Resolved #1936 - can sign Declarations of Friendship in Multiplayer

This commit is contained in:
Yair Morgenstern 2020-04-20 18:29:16 +03:00
parent 09bdaeb7a8
commit b6fc37aad8
5 changed files with 74 additions and 48 deletions

View File

@ -723,6 +723,14 @@ Destroying the city instantly razes the city to the ground. =
Remove your troops in our border immediately! =
Sorry. =
Never! =
Offer Declaration of Friendship ([30] turns) =
My friend, shall we declare our friendship to the world? =
Sign Declaration of Friendship ([30] turns) =
We are not interested. =
We have signed a Declaration of Friendship with [otherCiv]! =
[otherCiv] has denied our Declaration of Friendship! =
Basics =
Resources =
Terrains =

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@ -21,7 +21,7 @@ object NextTurnAutomation{
fun automateCivMoves(civInfo: CivilizationInfo) {
if (civInfo.isBarbarian()) return BarbarianAutomation(civInfo).automate()
respondToDemands(civInfo)
respondToPopupAlerts(civInfo)
respondToTradeRequests(civInfo)
if(civInfo.isMajorCiv()) {
@ -45,7 +45,6 @@ object NextTurnAutomation{
reassignWorkedTiles(civInfo)
trainSettler(civInfo)
civInfo.popupAlerts.clear() // AIs don't care about popups.
}
private fun respondToTradeRequests(civInfo: CivilizationInfo) {
@ -64,7 +63,7 @@ object NextTurnAutomation{
civInfo.tradeRequests.clear()
}
private fun respondToDemands(civInfo: CivilizationInfo) {
private fun respondToPopupAlerts(civInfo: CivilizationInfo) {
for(popupAlert in civInfo.popupAlerts) {
if (popupAlert.type == AlertType.DemandToStopSettlingCitiesNear) { // we're called upon to make a decision
val demandingCiv = civInfo.gameInfo.getCivilization(popupAlert.value)
@ -73,9 +72,20 @@ object NextTurnAutomation{
diploManager.agreeNotToSettleNear()
else diploManager.refuseDemandNotToSettleNear()
}
if (popupAlert.type == AlertType.DeclarationOfFriendship) {
val requestingCiv = civInfo.gameInfo.getCivilization(popupAlert.value)
val diploManager = civInfo.getDiplomacyManager(requestingCiv)
if (diploManager.relationshipLevel() > RelationshipLevel.Neutral
&& !diploManager.otherCivDiplomacy().hasFlag(DiplomacyFlags.Denunceation)) {
diploManager.signDeclarationOfFriendship()
requestingCiv.addNotification("We have signed a Declaration of Friendship with [${civInfo.civName}]!", Color.GOLD)
} else requestingCiv.addNotification("[${civInfo.civName}] has denied our Declaration of Friendship!", Color.GOLD)
}
}
civInfo.popupAlerts.clear() // AIs don't care about popups.
}
private fun tryGainInfluence(civInfo: CivilizationInfo, cityState:CivilizationInfo) {
if (civInfo.gold < 250) return // save up
if (cityState.getDiplomacyManager(civInfo).influence < 20) {

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@ -11,6 +11,7 @@ enum class AlertType{
DemandToStopSettlingCitiesNear,
CitySettledNearOtherCivDespiteOurPromise,
GoldenAge,
DeclarationOfFriendship,
}
class PopupAlert {

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@ -194,8 +194,7 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
}
diplomacyTable.add(tradeButton).row()
if (isNotPlayersTurn()) tradeButton.disable()
}
else{
} else {
val negotiatePeaceButton = "Negotiate Peace".toTextButton()
negotiatePeaceButton.onClick {
val tradeTable = setTrade(otherCiv)
@ -212,21 +211,20 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
val diplomacyManager = viewingCiv.getDiplomacyManager(otherCiv)
if (!viewingCiv.isAtWarWith(otherCiv)) {
if(otherCivDiplomacyManager.relationshipLevel() > RelationshipLevel.Neutral
&& !diplomacyManager.hasFlag(DiplomacyFlags.DeclarationOfFriendship)
&& !diplomacyManager.hasFlag(DiplomacyFlags.Denunceation)){
val declareFriendshipButton = "Declare Friendship ([30] turns)".toTextButton()
if(!diplomacyManager.hasFlag(DiplomacyFlags.DeclarationOfFriendship)) {
val declareFriendshipButton = "Offer Declaration of Friendship ([30] turns)".toTextButton()
declareFriendshipButton.onClick {
diplomacyManager.signDeclarationOfFriendship()
setRightSideFlavorText(otherCiv,"May our nations forever remain united!","Indeed!")
otherCiv.popupAlerts.add(PopupAlert(AlertType.DeclarationOfFriendship, viewingCiv.civName))
declareFriendshipButton.disable()
}
diplomacyTable.add(declareFriendshipButton).row()
if(isNotPlayersTurn()) declareFriendshipButton.disable()
if (isNotPlayersTurn() || otherCiv.popupAlerts
.any { it.type == AlertType.DeclarationOfFriendship && it.value == viewingCiv.civName })
declareFriendshipButton.disable()
}
if (viewingCiv.canSignResearchAgreementsWith(otherCiv)) {
val researchAgreementButton = "Research Agreement".toTextButton()

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@ -107,7 +107,8 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
city.isBeingRazed = true
worldScreen.shouldUpdate = true
close()
}}).row()
}
}).row()
addGoodSizedLabel("Razing the city annexes it, and starts razing the city to the ground.").row()
addGoodSizedLabel("The population will gradually dwindle until the city is destroyed.").row()
} else {
@ -119,9 +120,7 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
close()
}).row()
addGoodSizedLabel("Destroying the city instantly razes the city to the ground.").row()
}
}
AlertType.BorderConflict -> {
val civInfo = worldScreen.gameInfo.getCivilization(popupAlert.value)
@ -180,6 +179,16 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
addGoodSizedLabel("Your citizens have been happy with your rule for so long that the empire enters a Golden Age!").row()
add(getCloseButton(Constants.close))
}
AlertType.DeclarationOfFriendship -> {
val otherciv = worldScreen.gameInfo.getCivilization(popupAlert.value)
val playerDiploManager = worldScreen.viewingCiv.getDiplomacyManager(otherciv)
addLeaderName(otherciv)
addGoodSizedLabel("My friend, shall we declare our friendship to the world?").row()
add(getCloseButton("We are not interested.")).row()
add(getCloseButton("Declare Friendship ([30] turns)") {
playerDiploManager.signDeclarationOfFriendship()
}).row()
}
}
}