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Spy randomness is different for different spies in same city
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@ -419,5 +419,5 @@ class Spy private constructor() : IsPartOfGameInfoSerialization {
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/** Anti-save-scum: Deterministic random from city and turn
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* @throws NullPointerException for spies in the hideout */
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private fun randomSeed() = (getCity().run { location.x * location.y } + 123f * civInfo.gameInfo.turns).toInt()
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private fun randomSeed() = (getCity().run { location.x * location.y } + 123f * civInfo.gameInfo.turns).toInt() + name.hashCode()
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}
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