From bec3c2a2249f06901c3f5b15d9b4aa30bed8640b Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Mon, 20 May 2019 20:37:25 +0300 Subject: [PATCH] City button moved back before units --- core/src/com/unciv/ui/worldscreen/TileGroupMap.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/com/unciv/ui/worldscreen/TileGroupMap.kt b/core/src/com/unciv/ui/worldscreen/TileGroupMap.kt index 9221079294..fb0bb134e2 100644 --- a/core/src/com/unciv/ui/worldscreen/TileGroupMap.kt +++ b/core/src/com/unciv/ui/worldscreen/TileGroupMap.kt @@ -47,9 +47,9 @@ class TileGroupMap(val tileGroups:Collection, padding:Float): G for(group in featureLayers) addActor(group) for(group in miscLayers) addActor(group) for(group in circleCrosshairFogLayers) addActor(group) - for(group in tileGroups) addActor(group) // The above layers are for the visual layers, this is for the clickability - for(group in cityButtonLayers) addActor(group) // city buttons clickability + for(group in tileGroups) addActor(group) // The above layers are for the visual layers, this is for the clickability of the tile for(group in unitLayers) addActor(group) // Aaand units above everything else. + for(group in cityButtonLayers) addActor(group) // city buttons + clickability // there are tiles "below the zero",