Barbarian units (#5589)
* barbarian unique units; barbarian blacklisted units * credits * barbarian units do not take resources * ai fix
BIN
android/Images.Construction/UnitIcons/Galley.png
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After Width: | Height: | Size: 9.0 KiB |
BIN
android/Images.Construction/UnitIcons/Marauder.png
Normal file
After Width: | Height: | Size: 11 KiB |
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android/Images.Construction/UnitIcons/Skirmisher.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
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android/Images/TileSets/FantasyHex/Units/Marauder.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
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android/Images/TileSets/FantasyHex/Units/Skirmisher.png
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After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 704 KiB After Width: | Height: | Size: 714 KiB |
@ -566,7 +566,7 @@ OtherIcons/Banner
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OtherIcons/Camera
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orig: 25, 25
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@ -662,27 +662,6 @@ OtherIcons/Fire
|
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orig: 100, 100
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offset: 0, 0
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index: -1
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OtherIcons/Hexagon
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size: 277, 240
|
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orig: 277, 240
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offset: 0, 0
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|
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TileSets/Default/Hexagon
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rotate: false
|
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xy: 4, 1804
|
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size: 277, 240
|
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orig: 277, 240
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offset: 0, 0
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index: -1
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TileSets/FantasyHex/Hexagon
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rotate: false
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xy: 4, 1804
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size: 277, 240
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orig: 277, 240
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offset: 0, 0
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index: -1
|
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OtherIcons/Improvements
|
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rotate: false
|
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xy: 1764, 1288
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@ -1796,20 +1775,6 @@ TileSets/Default/CityOverlay
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offset: 0, 0
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TileSets/Default/CrosshatchHexagon
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xy: 4, 1560
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TileSets/FantasyHex/CrosshatchHexagon
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index: -1
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TileSets/Default/FalloutOverlay
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rotate: false
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xy: 112, 78
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@ -1910,25 +1875,60 @@ TileSets/Default/Road
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index: -1
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TileSets/Default/Tiles/River-Bottom
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TileSets/Default/Tiles/River-BottomLeft
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offset: 0, 0
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TileSets/Default/Tiles/River-BottomRight
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rotate: false
|
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xy: 708, 201
|
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xy: 748, 246
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size: 32, 28
|
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orig: 32, 28
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offset: 0, 0
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TileSets/FantasyHex/CrosshatchHexagon
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rotate: false
|
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xy: 4, 1560
|
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size: 273, 236
|
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orig: 273, 236
|
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offset: 0, 0
|
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index: -1
|
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TileSets/Default/CrosshatchHexagon
|
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rotate: false
|
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xy: 4, 1560
|
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size: 273, 236
|
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orig: 273, 236
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offset: 0, 0
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TileSets/FantasyHex/Hexagon
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|
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|
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|
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|
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OtherIcons/Hexagon
|
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rotate: false
|
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xy: 4, 1804
|
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size: 277, 240
|
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orig: 277, 240
