Version rollout (#13887)

* Bump version and create initial changelog entry

* Update Brazilian_Portuguese.properties (#13886)

* Update Vietnamese Translation (#13878)

* vietnamese-hotfix-autosave (we are so back)

nah, i'm back.
wouldn't be often as before, but still.

* aight, should be good now.

* Update French.properties (#13875)

* Update Bangla.properties (#13874)

* Update Bangla.properties

* Update Bangla.properties

* Update Italian.properties (#13872)

* Update Indonesian.properties (#13871)

* Update Indonesian.properties

* Update Indonesian.properties

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <Ranbut_Beater@protonmail.com>
Co-authored-by: theperfectoast <duynamdo000@gmail.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Shinigami-alt <76843162+Shinigami-alt@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2025-09-04 14:20:21 +03:00 committed by GitHub
parent dca6a967ad
commit b331873cfe
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10 changed files with 136 additions and 119 deletions

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@ -96,10 +96,8 @@ New [civName]\n(formerly known as [cityName]) = নতুন [civName]\n(পূ
Requires [buildingName] to be built in the city = শহরে [buildingName] নির্মাণ করা প্রয়োজন
Requires [buildingName] to be built in all cities = সব শহরে [buildingName] নির্মাণ করা প্রয়োজন
Provides a free [buildingName] in the city = শহরে বিনামূল্যে [buildingName] প্রদান করে
# Requires translation!
Requires improved [resource] near city =
# Requires translation!
Requires at least one of the following resources improved near the city: =
Requires improved [resource] near city = শহরের কাছে উন্নত [resource] দরকার
Requires at least one of the following resources improved near the city: = শহরের ক্ছে এদের মধ্যে কমলক্ষে একটি দরকার
Wonder is being built elsewhere = আশ্চর্যটি অন্য কোথাও নির্মাণ করা হচ্ছে
National Wonder is being built elsewhere = জাতীয় আশ্চর্যটি অন্য কোথাও নির্মাণ করা হচ্ছে
Requires a [buildingName] in all [cityFilter] cities = সব [cityFilter] শহরে [buildingName] প্রয়োজন
@ -115,12 +113,9 @@ Requires [PolicyOrNationalWonder] = [PolicyOrNationalWonder] প্রয়ো
Cannot be purchased = ক্রয় করা যাবে না
Can only be purchased = শুধু ক্রয় করা যাবে
See also = আরো দেখুন
# Requires translation!
Use default promotions =
# Requires translation!
Default promotions for [unitName] =
# Requires translation!
Statuses =
Use default promotions = সাধারণ প্রমোশনগুলো ব্যাবহার করুন
Default promotions for [unitName] = [unitName] এর জন্য সাধারণ প্রমোশন
Statuses = অবস্থা
Requires at least one of the following: = এগুলোর মধ্যে অন্তত একটি প্রয়োজনঃ
Requires all of the following: = এগুলোর সবগুলি প্রয়োজনঃ
@ -131,8 +126,7 @@ Disables: = নিষ্ক্রিয় করেঃ
Current construction = বর্তমান নির্মাণ
Construction queue = নির্মাণ সারি
# Requires translation!
Queue =
Queue = সারিবদ্ধ
Pick a construction = একটি নির্মাণ নির্বাচন করুন
Queue empty = শূন্য সারি
Add to queue = সারিতে যোগ করুন
@ -334,18 +328,14 @@ Gold per turn = চাল প্রতি সোনা
Cities = শহরগুলো
Technologies = প্রযুক্তিগুলো
Declarations of war = যুদ্ধের ঘোষণাগুলো
# Requires translation!
Peace Proposals =
# Requires translation!
Accept Embassy =
Introduction to [nation] = [nation] এর পরিচিতি
Peace Proposals = শান্তি প্রস্তাব
Accept Embassy = দূতাবাস গ্রহণ করুন
Introduction to [nation] = [nation] এর সাথে পরিচিতি
Declare war on [nation] = [nation] এর উপর যুদ্ধ ঘোষণা করুন
# Requires translation!
Make peace with [nation] =
Make peace with [nation] = [nation] এর সাথে শান্তি স্থাপন করুন
Luxury resources = বিলাসদ্রব্যগুলো
Strategic resources = কৌশলগত সম্পদগুলো
# Requires translation!
Stockpiled resources =
Stockpiled resources = মজুদ করা সম্পদ
Owned by you: [amountOwned] = আপনার মালিকানাধীনঃ [amountOwned]
Non-existent city = অস্তিত্বহীন শহর
@ -356,8 +346,7 @@ Lost ability (vs [originalUnit]): [ability] = হারানো সক্ষম
Upgrade all [count] [unit] ([cost] gold) = সব [count]টি [unit] উন্নতি করুন ([cost] সোনা)
National ability = জাতীয় সক্ষমতা
[firstValue] vs [secondValue] = [firstValue] বনাম [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
[amount1]% [stat1] vs [amount2]% [stat2] = [amount1]% [stat1] বনাম [amount2]% [stat2]
Gained = অর্জিত
Lost = হারানো
@ -377,8 +366,7 @@ Start game! = খেলা শুরু করুন!
Map Options = মানচিত্রের বিকল্পগুলো
Game Options = খেলার বিকল্পগুলো
Civilizations = সভ্যতাগুলো
# Requires translation!
Shuffle Civ Order at Start =
Shuffle Civ Order at Start = শুরুতে রাজ্য ক্রম এলোমেলো করুন
Map Type = মানচিত্রের ধরণ
Map file = মানচিত্র ফাইল
Max Turns = সর্বোচ্চ চাল
@ -390,10 +378,8 @@ Existing = বিদ্যমান
Custom = কাস্টম
Map Generation Type = মানচিত্র উৎপন্নের ধরণ
Enabled Map Generation Types = উৎপন্নের জন্য সক্রিয় করা ধরণগুলো
# Requires translation!
Example map =
# Requires translation!
Scenario file [name] is invalid. =
Example map = উদাহরণ মানচিত্র
Scenario file [name] is invalid. = [name] দৃস্যকল্প ফাইলটি অবৈধ।
# Map types
Default = ডিফল্ট
@ -405,10 +391,8 @@ Four Corners = চারকোণা
Archipelago = দ্বীপপুঞ্জ
Inner Sea = আন্তঃসমুদ্র
Perlin = পার্লিন
# Requires translation!
Small Continents =
# Requires translation!
Fractal =
Small Continents = ক্ষুদ্র মহাদেশগুল
Fractal = ফ্র্যাক্টাল
Select players from starting locations = শুরুর অবস্থান থেকে খেলোয়াড় নির্বাচন করুন
Random number of Civilizations = এলোমেলো সভ্যতার সংখ্যা
@ -512,8 +496,7 @@ Invalid Player ID! = অবৈধ খেলোয়াড় আইডি!
No victory conditions were selected! = কোনো জয়ের উপায় নির্বাচিত করা হয়নি!
Mods: = মডগুলোঃ
Extension mods = এক্সটেনশন মডগুলো
# Requires translation!
Search mods =
Search mods = মডগুলো খুঁজুন
Base ruleset: = মৌলিক নিয়মসমূহঃ
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = আপনি যে মডগুলো নির্বাচন করেছেন সেগুলো ভুল ভাবে সংজ্ঞায়িত করা হয়েছে!

