncapturable = 捕獲されない
May withdraw before melee ([amount]%) = 白兵戦の前に撤退することができる([amount]%)
Unable to capture cities = 都市の占領ができない
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = 略奪時の移動ポイント消費なし
Can move after attacking = 攻撃後に移動可能
# Requires translation!

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@ -1970,6 +1970,8 @@ ConditionalsPlacement = before
[stats] from every specialist [cityFilter] = [cityFilter]의 전문가에서 [stats]
[stats] per [amount] population [cityFilter] = [cityFilter]의 인구 [amount]당 [stats]
[stats] per [amount] social policies adopted = 채택한 사회 정책 [amount]개당 [stats]
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [terrainFilter] 옆에 건설한 도시에 [stats]
[stats] from all [buildingFilter] buildings = 모든 [buildingFilter] 건물에서 [stats]
[stats] from [tileFilter] tiles [cityFilter] = [cityFilter]의 [tileFilter]에 [stats]
@ -2181,6 +2183,8 @@ Damage is ignored when determining unit Strength = 유닛이 피해를 입어도
Uncapturable = 포획 불가
May withdraw before melee ([amount]%) = 근접 공격을 받았을 때 철수할 확률 [amount]%
Unable to capture cities = 도시 점령 불가
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = 약탈시 행동력 소모 없음
Can move after attacking = 공격 후 이동 가능
Transfer Movement to [mapUnitFilter] = 겹쳐진 [mapUnitFilter]의 행동력을 증가시킴

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@ -3280,6 +3280,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
@ -3686,6 +3688,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =

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@ -2153,6 +2153,8 @@ ConditionalsPlacement = after
[stats] per [amount] population [cityFilter] = [stats] už [amount] gyventojus mieste: [cityFilter]
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] miestuose pastatytuose ant: [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] nuo visų pastatų: [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] iš: [tileFilter] laukelių mieste: [cityFilter]
@ -2372,6 +2374,8 @@ Damage is ignored when determining unit Strength = Sužeidimai ignoruojami skai
Uncapturable = Negalima imti į nelaisvę
May withdraw before melee ([amount]%) = Gali išvengti susirėmimo ([amount]%)
Unable to capture cities = Negali užgrobti miestų
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Nenaudoja ėjimų plėšimams
Can move after attacking = Gali judėti po atakos
Transfer Movement to [mapUnitFilter] = Perduoti judėjimą: [mapUnitFilter]

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@ -2561,6 +2561,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
@ -2968,6 +2970,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =

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@ -2910,6 +2910,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
@ -3315,6 +3317,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =

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@ -2481,6 +2481,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
@ -2886,6 +2888,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =

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@ -1912,6 +1912,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] za każdego Specjalistę [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] na każdych [amount] Obywateli [cityFilter]
[stats] per [amount] social policies adopted = [stats] za każde [amount] przyjętych ustrojów społecznych
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] z miast przy [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] za każdy budynek [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] za pola [tileFilter] [cityFilter]
@ -2116,6 +2118,8 @@ Damage is ignored when determining unit Strength = Ignorowanie obrażeń (walka
Uncapturable = Jednostka nie może zostać przejęta
May withdraw before melee ([amount]%) = Może wycofać się przed walką ([amount]%)
Unable to capture cities = Nie może zdobywać miast
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Brak kosztów ruchu podczas plądrowania
Can move after attacking = Może wykonać ruch po ataku
Transfer Movement to [mapUnitFilter] = Przenosi ruch na [mapUnitFilter] (porusza się z prędkością tej jednostki)

View File

@ -2114,6 +2114,8 @@ ConditionalsPlacement =
[stats] from every specialist [cityFilter] = [stats] de cada especialista [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] por [amount] população [cityFilter]
[stats] per [amount] social policies adopted = [stats] por [amount] políticas sociais adotadas
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] em cidades em [terrainFilter] blocos
[stats] from all [buildingFilter] buildings = [stats] de todos os edifícios [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] de [tileFilter] blocos [cityFilter]
@ -2413,6 +2415,8 @@ Uncapturable =
May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Sem custo de movimento para saquear
Can move after attacking = Pode se mover após atacar
# Requires translation!

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@ -2077,6 +2077,8 @@ ConditionalsPlacement = after
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
[stats] from all [buildingFilter] buildings = [stats] din toate clădirile [buildingFilter].
[stats] from [tileFilter] tiles [cityFilter] = [stats] din [tileFilter] tile-uri [cityFilter]
@ -2372,6 +2374,8 @@ Uncapturable =
# Requires translation!
May withdraw before melee ([amount]%) =
Unable to capture cities = Nu poate captura orașe
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Niciun cost de mișcare pentru jefuire
Can move after attacking = Poate să se deplaseze după ce a atacat
# Requires translation!