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offset: 0, 0
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|
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TileSets/Default/Hexagon
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rotate: false
|
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|
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size: 277, 240
|
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orig: 277, 240
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TileSets/FantasyHex/Railroad
|
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rotate: false
|
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xy: 1300, 1364
|
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@ -2603,168 +2603,168 @@ TileSets/FantasyHex/Tiles/Manufactory
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TileSets/FantasyHex/Tiles/Marble
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|
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|
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|
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|
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|
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TileSets/FantasyHex/Tiles/Marsh
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|
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|
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orig: 32, 29
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TileSets/FantasyHex/Tiles/Mine
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|
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xy: 1524, 851
|
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orig: 32, 28
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TileSets/FantasyHex/Tiles/Moai
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TileSets/FantasyHex/Tiles/Mount Fuji
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|
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TileSets/FantasyHex/Tiles/Mount Kailash
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|
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TileSets/FantasyHex/Tiles/Mount Sinai
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TileSets/FantasyHex/Tiles/Mountain
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|
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TileSets/FantasyHex/Tiles/Oasis
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|
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|
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TileSets/FantasyHex/Tiles/Ocean
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|
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|
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TileSets/FantasyHex/Tiles/Offshore Platform
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TileSets/FantasyHex/Tiles/Oil
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TileSets/FantasyHex/Tiles/Oil well
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TileSets/FantasyHex/Tiles/Old Faithful
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TileSets/FantasyHex/Tiles/Pasture
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TileSets/FantasyHex/Tiles/Pearls
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TileSets/FantasyHex/Tiles/Plains
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TileSets/FantasyHex/Tiles/Plains+Farm
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TileSets/FantasyHex/Tiles/Plains+Forest+Camp
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TileSets/FantasyHex/Tiles/Plains+Forest+Lumber mill
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TileSets/FantasyHex/Tiles/Plains+Jungle+Trading post
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rotate: false
|
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xy: 708, 386
|
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xy: 708, 426
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size: 32, 32
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orig: 32, 32
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offset: 0, 0
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index: -1
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TileSets/FantasyHex/Tiles/PlainsForest
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rotate: false
|
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xy: 748, 426
|
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xy: 708, 386
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size: 32, 32
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orig: 32, 32
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offset: 0, 0
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TileSets/FantasyHex/Tiles/PlainsJungle
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rotate: false
|
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xy: 708, 346
|
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xy: 748, 426
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size: 32, 32
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orig: 32, 32
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offset: 0, 0
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|
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TileSets/FantasyHex/Tiles/Plantation
|
||||
rotate: false
|
||||
xy: 568, 4
|
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xy: 708, 350
|
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size: 32, 28
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orig: 32, 28
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offset: 0, 0
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@ -2785,7 +2785,7 @@ TileSets/FantasyHex/Tiles/Plantation+Cotton
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index: -1
|
||||
TileSets/FantasyHex/Tiles/Polder
|
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rotate: false
|
||||
xy: 708, 309
|
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xy: 708, 313
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size: 32, 29