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@ -893,10 +893,8 @@ Could not download music! = Não foi possível baixar a música!
## Advanced tab
Advanced = Avançado
Number of autosave files stored = Número de arquivos de salvamento automático armazenados
# Requires translation!
Autosave turns must be larger than 0! =
# Requires translation!
Autosave turns over 200 may take a lot of space on your device. =
Autosave turns must be larger than 0! = Os turnos de salvamento automático devem ser maiores que 0!
Autosave turns over 200 may take a lot of space on your device. = O salvamento automático de mais de 200 pode ocupar muito espaço no seu dispositivo.
Turns between autosaves = Turnos entre salvamentos automáticos
# Requires translation!
Enter =
@ -2071,8 +2069,7 @@ ConditionalsPlacement = after
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% de [stat] em [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] de cada [tileFilter/buildingFilter]
# Requires translation!
[positiveAmount]% of [stat] from every [improvementFilter/buildingFilter] in the city added to [resource] =
[positiveAmount]% of [stat] from every [improvementFilter/buildingFilter] in the city added to [resource] = [positiveAmount]% de [stat] de todos os [improvementFilter/buildingFilter] da cidade adicionada a [resource]
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% de rendimento de cada [tileFilter/buildingFilter]
[relativeAmount]% [stat] from every follower, up to [relativeAmount2]% = [relativeAmount]% [stat] de cada seguidor, até [relativeAmount2]%
[relativeAmount]% [stat] from City-States = [relativeAmount]% de [stat] da cidade-estado
@ -2796,16 +2793,11 @@ Units ending their turn on [Mountain] tiles take [50] damage = Unidades que term
Maya Long Count calendar cycle = Ciclo do calendário Longa Contagem Maia
Prophet = Profeta
Meet another civilization = Conheça outra civilização
# Requires translation!
policy =
# Requires translation!
wagon =
# Requires translation!
promote =
# Requires translation!
coin =
# Requires translation!
choir =
policy = política
wagon = vagão
promote = promover
coin = moeda
choir = coro
Triggerable = Acionável
UnitTriggerable = Unidade Acionável
Global = Global

