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Resolved #508 - Missing and bad translations
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@ -349,7 +349,7 @@
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French:"Dissoudre cette unité pour [goldAmount] gold?"
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French:"Dissoudre cette unité pour [goldAmount] gold?"
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German:"Diese Einheit für [goldAmount] Gold auflösen?"
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German:"Diese Einheit für [goldAmount] Gold auflösen?"
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Spanish:"¿Disolver esta unidad para [goldAmount] gold?"
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Spanish:"¿Disolver esta unidad para [goldAmount] gold?"
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Simplfied_Chinese:"解散[goldAmount]黄金的单位?"
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Simplified_Chinese:"解散[goldAmount]黄金的单位?"
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Japanese:"このユニットを[goldAmount]ゴールドに解散させますか?"
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Japanese:"このユニットを[goldAmount]ゴールドに解散させますか?"
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Romanian:"Dezactivați această unitate pentru aurul [goldAmount]?"
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Romanian:"Dezactivați această unitate pentru aurul [goldAmount]?"
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Dutch:"Deze eenheid ontbinden voor [goldAmount] goud?"
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Dutch:"Deze eenheid ontbinden voor [goldAmount] goud?"
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@ -374,7 +374,7 @@
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Romanian:"Nu"
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Romanian:"Nu"
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Dutch:"Nee"
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Dutch:"Nee"
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Spanish:"No"
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Spanish:"No"
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Simplified_Chinese:"不"
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Simplified_Chinese:"不"
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Portuguese:"Sim"
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Portuguese:"Sim"
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German:"Nein"
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German:"Nein"
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Japanese:"いいえ"
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Japanese:"いいえ"
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@ -389,8 +389,8 @@
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German:"Gold"
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German:"Gold"
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Dutch:"Goud"
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Dutch:"Goud"
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Spanish:"Oro"
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Spanish:"Oro"
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Simplified_Chinese:"金钱"
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Simplified_Chinese:"金钱"
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Portuguese:"Ouro"
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Portuguese:"Ouro"
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Japanese:"ゴールド"
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Japanese:"ゴールド"
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}
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}
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@ -1718,7 +1718,7 @@
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Italian:"Oceano"
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Italian:"Oceano"
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}
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}
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"Flood plains":{ // Possible typo. Changed from "food" to "flood". Need to change all languages
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"Flood plains":{
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Italian:"Pianure allagate"
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Italian:"Pianure allagate"
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Russian:"Пищевые равнины"
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Russian:"Пищевые равнины"
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French:"Plaines inondables"
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French:"Plaines inondables"
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@ -2873,7 +2873,7 @@
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Portuguese:"Refrigeração"
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Portuguese:"Refrigeração"
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}
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}
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"Replaceable Parts":{
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"Replacable Parts":{
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Italian:"Parti ricomponibili" //Smashfanful says "you missed to translate this one"
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Italian:"Parti ricomponibili" //Smashfanful says "you missed to translate this one"
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Romanian:"Piese de schimb"
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Romanian:"Piese de schimb"
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Spanish:"Produccion En Serie"
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Spanish:"Produccion En Serie"
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@ -2990,8 +2990,8 @@
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Simplified_Chinese:"计算机"
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Simplified_Chinese:"计算机"
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Portuguese:"Computadores"
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Portuguese:"Computadores"
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}
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}
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"Combined arms":{
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"Combined Arms":{
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Italian:"Armi combinate" //Smashfanful says "you missed to translate this one"
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Italian:"Armi combinate"
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Russian:"Комбинированные руки"
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Russian:"Комбинированные руки"
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French:"Armes combinés"
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French:"Armes combinés"
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}
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}
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@ -4814,7 +4814,7 @@
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"The Great Lighthouse":{
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"The Great Lighthouse":{
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Spanish:"El Faro Del Fin Del Mundo"
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Spanish:"El Faro Del Fin Del Mundo"
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Italian:"Grande Faro" //you missed this translation, said Smashfanful
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Italian:"Grande Faro"
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French:"le Grand Phare"
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French:"le Grand Phare"
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Romanian:"Marele Far"
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Romanian:"Marele Far"
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Simplified_Chinese:"大灯塔"
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Simplified_Chinese:"大灯塔"
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@ -6530,7 +6530,7 @@
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German:"Oligarchie"
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German:"Oligarchie"
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French:"Oligarchie"
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French:"Oligarchie"
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}
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}
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"Units in cities cost no maintainance":{
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"Units in cities cost no Maintenance, garrisoned city +50% attacking strength":{ // need to correct all languages
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Italian:"Nessun mantenimento per le unità nelle città"
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Italian:"Nessun mantenimento per le unità nelle città"
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Russian:"Юниты в городах содержаться бесплатно"
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Russian:"Юниты в городах содержаться бесплатно"
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Romanian:"Unitățile din orașe nu necesită costuri de întreținere"
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Romanian:"Unitățile din orașe nu necesită costuri de întreținere"
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@ -6630,11 +6630,10 @@
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Simplified_Chinese:"集体统治"
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Simplified_Chinese:"集体统治"
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Portuguese:"Governo Coletivo"
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Portuguese:"Governo Coletivo"
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German:"Kollektivherrschaft"
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German:"Kollektivherrschaft"
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French:"Pouvoir collectif" //officiel translation, but "règles collectives" is more accurate
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French:"Pouvoir collectif" //official translation, but "règles collectives" is more accurate
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}
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}
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//typo here!