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@ -2799,7 +2799,7 @@ TileSets/FantasyHex/Tiles/Quarry
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|
||||
TileSets/FantasyHex/Tiles/Quarry+Marble
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rotate: false
|
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xy: 708, 273
|
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xy: 708, 277
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size: 32, 28
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orig: 32, 28
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offset: 0, 0
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@ -2813,21 +2813,21 @@ TileSets/FantasyHex/Tiles/Quarry+Stone
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index: -1
|
||||
TileSets/FantasyHex/Tiles/River-Bottom
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rotate: false
|
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xy: 748, 282
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TileSets/FantasyHex/Tiles/River-BottomLeft
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TileSets/FantasyHex/Tiles/River-BottomRight
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@ -2841,7 +2841,7 @@ TileSets/FantasyHex/Tiles/Rock of Gibraltar
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TileSets/FantasyHex/Tiles/Salt
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@ -2883,196 +2883,196 @@ TileSets/FantasyHex/Tiles/Silver
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TileSets/FantasyHex/Tiles/Snow
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TileSets/FantasyHex/Tiles/Spices
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TileSets/FantasyHex/Tiles/Sri Pada
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TileSets/FantasyHex/Tiles/Stone
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TileSets/FantasyHex/Tiles/Sugar
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TileSets/FantasyHex/Tiles/Sugar+Plantation
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TileSets/FantasyHex/Tiles/Truffles
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TileSets/FantasyHex/Tiles/Truffles+Camp
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TileSets/FantasyHex/Tiles/Tundra
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TileSets/FantasyHex/Tiles/Tundra+Farm
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TileSets/FantasyHex/Tiles/Tundra+Forest+Camp
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TileSets/FantasyHex/Tiles/Tundra+Forest+Camp+Furs
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TileSets/FantasyHex/Tiles/Tundra+Forest+Deer+Camp
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TileSets/FantasyHex/Tiles/Tundra+Forest+Lumber mill
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|
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TileSets/FantasyHex/Tiles/Tundra+Forest+Truffles+Camp
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|
||||
xy: 908, 333
|
||||
xy: 748, 60
|
||||
size: 32, 32
|
||||
orig: 32, 32
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Tiles/TundraForest
|
||||
rotate: false
|
||||
xy: 908, 293
|
||||
xy: 788, 58
|
||||
size: 32, 32
|
||||
orig: 32, 32
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Tiles/Uluru
|
||||
rotate: false
|
||||
xy: 908, 217
|
||||
xy: 868, 15
|
||||
size: 32, 32
|
||||
orig: 32, 32
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Tiles/Uranium
|
||||
rotate: false
|
||||
xy: 908, 181
|
||||
xy: 908, 5
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Tiles/Whales
|
||||
rotate: false
|
||||
xy: 868, 13
|
||||
xy: 932, 698
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Tiles/Whales+Fishing Boats
|
||||
rotate: false
|
||||
xy: 1254, 697
|
||||
xy: 924, 662
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Tiles/Wheat
|
||||
rotate: false
|
||||
xy: 932, 698
|
||||
xy: 924, 626
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Tiles/Wine
|
||||
rotate: false
|
||||
xy: 924, 662
|
||||
xy: 972, 690
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Tiles/Wine+Plantation
|
||||
rotate: false
|
||||
xy: 924, 626
|
||||
xy: 1012, 687
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/TopBorder
|
||||
rotate: false
|
||||
xy: 868, 381
|
||||
xy: 868, 55
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
@ -3658,156 +3658,163 @@ TileSets/FantasyHex/Units/Maori Warrior
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Marauder
|
||||
rotate: false
|
||||
xy: 1556, 1091
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Marine
|
||||
rotate: false
|
||||
xy: 1524, 1032
|
||||
xy: 1524, 996
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Mechanized Infantry
|
||||
rotate: false
|
||||
xy: 1524, 959
|
||||
xy: 1524, 923
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Mehal Sefari
|
||||
rotate: false
|
||||
xy: 1524, 923
|
||||
xy: 1524, 887
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Merchant Of Venice
|
||||
rotate: false
|
||||
xy: 1524, 887
|
||||
xy: 1524, 851
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Minuteman
|
||||
rotate: false
|
||||
xy: 1524, 815
|
||||
xy: 1484, 806
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Missile Cruiser
|
||||
rotate: false
|
||||
xy: 1484, 806
|
||||
xy: 1524, 779
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Missionary
|
||||
rotate: false
|
||||
xy: 1524, 779
|
||||
xy: 1564, 1055
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Mobile SAM
|
||||
rotate: false
|
||||
xy: 1564, 1018
|
||||
xy: 1564, 982
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Modern Armor
|
||||
rotate: false
|
||||
xy: 1564, 982
|
||||
xy: 1564, 946
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Mohawk Warrior
|
||||
rotate: false
|
||||
xy: 1564, 946
|
||||
xy: 1564, 910
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Musketeer
|
||||
rotate: false
|
||||
xy: 1564, 748
|
||||
xy: 1596, 1103
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Musketman
|
||||
rotate: false
|
||||
xy: 1596, 1103
|
||||
xy: 1604, 1067
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Naresuan's Elephant
