From b73e7100c0dd0ec9b6df947dfda82e3eb2a94f00 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Wed, 15 Jan 2020 22:11:05 +0200 Subject: [PATCH] Resolved #1700 - As per original civ, you no longer start with a scout. --- core/src/com/unciv/logic/GameStarter.kt | 2 -- 1 file changed, 2 deletions(-) diff --git a/core/src/com/unciv/logic/GameStarter.kt b/core/src/com/unciv/logic/GameStarter.kt index 8076b12c96..f0b45b5dcd 100644 --- a/core/src/com/unciv/logic/GameStarter.kt +++ b/core/src/com/unciv/logic/GameStarter.kt @@ -113,8 +113,6 @@ class GameStarter{ civ.placeUnitNearTile(startingLocation.position, Constants.settler) civ.placeUnitNearTile(startingLocation.position, getWarriorEquivalent(civ)) - if(civ.isMajorCiv()) // City-states don't get initial Scouts - civ.placeUnitNearTile(startingLocation.position, "Scout") if (!civ.isPlayerCivilization() && civ.isMajorCiv()) { for (unit in gameInfo.getDifficulty().aiFreeUnits) {