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"Training of settlers increased +50% in capital, receive a new settler near capital":{
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"Training of settlers increaed +50% in capital, recieve a new settler near capital":{
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Italian:"La Capitale riceve un Colono gratuito nella Capitale, e produce Coloni il 50% più in fretta"
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Italian:"La Capitale riceve un Colono gratuito nella Capitale, e produce Coloni il 50% più in fretta"
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Russian:"Увеличивает на 50% скорость создания поселенцев в столице. Также возле столицы бесплатно появляется посленец"
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Russian:"Увеличивает на 50% скорость создания поселенцев в столице. Также возле столицы бесплатно появляется посленец"
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Romanian:"Antrenamentul colonizatorilor crescut +50% în capitală, se obține un colonizator nou lângă capitală"
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Romanian:"Antrenamentul colonizatorilor crescut +50% în capitală, se obține un colonizator nou lângă capitală"
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@ -7309,7 +7308,7 @@
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Russian:"Свобода"
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Russian:"Свобода"
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Romanian:"Libertate"
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Romanian:"Libertate"
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Spanish:"Libertad"
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Spanish:"Libertad"
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Simplified_Chinese:"自由"
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Simplified_Chinese:"自由"
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Portuguese:"Liberdade"
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Portuguese:"Liberdade"
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German:"Freiheit"
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German:"Freiheit"
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French:"Liberté"
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French:"Liberté"
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@ -7821,7 +7820,7 @@
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"Terrains":{
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"Terrains":{
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Italian:"Terreni"
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Italian:"Terreni"
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}
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}
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"Tile improvements":{
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"Tile Improvements":{
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Italian:"Miglioramenti"
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Italian:"Miglioramenti"
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}
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}
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@ -7849,4 +7848,8 @@
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"Obsolete with [obsoleteTech]":{
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"Obsolete with [obsoleteTech]":{
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Italian:"Diventa obsoleta con [obsoleteTech]"
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Italian:"Diventa obsoleta con [obsoleteTech]"
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}
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}
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"May contain [listOfResources]":{}
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"Occurs on [listOfTerrains]":{}
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"Defence bonus":{}
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"Movement cost":{}
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}
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}
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.app"
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applicationId "com.unciv.app"
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minSdkVersion 14
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minSdkVersion 14
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targetSdkVersion 28
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targetSdkVersion 28
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versionCode 211
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versionCode 212
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versionName "2.13.10"
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versionName "2.13.11"
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}
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}
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// Had to add this crap for Travis to build, it wanted to sign the app
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// Had to add this crap for Travis to build, it wanted to sign the app
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@ -33,7 +33,10 @@ class Translations() : HashMap<String, HashMap<String, String>>(){
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}
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}
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fun getLanguages(): List<String> {
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fun getLanguages(): List<String> {
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return mutableListOf("English").apply { addAll(values.flatMap { it.keys }.distinct()) }
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val toReturn = mutableListOf("English")
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toReturn.addAll(values.flatMap { it.keys }.distinct())
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toReturn.remove("Japanese")
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return toReturn
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}
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}
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companion object {
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companion object {
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@ -3,6 +3,7 @@ package com.unciv.models.gamebasics.tile
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Color
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.ICivilopedia
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import com.unciv.models.gamebasics.ICivilopedia
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import com.unciv.models.gamebasics.tr
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import com.unciv.models.stats.NamedStats
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import com.unciv.models.stats.NamedStats
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import com.unciv.ui.utils.colorFromRGB
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import com.unciv.ui.utils.colorFromRGB
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@ -13,14 +14,14 @@ class Terrain : NamedStats(), ICivilopedia {
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sb.appendln(this.clone().toString())
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sb.appendln(this.clone().toString())
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if(occursOn!=null)
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if(occursOn!=null)
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sb.appendln("Occurs on: "+occursOn!!.joinToString())
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sb.appendln("Occurs on [${occursOn!!.joinToString()}]".tr())
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val resourcesFound = GameBasics.TileResources.values.filter { it.terrainsCanBeFoundOn.contains(name)}.joinToString()
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val resourcesFound = GameBasics.TileResources.values.filter { it.terrainsCanBeFoundOn.contains(name)}.joinToString()
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if(resourcesFound.isNotEmpty())
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if(resourcesFound.isNotEmpty())
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sb.appendln("May contain: $resourcesFound")
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sb.appendln("May contain [$resourcesFound]".tr())
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sb.appendln("Movement cost: $movementCost")
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sb.appendln("{Movement cost}: $movementCost".tr())
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if(defenceBonus!=0f){
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if(defenceBonus!=0f){
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sb.appendln("Defence bonus: "+(defenceBonus*100).toInt()+"%")
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sb.appendln("{Defence bonus}: ".tr()+(defenceBonus*100).toInt()+"%")
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}
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}
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return sb.toString()
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return sb.toString()
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