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Update UniqueType.kt
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@ -433,6 +433,10 @@ enum class UniqueType(
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WithdrawsBeforeMeleeCombat("Withdraws before melee combat", UniqueTarget.Unit),
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WithdrawsBeforeMeleeCombat("Withdraws before melee combat", UniqueTarget.Unit),
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CannotCaptureCities("Unable to capture cities", UniqueTarget.Unit, UniqueTarget.Global),
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CannotCaptureCities("Unable to capture cities", UniqueTarget.Unit, UniqueTarget.Global),
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CannotPillage("Unable to pillage tiles", UniqueTarget.Unit, UniqueTarget.Global),
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CannotPillage("Unable to pillage tiles", UniqueTarget.Unit, UniqueTarget.Global),
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// allow any unit to destory cities instead of capturing them, also allows non melee units to destroy cities
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CanDestroyCities("Can destroy [cityFilter] cities", UniqueTarget.Unit, UniqueTarget.Global,
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docDescription = "The unit will destroy cityFilter cities instead of capturing them, also allows non-melee units to destroy cities." + "Capital cities (including city states) are immune to this effect."),
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// Movement
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// Movement
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NoMovementToPillage("No movement cost to pillage", UniqueTarget.Unit, UniqueTarget.Global),
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NoMovementToPillage("No movement cost to pillage", UniqueTarget.Unit, UniqueTarget.Global),
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