|
||||
rotate: false
|
||||
xy: 1604, 1067
|
||||
xy: 1604, 1031
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Nau
|
||||
rotate: false
|
||||
xy: 1604, 1031
|
||||
xy: 1604, 995
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Norwegian Ski Infantry
|
||||
rotate: false
|
||||
xy: 1604, 995
|
||||
xy: 1604, 959
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Nuclear Submarine
|
||||
rotate: false
|
||||
xy: 1604, 959
|
||||
xy: 1604, 923
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Panzer
|
||||
rotate: false
|
||||
xy: 668, 41
|
||||
xy: 445, 72
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Paratrooper
|
||||
rotate: false
|
||||
xy: 408, 72
|
||||
xy: 485, 72
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Pathfinder
|
||||
rotate: false
|
||||
xy: 488, 72
|
||||
xy: 485, 36
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Persian Immortal
|
||||
rotate: false
|
||||
xy: 445, 32
|
||||
xy: 525, 4
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Pictish Warrior
|
||||
rotate: false
|
||||
xy: 488, 36
|
||||
xy: 565, 40
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Pikeman
|
||||
rotate: false
|
||||
xy: 528, 40
|
||||
xy: 565, 4
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
@ -3870,7 +3877,7 @@ TileSets/FantasyHex/Units/Sea Beggar
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Settler
|
||||
rotate: false
|
||||
xy: 708, 128
|
||||
xy: 708, 132
|
||||
size: 32, 29
|
||||
orig: 32, 29
|
||||
offset: 0, 0
|
||||
@ -3891,126 +3898,133 @@ TileSets/FantasyHex/Units/Ship of the Line
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Siege Tower
|
||||
rotate: false
|
||||
xy: 708, 92
|
||||
xy: 708, 96
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Sipahi
|
||||
rotate: false
|
||||
xy: 708, 54
|
||||
xy: 748, 100
|
||||
size: 32, 30
|
||||
orig: 32, 30
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Skirmisher
|
||||
rotate: false
|
||||
xy: 788, 134
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Slinger
|
||||
rotate: false
|
||||
xy: 748, 102
|
||||
xy: 828, 177
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Spearman
|
||||
rotate: false
|
||||
xy: 748, 66
|
||||
xy: 828, 105
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Submarine
|
||||
rotate: false
|
||||
xy: 365, 5
|
||||
xy: 868, 271
|
||||
size: 32, 26
|
||||
orig: 32, 26
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Swordsman
|
||||
rotate: false
|
||||
xy: 708, 18
|
||||
xy: 868, 163
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Tank
|
||||
rotate: false
|
||||
xy: 788, 26
|
||||
xy: 868, 127
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Tercio
|
||||
rotate: false
|
||||
xy: 828, 29
|
||||
xy: 868, 91
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Trebuchet
|
||||
rotate: false
|
||||
xy: 868, 309
|
||||
xy: 908, 381
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Trireme
|
||||
rotate: false
|
||||
xy: 868, 273
|
||||
xy: 908, 345
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Turtle Ship
|
||||
rotate: false
|
||||
xy: 908, 257
|
||||
xy: 828, 33
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/War Chariot
|
||||
rotate: false
|
||||
xy: 908, 145
|
||||
xy: 725, 24
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/War Elephant
|
||||
rotate: false
|
||||
xy: 908, 109
|
||||
xy: 765, 22
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Warrior
|
||||
rotate: false
|
||||
xy: 908, 73
|
||||
xy: 1254, 697
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/WaterUnit
|
||||
rotate: false
|
||||
xy: 908, 39
|
||||
xy: 365, 5
|
||||
size: 32, 26
|
||||
orig: 32, 26
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Winged Hussar
|
||||
rotate: false
|
||||
xy: 972, 690
|
||||
xy: 1052, 687
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Work Boats
|
||||
rotate: false
|
||||
xy: 1012, 687
|
||||
xy: 1092, 687
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/FantasyHex/Units/Worker
|
||||
rotate: false
|
||||
xy: 1052, 687
|
||||
xy: 964, 654
|
||||
size: 32, 28
|
||||
orig: 32, 28
|
||||
offset: 0, 0
|
||||
|
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
@ -26,7 +26,7 @@
|
||||
"strength": 5,
|
||||
"cost": 25,
|
||||
"obsoleteTech": "Scientific Theory",
|
||||
"uniques": ["May upgrade to [Archer] through ruins-like effects"],
|
||||
"uniques": ["May upgrade to [Archer] through ruins-like effects", "Never appears as a Barbarian unit"],
|
||||
"promotions": ["Ignore terrain cost"],
|
||||
"attackSound": "nonmetalhit"
|
||||
},
|
||||
@ -138,9 +138,8 @@
|
||||
"upgradesTo": "Composite Bowman",
|
||||
"attackSound": "arrow"
|
||||
},
|
||||
/*
|
||||
{
|
||||
"name": "Archer",
|
||||
"name": "Skirmisher",
|
||||
"unitType": "Archery",
|
||||
"uniqueTo": "Barbarians",
|
||||
"replaces": "Archer",
|
||||
@ -152,9 +151,7 @@
|
||||
"obsoleteTech": "Machinery",
|
||||
"upgradesTo": "Crossbowman",
|
||||
"attackSound": "arrow"
|
||||
// Barbarian unique archer. Has same icon and name but +1 rangedStrength (in vanilla) and slightly different 3d texture
|
||||
},
|
||||
*/
|
||||
{
|
||||
"name": "Work Boats",
|
||||
"unitType": "Civilian Water",
|
||||
@ -170,7 +167,7 @@
|
||||
"strength": 10,
|
||||
"cost": 45,
|
||||
"requiredTech": "Sailing",
|
||||
"uniques": ["Cannot enter ocean tiles"],
|
||||
"uniques": ["Cannot enter ocean tiles", "Never appears as a Barbarian unit"],
|
||||
"upgradesTo": "Caravel",
|
||||
"obsoleteTech": "Astronomy",
|
||||
"attackSound": "nonmetalhit"
|
||||
@ -204,20 +201,19 @@
|
||||
"obsoleteTech": "Astronomy",
|
||||
"attackSound": "arrow"
|
||||
},
|
||||
/*
|
||||
{
|
||||
"name": "Galley",
|
||||
"unitType": "Water Melee",
|
||||
"uniqueTo": "Barbarian",
|
||||
"unitType": "Melee Water",
|
||||
"uniqueTo": "Barbarians",
|
||||
"movement": 3,
|
||||
"strength": 7,
|
||||
"cost": 40,
|
||||
"uniques": ["Cannot enter ocean tiles"]
|
||||
"uniques": ["Cannot enter ocean tiles"],
|
||||
"upgradesTo": "Trireme",
|
||||
"obsoleteTech": "Astronomy",
|
||||
"attackSound": "nonmetalhit"
|
||||
//Barbarian unique naval unit, weaker and slower than Trireme.