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@ -791,7 +791,7 @@ Windowed = Fenêtré
Fullscreen = Plein écran
Borderless = Sans bordure
UI Scale = Taille de l'interface
UI Scale = Rapport d'échelle de l'IU
### Enable panning the map when you move the mouse to the edge of the window
Map mouse auto-scroll = Défilement auto. de la carte avec la souris
@ -894,12 +894,12 @@ Could not download music! = Impossible de télécharger la musique !
Advanced = Avancé
Number of autosave files stored = Nombre de sauvegardes automatiques stockées
# Requires translation!
Autosave turns must be larger than 0! =
Autosave turns must be larger than 0! = Le nombre de sauvegardes automatiques doit être supérieur à 0 !
# Requires translation!
Autosave turns over 200 may take a lot of space on your device. =
Autosave turns over 200 may take a lot of space on your device. = Un nombre de sauvegardes automatiques supérieur à 200 peut occuper beaucoup d'espace sur votre appareil.
Turns between autosaves = Tours entre les sauvegardes automatiques
# Requires translation!
Enter =
Enter = Valider
Screen orientation = Orientation de l'écran
Landscape (fixed) = Paysage (fixe)
@ -2072,7 +2072,7 @@ ConditionalsPlacement = after
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] pour chaque [tileFilter/buildingFilter]
# Requires translation!
[positiveAmount]% of [stat] from every [improvementFilter/buildingFilter] in the city added to [resource] =
[positiveAmount]% of [stat] from every [improvementFilter/buildingFilter] in the city added to [resource] = [positiveAmount]% de [stat] de chaque [improvementFilter/buildingFilter] dans la ville ajouté à [resource]
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% Rendement pour chaque [tileFilter/buildingFilter]
[relativeAmount]% [stat] from every follower, up to [relativeAmount2]% = [relativeAmount]% [stat] pour chaque fidèle, jusqu'à [relativeAmount2]%
[relativeAmount]% [stat] from City-States = [relativeAmount]% [stat] de la part des Cités-États
@ -2797,15 +2797,15 @@ Maya Long Count calendar cycle = Compte Long du calendrier Maya
Prophet = Prophète
Meet another civilization = Rencontrer une autre civilisation
# Requires translation!
policy =
policy = doctrine
# Requires translation!
wagon =
wagon = wagon
# Requires translation!
promote =
promote = promotion
# Requires translation!
coin =
coin = pièce
# Requires translation!
choir =
choir = chœur
Triggerable = Déclenchable
UnitTriggerable = UnitéDéclenchable
Global = Global

