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4.13.13
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@ -2501,9 +2501,7 @@ upon being defeated = en étant vaincu(e)
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upon being promoted = en étant promu(e)
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upon gaining the [promotion] promotion = en obtenant la promotion [promotion]
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upon losing the [promotion] promotion = en perdant la promotion [promotion]
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# Requires translation!
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upon gaining the [promotion] status = en obtenant le statut [promotion]
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# Requires translation!
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upon losing the [promotion] status = en perdant le statut [promotion]
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upon losing at least [amount] HP in a single attack = en perdant au moins [amount] PV en une seule attaque
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upon ending a turn in a [tileFilter] tile = en terminant un tour sur une case [tileFilter]
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@ -257,9 +257,7 @@ Pledge to protect = 承諾保護
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Declare Protection of [cityStateName]? = 宣布保護[cityStateName]嗎?
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Build [improvementName] on [resourceName] (200 Gold) = 在[resourceName]建造[improvementName](200 金錢)
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Gift Improvement = 禮品改進
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# Requires translation!
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[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = 若[isOrAre][techName]已被研發,則[civName]將能夠提供[unitName]。
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# A workaround here.
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is = 是
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are = 是
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@ -1595,31 +1593,21 @@ Worst = 最差
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# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
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# Feel free to replace it with a space and put it between other words in your translation
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Turns until the next\ndiplomacy victory vote: [amount] = 距離下次外交勝利投票\n尚有[amount]回合
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# See <https://github.com/yairm210/Unciv/pull/12238>
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Choose a civ to vote for = 投票給所選文明
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Choose who should become the world leader and win a Diplomatic Victory! = 選擇誰應該成為世界領袖並贏得外交勝利!
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Vote for [civilizationName] = 投票給[civilizationName]
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Vote for World Leader = 投票給世界領袖
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# Requires translation!
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Abstain = 棄權
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Continue = 繼續
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Abstained = 棄權
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Voted for = 投給了
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# Requires translation!
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[number] votes = [number] 票
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# Requires translation!
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[number] vote = [number] 票
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# Requires translation!
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No valid votes were cast. = 有效票數為零。
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# Requires translation!
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Minimum votes for electing a world leader: [number] = 世界領袖最低當選票數:[number]
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# Requires translation!
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Tied in first position: [civNames] = 票數相同:[civNames]
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# Requires translation!
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No world leader was elected. = 未選出世界領袖。
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# Requires translation!
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You have been elected world leader! = 您已經被票選為世界領袖!
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# Requires translation!
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[leaderName] of [civ] has been elected world leader! = [civ]的[leaderName]已被選為世界領袖!
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Replay = 重播
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@ -2373,7 +2361,6 @@ for all movement = 以消耗全部移動力為代價
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requires [amount] movement = (需要[amount]移動力)
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costs [stats] stats = 以[stats]為代價
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costs [amount] [stockpiledResource] = 以消耗[amount]單位[stockpiledResource]為代價
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# Requires translation!
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removing the [promotion] promotion/status = 移除[promotion]狀態/晉升
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once = 僅有一次機會
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[amount] times = 有 [amount] 次機會
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@ -2576,13 +2563,9 @@ upon defeating a [mapUnitFilter] unit = 每當擊敗[mapUnitFilter]單位時
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upon expending a [mapUnitFilter] unit = 每當消耗[mapUnitFilter]單位時
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upon being defeated = 被擊敗時
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upon being promoted = 被晉升時
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# Requires translation!
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upon gaining the [promotion] promotion = 當獲得[promotion]晉升時
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# Requires translation!
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upon losing the [promotion] promotion = 當失去[promotion]晉升時
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# Requires translation!
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upon gaining the [promotion] status = 當獲得[promotion]狀態時
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# Requires translation!
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upon losing the [promotion] status = 當失去[promotion]狀態時
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upon losing at least [amount] HP in a single attack = 每當在單次戰鬥中失去至少 [amount] HP時
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upon ending a turn in a [tileFilter] tile = 每當在[tileFilter]地塊上結束回合時
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@ -4,13 +4,13 @@ Belarusian = 13
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Bosnian = 3
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Brazilian_Portuguese = 99
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Bulgarian = 47
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Catalan = 98
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Catalan = 99
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Czech = 76
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Dutch = 92
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English = 0
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Filipino = 87
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Finnish = 37
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French = 99
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French = 100
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Galician = 98
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German = 99
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Greek = 13
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@ -34,7 +34,7 @@ Simplified_Chinese = 98
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Spanish = 98
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Swedish = 77
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Thai = 3
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Traditional_Chinese = 93
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Traditional_Chinese = 94
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Turkish = 95
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Ukrainian = 98
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Vietnamese = 97
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@ -1,7 +1,5 @@
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## 4.13.13
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Homework from @SomeTroglodyte - Remove lastOverviewPage and replace with persistState.last
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Minimized MP game update IO by ignoring games older than 2 weeks for 'update all'
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Resolved ANRs when pausing game due to game clone time
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@ -1,7 +1,3 @@
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Homework from @SomeTroglodyte - Remove lastOverviewPage and replace with persistState.last
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Minimized MP game update IO by ignoring games older than 2 weeks for 'update all'
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Resolved ANRs when pausing game due to game clone time
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