|
||||
},
|
||||
*/
|
||||
{
|
||||
"name": "Chariot Archer",
|
||||
"unitType": "Archery",
|
||||
@ -229,7 +225,7 @@
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Knight",
|
||||
"obsoleteTech": "Chivalry",
|
||||
"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
|
||||
"uniques": ["No defensive terrain bonus", "Rough terrain penalty", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "arrow"
|
||||
},
|
||||
{
|
||||
@ -349,10 +345,11 @@
|
||||
"promotions": ["Pictish Courage"],
|
||||
"attackSound": "metalhit"
|
||||
},
|
||||
/*
|
||||
{
|
||||
"name": "Spearman",
|
||||
"name": "Marauder",
|
||||
"unitType": "Sword",
|
||||
"replaces": "Spearman",
|
||||
"uniqueTo": "Barbarians",
|
||||
"movement": 2,
|
||||
"strength": 10,
|
||||
"cost": 56,
|
||||
@ -361,9 +358,7 @@
|
||||
"upgradesTo": "Pikeman",
|
||||
"uniques": ["[+50]% Strength <vs [Mounted] units>"],
|
||||
"attackSound": "metalhit"
|
||||
// Barbarian unique Spearman. Has same icon and name but slightly different 3d texture
|
||||
},
|
||||
*/
|
||||
|
||||
/* Classical Era */
|
||||
{
|
||||
@ -440,7 +435,7 @@
|
||||
"obsoleteTech": "Physics",
|
||||
"upgradesTo": "Trebuchet",
|
||||
"uniques": ["[+200]% Strength <vs cities> <when attacking>", "No defensive terrain bonus",
|
||||
"Must set up to ranged attack", "[-1] Sight"],
|
||||
"Must set up to ranged attack", "[-1] Sight", "Never appears as a Barbarian unit"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "throw"
|
||||
},
|
||||
@ -585,7 +580,7 @@
|
||||
"obsoleteTech": "Military Science",
|
||||
"upgradesTo": "Cavalry",
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>" ],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "horse"
|
||||
},
|
||||
{
|
||||
@ -723,7 +718,7 @@
|
||||
"requiredTech": "Physics",
|
||||
"obsoleteTech": "Chemistry",
|
||||
"upgradesTo": "Cannon",
|
||||
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight"],
|
||||
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight","Never appears as a Barbarian unit"],
|
||||
"attackSound": "throw"
|
||||
},
|
||||
{
|
||||
@ -949,7 +944,7 @@
|
||||
"cost": 185,
|
||||
"requiredTech": "Metallurgy",
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>","Never appears as a Barbarian unit"],
|
||||
"promotions": ["Formation I"],
|
||||
"upgradesTo": "Anti-Tank Gun",
|
||||
"obsoleteTech": "Combined Arms",
|
||||
@ -999,7 +994,7 @@
|
||||
"requiredTech": "Chemistry",
|
||||
"upgradesTo": "Artillery",
|
||||
"obsoleteTech": "Dynamite",
|
||||
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight"],
|
||||
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight","Never appears as a Barbarian unit"],
|
||||
"attackSound": "cannon"
|
||||
},
|
||||
|
||||
@ -1086,7 +1081,7 @@
|
||||
"obsoleteTech": "Combustion",
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Landship",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>" ],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "horse"
|
||||
},
|
||||
{
|
||||
@ -1131,7 +1126,7 @@
|
||||
"requiredResource": "Coal",
|
||||
"upgradesTo": "Destroyer",
|
||||
"obsoleteTech": "Combustion",
|
||||
"uniques": ["[+33]% Strength <vs cities>","Double movement in [Coast]"],
|
||||
"uniques": ["[+33]% Strength <vs cities>","Double movement in [Coast]", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "shipguns"
|
||||
},
|
||||
{
|
||||
@ -1145,7 +1140,7 @@
|
||||
"requiredTech": "Dynamite",
|
||||
"upgradesTo": "Rocket Artillery",
|
||||
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
|
||||
"Must set up to ranged attack","[-1] Sight","Ranged attacks may be performed over obstacles"],
|
||||
"Must set up to ranged attack","[-1] Sight","Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "artillery"