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@ -28,7 +28,7 @@ Fastlane_short_description = Permainan membangun peradaban 4X sumber terbuka
# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/full_description.txt
Fastlane_full_description = Implementasi ulang bersumber terbuka dari permainan membangun peradaban paling terkenal yang pernah ada - cepat, kecil, tanpa iklan, gratis selamanya!\n\nBangun peradabanmu, teliti teknologi, perluas kotamu dan kalahkan musuhmu!\n\nPermintaan? Kutu? Daftar hal-hal yang akan dilakukan ke depannya ada di https://github.com/yairm210/Unciv/issues\n\nPertanyaan? Komentar? Bergabunglah dengan kami di https://discord.gg/bjrB4Xw.\n\nMau membantu menerjemahkan permainan ini ke dalam bahasamu? Kunjungi https://yairm210.github.io/Unciv/Other/Translating/.\n\nDunia menunggumu! Akankah kamu akan membangun peradabanmu menjadi sebuah peradaban yang akan bertahan dalam ujian waktu?\n\nIzin 'memiliki akses jaringan penuh' diperlukan untuk unduhan yang dilakukan pengguna dan fitur multipemain. Semua izin terdaftar lainnya disertakan secara otomatis oleh API yang digunakan untuk mengimplementasikan notifikasi giliran multipemain. Izin jaringan digunakan untuk membuat daftar mod, mengunduh mod, mengunduh musik dan mengunggah/mengunduh permainan multipemain. Tidak ada komunikasi internet lain yang dilakukan oleh Unciv.
Fastlane_full_description = Implementasi ulang bersumber terbuka dari permainan membangun peradaban paling terkenal yang pernah ada - cepat, kecil, tanpa iklan, gratis untuk selamanya!\n\nBangun peradabanmu, teliti teknologi, perluas kotamu dan kalahkan musuhmu!\n\nPermintaan? Kutu? Daftar hal-hal yang akan dilakukan ke depannya ada di https://github.com/yairm210/Unciv/issues\n\nPertanyaan? Komentar? Bergabunglah dengan kami di https://discord.gg/bjrB4Xw.\n\nMau membantu menerjemahkan permainan ini ke dalam bahasamu? Kunjungi https://yairm210.github.io/Unciv/Other/Translating/.\n\nDunia menunggumu! Akankah engkau membangun peradabanmu menjadi sebuah peradaban yang akan bertahan dalam ujian waktu?\n\nIzin 'memiliki akses jaringan penuh' diperlukan untuk unduhan yang dilakukan pengguna dan fitur multipemain. Semua izin terdaftar lainnya disertakan secara otomatis oleh API yang digunakan untuk mengimplementasikan notifikasi giliran multipemain. Izin jaringan digunakan untuk membuat daftar mod, mengunduh mod, mengunduh musik dan mengunggah/mengunduh permainan multipemain. Tidak ada komunikasi internet lain yang dilakukan oleh Unciv.
# Starting from here normal translations start, as described in
@ -609,7 +609,7 @@ Spread Resources = Sebarkan Sumber Daya
Create ancient ruins = Buat reruntuhan kuno
Floodfill = Isi Banjir
[nation] starting location = Tempat mulai [nation]
Any Civ = Peradaban apa pun
Any Civ = Peradaban apa saja
Remove features = Hapus fitur
Remove improvement = Hapus peningkatan
Remove resource = Hapus sumber daya
@ -894,12 +894,12 @@ Could not download music! = Tidak dapat mengunduh musik!
Advanced = Lanjutan
Number of autosave files stored = Jumlah berkas simpanan otomatis yang tersimpan
# Requires translation!
Autosave turns must be larger than 0! =
Autosave turns must be larger than 0! = Giliran simpanan otomatis harus lebih besar dari 0!
# Requires translation!
Autosave turns over 200 may take a lot of space on your device. =
Turns between autosaves = Jumlah Giliran tiap simpanan otomatis
Autosave turns over 200 may take a lot of space on your device. = Giliran simpanan otomatis yang melebihi 200 dapat memakan banyak ruang di perangkatmu.
Turns between autosaves = Jumlah Giliran di antara simpanan otomatis
# Requires translation!
Enter =
Enter = Masukkan
Screen orientation = Orientasi layar
Landscape (fixed) = Lanskap (tetap)
@ -1097,7 +1097,7 @@ A new barbarian encampment has spawned! = Sebuah perkemahan orang barbar telah m
Barbarians raided [cityName] and stole [amount] Gold from your treasury! = Orang-orang Barbar telah menyerang [cityName] dan merampas [amount] Emas dari perbendaharaanmu!
Received [goldAmount] Gold for capturing [cityName] = Menerima [goldAmount] Emas karena merebut [cityName]
Our proposed trade is no longer relevant! = Penawaran perdagangan kita tidak lagi relevan!
[defender] could not withdraw from a [attacker] - blocked. = [defender] tidak bisa mundur dari [attacker] - terhalang.
[defender] could not withdraw from a [attacker] - blocked. = [defender] tidak dapat mundur dari [attacker] - terhalang.
[defender] withdrew from a [attacker] = [defender] mundur dari [attacker]
By expending your [unit] you gained [Stats]! = Dengan menggunakan [unit]mu, kamu mendapatkan [Stats]!
Your territory has been stolen by [civName]! = Wilayahmu telah dicuri oleh [civName]!
@ -2072,7 +2072,7 @@ ConditionalsPlacement = after
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] dari setiap [tileFilter/buildingFilter]
# Requires translation!
[positiveAmount]% of [stat] from every [improvementFilter/buildingFilter] in the city added to [resource] =
[positiveAmount]% of [stat] from every [improvementFilter/buildingFilter] in the city added to [resource] = [positiveAmount]% [stat] dari setiap [improvementFilter/buildingFilter] di kota ditambahkan ke [resource]
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% Penghasilan dari setiap [tileFilter/buildingFilter]
[relativeAmount]% [stat] from every follower, up to [relativeAmount2]% = [relativeAmount2]% [stat] dari setiap pengikut, hingga [relativeAmount]%