View File

@ -1919,6 +1919,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] от каждого специалиста [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] за каждые [amount] населения [cityFilter]
[stats] per [amount] social policies adopted = [stats] за [amount] принятых общественных институтов
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] в городах на клетках [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] со всех построек [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] от клеток [tileFilter] [cityFilter]
@ -2127,6 +2129,8 @@ Damage is ignored when determining unit Strength = Урон не учитыва
Uncapturable = Нельзя захватить
May withdraw before melee ([amount]%) = Может избежать схватки ([amount]%)
Unable to capture cities = Не может захватывать города
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Не тратит ОП на грабеж
Can move after attacking = Может двигаться после атаки
Transfer Movement to [mapUnitFilter] = Передаёт ОП юниту [mapUnitFilter]

View File

@ -3004,6 +3004,8 @@ ConditionalsPlacement =
[stats] from every specialist [cityFilter] = [stats] за кажджього фахмана [cityFilter]
[stats] per [amount] population [cityFilter] = Кождый [amount] челядник [cityFilter] дає [stats]
[stats] per [amount] social policies adopted = [stats] за [amount] узяті соціальні інстітуції
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] у варошах на коцці [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] за вшиткі будовы у катеґорії [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] на коцках филі [tileFilter] [cityFilter]
@ -3273,6 +3275,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =

View File

@ -1916,6 +1916,8 @@ ConditionalsPlacement = before
[stats] from every specialist [cityFilter] = [cityFilter]中的每个专业人员[stats]
[stats] per [amount] population [cityFilter] = [cityFilter]每 [amount] 人口[stats]
[stats] per [amount] social policies adopted = 每推行[amount]个政策[stats]
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = 坐落于[terrainFilter]的城市[stats]
[stats] from all [buildingFilter] buildings = 所有[buildingFilter]建筑[stats]
[stats] from [tileFilter] tiles [cityFilter] = [cityFilter]的[tileFilter]地块[stats]
@ -2120,6 +2122,8 @@ Damage is ignored when determining unit Strength = 知晓单位强度时将会
Uncapturable = 不可捕获
May withdraw before melee ([amount]%) = 遭受近战攻击时有机率([amount]%)撤退
Unable to capture cities = 不能占领城市
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = 劫掠不消耗移动力
Can move after attacking = 攻击后可移动
Transfer Movement to [mapUnitFilter] = 转移移动点数至[mapUnitFilter]单位

View File

@ -858,22 +858,14 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = Experimental, ¡Quedas Avisado!
You need to restart the game for this change to take effect. = Necesitas reiniciar el juego para que este cambio tenga efecto.
# AutoPlay
# Requires translation!
AutoPlay = Juego Automático
# Requires translation!
Show AutoPlay button = Mostrar botón de AutoJuego
# Requires translation!
Multi-turn AutoPlay amount = Cantidad de AutoTurnos a realizar
# Requires translation!
Start AutoPlay = Comenzar AutoJuego
# Requires translation!
AutoPlay End Turn = Finalizar el turno con AutoJuego
# Requires translation!
AutoPlay Military Once = AutoJugar los Militares una sola vez
# Requires translation!
AutoPlay Civilians Once = AutoJugar los Civiles una sola vez
# Requires translation!
AutoPlay Economy Once = AutoJugar lo Económico una sola vez
# Notifications
@ -1911,6 +1903,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] de cada especialista [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] por [amount] de población [cityFilter]
[stats] per [amount] social policies adopted = [stats] por cada [amount] políticas sociales adoptadas
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] en ciudades en casillas [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] de todos los edificios [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] de casillas de [tileFilter] [cityFilter]
@ -2115,6 +2109,8 @@ Damage is ignored when determining unit Strength = El daño sufrido es ignorado
Uncapturable = Incapturable
May withdraw before melee ([amount]%) = Puede retirarse antes del cuerpo a cuerpo ([amount]%)
Unable to capture cities = Incapaz de capturar ciudades
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Saquear no supone coste de ➡Movimiento
Can move after attacking = Puede mover después de atacar
Transfer Movement to [mapUnitFilter] = Transfiere Movimiento a [mapUnitFilter]
@ -6507,19 +6503,12 @@ This is where you spend most of your time playing Unciv. See the world, control
: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: Y este es el circulo rojo de apunte que lleva al panel para atacar (el ⑬).
What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Lo que no ves: El botón de atrás de tu celular/tablet te preguntará si quieres salir de Unciv e ir a la Vida Real. En versión de escritorio, puedes usar la tecla "Esc".
# Requires translation!
When at later stages of the game, you might have a lot of units but only a little to do. To help you we have implemented an AutoPlay feature that lets you use the AI to play part or all of your turn. = Es común que tengas muchas unidades en las etapas avanzadas de la partida, pero que solo haya que hacer pocas cosas. Por eso se ha implementado un sistema de Jugado Automático (AutoJuego) que te permite usar la IA del juego para que juegue todo o parte de tu turno.
# Requires translation!
To enable AutoPlay, go to options and open the AutoPlay tab and press "Show AutoPlay button". = Para activar el AutoJuego, ve a Opciones y abre la pestaña de Juego Automático y presione "Mostrar botón de AutoJuego".
# Requires translation!
Clicking on the AutoPlay button opens a popup menue for choosing to AutoPlay parts or all of your turn. = Al tocar en dicho botón se abre un menú para escoger que partes AutoJugar.
# Requires translation!
Clicking Start AutoPlay in the pop-up menue or long pressing the AutoPlay button begins the multi-turn AutoPlay. This will play your next turns as if you were an AI. = Al tocar "Comenzar AutoJuego" en el menú o manteniendo presionado el botón del AutoJuego se comenzará a jugar multiples turnos automáticamente. Esto hará que se jueguen tus próximos turnos como si fueras una IA.
# Requires translation!
To cancel multi-turn AutoPlay you can press the AutoPlay button, next turn button or open the options menue. = Para cancelar el AutoJuego de varios turnos, se puede presionar el botón de AutoJuego, el botón de Siguiente Turno o abrir el menú de opciones.
# Requires translation!
Multi-turn AutoPlay is not advised on harder difficulty levels as your AI will not play better against an AI with modifiers. = No se recomienda AutoJugar multiples turnos en dificultades avanzadas porque tu IA no jugará mejor que la IA normal (que tiene modificadores).
# Requires translation!
Multi-turn AutoPlay for multiplayer is not yet supported. = En el momento no se puede AutoJugar multiples turnos en Multijugador.
After building a shrine, your civilization will start generating ☮Faith. = Después de construir un santuario, tu civilización empezará a generar ☮Fe.