|
||||
},
|
||||
|
||||
@ -1160,7 +1155,7 @@
|
||||
"cost": 325,
|
||||
"requiredTech": "Refrigeration",
|
||||
"upgradesTo": "Nuclear Submarine",
|
||||
"uniques": ["[+75]% Strength <when attacking>", "Can only attack [Water] tiles"],
|
||||
"uniques": ["[+75]% Strength <when attacking>", "Can only attack [Water] tiles", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "torpedo"
|
||||
},
|
||||
{
|
||||
@ -1248,7 +1243,7 @@
|
||||
"cost": 375,
|
||||
"requiredResource": "Oil",
|
||||
"requiredTech": "Electronics",
|
||||
"uniques": ["Ranged attacks may be performed over obstacles"],
|
||||
"uniques": ["Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "shipguns"
|
||||
// Does not actually upgrade to Missile Cruisers
|
||||
},
|
||||
@ -1275,7 +1270,7 @@
|
||||
"requiredTech": "Ballistics",
|
||||
"upgradesTo": "Mobile SAM",
|
||||
"obsoleteTech": "Rocketry",
|
||||
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Air] units>", "[+150]% Strength <vs [Helicopter] units>"],
|
||||
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Air] units>", "[+150]% Strength <vs [Helicopter] units>", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "machinegun"
|
||||
},
|
||||
{
|
||||
@ -1288,7 +1283,7 @@
|
||||
"requiredResource": "Oil",
|
||||
"upgradesTo": "Tank",
|
||||
"obsoleteTech": "Combined Arms",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "tankshot"
|
||||
},
|
||||
{
|
||||
@ -1385,7 +1380,7 @@
|
||||
"strength": 65,
|
||||
"cost": 375,
|
||||
"requiredTech": "Radar",
|
||||
"uniques": ["May Paradrop up to [5] tiles from inside friendly territory"],
|
||||
"uniques": ["May Paradrop up to [5] tiles from inside friendly territory", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "shot"
|
||||
// upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
|
||||
},
|
||||
@ -1398,7 +1393,7 @@
|
||||
"requiredTech": "Combined Arms",
|
||||
"requiredResource": "Oil",
|
||||
"upgradesTo": "Modern Armor",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "tankshot"
|
||||
},
|
||||
{
|
||||
@ -1424,7 +1419,7 @@
|
||||
"cost": 300,
|
||||
"requiredTech": "Combined Arms",
|
||||
"upgradesTo": "Helicopter Gunship",
|
||||
"uniques": ["[+100]% Strength <vs [Armored] units>"],
|
||||
"uniques": ["[+100]% Strength <vs [Armored] units>", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "machinegun"
|
||||
},
|
||||
{
|
||||
@ -1455,7 +1450,7 @@
|
||||
"requiredTech": "Rocketry",
|
||||
"requiredResource": "Aluminum",
|
||||
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
|
||||
"[-1] Sight","Ranged attacks may be performed over obstacles"],
|
||||
"[-1] Sight","Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "artillery"
|
||||
},
|
||||
{
|
||||
@ -1466,7 +1461,8 @@
|
||||
"strength": 65,
|
||||
"cost": 425,
|
||||
"requiredTech": "Rocketry",
|
||||
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Air] units>", "[+150]% Strength <vs [Helicopter] units>"],
|
||||
"uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength <vs [Air] units>",
|
||||
"[+150]% Strength <vs [Helicopter] units>", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "missile"
|
||||
},
|
||||
{
|
||||
@ -1504,7 +1500,7 @@
|
||||
"requiredTech": "Computers",
|
||||
"requiredResource": "Aluminum",
|
||||
"uniques": ["[+100]% Strength <vs [Armored] units>", "No defensive terrain bonus", "Can move after attacking",
|
||||
"All tiles cost 1 movement", "Ignores Zone of Control", "Unable to capture cities"],
|
||||
"All tiles cost 1 movement", "Ignores Zone of Control", "Unable to capture cities", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "machinegun"
|
||||
},
|
||||
|
||||
@ -1518,7 +1514,7 @@
|
||||
"rangedStrength": 85,
|
||||
"cost": 425,
|
||||