[relativeAmount]% [stat] from City-States = [relativeAmount]% [stat] dari Negara-Kota
@ -2158,7 +2158,7 @@ All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] pr
[relativeAmount]% XP required for promotions = [relativeAmount]% XP diperlukan untuk promosi
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Kekuatan Kota dari bangunan-bangunan pertahanan
[relativeAmount]% Strength for cities = [relativeAmount]% Kekuatan untuk kota
Costs [amount] [stockpiledResource] = Biayanya [amount] [stockpiledResource]
Costs [amount] [stockpiledResource] = Menghabiskan [amount] [stockpiledResource]
[relativeAmount]% [resourceFilter] resource production = [relativeAmount]% produksi sumber daya [resourceFilter]
Enables establishment of embassies = Memungkinkan pendirian kedutaan
Requires establishing embassies to conduct advanced diplomacy = Memerlukan pendirian kedutaan untuk melakukan diplomasi lanjutan
@ -2276,7 +2276,7 @@ No defensive terrain bonus = Tidak ada bonus medan perlindungan
No defensive terrain penalty = Tidak ada penalti medan perlindungan
No damage penalty for wounded units = Tidak ada penalti kerusakan untuk unit yang terluka
Uncapturable = Tidak dapat ditawan
Withdraws before melee combat = Tarik sebelum pertempuran jarak dekat
Withdraws before melee combat = Mundur sebelum pertempuran jarak dekat
Unable to capture cities = Tidak dapat merebut kota
Unable to pillage tiles = Tidak dapat menjarah ubin
No movement cost to pillage = Tidak menghabiskan pergerakan untuk menjarah
@ -2797,15 +2797,15 @@ Maya Long Count calendar cycle = Siklus kalender Perhitungan Panjang Maya
Prophet = Nabi
Meet another civilization = Temui peradaban lain
# Requires translation!
policy =
policy = kebijakan
# Requires translation!
wagon =
wagon = wagon
# Requires translation!
promote =
promote = promosikan
# Requires translation!
coin =
coin = koin
# Requires translation!
choir =
choir = paduan suara
Triggerable = DapatDipicu
UnitTriggerable = DapatDipicuUnit
Global = Global
@ -4761,7 +4761,7 @@ Meritocracy = Meritokrasi
Liberty Complete = Libertas Lengkap
Liberty = Libertas
Warrior Code = Kode Pejuang
Warrior Code = Kode Prajurit
Discipline = Disiplin
Military Tradition = Tradisi Militer
Military Caste = Kasta Militer
@ -4773,7 +4773,7 @@ Organized Religion = Agama Terorganisir
Mandate Of Heaven = Mandat Langit
Theocracy = Teokrasi
Reformation = Reformasi
Free Religion = Agama Gratis
Free Religion = Agama Bebas
Piety Complete = Kesalehan Lengkap
Piety = Kesalehan
@ -5671,7 +5671,7 @@ Guided Missile = Peluru Kendali
Nuclear Missile = Rudal Nuklir
Helicopter Gunship = Helikopter Tempur
Helicopter Gunship = Helikopter Serbu
Nuclear Submarine = Kapal Selam Nuklir
@ -7297,10 +7297,10 @@ Your unit will always draw an Interception, if one can reach the target tile, ev
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Jika Pencegat bukan merupakan Unit Udara (seperti Unit Darat atau Laut), unit Sweeping Udara dan Pencegat tidak mendapat kerusakan!
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Jika Pencegat merupakan Unit Udara, kedua unit akan saling melukai dalam pertempuran langsung tanpa bonus Pencegatan. Hanya Unit Sweeping Udara Penyerang yang mendapatkan bonus kekuatan Sweeping Udara.
Fortify, Guard, Withdraw = Bertahan, Kawal, Tarik
Fortify, Guard, Withdraw = Bertahan, Kawal, Mundur
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = Kebanyakan unit Darat memiliki kemampuan untuk Bertahan. Karena mereka menghabiskan waktu tanpa perlu bergerak, mereka perlahan-lahan akan mendapatkan sebuah Bonus Pertahanan untuk Kekuatan Tempur mereka yang mewakili beraksi dan bersiap dalam hal penyerangan.
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = Beberapa unit memiliki kemampuan untuk Tarik sebelum terkena serangan jarak dekat. Tetapi, mungkin kamu berharap mereka untuk bertahan melindungi ubin tertentu. Jika kamu melakukannya, berikanlah mereka perintah Kawal dan mereka akan tetap seperti itu hingga mereka mati atau kamu memberikan mereka perintah baru.
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = Ini TIDAK sama seperti Bertahan tetapi mereka tetap akan mendapatkan Bonus Pertahanan. They hanya tidak akan memanfaatkan kemampuan Tarik mereka. Unit yang bertahan dengan kemampuan Tarik akan mencoba untuk kabur saat diserang.
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = Beberapa unit memiliki kemampuan untuk Mundur sebelum terkena serangan jarak dekat. Tetapi, mungkin kamu berharap mereka untuk bertahan melindungi ubin tertentu. Jika kamu melakukannya, berikanlah mereka perintah Kawal dan mereka akan tetap seperti itu hingga mereka mati atau kamu memberikan mereka perintah baru.
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = Ini TIDAK sama seperti Bertahan tetapi mereka tetap akan mendapatkan Bonus Pertahanan. Mereka hanya tidak akan memanfaatkan kemampuan Mundur mereka. Unit yang bertahan dengan kemampuan Mundur akan mencoba untuk kabur saat diserang.
City Tile Blockade = Blokade Ubin Kota
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Salah satu ubinmu diblokade musuh: saat ada unit musuh yang menempati ubin yang kamu miliki, ubin tersebut tidak akan membuat penghasilan dan tidak bisa dikerjakan oleh kotanya pada giliran ini. Kotanya akan merealokasi populasi dari ubin yang diblokade secara otomatis.

