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Tile editor can handle resources that don't naturally appear on any terrain
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@ -348,6 +348,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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})
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})
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for (resource in ruleset.tileResources.values) {
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for (resource in ruleset.tileResources.values) {
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if (resource.terrainsCanBeFoundOn.none { ruleset.terrains.containsKey(it) }) continue // This resource can't be placed
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val resourceHex = getHex(Color.WHITE, ImageGetter.getResourceImage(resource.name, 40f))
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val resourceHex = getHex(Color.WHITE, ImageGetter.getResourceImage(resource.name, 40f))
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resourceHex.onClick {
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resourceHex.onClick {
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tileAction = { it.resource = resource.name }
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tileAction = { it.resource = resource.name }
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