"requiredTech": "Telecommunications",
|
||||
"uniques": ["[+75]% Strength <when attacking>", "Can only attack [Water] tiles", "[+1] Sight", "Can carry [2] [Missile] units"],
|
||||
"uniques": ["[+75]% Strength <when attacking>", "Can only attack [Water] tiles", "[+1] Sight", "Can carry [2] [Missile] units", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "torpedo"
|
||||
},
|
||||
{
|
||||
@ -1528,6 +1524,7 @@
|
||||
"strength": 90,
|
||||
"cost": 375,
|
||||
"requiredTech": "Mobile Tactics",
|
||||
"uniques": ["Never appears as a Barbarian unit"],
|
||||
"attackSound": "tankshot"
|
||||
},
|
||||
{
|
||||
@ -1542,7 +1539,7 @@
|
||||
"requiredTech": "Robotics",
|
||||
"uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units",
|
||||
"Ranged attacks may be performed over obstacles", "Can carry [3] [Missile] units",
|
||||
"[+100]% Strength <vs [Submarine] units>"],
|
||||
"[+100]% Strength <vs [Submarine] units>", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "shipguns"
|
||||
},
|
||||
{
|
||||
@ -1554,7 +1551,7 @@
|
||||
"requiredTech": "Lasers",
|
||||
"requiredResource": "Aluminum",
|
||||
"upgradesTo": "Giant Death Robot",
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus"],
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "tankshot"
|
||||
},
|
||||
{
|
||||
@ -1579,7 +1576,7 @@
|
||||
"cost": 425,
|
||||
"requiredTech": "Nuclear Fusion",
|
||||
"requiredResource": "Uranium",
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus"],
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "gdrAttack"
|
||||
},
|
||||
{
|
||||
|
@ -260,9 +260,11 @@ class Encampment() {
|
||||
barbarianCiv.tech.techsResearched = allResearchedTechs.toHashSet()
|
||||
val unitList = gameInfo.ruleSet.units.values
|
||||
.filter { it.isMilitary() &&
|
||||
it.isBuildable(barbarianCiv) &&
|
||||
!(it.hasUnique(UniqueType.MustSetUp) || it.hasUnique(UniqueType.CannotAttack)) &&
|
||||
(if (naval) it.isWaterUnit() else it.isLandUnit()) }
|
||||
!(it.hasUnique(UniqueType.MustSetUp) ||
|
||||
it.hasUnique(UniqueType.CannotAttack) ||
|
||||
it.hasUnique(UniqueType.CannotBeBarbarian)) &&
|
||||
(if (naval) it.isWaterUnit() else it.isLandUnit()) &&
|
||||
it.isBuildable(barbarianCiv) }
|
||||
|
||||
if (unitList.isEmpty()) return null // No naval tech yet? Mad modders?
|
||||
|
||||
|
@ -138,12 +138,16 @@ object Automation {
|
||||
if (civInfo.gameInfo.gameParameters.noBarbarians)
|
||||
return false
|
||||
|
||||
val multiplier = if (civInfo.gameInfo.gameParameters.ragingBarbarians) 1.3f
|
||||
// Very late in the game we are not afraid
|
||||
if (civInfo.gameInfo.turns > 200 * civInfo.gameInfo.gameParameters.gameSpeed.modifier)
|
||||
return false
|
||||
|
||||
var multiplier = if (civInfo.gameInfo.gameParameters.ragingBarbarians) 1.3f
|
||||
else 1f // We're slightly more afraid of raging barbs
|
||||
|
||||
// If it is late in the game we are not afraid
|
||||
// Past the early game we are less afraid
|
||||
if (civInfo.gameInfo.turns > 120 * civInfo.gameInfo.gameParameters.gameSpeed.modifier * multiplier)
|
||||
return false
|
||||
multiplier /= 2
|
||||
|
||||
// If we have a lot of, or no cities we are not afraid
|
||||
if (civInfo.cities.isEmpty() || civInfo.cities.count() >= 4 * multiplier)
|
||||
@ -152,7 +156,7 @@ object Automation {
|
||||
// If we have vision of our entire starting continent (ish) we are not afraid
|
||||
civInfo.gameInfo.tileMap.assignContinents(TileMap.AssignContinentsMode.Ensure)
|
||||
val startingContinent = civInfo.getCapital().getCenterTile().getContinent()
|
||||
if (civInfo.gameInfo.tileMap.continentSizes[startingContinent]!! < civInfo.viewableTiles.count())
|
||||
if (civInfo.gameInfo.tileMap.continentSizes[startingContinent]!! < civInfo.viewableTiles.count() * multiplier)