View File

@ -2157,6 +2157,8 @@ ConditionalsPlacement = after
[stats] per [amount] population [cityFilter] = [stats] per [amount] befolkning [cityFilter]
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] i städer på [terrainFilter]-rutor
[stats] from all [buildingFilter] buildings = [stats] från alla [buildingFilter]-byggnader
[stats] from [tileFilter] tiles [cityFilter] = [stats] från rutor med [tileFilter] [cityFilter]
@ -2379,6 +2381,8 @@ Damage is ignored when determining unit Strength = Bortser från skada vid berä
Uncapturable = Ofångbar
May withdraw before melee ([amount]%) = Kan slå reträtt innan närstrid ([amount]%)
Unable to capture cities = Kan inte inta städer
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Ingen förflyttningskostnad för att plundra
Can move after attacking = Kan flytta efter anfall
Transfer Movement to [mapUnitFilter] = Överför Förflyttning till [mapUnitFilter]

View File

@ -1984,6 +1984,8 @@ ConditionalsPlacement = before
[stats] from every specialist [cityFilter] = [cityFilter]中的每個專業人員[stats]
[stats] per [amount] population [cityFilter] = [cityFilter]每[amount]人口[stats]
[stats] per [amount] social policies adopted = 每[amount]個已採用的政策[stats]
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = 在城市的[terrainFilter]地塊[stats]
[stats] from all [buildingFilter] buildings = 所有[buildingFilter]建築[stats]
[stats] from [tileFilter] tiles [cityFilter] = [cityFilter]的[tileFilter]地塊[stats]
@ -2198,6 +2200,8 @@ Damage is ignored when determining unit Strength = 確定單位強度時忽略
Uncapturable = 不可捕獲
May withdraw before melee ([amount]%) = 遭受近戰攻擊時有機率撤退([amount]%
Unable to capture cities = 不能佔領城市
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = 劫掠不消耗移動力
Can move after attacking = 攻擊後可移動
Transfer Movement to [mapUnitFilter] = 移動點數傳給[mapUnitFilter]

View File

@ -1951,6 +1951,8 @@ ConditionalsPlacement = before
[stats] per [amount] population [cityFilter] = [cityFilter]'de [amount] nüfus başına [stats]
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [terrainFilter] karolarındaki şehirler için [stats]
[stats] from all [buildingFilter] buildings = Bütün [buildingFilter] yapılardan [stats]
[stats] from [tileFilter] tiles [cityFilter] = [cityFilter] [tileFilter] karolarından [stats]
@ -2265,6 +2267,8 @@ Damage is ignored when determining unit Strength =
Uncapturable =
May withdraw before melee ([amount]%) = %[amount] şansla bir yakın birlik tarafından saldırıya uğrarken geri çekilir
Unable to capture cities = Şehirleri ele geçiremez
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Yağma için hareket maliyeti yoktur
Can move after attacking = Saldırdıktan sonra hareket edebilir
Transfer Movement to [mapUnitFilter] = Hareket hızını [mapUnitFilter] ile paylaşır

