diff --git a/android/Images/TileSets/FantasyHex/Tiles/Desert+Flood plains.png b/android/Images/TileSets/FantasyHex/Tiles/Desert+Flood plains.png index 542b7200c8..2eb404e4fc 100644 Binary files a/android/Images/TileSets/FantasyHex/Tiles/Desert+Flood plains.png and b/android/Images/TileSets/FantasyHex/Tiles/Desert+Flood plains.png differ diff --git a/android/assets/game2.png b/android/assets/game2.png index 63c2181ec5..03a828f6f5 100644 Binary files a/android/assets/game2.png and b/android/assets/game2.png differ diff --git a/core/src/com/unciv/logic/battle/Battle.kt b/core/src/com/unciv/logic/battle/Battle.kt index da0a239f93..5b9aadf704 100644 --- a/core/src/com/unciv/logic/battle/Battle.kt +++ b/core/src/com/unciv/logic/battle/Battle.kt @@ -387,7 +387,7 @@ object Battle { for (interceptor in defender.getCivInfo().getCivUnits().filter { it.canIntercept(attackedTile) }) { if (Random().nextFloat() > 100f / interceptor.interceptChance()) continue - var damage = BattleDamage.calculateDamageToDefender(MapUnitCombatant(interceptor), interceptor.getTile(), attacker) + var damage = BattleDamage.calculateDamageToDefender(MapUnitCombatant(interceptor), null, attacker) damage += damage * interceptor.interceptDamagePercentBonus() / 100 if (attacker.unit.hasUnique("Reduces damage taken from interception by 50%")) damage /= 2