|
||||
return false
|
||||
|
||||
// Otherwise we're afraid
|
||||
|
@ -265,6 +265,7 @@ enum class UniqueType(val text:String, vararg targets: UniqueTarget) {
|
||||
CanEnterIceTiles("Can enter ice tiles", UniqueTarget.Unit),
|
||||
CannotEnterOcean("Cannot enter ocean tiles", UniqueTarget.Unit),
|
||||
CannotEnterOceanUntilAstronomy("Cannot enter ocean tiles until Astronomy", UniqueTarget.Unit),
|
||||
CannotBeBarbarian("Never appears as a Barbarian unit", UniqueTarget.Unit),
|
||||
|
||||
///////////////////////////////////////// TILE UNIQUES /////////////////////////////////////////
|
||||
|
||||
|
@ -416,12 +416,14 @@ class BaseUnit : RulesetObject(), INonPerpetualConstruction {
|
||||
}
|
||||
}
|
||||
|
||||
for ((resource, amount) in getResourceRequirements())
|
||||
if (civInfo.getCivResourcesByName()[resource]!! < amount) {
|
||||
rejectionReasons.add(RejectionReason.ConsumesResources.apply {
|
||||
errorMessage = "Consumes [$amount] [$resource]"
|
||||
})
|
||||
}
|
||||
if (!civInfo.isBarbarian()) { // Barbarians don't need resources
|
||||
for ((resource, amount) in getResourceRequirements())
|
||||
if (civInfo.getCivResourcesByName()[resource]!! < amount) {
|
||||
rejectionReasons.add(RejectionReason.ConsumesResources.apply {
|
||||
errorMessage = "Consumes [$amount] [$resource]"
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
if (hasUnique(UniqueType.FoundCity) &&
|
||||
(civInfo.isCityState() || civInfo.isOneCityChallenger())
|
||||
|
@ -41,16 +41,19 @@ Unless otherwise specified, all the following are from [the Noun Project](https:
|
||||
* [Bow And Arrow](https://thenounproject.com/search/?q=Bow%20and%20Arrow&i=338261) By Viktor Ostrovsky for Archer
|
||||
* [Bow](https://thenounproject.com/search/?q=bow&i=101736) By Arthur Shlain for Bowman
|
||||
* [Javelin](https://thenounproject.com/term/javelin-thrower/2118369/) By WEBTECHOPS LLP for Atlatlist
|
||||
* [arrows](https://thenounproject.com/term/arrows/2047488/) by Ayub Irawan for Skirmisher
|
||||
* [Fishing Vessel](https://thenounproject.com/term/fishing-vessel/23815/) By Luis Prado for Work Boats
|
||||
* [Greek Trireme](https://thenounproject.com/search/?q=ancient%20boat&i=1626303) By Zachary McCune for Trireme
|
||||
* [Greek Trireme](https://thenounproject.com/search/?q=ancient%20boat&i=1626303) By Zachary McCune for Quinquereme. The original work has been modified.
|
||||
* [dragon](https://thenounproject.com/search/?q=dragon&i=1646681) by BGBOXXX Design for Dromon
|
||||
* [Viking Boat](https://thenounproject.com/search/?q=longship&i=3782922) by Eucalyp for Galley
|
||||
* [Chariot](https://thenounproject.com/search/?q=Chariot&i=1189930) By Andrew Doane for Chariot Archer
|
||||
* [Elephant](https://thenounproject.com/Luis/uploads/?i=14048) By Luis Prado for War Elephant
|
||||
* [Centaur](https://thenounproject.com/search/?q=horse+archer&i=1791296) by Michael Wohlwend for Horse Archer
|
||||
* [Spear](https://thenounproject.com/search/?q=Spear&i=11432) By Stephen Copinger for Spearman
|
||||
* [Greek shield](https://thenounproject.com/search/?q=hoplite&i=440135) for Hoplite
|
||||
* [Transparent Medieval Battering Ram Png Logo](https://www.pngimages.pics/275495/transparent-medieval-battering-ram-png.php) for Battering Ram
|
||||
* [Spear](https://thenounproject.com/term/spear/313412/) by lastspark for Marauder
|
||||
* [Spiked club](https://thenounproject.com/search/?q=club%20weapon&creator=1933477&i=831794) for Brute
|
||||
* [Hoplite](https://www.flaticon.com/free-icon/hoplite_659126#term=hoplite&page=1&position=20) by Eucalyp for Immortal
|
||||
* [Slingshot](https://thenounproject.com/term/slingshot/9106/) by James Keuning for Slinger
|
||||
|