From b4bc02839f7a36cf929ffc13dbfe2c3f634bbb76 Mon Sep 17 00:00:00 2001 From: EmperorPinguin <99119424+EmperorPinguin@users.noreply.github.com> Date: Mon, 23 Jun 2025 22:18:48 +0200 Subject: [PATCH] Update CivilianUnitAutomation.kt (#13503) --- .../unciv/logic/automation/unit/CivilianUnitAutomation.kt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/com/unciv/logic/automation/unit/CivilianUnitAutomation.kt b/core/src/com/unciv/logic/automation/unit/CivilianUnitAutomation.kt index 7071b86693..24e3b90f94 100644 --- a/core/src/com/unciv/logic/automation/unit/CivilianUnitAutomation.kt +++ b/core/src/com/unciv/logic/automation/unit/CivilianUnitAutomation.kt @@ -111,9 +111,9 @@ object CivilianUnitAutomation { // TODO: This could be more complex to walk to the city state that is most beneficial to // also have more influence. if (unit.hasUnique(UniqueType.CanTradeWithCityStateForGoldAndInfluence) - // Don't wander around with the great merchant when at war. Barbs might also be a - // problem, but hopefully by the time we have a great merchant, they're under control. - && !unit.civ.isAtWar() + // There's a risk our merchant gets intercepted and killed by the enemy during war. + // If such happens, it is a failure of our military unit movement to protect our merchant. + // Barbs might also be a problem, but hopefully by the time we have a great merchant, they're under control. && isLateGame ) { val tradeMissionCanBeConductedEventually =