View File

@ -1920,6 +1920,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] за кожного спеціаліста [cityFilter]
[stats] per [amount] population [cityFilter] = Кожен [amount]ий мешканець [cityFilter] надає [stats]
[stats] per [amount] social policies adopted = [stats] за [amount] прийняті соціальні політики
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] у містах на клітинках типу [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] за всі споруди у категорії [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] у клітинках типу [tileFilter] [cityFilter]
@ -2127,6 +2129,8 @@ Damage is ignored when determining unit Strength = Пошкодження ігн
Uncapturable = Неможливо захопити
May withdraw before melee ([amount]%) = Шанс ухилитись від атаки ближнього бою: [amount]%
Unable to capture cities = Не може захоплювати міста
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Грабування не витрачає одиниці ➡Переміщення
Can move after attacking = Може рухатись після атаки
Transfer Movement to [mapUnitFilter] = Передати ➡Переміщення підрозділу [mapUnitFilter]

View File

@ -2152,6 +2152,8 @@ ConditionalsPlacement = Vị trí có điều kiện
[stats] per [amount] population [cityFilter] = [stats] mỗi [amount] dân số [cityFilter]
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] ở các thành phố trên [terrainFilter] xếp
[stats] from all [buildingFilter] buildings = [stats] từ tất cả các tòa nhà [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] từ [tileFilter] xếp [cityFilter]
@ -2371,6 +2373,8 @@ Damage is ignored when determining unit Strength = Thiệt hại được bỏ q
Uncapturable = Không thể giải mã
May withdraw before melee ([amount]%) = Có thể rút trước khi cận chiến ([amount]%)
Unable to capture cities = Không thể chụp thành phố
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Không có chi phí di chuyển để cướp bóc
Can move after attacking = Có thể di chuyển sau khi tấn công
Transfer Movement to [mapUnitFilter] = Chuyển giao [mapUnitFilter]

View File

@ -1,30 +1,22 @@
## 4.9.4
Resolved - "[relativeAmount]% [stat] from every follower, up to [relativeAmount]%" works off of majority religion, not our religion
Stats from followers unique fixed
Resolved - city-state units work with 'get era' function
City-state units work with 'get era' function
Fixed bug - credit to @SomeTroglodyte
Resolved - Ruleset validation for negative-weight ruin rewards
Slight cleanup of translation docs
Better order for translation documentation
Mitigate - remove a !! by splitting 'getImprovementToImprove' and using it as source of truth for the improvement to start working on, INSTEAD of counting on the fact that chooseImprovement returns that improvement.
Ruleset validation for negative-weight ruin rewards
By SomeTroglodyte:
- Fix crash for trade notifications as Spectator or during waiting for player
- Fix Unit rename popup offering up the icon's virtual codepoint
- Fix crash for trade notifications as Spectator / waiting for player
- Fix Unit rename popup offering up the icon
Mitigate - By willjallen
Solved worker automation crash - By willjallen
By SeventhM:
- Add "Unable to pillage tiles" unique
- Fix objects being purchable with a blocking conditional
- Add "Unable to pillage tiles" unique
- Fix objects being purchable with a blocking conditional
Stats per Stat unique - By PLynx01
Stats per Stat unique - By PLynx01
## 4.9.3

View File

@ -1274,6 +1274,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "Unable to capture cities"
Applicable to: Unit
??? example "Unable to pillage tiles"
Applicable to: Unit
??? example "Can move after attacking"
Applicable to: Unit

View File

@ -1,27 +1,17 @@
Stats from followers unique fixed
City-state units work with 'get era' function
Resolved - "[relativeAmount]% [stat] from every follower, up to [relativeAmount]%" works off of majority religion, not our religion
Resolved - city-state units work with 'get era' function
Fixed bug - credit to @SomeTroglodyte
Resolved - Ruleset validation for negative-weight ruin rewards
Slight cleanup of translation docs
Better order for translation documentation
Mitigate - remove a !! by splitting 'getImprovementToImprove' and using it as source of truth for the improvement to start working on, INSTEAD of counting on the fact that chooseImprovement returns that improvement.
Ruleset validation for negative-weight ruin rewards
By SomeTroglodyte:
- Fix crash for trade notifications as Spectator or during waiting for player
- Fix Unit rename popup offering up the icon's virtual codepoint
- Fix crash for trade notifications as Spectator / waiting for player
- Fix Unit rename popup offering up the icon
Mitigate - By willjallen
Solved worker automation crash - By willjallen
By SeventhM:
- Add "Unable to pillage tiles" unique
- Fix objects being purchable with a blocking conditional
- Add "Unable to pillage tiles" unique
- Fix objects being purchable with a blocking conditional
Stats per Stat unique - By PLynx01
Stats per Stat unique - By PLynx01