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@ -899,13 +899,10 @@ Could not download music! = Impossibile scaricare musica!
## Advanced tab
Advanced = Avanzate
Number of autosave files stored = Numero di autosalvataggi immagazzinati
# Requires translation!
Autosave turns must be larger than 0! =
# Requires translation!
Autosave turns over 200 may take a lot of space on your device. =
Autosave turns must be larger than 0! = Il numero turni autosalvataggio deve essere maggiore di 0!
Autosave turns over 200 may take a lot of space on your device. = Un turno salvataggio di numero oltre 200 potrebbe occupare molto spazio sul tuo dispositivo.
Turns between autosaves = Turni tra autosalvataggi
# Requires translation!
Enter =
Enter = Inserisci
Screen orientation = Orientamento schermo
Landscape (fixed) = Panorama (fisso)
@ -2077,8 +2074,7 @@ ConditionalsPlacement = after
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] da ogni [tileFilter/buildingFilter]
# Requires translation!
[positiveAmount]% of [stat] from every [improvementFilter/buildingFilter] in the city added to [resource] =
[positiveAmount]% of [stat] from every [improvementFilter/buildingFilter] in the city added to [resource] = [positiveAmount]% di [stat] da ogni [improvementFilter/buildingFilter] nella città aggiuntosi a [resource]
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% resa per ogni [tileFilter/buildingFilter]
[relativeAmount]% [stat] from every follower, up to [relativeAmount2]% = [relativeAmount]% [stat] per ogni seguace, fino al [relativeAmount2]%
[relativeAmount]% [stat] from City-States = [relativeAmount]% [stat] dalle Città-Stato
@ -2802,16 +2798,11 @@ Units ending their turn on [Mountain] tiles take [50] damage = Le unità che fin
Maya Long Count calendar cycle = Ciclo del Conto Lungo del calendario maya
Prophet = Profeta
Meet another civilization = Incontra un'altra civiltà
# Requires translation!
policy =
# Requires translation!
wagon =
# Requires translation!
promote =
# Requires translation!
coin =
# Requires translation!
choir =
policy = politica
wagon = vagone
promote = promuovi
coin = moneta
choir = coro
Triggerable = Attivabile
UnitTriggerable = Unità Attivabile
Global = Globale

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@ -442,7 +442,7 @@ Legendary Start = Khởi đầu Huyền thoại
This is used for painting resources, not in map generator steps: = Điều này được sử dụng để vẽ tài nguyên, không phải trong các bước tạo bản đồ:
Advanced Settings = Cài đặt nâng cao
RNG Seed = RNG Seed
RNG Seed = RNG seed
Map Elevation = Chiều cao bản đồ
Temperature intensity = Độ khắc nghiệt của nhiệt độ
Temperature shift = Sự thay đổi nhiệt độ
@ -530,7 +530,7 @@ Map editor = Trình chỉnh sửa bản đồ
View = Xem
Generate = Tạo
Partial = Một phần
Generator steps = Các bước của máy phát điện
Generator steps = Các bước tạo thế giới
Edit = Chỉnh sửa
Rivers = Sông
Load = Tải
@ -561,7 +561,7 @@ Import a Wesnoth map = Nhập bản đồ Wesnoth
Brush ([size]): = Cọ vẽ ([size]):
# The single letter shown in the [size] parameter above for setting "Floodfill".
# Please do not make this longer than one character, the associated slider will not handle well.
Floodfill_Abbreviation = Floodfill_Abbreviation
Floodfill_Abbreviation = floodfill_viếttắt
Error loading map! = Lỗi khi tải bản đồ!
Map saved successfully! = Bản đồ đã được lưu thành công!
Current map RNG seed: [amount] = Hạt giống RNG của bản đồ hiện tại: [amount]
@ -894,12 +894,12 @@ Could not download music! = Không thể tải nhạc!
Advanced = Nâng cao
Number of autosave files stored = Số lượng tệp trò chơi tự động lưu được lưu trữ
# Requires translation!
Autosave turns must be larger than 0! =
Autosave turns must be larger than 0! = Lượt Tự động Lưu phải lớn hơn 0!
# Requires translation!
Autosave turns over 200 may take a lot of space on your device. =
Autosave turns over 200 may take a lot of space on your device. = Tự đồng lưu trên 200 lượt có thể sử dụng rất nhiều bộ nhớ trong thiết bị của bạn.
Turns between autosaves = Chuyển giữa các lần lưu tự động
# Requires translation!
Enter =
Enter = Nhận vào
Screen orientation = Hướng màn hình
Landscape (fixed) = Phong cảnh (cố định)
@ -929,15 +929,15 @@ Hit the desired key now = Nhấn phím mong muốn ngay bây giờ
## Locate mod errors tab
Locate mod errors = Xác định lỗi mod
Check extension mods based on: = Kiểm tra các mod của tiện ích mở rộng dựa trên:
-none- = -none-
-declared requirements- = -declared requirements-
-none- = -không-
-declared requirements- = -yêucầuđưara-
Requirements could not be determined.\nChoose a base to check this Mod. = Các yêu cầu không thể được xác minh. \nChọn một base để kiểm tra mod này.
Reload mods = Tải lại mod
# Currently unused
Checking mods for errors... = Đang kiểm tra các bản mod để tìm lỗi ...
No problems found. = Không tìm thấy vấn đề.
Autoupdate mod uniques = Tự động cập nhật tính năng của mod
Uniques updated! = Các mặt hàng được cập nhật!
Uniques updated! = Các tính năng đã được cập nhật!
## Debug tab
Debug = Gỡ lỗi
@ -2797,15 +2797,15 @@ Maya Long Count calendar cycle = Chu kỳ lịch Đếm dài Maya
Prophet = Nhà Tiên tri
Meet another civilization = Gặp một nền văn minh khác
# Requires translation!
policy =
policy = chinhsách
# Requires translation!
wagon =
wagon = xengựa
# Requires translation!
promote =
promote = nângcấp
# Requires translation!
coin =
coin = xèng
# Requires translation!
choir =
choir = hợpxướng
Triggerable = Có thể kích hoạt
UnitTriggerable = đơnvịkíchhoạt
Global = Toàn cầu
@ -6869,7 +6869,7 @@ Uluru = Uluru
#################### Lines from TileImprovements from Civ V - Gods & Kings ####################
Polder = Polder
Polder = Đất thấp có Đê bọc
#################### Lines from TileResources from Civ V - Gods & Kings ####################
@ -7154,7 +7154,7 @@ Certain Buildings will also provide Specialist Slots. These slots will show up i
Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = Mỗi Chuyên gia đều tạo ra một lượng sản phẩm nhất định, cái mà được trưng ở các chỗ có sẵn.
While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = Trong khi đây là các cách rất hiệu quả trong việc nâng năng suất khai thác tài nguyên của thành phố, Chuyên gia còn có thêm một điểm đặc biệt nữa. Mỗi loại Chuyên gia đều sẽ tạo ra điểm Vĩ nhân, cái mà khi đủ sẽ đưa một người Vĩ đại tham gia bạn.
# Requires translation!
See also Great People =
See also Great People = Đồng thời xem: Người Vĩ đại
Great People = Người Vĩ đại
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Một số tòa nhà và chuyên gia trong thành phố, tạo ra điểm Người vĩ đại mỗi lượt.\nCó một số loại Người vĩ đại và điểm của họ được tích lũy riêng.\n Có thể xem số điểm mỗi lượt và điểm tích lũy trong màn hình Tổng quan.

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@ -3,7 +3,7 @@ package com.unciv.build
object BuildConfig {
const val appName = "Unciv"
const val appCodeNumber = 1160
const val appVersion = "4.17.18"
const val appCodeNumber = 1161
const val appVersion = "4.17.19"
const val identifier = "com.unciv.app"
}

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@ -1,3 +1,29 @@
## 4.17.19
Added map autosave
perf(cpu): reassignPopulation for AI on turn start only once
Ensure with test that tile+neighbor mapping is unique
perf(cpu): Optimized tile-to-tile cost cache
perf(cpu): Optimized 'good tile to explore' AI decision
perf(cpu): Optimized trade mission AI logic
Notification categories can me minimized by clicking on the title
chore: slight cleanup for Battle.attack - there really is too much going on there...
By RobLoach:
- BNW: Fix getting Cultural Victory through Domination
- Have the Trigger Event unit action text be the Event
Updated max window in Windows platform - By SidedYapper
Fix human-human relationship incorrectly showing "Friend" in the diplomacy screen, as well as inconsistent colors - By unciv-loof
## 4.17.18
Peace trade no longer generates notification when it "ends"

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@ -494,7 +494,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.17.18", 1160)
val VERSION = Version("4.17.19", 1161)
//endregion
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */

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@ -0,0 +1,25 @@
Added map autosave
perf(cpu): reassignPopulation for AI on turn start only once
Ensure with test that tile+neighbor mapping is unique
perf(cpu): Optimized tile-to-tile cost cache
perf(cpu): Optimized 'good tile to explore' AI decision
perf(cpu): Optimized trade mission AI logic
Notification categories can me minimized by clicking on the title
chore: slight cleanup for Battle.attack - there really is too much going on there...
By RobLoach:
- BNW: Fix getting Cultural Victory through Domination
- Have the Trigger Event unit action text be the Event
Updated max window in Windows platform - By SidedYapper
Fix human-human relationship incorrectly showing "Friend" in the diplomacy screen, as well as inconsistent colors - By unciv-loof